From DSC:
Readers of this Learning Ecosystems blog will recognize the following graphic:

 

 

I have long believed that each of us needs to draw from the relevant streams of content that are constantly flowing by us — and also that we should be contributing content to those streams as well. Such content can come from blogs, websites, Twitter, LinkedIn, podcasts, YouTube channels, Google Alerts, periodicals, and via other means.

I’m a big fan of blogging and using RSS feeds along with feed aggregators such as Feedly. I also find that Twitter, LinkedIn, and Google Alerts to be excellent means of tapping into — and contributing to — these streams of content. (See Jane Hart’s compilations to tap into other tools/means of learning as well.)

This perspective is echoed in the following article at the Harvard Business Review:

  • Help Employees Create Knowledge — Not Just Share It — from hbr.org by John Hagel III and John Seely Brown
    Excerpt:
    Without diminishing the value of knowledge sharing, we would suggest that the most valuable form of learning today is actually creating new knowledge. Organizations are increasingly being confronted with new and unexpected situations that go beyond the textbooks and operating manuals and require leaders to improvise on the spot, coming up with new approaches that haven’t been tried before. In the process, they develop new knowledge about what works and what doesn’t work in specific situations. We believe the old, “scalable efficiency” approach to knowledge needs to be replaced with a new, more nimble kind of “scalable learning.” To foster the latter, managers should understand five essential distinctions…

 

We need to be constantly challenging our assumptions and beliefs about what is required to achieve impact because, as the world changes, what used to work in the past may no longer work. 

— Hagel and Brown

 

So whether you are working or studying within the world of higher education, or whether you are in the corporate world, or working in a governmental office, or whether you are a student in K-12, you need to be drawing from — and contributing your voice/knowledge to — streams of content.

In fact, in my mind, that’s what Training/L&D Departments should shift their focus to, as employees are already self-motivated to build their own learning ecosystems. And in the world of higher education, that’s why I work to help students in my courses build their own online-based footprints, while encouraging them to draw from — contribute to — these streams of content. As more people are becoming freelancers and consultants, it makes even more sense to do this.

 

 

But when we recognize that the environment around us is rapidly changing, skills have a shorter and shorter half-life. While skills are still necessary for success, the focus should shift to cultivating the underlying capabilities that can accelerate learning so that new skills can be more rapidly acquired. These capabilities include curiosity, critical thinking, willingness to take risk, imagination, creativity, and social and emotional intelligence. If we can develop those learning capabilities, we should be able to rapidly evolve our skill sets in ways that keep us ahead of the game.

— Hagel and Brown

 

 

 

10 examples of how brands are using chatbots to delight customers — from medium.com by Larry Kim

Excerpt:

Businesses and brands are using chatbots in lots of exciting ways.

You can order food, schedule flights, and get recommendations for pretty much anything you can think of.

We’re still in the early days, but the latest chatbot statistics all say the same thing: adoption is growing.

Whether you like it or not, chatbots and virtual assistants are the future of marketing and customer support.

So which brands are already making the most of chatbots to delight their customers?

Here are 10 examples.

 

Artificial intelligence will transform universities. Here’s how. — from weforum.org by Mark Dodgson & David Gann

Excerpt:

The most innovative AI breakthroughs, and the companies that promote them – such as DeepMind, Magic Pony, Aysadi, Wolfram Alpha and Improbable – have their origins in universities. Now AI will transform universities.

We believe AI is a new scientific infrastructure for research and learning that universities will need to embrace and lead, otherwise they will become increasingly irrelevant and eventually redundant.

Through their own brilliant discoveries, universities have sown the seeds of their own disruption. How they respond to this AI revolution will profoundly reshape science, innovation, education – and society itself.

As AI gets more powerful, it will not only combine knowledge and data as instructed, but will search for combinations autonomously. It can also assist collaboration between universities and external parties, such as between medical research and clinical practice in the health sector.

The implications of AI for university research extend beyond science and technology.

When it comes to AI in teaching and learning, many of the more routine academic tasks (and least rewarding for lecturers), such as grading assignments, can be automated. Chatbots, intelligent agents using natural language, are being developed by universities such as the Technical University of Berlin; these will answer questions from students to help plan their course of studies.

Virtual assistants can tutor and guide more personalized learning. As part of its Open Learning Initiative (OLI), Carnegie Mellon University has been working on AI-based cognitive tutors for a number of years. It found that its OLI statistics course, run with minimal instructor contact, resulted in comparable learning outcomes for students with fewer hours of study. In one course at the Georgia Institute of Technology, students could not tell the difference between feedback from a human being and a bot.

 

 

Also see:

Digital audio assistants in teaching and learning — from blog.blackboard.com by Szymon Machajewski

Excerpts:

I built an Amazon Alexa skill called Introduction to Computing Flashcards. In using the skill, or Amazon Alexa app, students are able to listen to Alexa and then answer questions. Alexa helps students prepare for an exam by speaking definitions and then waiting for their identification. In addition to quizzing the student, Alexa is also keeping track of the correct answers. If a student answers five questions correctly, Alexa shares a game code, which is worth class experience points in the course gamification My Game app.

Certainly, exam preparation apps are one way to use digital assistants in education. As development and publishing of Amazon Alexa skills becomes easier, faculty will be able to produce such skills just as easily as they now create PowerPoints. Given the basic code available through Amazon tutorials, it takes 20 minutes to create a new exam preparation app. Basic voice experience Amazon Alexa skills can take as much as five minutes to complete.

Universities can publish their campus news through the Alexa Flash Briefing. This type of a skill can publish news, success stories, and other events associated with the campus.

If you are a faculty member, how can you develop your first Amazon Alexa skill? You can use any of the tutorials already available. You can also participate in an Amazon Alexa classroom training provided by Alexa Dev Days. It is possible that schools or maker spaces near you offer in-person developer sessions. You can use meetup.com to track these opportunities.

 

 

 

 

 


NameCoach
Create strong faculty and student relationships with student-recorded name pronunciations.

 

Also see:

Software helps instructors stop mangling hard-to-pronounce student names — from edsurge.com by Tina Nazerian

Excerpt (emphasis DSC):

Learning names at the beginning of the term has long been a challenge for instructors—especially when the names are ones professors have never encountered before. There are companies like NameCoach that give professors a way to hear and review the correct pronunciation before classes even begin.

The Redwood City, Calif.-based company lets students record their own names and pairs the recordings with campus systems so that professors can listen to them as they review their rosters. Stanford University and Northwestern University are among the higher education institutions that use NameCoach.

 

 

5 reasons iPhone 8 will be an augmented reality game changer — from techradar.com by Mark Knapp
Augmented Reality (AR) will be everywhere!

Excerpt (emphasis DSC):

Most of us are at least vaguely familiar with augmented reality thanks to Pokemon Go sticking Charmanders in our sock drawers and Snapchat letting us spew stars and rainbows from our mouths, but Apple’s iPhone 8 is going to push AR to point of ubiquity. When the iPhone 8 launches, we’ll all be seeing the world differently.

iPhones are everywhere, so AR will be everywhere!

The iPhone 8 will bring with it iOS 11, and with iOS 11 will come Apple’s AR. Since the iPhone 8 is all but guaranteed to be a best-seller and earlier iPhones and iPads will be widely updated to iOS 11, Apple will have a massive AR platform. Craig Federighi, Apple’s Senior Vice President of Software Engineering, believes it will be “the largest AR platform in the world,” which will lure AR developers en masse.

 

Apple AR has huge potential in education.
Apple has been positioning itself in the education world for years, with programs like iTunes U and iBook, as well as efforts to get iPads into classrooms. AR already has major prospects in education, with the ability to make Museum exhibits interactive and to put a visually explorable world in front of users.

 

 

Apple could guide you around your city using augmented reality — from techcrunch.com by Romain Dillet, with thanks to Woontack Woo for this resource

 

 

 

Startup Simulanis uses augmented and virtual reality to skill professionals — from economictimes.indiatimes.com by Vinay Dwivedi

Excerpt:

[India] The widening gap between the skills required by businesses and the know-how of a large number of engineering students got Raman Talwar started on his entrepreneurial journey.

Delhi-based Simulanis harnesses AR and VR technology to help companies across industries— pharmaceuticals, auto, FMCG and manufacturing—train their staff. It continues to work in the engineering education sector and has developed applications that assist students visualise challenging subjects and concepts.

Our products help students and trainees learn difficult concepts easily and interactively through immersive AR-VR and 3-D gamification methods,” says Talwar. Simulanis’ offerings include an AR learning platform, Saral, and a gamified learning platform, Protocol.

 

Also see:

 

 

 

Want to learn a new language? With this AR app, just point & tap — from fastcodesign.com by Mark Wilson
A new demo shows how augmented reality could redefine apps as we know them.

Excerpt:

There’s a new app gold rush. After Facebook and Apple both released augmented reality development kits in recent months, developers are demonstrating just what they can do with these new technologies. It’s a race to invent the future first.

To get a taste of how quickly and dramatically our smartphone apps are about to change, just take a look at this little demo by front end engineer Frances Ng, featured on Prosthetic Knowledge. Just by aiming her iPhone at various objects and tapping, she can both identify items like lamps and laptops, and translate their names to a number of different languages. Bye bye, multilingual dictionaries and Google translate. Hello, “what the heck is the Korean word for that?”

 

 

 

Also see:

Apple ARKit & Machine Learning Come Together Making Smarter Augmented Reality — from next.reality.news by Jason Odom

Excerpt:

The world is a massive place, especially when you consider the field of view of your smartglasses or mobile device. To fulfill the potential promise of augmented reality, we must find a way to fill that view with useful and contextual information. Of course, the job of creating contextual, valuable information, to fill the massive space that is the planet earth, is a daunting task to take on. Machine learning seems to be one solution many are moving toward.

Tokyo, Japan based web developer, Frances Ng released a video on Twitter showing off her first experiments with Apple’s ARKit and CoreML, Apple’s machine learning system. As you can see in the gifs below, her mobile device is being used to recognize a few objects around her room, and then display the name of the identified objects.

 

 

 

Davy Crockett to give tours of Alamo in new augmented reality app — from mysanantonio.com by Samantha Ehlinger

Excerpt:

Using a smart phone, users will be able to see and interact with computer-generated people and scenes from the past — overlayed on top of the very real and present-day Alamo. The app will also show the Alamo as it was at different points in history, and tell the story of the historic battle through different perspectives of the people (like Crockett) who were there. The app includes extra features users can buy, much like Pokémon Go.

“We’re making this into a virtual time machine so that if I’m standing on this spot and I look at, oh well there’s Davy Crockett, then I can go back a century and I can see the mission being built,” Alamo Reality CEO Michael McGar said. The app will allow users to see the Alamo not only as it was in 1836, but as it was before and after, McGar said.

 

 

 

“We’re developing a technology that’s going to be able to span across generations to tell a story”

— Lane Traylor

 

 

Augmented Reality Technology: A student creates the closest thing yet to a magic ring — from forbes.com by Kevin Murnane

Excerpt:

Nat Martin set himself the problem of designing a control mechanism that can be used unobtrusively to meld AR displays with the user’s real-world environment. His solution was a controller in the shape of a ring that can be worn on the user’s finger. He calls it Scroll. It uses the ARKit software platform and contains an Arduino circuit board, a capacitive sensor, gyroscope, accelerometer, and a Softpot potentiometer. Scroll works with any AR device that supports the Unity game engine such as Google Cardboard or Microsoft’s Hololens.

 

Also see:

Scroll from Nat on Vimeo.

 

 


Addendum on 8/15/17:

New iOS 11 ARKit Demo Shows Off Drawing With Fingers In Augmented Reality [Video] — from redmondpie.com by Oliver Haslam |

Excerpt:

When Apple releases iOS 11 to the public next month, it will also release ARKit for the first time. The framework, designed to make bringing augmented reality to iOS a reality was first debuted during the opening keynote of WWDC 2017 when Apple announced iOS 11, and ever since then we have been seeing new concepts and demos be released by developers.

Those developers have given us a glimpse of what we can expect when apps taking advantage of ARKit start to ship alongside iOS 11, and the latest of those is a demonstration in which someone’s finger is used to draw on a notepad.

 


 

 

 

Codify Academy Taps IBM Cloud with Watson to Design Cognitive Chatbot — from finance.yahoo.com
Chatbot “Bobbot” has driven thousands of potential leads, 10 percent increase in converting visitors to students

Excerpt:

ARMONK, N.Y., Aug. 4, 2017 /PRNewswire/ — IBM (NYSE: IBM) today announced that Codify Academy, a San Francisco-based developer education startup, tapped into IBM Cloud’s cognitive services to create an interactive cognitive chatbot, Bobbot, that is improving student experiences and increasing enrollment.

Using the IBM Watson Conversation Service, Bobbot fields questions from prospective and current students in natural language via the company’s website. Since implementing the chatbot, Codify Academy has engaged thousands of potential leads through live conversation between the bot and site visitors, leading to a 10 percent increase in converting these visitors into students.

 

 

Bobbot can answer more than 200 common questions about enrollment, course and program details, tuition, and prerequisites, in turn enabling Codify Academy staff to focus on deeper, more meaningful exchanges.

 

 

 


Also see:

Chatbots — The Beginners Guide
 — from chatbotsmagazine.com

Excerpt:

If you search for chatbots on Google, you’ll probably come across hundreds of pages starting from what is a chatbot to how to build one. This is because we’re in 2017, the year of the chatbots revolution.

I’ve been introduced to many people who are new to this space, and who are very interested and motivated in entering it, rather they’re software developers, entrepreneurs, or just tech hobbyists. Entering this space for the first time, has become overwhelming in just a few months, particularly after Facebook announced the release of the messenger API at F8 developer conference. Due to this matter, I’ve decided to simplify the basic steps of entering this fascinating world.

 


 

 

 

 

VR Is the Fastest-Growing Skill for Online Freelancers — from bloomberg.com by Isabel Gottlieb
Workers who specialize in artificial intelligence also saw big jumps in demand for their expertise.

Excerpt:

Overall, tech-related skills accounted for nearly two-thirds of Upwork’s list of the 20 fastest-growing skills.

 


 

 


Also see:


How to Prepare Preschoolers for an Automated Economy — from nytimes.com by Claire Miller and Jess Bidgood

Excerpt

MEDFORD, Mass. — Amory Kahan, 7, wanted to know when it would be snack time. Harvey Borisy, 5, complained about a scrape on his elbow. And Declan Lewis, 8, was wondering why the two-wheeled wooden robot he was programming to do the Hokey Pokey wasn’t working. He sighed, “Forward, backward, and it stops.”

Declan tried it again, and this time the robot shook back and forth on the gray rug. “It did it!” he cried. Amanda Sullivan, a camp coordinator and a postdoctoral researcher in early childhood technology, smiled. “They’ve been debugging their Hokey Pokeys,” she said.

The children, at a summer camp last month run by the Developmental Technologies Research Group at Tufts University, were learning typical kid skills: building with blocks, taking turns, persevering through frustration. They were also, researchers say, learning the skills necessary to succeed in an automated economy.

Technological advances have rendered an increasing number of jobs obsolete in the last decade, and researchers say parts of most jobs will eventually be automated. What the labor market will look like when today’s young children are old enough to work is perhaps harder to predict than at any time in recent history. Jobs are likely to be very different, but we don’t know which will still exist, which will be done by machines and which new ones will be created.

 

 

 

155 chatbots in this brand new landscape. Where does your bot fit? — from venturebeat.com by Carylyne Chan

Excerpt:

Since we started building bots at KeyReply more than two years ago, the industry has seen massive interest and change. This makes it hard for companies and customers to figure out what’s really happening — so we hope to throw some light on this industry by creating a landscape of chatbot-related businesses. There’s no way to put everyone into this landscape, so we have selected examples that give readers an overview of the industry, such as notable or dominant providers and tools widely used to develop bots.

To put everything into a coherent structure, we arranged companies along the axes according to the functions of their bots and how they built them.

On the horizontal axis, the “marketing” function refers to a bot’s ability to drive exposure, reach, and interaction with the brand or product for potential and current customers. The “support” function refers to a bot’s ability to assist current customers with problems and to resolve those problems for them.

On the vertical axis, “managed” refers to companies outsourcing the development of bots to external vendors, whereas “self-serve” refers to them building their bots in-house or with an off-the-shelf tool.

 

 

 

 

 

Penn State World Campus implements 360-degree videos in online courses — from news.psu.edu by Mike Dawson
Videos give students virtual-reality experiences; leaders hopeful for quick expansion

Excerpt:

UNIVERSITY PARK, Pa. — Penn State World Campus is using 360-degree videos and virtual reality for the first time with the goal of improving the educational experience for online learners.

The technology has been implemented in the curriculum of a graduate-level special education course in Penn State’s summer semester. Students can use a VR headset to watch 360-degree videos on a device such as a smartphone.

The course, Special Education 801, focuses on how teachers can respond to challenging behaviors, and the 360-degree videos place students in a classroom where they see an instructor explaining strategies for arranging the classroom in ways best-suited for the learning activity. The videos were produced using a 360-degree video camera and uploaded into the course in just a few a days.

 

 

 
 

How SLAM technology is redrawing augmented reality’s battle lines — from venturebeat.com by Mojtaba Tabatabaie

 

 

Excerpt (emphasis DSC):

In early June, Apple introduced its first attempt to enter AR/VR space with ARKit. What makes ARKit stand out for Apple is a technology called SLAM (Simultaneous Localization And Mapping). Every tech giant — especially Apple, Google, and Facebook — is investing heavily in SLAM technology and whichever takes best advantage of SLAM tech will likely end up on top.

SLAM is a technology used in computer vision technologies which gets the visual data from the physical world in shape of points to make an understanding for the machine. SLAM makes it possible for machines to “have an eye and understand” what’s around them through visual input. What the machine sees with SLAM technology from a simple scene looks like the photo above, for example.

Using these points machines can have an understanding of their surroundings. Using this data also helps AR developers like myself to create much more interactive and realistic experiences. This understanding can be used in different scenarios like robotics, self-driving cars, AI and of course augmented reality.

The simplest form of understanding from this technology is recognizing walls and barriers and also floors. Right now most AR SLAM technologies like ARKit only use floor recognition and position tracking to place AR objects around you, so they don’t actually know what’s going on in your environment to correctly react to it. More advanced SLAM technologies like Google Tango, can create a mesh of our environment so not only the machine can tell you where the floor is, but it can also identify walls and objects in your environment allowing everything around you to be an element to interact with.

 

 

The company with the most complete SLAM database will likely be the winner. This database will allow these giants to have an eye on the world metaphorically, so, for example Facebook can tag and know the location of your photo by just analyzing the image or Google can place ads and virtual billboards around you by analyzing the camera feed from your smart glasses. Your self-driving car can navigate itself with nothing more than visual data.

 

 

 

 

2017 Ed Tech Trends: The Halfway Point — from campustechnology.com by Rhea Kelly
Four higher ed IT leaders weigh in on the current state of education technology and what’s ahead.

This article includes some perspectives shared from the following 4 IT leaders:

  • Susan Aldridge, Senior Vice President for Online Learning, Drexel University (PA); President, Drexel University Online
  • Daniel Christian, Adjunct Faculty Member, Calvin College
  • Marci Powell, CEO/President, Marci Powell & Associates; Chair Emerita and Past President, United States Distance Learning Association
  • Phil Ventimiglia, Chief Innovation Officer, Georgia State University

 

 

Also see:

 

 

 
© 2024 | Daniel Christian