From DSC:
For the last few years, I’ve been thinking that we need to make learning science-related information more accessible to students, teachers, professors, trainers, and employees — no matter what level they are at.

One idea on how to do this — besides putting posters up in the hallways, libraries, classrooms, conference rooms, cafeterias, etc. — is that we could put a How best to study/learn link in all of the global navigation bars and/or course navigation bars out there in organizations’ course management systems and learning management systems. Learners of all ages could have 24 x 7 x 365, easy, instant access as to how to be more productive as they study and learn about new things.

For example, they could select that link in their CMS/LMS to access information on:

  • Retrieval practice
  • Spacing
  • Interleaving
  • Metacognition
  • Elaboration
  • The Growth Mindset
  • Accessibility-related tools / assistive technologies
  • Links to further resources re: learning science and learning theories

What do you think? If we started this in K12, kept it up in higher ed and vocational programs, and took the idea into the corporate world, valuable information could be relayed and absorbed. This is the kind of information that is highly beneficial these days — as all of us need to be lifelong learners now.

 

The AR Roundup: March 2022 — from linkedin.com by Tom Emrich

Excerpt:

Every month I round up what you may have missed in Augmented Reality including the latest stats, funding news and launch announcements and more. Here is what happened in augmented reality between March 1-31, 2022.

“The metaverse is no longer a single virtual world or even a cluster of virtual worlds. It’s the entire system of virtual and augmented worlds,” Chalmers tells me over Zoom. “Where the old metaverse was like a platform on the internet, the new metaverse is more like the internet as a whole, just the immersive internet.”

~ David Chalmers, Philosopher and Author of Reality+

 

 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 
 

ELC 070: Conversation Design for the Voice User Interface — from theelearningcoach.com (ELC) by Connie Malamed
A Conversation with Myra Roldan

Excerpt (emphasis DSC):

Do you wonder what learning experience designers will be doing in the future? I think one area where we will need to upskill is in conversation design. Think of the possibilities that chatbots and voice interfaces will provide for accessing information for learning and for support in the flow of work. In this episode, I speak with Myra Roldan about conversation design for the voice user interface (VUI). We discuss what makes an effective conversation and the technologies for getting started with voice user interface design.

 

The Metaverse is Taking Over the Physical World — from interestingengineering.com by Rupendra Brahambhatt; with thanks to Dan Lejerskar for this resource
The virtual world is expanding with real world avatars and digital economy.

Excerpt:

The advent of AR, blockchain, and VR devices in the last few years has sparked the development of the metaverse. Moreover, the unprecedented growth of highly advanced technologies in the gaming industry, which offer immersive gameplay experiences, not only provides us a glimpse of how the metaverse would look like but also indicates that we are closer than ever to experience a virtual world of our own.

What is the metaverse?

The Metaverse is Taking Over the Physical WorldSource: Kelvin Han/Unsplash

A metaverse is a group of persistent, shared 3D virtual environments where you (in the form of your digital avatar) can visit places, shop for products, subscribe to services, work with your colleagues, play games, and even customize the scenes around you to meet your personal tastes and requirements, and the digital assets you own. So essentially, a metaverse is a virtual world or worlds, that would allow you to go inside the digital world — to be in rather than on the digital space.

 

From DSC:
Again I wonder….on the legal side of things…how will this impact what lawyers, judges, legislators, general counsels, and more need to know? Along these lines see:

To do this well, legal department heads and the lawyers and professionals in the department will have to learn, and practice, some new skills: embracing technology, project management, change management, and adaptability.

The first, and likely most obvious, skill an attorney needs in a rapidly evolving business environment is a firm grasp on existing and emerging technology. There are two important categories of technology to consider—the first is legal technology and the second is broader technology trends.

 

 

Accessibility features of Windows 11

Also see:

Making Windows 11 the most inclusively designed version of Windows yet — from blogs.windows.com by Carolina Hernandez

Making Windows 11 the most inclusively designed version of Windows yet

 

From Skill to Instinct: How Higher Education can Bridge the Gap Between Classroom and Career — from edtechreview.in by Stephen Soulunii

Excerpts:

Higher education has conventionally focused on providing quality education for its students. However, modern students are increasingly attending higher education, not for scholarly pursuits, but to increase their value in an intensely competitive job market.

From DSC:
Funny how that happens when the price of getting a degree has skyrocketed through the years — and then one sees one’s family members struggling with getting out from crushing loads of debt (a process that often can take decades to do).

There is a lot that could be said here, but looking at this article makes me see how misaligned things are these days. The learning objectives that would be put forth from the corporate world don’t match up with the learning objectives as put forth by professors.

No wonder there’s a major disconnect. 

One last quote drives the point home — which swims against the current that many faculty members swim in:

65% of HR professionals believe teamwork and collaboration are the most foundational people skills – and 40% believe these skills are the most lacking in new hires.

 


Also relevant here, this is an excerpt of a piece sent to me by Christina Ioannou:

Skills Union offers accredited cohort-based, active learning courses in partnership with leading universities and employers. Their career-focused content ranges from software engineering and UX/UI design to growth marketing and digital entrepreneurship.

The company announced a US$1.5 million seed investment round, supporting its mission to bridge the global tech skills gap, through university accredited courses that meet the needs of the rapidly growing tech sector. The investment round was led by Online Education Services (OES), part of the Seek group of companies, with notable investors including KDV, Hustle Fund, Koh Boon Hwee, Siu Rui Quek, Ishreth Hassen, Sumardy Ma, Simin Zhou and Anvesh Ramineni.

Skills Union dot com

 

Thursday, 5/20/21, is Global Accessibility Awareness Day!!!

Global Accessibility Awareness Day is this Thursday, May 20, 2021
Help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of GAAD is to get everyone talking, thinking and learning about digital access and inclusion, and the more than One Billion people with disabilities/impairments.

Global Accessibility Awareness Day is is Thursday, May 20th 2021

Also see:

Global Accessibility Awareness Day is Thursday, May 20, 2021

 

 

 

Doubling down on accessibility: Microsoft’s next steps to expand accessibility in technology, the workforce and workplace — from Brad Smith, President of Microsoft

Excerpt:

Accessibility by design
Today, we are announcing a variety of new “accessible by design” features and advances in Microsoft 365, enabling more than 200 million people to build, edit and share documents. Using artificial intelligence (AI) and other advanced technologies, we aim to make more content accessible and as simple and automatic as spell check is today. For example:

  • A new background accessibility checker will provide a prompt to fix accessibility issues in content across the core Office apps and Outlook will nudge users to correct accessibility issues.
  • AI in Microsoft Word will detect and convert to heading styles crucial for blind and low-vision readers.
  • A new Excel navigation pane designed for screen readers will help people easily discover and navigate objects in a spreadsheet.
  • We’re expanding Immersive Reader, used by 35 million people every month, to help with the comprehension of PowerPoint slides and notes.
  • In Teams, high-contrast mode can be used to access shared content using PowerPoint Live  which will reduce eye strain and accommodate light sensitivity with Dark Mode in Word.
  • New LinkedIn features that include auto-captioning for LinkedIn Live broadcasts, captions for enterprise content and dark mode later this year.

More than 1 billion people around the world live with a disability, and at some point, most of us likely will face some type of temporary, situational or permanent disability. The practical impacts are huge. 

Addendum on 5/6/21:

 

Improving Digital Inclusion & Accessibility for Those With Learning Disabilities — from inclusionhub.com by Meredith Kreisa
Learning disabilities must be taken into account during the digital design process to ensure digital inclusion and accessibility for the community. This comprehensive guide outlines common learning disabilities, associated difficulties, accessibility barriers and best practices, and more.

“Learning shouldn’t be something only those without disabilities get to do,” explains Seren Davies, a full stack software engineer and accessibility advocate who is dyslexic. “It should be for everyone. By thinking about digital accessibility, we are making sure that everyone who wants to learn can.”

“Learning disability” is a broad term used to describe several specific diagnoses. Dyslexia, dyscalculia, dysgraphia, nonverbal learning disorder, and oral/written language disorder and specific reading comprehension deficit are among the most prevalent.

An image of a barrier being torn down -- revealing a human mind behind it. This signifies the need to tear down any existing barriers that might hinder someone's learning experience.

 

Specialties In Instructional Design and What They Do — from teamedforlearning.com
Specialties in instructional design can help both job seekers and hiring managers find the right fit for digital learning courses and programs.

Excerpt:

An instructional designer is anyone who designs and develops digital learning experiences. That may sound straightforward, but within that vague job title nest dozens of specialties. Even more confusingly, instructional designers may also be called learning designers or learning architects. Their work often overlaps with that of instructional technologists and content creators. Specialties in instructional design help both teammates and hiring managers to navigate this evolving position.

Untangling the complexities of the instructional design role can help both job seekers and hiring managers find the right fit. Identifying a specialty can help professionals carve out their own niche in the instructional design ecosystem. Greater clarity around what instructional designers actually do can help team leaders find the right instructional designer for their project.

 

Learning from the Living [Class] Room: Adobe — via Behance — is already doing several pieces of this vision.

From DSC:
Talk about streams of content! Whew!

Streams of content

I received an email from Adobe that was entitled, “This week on Adobe Live: Graphic Design.”  (I subscribe to their Adobe Creative Cloud.) Inside the email, I saw and clicked on the following:

Below are some of the screenshots I took of this incredible service! Wow!

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

 


From DSC:
So Abobe — via Behance — is already doing several pieces of the “Learning from the Living [Class] Room” vision. I knew of Behance…but I didn’t realize the magnitude of what they’ve been working on and what they’re currently delivering. Very sharp indeed!

Churches are doing this as well — one device has the presenter/preacher on it (such as a larger “TV”), while a second device is used to communicate with each other in real-time.


 

 

From DSC:
I was reviewing an edition of Dr. Barbara Honeycutt’s Lecture Breakers Weekly, where she wrote:

After an experiential activity, discussion, reading, or lecture, give students time to write the one idea they took away from the experience. What is their one takeaway? What’s the main idea they learned? What do they remember?

This can be written as a reflective blog post or journal entry, or students might post it on a discussion board so they can share their ideas with their colleagues. Or, they can create an audio clip (podcast), video, or drawing to explain their One Takeaway.

From DSC:
This made me think of tools like VoiceThread — where you can leave a voice/audio message, an audio/video-based message, a text-based entry/response, and/or attach other kinds of graphics and files.

That is, a multimedia-based exit ticket. It seems to me that this could work in online- as well as blended-based learning environments.


Addendum on 2/7/21:

How to Edit Live Photos to Make Videos, GIFs & More! — from jonathanwylie.com


 

From DSC:
I was thinking about projecting images, animation, videos, etc. from a device onto a wall for all in the room to see.

  • Will more walls of the future be like one of those billboards (that presents two or three different images) and could change surfaces?

One side of the surface would be more traditional (i.e., a sheet wall type of surface). The other side of the surface would be designed to be excellent for projecting images onto it and/or for use by Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR).

Along these lines, here’s another item related to Human-Computer Interaction (HCI):

Mercedes-Benz debuts dashboard that’s one giant touchscreen — from futurism.com

 
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