Holograms? Check! Now what? — from blog.webex.com by Elizabeth Bieniek

Excerpt (emphasis DSC):

Two years ago, I wrote about the Future of Meetings in 2030 and hinted at an effort my team was building to make this a reality. Now, we have publicly unveiled Webex Hologram and brought the reality of a real-time, end-to-end holographic meeting solution to life.

With Webex Hologram, you can feel co-located with a colleague who is thousands of miles away. You can share real objects in incredible multi-dimensional detail and collaborate on 3D content to show perspective, share, and approve design changes in real-time, all from the comfort of your home workspace.

As the hype dies down, the focus on entirely virtual experiences in fanciful environments will abate and a resurgence in focus on augmented experiences—interjecting virtual content into the physical world around you for an enhanced experience that blends the best of physical and virtual—will emerge.

The ability to have curated information at one’s fingertips, still holds an incredible value prop that has yet to be realized. Applying AI to predict, find, and present this type of augmented information in both 2D and 3D formats will become incredibly useful. 

From DSC:
As I think of some of the categories that this posting about establishing a new kind of co-presence relates to, there are many relevant ones:

  • 21st century
  • 24x7x365
  • 3D
  • Audio/Visual (A/V)
  • Artificial Intelligence (AI)
  • Cloud-based
  • Collaboration/web-based collaboration
  • Intelligent tutoring
  • Law schools, legal, government
  • Learning, learning agents, learning ecosystems, Learning from the Living [Class] Room, learning spaces/hubs/pods
  • Libraries/librarians
  • K-12, higher education, corporate training
  • Metaverse
  • Online learning
  • Telelegal, telemedicine
  • Videoconferencing
  • Virtual courts, virtual tutoring, virtual field trips
  • Web3
 

Best Video Editing Software for Mac — from futurism.com by the editorial team at Recurrent Media, Futurism’s owner
Must-have software for creators in the age of YouTube.

Excerpt:

— Best Overall: Apple Final Cut Pro
— Best for Professionals: Adobe Premiere Pro 2022
— Best Budget: iMovie
— Best for Speed: Adobe Premiere Rush 2022
— Best Mid-Priced: Adobe Premiere Elements 2022

From DSC:
I appreciated the Specs, Pros, and Cons sections for each of the tools that made their cut. I also appreciated that they covered tools that could address a variety of audiences and budgets.

Also relevant/see:

WeVideo Classroom is the education spin-off of the famous video editing platform that is specifically aimed at teachers and students.

WeVideo is a very simple to use yet powerful [cloud-based] video editor which can be used by teachers to help students learn the art of video editing. Until this latest release, that meant using external tools or in-classroom teaching to get projects set and marked.

The idea behind WeVideo Classroom is to integrate all the tools into the editor itself so that teachers can set project assessments, monitor them, comment and ultimately mark them for student feedback.

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

10 things you didn’t know you could do with Google Arts and Culture — from ditchthattextbook.com

Excerpt:

Google Arts and Culture is a massive collection of videos and images of cultural artifacts from over 2,000 museums around the world. But virtually visiting art exhibits is just one of the many things you can do with Google Arts and Culture. From virtually displaying life-sized art inside your house to playing in a blob opera, Google Arts and Culture runs an impressive gamut of ways to explore culture from your own home or classroom.

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 

From DSC:
How can we better get the word out to our learners regarding how they can maximize their Return On Investment (ROI) from their studying time and efforts?

Two ideas come to mind here:

  1. Place learning-related tips directly into our banners within our CMS’s and LMS’s
    and/or
  2. Link our banners to some other web pages/resources that provide such best practices and tips for our learners 

Let's put best practices on studying directly within our LMSs banners!

Or we could link to resources regarding best practices in studying!

Along these lines, we should have 11″x17″ (or larger) posters like this plastered in every hallway of every learning space out there:

We should plaster these types of posters throughout our learning spaces!!!

 

Some would also add:

  • Active learning
  • Flipping the classroom
  • Providing individualized feedback
  • Metacognition (which was referenced in the first graphic above in regards to identifying gaps in one’s knowledge)
 

From DSC:
These ideas are specially meant for you entrepreneurs and vendors out there! Including such vendors and products such as Zoom, Cisco Webex, Microsoft Teams, Adobe Connect, and others!

This idea could also be profitable and fun for CMS/LMS vendors and products such as Instructure/Canvas, Blackboard Learn, D2L, Google Classroom and others!


How might we take engagement within an online-based learning environment to an entirely different level? Well, check out these ideas!

What if learning could feature more personality? Be more fun? Have shades of game shows even!? Yet at the same time, if you are a learner who ventures into the ideas that I’m about to suggest, you had better be ready to back up and explain your perspective/position!

Here’s what I’m getting at. You know when you are messaging you can insert some fun motion graphics into your message?

 

Well, what about if we could select from a bank of very short video clips during a live/synchronous discussion — or during an asynchronous-based discussion board posting — that contained a famous movie clip/message? Then, if you choose to do that, you are then required to explain your perspective/position.  

 

Video What the video could mean
“Beam me up Scotty! There’s no intelligent life down here.” This is ridiculous. No one’s making any sense here. 
“You meddling kids.”
 From various bad guys on Scooby-Doo.
 You’re messing with me. I don’t agree with your perspective, and here’s why.
“That does not compute.”
Spock from Star Trek. 
I don’t agree with your answer. That doesn’t make any sense and here’s why.
“You can’t handle the truth.”
Jack Nicholson in “A Few Good Men.”
Are you sure you want to know the truth about this topic? Can you handle such a truth? This is about to get real in here.
“Do. Or do not. There is no try.”
Yoda. Star Wars
 Take action on something; do something.
“I’ll be back.”
Arnold Schwarzenegger in various films.
I’m stepping away from my desk…but I’ll be back soon.
or
You may have one this round, but I’ll be back for another round.

Learners within a learning community could use entertainment and have some fun while also having to backup their position/perspective! Talk about engagement! Shooooot.

And/or…learners could be like DJ’s at radio stations — and, on the fly, select from a bank of songs, audio-based noises and sounds!

The danger here is that humor can sometimes backfire and/or offend someone. So we would need to watch the content that’s available to choose from within the repositories of media. We would want to do some serious beta testing here to make sure things stay on the fun, entertaining, and educational sides of things.

Such an approach could introduce opportunities for creativity and for honing one’s ability to think on one’s feet. Also, learners could work on their communication skills as well as their ability to debate or persuade, or to practice some critical thinking.

While more gameshow-like on the surface, if you use such media, you have to explain why you used that media.

 

Looking Forward and Backward at Legal Technology – 2021 and 2022 — from legaltechmonitor.com by Dennis Kennedy, Tom Mighell, Debbie Foster

Excerpt:

Tom Mighell and I, with help from Debbie Foster, continued our annual tradition of looking backward and forward at #legaltech at the end/beginning of each year on our podcast. Of course, we do that in our own way.

Here are the two episodes of The Kennedy-Mighell Report podcast:

  • Pardon the Interruption: 2021 Edition
  • Dennis & Tom’s 2022 Tech Resolutions

Also see:

Also see:

Check out this year's ABA Tech Show

 

Feds’ spending on facial recognition tech expands, despite privacy concerns — from by Tonya Riley

Excerpt:

The FBI on Dec. 30 signed a deal with Clearview AI for an $18,000 subscription license to the company’s facial recognition technology. While the value of the contract might seem just a drop in the bucket for the agency’s nearly $10 billion budget, the contract was significant in that it cemented the agency’s relationship with the controversial firm. The FBI previously acknowledged using Clearview AI to the Government Accountability Office but did not specify if it had a contract with the company.

From DSC:
What?!? Isn’t this yet another foot in the door for Clearview AI and the like? Is this the kind of world that we want to create for our kids?! Will our kids have any privacy whatsoever? I feel so powerless to effect change here. This technology, like other techs, will have a life of its own. Don’t think it will stop at finding criminals. 

AI being used in the hit series called Person of Interest

This is a snapshot from the series entitled, “Person of Interest.“
Will this show prove to be right on the mark?

Addendum on 1/18/22:
As an example, check out this article:

Tencent is set to ramp up facial recognition on Chinese children who log into its gaming platform. The increased surveillance comes as the tech giant caps how long kids spend gaming on its platform. In August 2021, China imposed strict limits on how much time children could spend gaming online.

 


Google Slides here


 

Methods and tools to develop future-ready skills — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

Because of the changes that we experienced in the past year, I believe that it is important to have various options, whether teaching in-person, hybrid, or virtually. Choosing methods like Genius hour or project-based learning, activities such as scavenger hunts or learning stations, or selecting digital tools that promote more interaction with and between students will help foster the development of essential future-ready and SEL skills.

There are many methods and tools to explore, but it’s important to focus on the why behind the choices we make for our students. The use of digital tools promotes collaboration, communication, creativity and many more essential skills while also promoting the power of choice for students to share what they have learned.

More choice. More control.

Also see:

Escape rooms have become very popular as a place teams can go to work out how to get free from the room in which they are “trapped.” It’s like a real-world version of a computer game that makes you work together to solve puzzles to escape from somewhere.

Breakout EDU helps to bring that experience to educators so as to better engage students and help them learn while having fun.

 

School in the metaverse: How tech and the pandemic are changing online education — from protocol.com by David Pierce
Coursera’s CEO and chief content officer see a future of learning that’s more on-demand, more personalized and more immersive.

Excerpts:

Maggioncalda and Coursera Chief Content Officer Betty Vandenbosch joined the Source Code podcast to talk about the chaotic state of online education, what’s next for corporate training, how softer skills are becoming part of the work curriculum, how learning might work in the metaverse and much more.

“We know, broadly, that learning will become more available, it’ll be more online, and there’ll be a lot more people learning for a lot more of their lives,” said Coursera CEO Jeff Maggioncalda.

 

3 major trends affecting ed tech companies — from highereddive.com by Natalie Schwartz
We reviewed what executives said during their latest earnings calls to better understand patterns in the growing sector.

“It’s going to be a series of short, discrete skill-building offerings knitted together in a curated or customized manner,” Craig said. “It’s going to be done within enterprises in five years’ time, and that’s going to further reduce the influence of colleges and universities.”

 
© 2025 | Daniel Christian