Virtual or in-person: The next generation of trial lawyers must be prepared for anything — from reuters.com by Stratton Horres and Karen L. Bashor

A view of the jury box (front), where jurors would sit in and look towards the judge's chair (C), the witness stand (R) and stenographer's desk (L) in court room 422 of the New York Supreme Court

Excerpt:

In this article, we will examine several key ways in which COVID-19 has changed trial proceedings, strategy and preparation and how mentoring programs can make a difference.

COVID-19 has shaken up the jury trial experience for both new and experienced attorneys. For those whose only trials have been conducted during COVID-19 restrictions and for everyone easing back into the in-person trials, these are key elements to keep in mind practicing forward. Firm mentoring programs should be considered to prepare the future generation of trial lawyers for both live and virtual trials.

From DSC:
I think law firms will need to expand the number of disciplines coming to their strategic tables. That is, as more disciplines are required to successfully practice law in the 21st century, more folks with technical backgrounds and/or abilities will be needed. Web front and back end developers, User Experience Designers, Instructional Designers, Audio/Visual Specialists, and others come to my mind. Such people can help develop the necessary spaces, skills, training, and mentoring programs mentioned in this article. As within our learning ecosystems, the efficient and powerful use of teams of specialists will deliver the best products and services.

 

Future Today Institute's 2022 Tech and Science Trends Report is now available

The Future Today Institute’s 15th Anniversary Tech Trends Report

Excerpt:

Future Today Institute’s 2022 Tech and Science Trends Report is now available. Downloaded more than 1 million times each year, FTI’s annual Tech Trends Report is a must-read for every industry. Learn the key trends impacting finance, insurance, transportation, healthcare, sports, logistics, telecom, work, government and policy, security, privacy, education, agriculture, entertainment, music, CPG, hospitality and dining, ESGs, climate, space and more. Discover critical insights. See what strategic action you can take on the futures, today.

 

How Older Adults Access Resources Online — from blog.getsetup.io

Top Insights:

  • It’s clear that how older adults are using technology has changed. COVID has seen more and more older adults using a wide range of devices which means there is no one-size-fits-all approach to this audience.
  • In the United States, desktop devices are still the most common form of media consumption for virtual learning and health.
  • But, mobile devices are still the dominant device for passive content consumption.
  • Consumption by different US states varies based on the quality of internet infrastructure and availability of newer devices.
  • In India and Australiamobile devices outperform desktops for virtual learning.
  • Developing browser-first solutions for engagement is key to reaching a wider audience.
  • Applications and websites that aim to make the user experience as seamless as possible across multiple devices have a greater chance of being used and picked up more effectively by older adults of a variety of ages.
  • The variations in device types make it very challenging to build LIVE streaming technology that can scale across platforms.
  • Chrome is a dominant browser with the 55+ group allowing sophisticated video streaming applications to be built that was not possible over Internet Explorer.
  • While Zoom became the de facto standard for video-based sessions, older adult learners were 11x more likely to attend class in our browser Lounge than enter the Zoom classes.

Also relevant/see:

 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 
 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
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The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

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Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

From DSC:
Is the use of virtual instructors going to be used more to fill vacancies within K12? Hmmm…time will tell. 

By the way, I think online-based learning works for many people, but certainly it isn’t for everyone (even with the likely unfair assumption that everyone has Internet access and the equipment/setup that they need). From what I’ve observed, it works best for very disciplined, motivated students — they need to be a bit more independent in their learning. But school systems should have backup plans in place if the exodus continues.



Education tech companies bring virtual teaching to the table as solution to teacher shortage — from thedenverchannel.com by Chloe Nordquist

Excerpts:

Education technology companies like Elevate K-12, which is a live streaming instruction platform, are growing. Especially in areas where hiring a teacher can be tough.

The company is seeing more interest from teachers in joining their platform. One is for schedule flexibility.

 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 
 

Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

What The Future Of Technology In The Workplace Means For Office Design And Operations — from workdesign.com by Mara Hauser

Excerpt:

Advances in technology continue to influence the workplace as corporate entities and coworking operators are confronted with modern challenges surrounding productivity and collaboration. We lead teams to execute intentional designs that reflect brand vision and produce lively, productive workspaces. With the growing demand from employees for workplace flexibility, these technological advancements must be reflected in both office design and business practices in order to add value and ultimately achieve operational excellence.

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Podcasting studio at FUSE Workspace in Houston, TX.

 

Five steps to getting higher ROI on your learning content — from chieflearningofficer.com by Anindita Gupta

Excerpt:

Both scenarios point toward the fact that organizations are investing a disproportionate amount of time and money on their star content while the supporting content assets are left languishing.  In the long run, this skewed handling makes it extremely difficult for L&D teams to manage and maintain not just their content but also their budget. They could do better, be leaner, get more out of their investments, and experience smarter if they did just one thing differently.
.

Live learning modules are only the tip of the iceberg of what is involved in creating them

 

Also relevant/see:

Addendum on 5/16/22:

 

Airbnb’s design for employees to live and work anywhere — from news.airbnb.com; with thanks to Tom Barrett for this resource

Excerpt:

Airbnb is in the business of human connection above all else, and we believe that the most meaningful connections happen in person. Zoom is great for maintaining relationships, but it’s not the best way to deepen them. Additionally, some creative work and collaboration is best done when you’re in the same room. I’d like working at Airbnb to feel like you’re working at one of the most creative places on Earth, and this will only happen with some in-person collaboration time.

The right solution should combine the best of the digital world and the best of the physical world. It should have the efficiency of Zoom, while providing the meaningful human connection that only happens when people come together. We have a solution that we think combines the best of both worlds.

We’ve designed a way for you to live and work anywhere—while collaborating in a highly coordinated way, and experiencing the in-person connection that makes Airbnb special. Our design has five key features…

Now, a thought exercise on that item from Tom Barrett:

While you are there, extend the thought experiment and imagine the new policy for a school, college or university.

  1. You can work from home or the office
  2. You can move anywhere in the country you work in, and your compensation won’t change
  3. You have the flexibility to travel and work around the world
  4. We’ll meet up regularly for team gatherings, off-sites, and social events
  5. We’ll continue to work in a highly coordinated way

From DSC:
As a reflection on this thought experiment, this graphic comes to my mind again. Teachers, professors, trainers, staff, and students can be anywhere in the world:

Learning from the living class room

 

 
© 2024 | Daniel Christian