From DSC:
I found the following graphic out at a posting entitled, Continuous Learning & Development; more than just continuous training (from modernworkplacelearning.com/magazine). I thought it was an excellent example of a learning ecosystem!

 

 

 

 

From DSC:
I just found out about the work going out at LearningScientists.org.

I was very impressed after my initial review of their materials! What I really appreciate about their work is that they are serious in identifying some highly effective means of how we learn best — pouring over a great deal of research in order to do so. But they don’t leave things there. They help translate that research into things that teachers can then try out in the classroom. This type of practical, concrete help is excellent and needed!

  • Daniel Willingham and some of his colleagues take research and help teachers apply it as well
  • Another person who does this quite well is Pooja Agarwal, an Assistant Professor, Cognitive Scientist, & former K-12 Teacher. Pooja is teaming up with Patrice Bain to write a forthcoming book entitled, Powerful Teaching: Unleash the Science of Learning!  She founded and operates the RetrievalPractice.org site.)

From the LearningScientists.org website (emphasis DSC):

We are cognitive psychological scientists interested in research on education. Our main research focus is on the science of learning. (Hence, “The Learning Scientists”!)

Our Vision is to make scientific research on learning more accessible to students, teachers, and other educators.

Click the button below to learn more about us. You can also check out our social media pages: Facebook, Twitter, Instagram, & Tumblr.

 

They have a solid blog, podcast, and some valuable downloadable content.

 

 

 

In the downloadable content area, the posters that they’ve created (or ones like them) should be posted at every single facility where learning occurs — K-12 schools, community colleges, colleges, universities, libraries of all kinds, tutoring centers, etc. It may be that such posters — and others like them that encourage the development of metacognitive skills of our students — are out there. I just haven’t run into them.

For example, here’s a poster on learning how to study using spaced practice:

 

 

 

 

Anyway, there’s some great work out there at LearningScientists.org!

 

 


Also relevant here, see:

 

 

 

 

Seek launches world’s first mobile Augmented Reality (AR) creation studio — from globenewswire.com
All Mobile Phone Users Can Now Create, Publish and Discover AR Experiences

Excerpt:

Lehi, UT, May 29, 2018 (GLOBE NEWSWIRE) — Today, fast-growing augmented reality startup, Seek, is launching Seek Studio, the world’s first mobile augmented reality studio, allowing anybody with a phone and no coding expertise required, to create their own AR experiences and publish them for the world to see. With mobile AR now made more readily available, average consumers are beginning to discover the magic that AR can bring to the palm of their hand, and Seek Studio turns everyone into a creator.

To make the process incredibly easy, Seek provides templates for users to create their first AR experiences. As an example, a user can select a photo on their phone, outline the portion of the image they want turned into a 3D object and then publish it to Seek. They will then be able to share it with their friends through popular social networks or text. A brand could additionally upload a 3D model of their product and publish it to Seek, providing an experience for their customers to easily view that content in their own home. Seek Studio will launch with 6 templates and will release new ones every few days over the coming months to constantly improve the complexity and types of experiences possible to create within the platform.

 

Apple unveils new AR file format and ARKit 2.0 — from enturebeat.com by Stephanie Chan

Excerpt:

Apple unveiled its new augmented reality file format, as well as ARKit 2.0, at its annual WWDC developer conference today. Both will be available to users later this year with iOS 12.

The tech company partnered with Pixar to develop the AR file format Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

 

HTC’s New Vive Focus Headset Locker Aims to Put VR at the Forefront of Education in China — from oadtovr.com by Scott Hayden

With a starting focus on University-level education and vocational schools in sectors such as mechanical engineering, VivEdu branched out to K-12 education in 2018, boasting a comprehensive VR approach to learning science, technology, engineering, mathematics, and art for kids.

 

Apple takes augmented-reality gaming to the ‘next level’ with Lego and slingshot apps — from businessinsider.com by Isobel Asher Hamilton

Excerpt:

  • Apple hopes to take augmented-reality gaming to the “next level” with multiplayer apps.
  • The company used its developer’s conference to showcase Lego and slingshot games, built using its new and improved AR building software ARKit 2.
  • The Lego game allows you to create virtual worlds around your real-life Lego builds.

 

Apple Swift Shot hands-on — augmented reality goes multiplayer with ARKit 2.0 — from venturebeat.com by Dean Takahasjo

 

 

Apple’s new AR features are proof that wearables are coming — from wired.com by Peter Rubin

Excerpt:

That roadmap, of course, is just beginning. Which is where the developers—and those arm’s-length iPads—come in. “They’re pushing AR onto phones to make sure they’re a winner when the headsets come around,” Miesnieks says of Apple. “You can’t wait for headsets and then quickly do 10 years’ worth of R&D on the software.”

 

Adobe’s Project Aero will let designers easily create AR content using existing Creative Cloud tools — from 9to5mac.comby Michael Steeber

Excerpt (emphasis DSC):

To fully realize the potential will require a broad ecosystem. Adobe is partnering with technology leaders to standardize interaction models and file formats in the rapidly growing AR ecosystem. We’re also working with leading platform vendors, open standards efforts like usdz and glTF as well as media companies and the creative community to deliver a comprehensive AR offering. usdz is now supported by Apple, Adobe, Pixar and many others while glTF is supported by Google, Facebook, Microsoft, Adobe and other industry leaders.

 

Create Floor Plans With IStaging VR Maker — from vrfocus.com by Rebecca Hills-Duty
Virtual tour app utilises ARKit technology to easily create floor plans.

Excerpt:

There are a number of professionals who would find the ability to quickly and easily create floor plans to be extremely useful. Estate agents, interior designers and event organisers would all no doubt find such a capability to be extremely valuable. For those users, the new feature added to iStaging’s VR Maker app might be of considerable interest.

The new VR Maker feature utilises Apple’s ARKit toolset to recognise spaces, such as walls and floors and can provide accurate measurements. By scanning each wall of a space, a floor plan can be produced quickly and easily.

 

 

Where is VR headed? Investors share insights on the industry’s trajectory — fromventurebeat.com by Michael Park

Excerpt:

I’ve interviewed nine investors who have provided their insights on where the VR industry has come, as well as the risks and opportunities that exist in 2018 and beyond. We’ve asked them what opportunities are available in the space — and what tips they have for startups.

 

Can this explosion-proof AR headset change how industries do business? — from digitaltrends.com by Christian de Looper

Excerpt:

Augmented reality (AR) hasn’t truly permeated the mainstream consciousness yet, but the technology is swiftly being adopted by global industries. It’ll soon be unsurprising to find a pair of AR glasses strapped to a helmet sitting on the heads of service workers, and RealWear, a company at the forefront on developing these headsets, thinks it’s on the edge of something big.

…

VOICE ACTIVATION
What’s most impressive about the RealWear HMT-1Z1 is how you control it. There’s no touch-sensitive gestures you need to learn — it’s all managed with voice, and better yet, there’s no need for a hotword like “Hey Google.” The headset listens for certain commands. For example, from the home screen just say “show my files” to see files downloaded to the device, and you can go back to the home screen by saying “navigate home.” When you’re looking at documents — like schematics — you can say “zoom in” or “zoom out” to change focus. It worked almost flawlessly, even in a noisy environment like the AWE show floor.

 

How Augmented and Virtual Reality (AVR) Can Benefit the Aviation Industry — from eonreality.com

Excerpt:

David Scowsill‘s experience in the aviation industry spans over 30 years. He has worked for British Airways, American Airlines, Easy Jet, Manchester Airport, and most recently the World Travel and Tourism Council, giving him a unique perspective on how Augmented and Virtual Reality (AVR) can impact the aviation industry.

These technologies have the power to transform the entire aviation industry, providing benefits to companies and consumers. From check-in, baggage drop, ramp operations and maintenance, to pilots and flight attendants, AVR can accelerate training, improve safety, and increase efficiency.

 

This VR project shows us how animals see the world — from thenextweb.com by Ailsa Sherrington

Excerpt:

London-based design studio Marshmallow Laser Feast is using VR to let us reconnect with nature. With headsets, you can see a forest through the eyes of different animals and experience the sensations they feel. Creative Director Ersinhan Ersin took the stage at TNW Conference last week to show us how and why they created the project, titled In the Eyes of the Animal.

 

The Future of AR/VR Headset Design is Hybrid — from medium.com by Christine Hart

Excerpt:

Have you already taken a side when it comes to XR wearables? Whether you prefer AR glasses or VR headsets likely depends on the application you need. But wouldn’t it be great to have a device that could perform as both? As XR tech advances, we think crossovers will start popping up around the world.

A Beijing startup called AntVR recently rocketed past its Kickstarter goal for an AR/VR visor. Their product, the Mix, uses tinted lenses to toggle between real world overlay and full immersion. It’s an exciting prospect. But rather than digging into the tech (or the controversy surrounding their name, their marketing, and a certain Marvel character) we’re looking at what this means for how XR devices are developed and sold.

 

Google Expeditions app now offers augmented reality tours — from techcrunch.com by Lucas Matney

Excerpt:

Google is bringing AR tech to its Expeditions app with a new update going live today. Last year, the company introduced its GoogleExpeditions AR Pioneer Program, which brought the app into classrooms across the country; with this launch the functionality is available to all.

Expeditions will have more than 100 AR tours in addition to the 800 VR tours already available. Examples include experiences that let users explore Leonardo Da Vinci’s inventions and ones that let you interact with the human skeletal system.

 

VR Wave Breaking Outside The Home — from forbes.com by Charlie Fink

Excerpt:

At four recent VR conferences and events there was a palpable sense that despite new home VR devices getting the majority of marketing and media attention this year, the immediate promise and momentum is in the location-based VR (LBVR) attractions industry. The VR Arcade Conference (April 29th and 30th), VRLA (May 4th and 5th), the Digital Entertainment Group’s May meeting (May 1), and FoIL (Future of Immersive Leisure, May 16th and 17th) all highlighted a topic that suddenly no one can stop talking about: location-based VR (LBVR). With hungry landlords giving great deals for empty retail locations, VRcades, which are inexpensive to open (like Internet Cafes), are popping up all over the country. As a result, VRcade royalties for developers are on the rise, so they are shifting their attention accordingly to shorter experiences optimized for LBVR, which is much less expensive than building a VR app for the home.

 

 

 

 

 

Below are some excerpted slides from her presentation…

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Also see:

  • 20 important takeaways for learning world from Mary Meeker’s brilliant tech trends – from donaldclarkplanb.blogspot.com by Donald Clark
    Excerpt:
    Mary Meeker’s slide deck has a reputation of being the Delphic Oracle of tech. But, at 294 slides it’s a lot to take in. Don’t worry, I’ve been through them all. It has tons on economic stuff that is of marginal interest to education and training but there’s plenty to to get our teeth into. We’re not immune to tech trends, indeed we tend to follow in lock-step, just a bit later than everyone else. Among the data are lots of fascinating insights that point the way forward in terms of what we’re likely to be doing over the next decade. So here’s a really quick, top-end summary for folk in the learning game.

 

“Educational content usage online is ramping fast” with over 1 billion daily educational videos watched. There is evidence that use of the Internet for informal and formal learning is taking off.

 

 

 

 

 

 

10 Big Takeaways From Mary Meeker’s Widely-Read Internet Report — from fortune.com by  Leena Rao

 

 

 

 

Skill shift: Automation and the future of the workforce — from mckinsey.com by Jacques Bughin, Eric Hazan, Susan Lund, Peter Dahlström, Anna Wiesinger, and Amresh Subramaniam
Demand for technological, social and emotional, and higher cognitive skills will rise by 2030. How will workers and organizations adapt?

Excerpt:

Skill shifts have accompanied the introduction of new technologies in the workplace since at least the Industrial Revolution, but adoption of automation and artificial intelligence (AI) will mark an acceleration over the shifts of even the recent past. The need for some skills, such as technological as well as social and emotional skills, will rise, even as the demand for others, including physical and manual skills, will fall. These changes will require workers everywhere to deepen their existing skill sets or acquire new ones. Companies, too, will need to rethink how work is organized within their organizations.

This briefing, part of our ongoing research on the impact of technology on the economy, business, and society, quantifies time spent on 25 core workplace skills today and in the future for five European countries—France, Germany, Italy, Spain, and the United Kingdom—and the United States and examines the implications of those shifts.

Topics include:
How will demand for workforce skills change with automation?
Shifting skill requirements in five sectors
How will organizations adapt?
Building the workforce of the future

 

 

Writing Resources from the “State of Writing” — from stateofwriting.com with thanks to Mary Bennett who mentions that this site is an “incredibly useful resource with tips and its own collection of writing and grammar guides.”

Some of the useful sections include resources regarding:

  • Dictionaries and Thesauruses
  • Style Guides
  • Grammar and Punctuation
  • Etymology
  • Quotations
  • Writing various genres
  • Foreign Languages

 

 

The World Will Be Painted With Data — from forbes.com by Charlie Fink

Excerpt:

The world is about to be painted with data. Every place. Every person. Every thing. In the near term this invisible digital layer will be revealed by the camera in your phone, but in the long term it will be incorporated into a wearable device, likely a head-mounted display (HMD) integrating phone, audio, and AI assistants. Users will control the system with a combination of voice, gesture and ring controller. Workers in factories use monocular displays to do this now, but it’s going to be quite some time before this benefits consumers. While this coming augmentation of man represents an evolutionary turning point, it’s adoption will resemble that of the personal computer, which took at least fifteen years. Mobile AR, on the other hand, is here now, and in a billion Android and Apple smartphones, which are about to get a lot better. Thanks to AR, we can start building the world’s digital layer for the smartphone, right now, without waiting for HMDs to unlock the benefits of an AR-enabled world.

 

 

 

12 hot augmented reality ideas for your business — from information-age.com
Augmented reality is one of the most exciting technologies that made its way into the mass market in the recent years.

Excerpt:

In this article we will tell you about other ways to use this technology in a mobile app except for gaming and give you some augmented reality business ideas.

 

 

 

 

 

Google Maps is getting augmented reality directions and recommendation features — from theverge.com by Chaim Gartenberg
Plus, the ability to vote on restaurants with friends

Excerpt:

The new AR features combine Google’s existing Street View and Maps data with a live feed from your phone’s camera to overlay walking directions on top of the real world and help you figure out which way you need to go.

 

 

 

VR Travel: Virtual Reality Can Show You The World — from appreal-vr.com by Yariv Levski

Excerpt:

The VR travel industry may be in its infancy, but if you expect to see baby steps leading to market adoption, think again. Digital travel sales are expected to reach $198 billion this year, with virtual reality travel apps and VR tours capturing a good share of market revenue.

Of course, this should come as no surprise. Consumers increasingly turn to digital media when planning aspects of their lives, from recreational activities to retirement. Because VR has the power to engage travelers like no other technology can do, it is a natural step in the evolution of the travel industry. It is also likely to disrupt travel planning as we know it.

In this article, we will explore VR travel technology, and what it means for business in 2018.

 

 

From Inside VR & AR

HP Inc. is teaming up with DiSTI to create VR training programs for enterprise customers. DiSTI is a platform for user interface software and custom 3D training solutions. The companies are partnering to create maintenance and operations training in VR for vehicle, aircraft and industrial equipment systems. DiSTI’s new VE Studio software lets customers develop their own virtual training applications or have DiSTI and HP professional services teams assist in designing and building the program. — TECHRADAR

 

 

 

HP and DiSTI to enhance enterprise training through VR solutions — from techradar.com by Nick Rego
Global alliance will combine HP’s VR solutions with DiSTI’s advanced development platform

Excerpt:

HP Inc. today announced an alliance with the DiSTI Corporation, a leading global provider of VR and advanced human machine interface development solutions, to address the growing demand for high-impact, cost-effective VR training.

The two companies will work together to develop unique VR training solutions for enterprise customers, with a specific focus on maintenance and operations training for complex systems such as vehicle, aircraft and industrial equipment.

 

 


Addendum:


  • Why 360 Video and Virtual Reality Matters and 5 Great Ways To Use It — from  mediamerse.com
    Excerpt:

    It’s a different approach to storytelling: Just as standard video is a step up from photography in terms of immersiveness, 360 video and VR amp this up considerably further. Controlling what’s in the frame and editing to hone in on the elements of the picture that we’d like the viewer to focus on is somewhat ‘easy’ with photography. With moving pictures (video), this is harder but with the right use of the camera, it’s still easy to direct the viewer’s attention to the elements of the narrative we’d like to highlight.Since 360 and VR allow the user to essentially take control of the camera, content creators have a lot less control in terms of capturing attention. This has its upsides too though…360 video and particularly VR provide for a very rich sensory environment that standard video just can’t match.

 

 

 

The scary amount that college will cost in the future — from cnbc.com by Annie Nova

Excerpt:

Think college is expensive now? Then new parents will probably want to take a seat for this news.

In 2036, just 18 years from now, four years at a private university will be around $303,000, up from $167,000 today.

To get a degree at a public university you’ll need about $184,000, compared with $101,000 now.

These forecasts were provided by Wealthfront, an automated investment platform that offers college saving options. It uses Department of Education data on the current cost of schools along with expected annual inflation to come up with its projections.

 

Excerpted graphic:

 

From DSC:
We had better be at the end of the line of thinking that says these tuition hikes can continue. It’s not ok. More and more people will be shut out by this kind of societal gatekeeper. The ever-increasing cost of obtaining a degree has become a matter of social justice for me. Other solutions are needed. The 800 pound gorilla of debt that’s already being loaded onto more and more of our graduates will impact them for years…even for decades in many of our graduates’ cases.

It’s my hope that a variety of technologies will make learning more affordable, yet still provide a high quality of education. In fact, I’m hopeful that the personalization/customization of learning will take some major steps forward in the very near future. We will still need and want solid teachers, professors, and trainers, but I’m hopeful that those folks will be aided by the heavy lifting that will be done by some powerful tools/technologies that will be aimed at helping people learn and grow…providing lifelong learners with more choice, more control.

I love the physical campus as much as anyone, and I hope that all students can have that experience if they want it. But I’ve seen and worked with the high costs of building and maintaining physical spaces — maintaining our learning spaces, dorms, libraries, gyms, etc. is very expensive.

I see streams of content becoming more prevalent in the future — especially for lifelong learners who need to reinvent themselves in order to stay marketable. We will be able to subscribe and unsubscribe to curated streams of content that we want to learn more about. For example, today, that could involve RSS feeds and Feedly (to aggregate those feeds). I see us using micro-learning to help us encode information and then practice recalling it (i.e., spaced practice), to help us stop or lessen the forgetting curves we all experience, to help us sort information into things we know and things that we need more assistance on (while providing links to resources that will help us obtain better mastery of the subject(s)).

 

 

Microsoft’s meeting room of the future is wild — from theverge.com by Tom Warren
Transcription, translation, and identification

Excerpts:

Microsoft just demonstrated a meeting room of the future at the company’s Build developer conference.
…
It all starts with a 360-degree camera and microphone array that can detect anyone in a meeting room, greet them, and even transcribe exactly what they say in a meeting regardless of language.
…
Microsoft takes the meeting room scenario even further, though. The company is using its artificial intelligence tools to then act on what meeting participants say.

 

 

From DSC:
Whoa! Many things to think about here. Consider the possibilities for global/blended/online-based learning (including MOOCs) with technologies associated with translation, transcription, and identification.

 

 

Educause Releases 2018 Horizon Report Preview — from campustechnology.com by Rhea Kelly

Excerpt:

After acquiring the rights to the New Media Consortium’s Horizon project earlier this year, Educause has now published a preview of the 2018 Higher Education Edition of the Horizon Report — research that was in progress at the time of NMC’s sudden dissolution. The report covers the key technology trends, challenges and developments expected to impact higher ed in the short-, mid- and long-term future.

 

Also see:

 

 

 

Immersive VR Education showcases the power of learning through virtual reality — from vrfocus.com by Nina Salomons
Pixar co-founder Loren Carpenter was ‘teleported’ live into a virtual classroom in the UK.

Excerpt:

Virtual reality (VR) has often been mentioned as the empathy machine, however it has many use cases. When it comes to memory and retention it looks like VR is not only useful for simulation but for education as well. Immersive VR Education teamed up with HTC Vive and Windsor Forest Colleges Group to create a memorable experience of virtual teaching.

On the April 25th ten students from Windsor Forest Colleges Group in the UK put on an HTC Vive headset and guided by David Whelan CEO & Founder of Immersive VR Education and Mike Armstrong, Senior/Lead Developer of Immersive VR Education using the free VR social education and presentation platform ENGAGE. ENGAGE allows users to hold meetings, classes, private lessons and presentations. Users can record, create their own lessons and presentations as well as allow users to interact with virtual objects.

 

 

 

 

 

The difference between Virtual Reality, Augmented Reality and Mixed Reality — from forbes.com Julia Tokareva

 

 

 


Addendum on 5/5/18


 

Oculus Go Has Arrived and It’s a Big Deal — from vrscout.com by Jonathan Nafarrete

Excerpt:

The $200 Oculus Go is the most accessible VR headset today.

Up until now, one of the biggest barriers to entry for VR has been price. Headset adoption has taken a conservative growth path, mostly due in part to high prices of PC-required systems or just requiring consumers to own a specific line of VR compatible phones to pair with mobile headsets.

But now the Oculus Go is finally here and it’s a big deal, especially for the millions of iPhone users out there who up until today have had limited options to get into VR.

Starting today, the Oculus Go standalone VR headset is available for purchase for $199. Available for sale on Oculus.com in 23 countries, you can also pick up one online from Amazon or in Best Buy Stores in the U.S. The Oculus companion app used for initial setup is available for both iPhone or Android devices.

 

 
 

 

From DSC regarding Virtual Reality-based apps:
If one can remotely select/change their seat at a game or change seats/views at a concert…how soon before we can do this with learning-related spaces/scenes/lectures/seminars/Active Learning Classrooms (ALCs)/stage productions (drama) and more?

Talk about getting someone’s attention and engaging them!

 

 

Excerpt:

(MAY 2, 2018) MelodyVR, the world’s first dedicated virtual reality music platform that enables fans to experience music performances in a revolutionary new way, is now available.

The revolutionary MelodyVR app offers music fans an incredible selection of immersive performances from today’s biggest artists. Fans are transported all over the world to sold-out stadium shows, far-flung festivals and exclusive VIP sessions, and experience the music they love.

What MelodyVR delivers is a unique and world-class set of original experiences, created with multiple vantage points, to give fans complete control over what they see and where they stand at a performance. By selecting different Jump Spots, MelodyVR users can choose to be in the front row, deep in the crowd, or up-close-and-personal with the band on stage.

 

See their How it Works page.

 

 

With standalone VR headsets like the Oculus Go now available at an extremely accessible price point ($199), the already vibrant VR market is set to grow exponentially over the coming years. Current market forecasts suggest over 350 million users by 2021 and last year saw $3 billion invested in virtual and alternative reality.

 

 

 

 

Welcome to Law2020: Artificial Intelligence and the Legal Profession — from abovethelaw.com by David Lat and Brian Dalton
What do AI, machine learning, and other cutting-edge technologies mean for lawyers and the legal world?

Excerpt:

Artificial intelligence has been declared “[t]he most important general-purpose technology of our era.” It should come as no surprise to learn that AI is transforming the legal profession, just as it is changing so many other fields of endeavor.

What do AI, machine learning, and other cutting-edge technologies mean for lawyers and the legal world? Will AI automate the work of attorneys — or will it instead augment, helping lawyers to work more efficiently, effectively, and ethically?

 

 

 

 

How artificial intelligence is transforming the world — from brookings.edu by Darrell M. West and John R. Allen

Summary

Artificial intelligence (AI) is a wide-ranging tool that enables people to rethink how we integrate information, analyze data, and use the resulting insights to improve decision making—and already it is transforming every walk of life. In this report, Darrell West and John Allen discuss AI’s application across a variety of sectors, address issues in its development, and offer recommendations for getting the most out of AI while still protecting important human values.

Table of Contents

I. Qualities of artificial intelligence
II. Applications in diverse sectors
III. Policy, regulatory, and ethical issues
IV. Recommendations
V. Conclusion

…
In order to maximize AI benefits, we recommend nine steps for going forward:

  • Encourage greater data access for researchers without compromising users’ personal privacy,
  • invest more government funding in unclassified AI research,
  • promote new models of digital education and AI workforce development so employees have the skills needed in the 21st-century economy,
  • create a federal AI advisory committee to make policy recommendations,
  • engage with state and local officials so they enact effective policies,
  • regulate broad AI principles rather than specific algorithms,
  • take bias complaints seriously so AI does not replicate historic injustice, unfairness, or discrimination in data or algorithms,
  • maintain mechanisms for human oversight and control, and
  • penalize malicious AI behavior and promote cybersecurity.

 

 

Seven Artificial Intelligence Advances Expected This Year  — from forbes.com

Excerpt:

Artificial intelligence (AI) has had a variety of targeted uses in the past several years, including self-driving cars. Recently, California changed the law that required driverless cars to have a safety driver. Now that AI is getting better and able to work more independently, what’s next?

 

 

Google Cofounder Sergey Brin Warns of AI’s Dark Side — from wired.com by Tom Simonite

Excerpt (emphasis DSC):

When Google was founded in 1998, Brin writes, the machine learning technique known as artificial neural networks, invented in the 1940s and loosely inspired by studies of the brain, was “a forgotten footnote in computer science.” Today the method is the engine of the recent surge in excitement and investment around artificial intelligence. The letter unspools a partial list of where Alphabet uses neural networks, for tasks such as enabling self-driving cars to recognize objects, translating languages, adding captions to YouTube videos, diagnosing eye disease, and even creating better neural networks.
…
As you might expect, Brin expects Alphabet and others to find more uses for AI. But he also acknowledges that the technology brings possible downsides. “Such powerful tools also bring with them new questions and responsibilities,” he writes. AI tools might change the nature and number of jobs, or be used to manipulate people, Brin says—a line that may prompt readers to think of concerns around political manipulation on Facebook. Safety worries range from “fears of sci-fi style sentience to the more near-term questions such as validating the performance of self-driving cars,” Brin writes.

 

“The new spring in artificial intelligence is the most significant development in computing in my lifetime,” Brin writes—no small statement from a man whose company has already wrought great changes in how people and businesses use computers.

 

 

 

 

Amazon CEO Jeff Bezos’ personal AV tech controls the future of AV and doesn’t even realize it — from ravepubs.com by Gary Kayye

Excerpt:

But it dawned on me today that the future of our very own AV market may not be in the hands of any new product, new technology or even an AV company at all. In fact, there’s likely one AV guy (or girl) out there, today, that controls the future of AV for all of us, but doesn’t even know it, yet.

I’m talking about Jeff Bezos’ personal AV technician. Yes, that Jeff Bezos — the one who started Amazon.

Follow my logic.

The Amazon Alexa is AMAZING. Probably the most amazing thing since Apple’s iPhone. And, maybe even more so. The iPhone was revolutionary as it was a handheld phone, an email client, notes taker, voice recorder, calendar, to-do list, wrist watch and flashlight — all in one. It replaced like 10 things I was using every single day. And I didn’t even mention the camera!
…
Alexa seamlessly and simply connects to nearly everything you want to connect it to. And, it’s updated weekly — yes, weekly — with behind-the-scenes Friday-afternoon firmware and software upgrades. So, just when you think Alexa doesn’t do something you want it to do, she can — you just have to wait until an upcoming Friday — as someone will add that functionality. And, at any time, you can add Alexa SKILLS to yours and have third-party control of your Lutron lighting system, your shades and blinds, your HVAC, your TV, your DVR, your CableTV box, your SONOS, your home security system, your cameras and even your washer and dryer (yes, I have that functionality — even though I can’t find a use for it yet). It can even call people, play any radio station in the world, play movie previews, play Jeopardy!, play Sirius/XM radio — I mean, it can do nearly anything. It’s squarely aimed at the average consumer or home application — all to simplify your life.

But it could EASILY be upgraded to control everything. I mean everything. Projectors, digital signage networks, AV-over-IP systems, scalers, switchers, audio systems, commercial-grade lighting systems, rooms, buildings, etc. — you get the idea.

 

 

 

From DSC:
By the way, I wouldn’t be so sure that Bezos doesn’t realize this; there’s very little that gets by that guy.

 

 

Also see:

Crestron to Ship AirBoard Whiteboarding Solution — from ravepubs.com by Sara Abrons

Excerpt:

Crestron will soon be shipping the Crestron AirBoard PoE electronic whiteboard technology. Crestron AirBoard enables viewing of electronic whiteboard content on any display device, thereby solving the problem of meeting participants — remote participants, especially — not being able to see the whiteboard unless they’re seated with a direct line of sight.
…
With Crestron AirBoard, annotations can be saved and then posted, emailed, or texted to either a central web page (education applications) or to invited participants (corporate applications). Meeting participants simply choose “whiteboard” as a source on the in-room Crestron TSW or Crestron Mercury touch screen to start the session. When “end meeting” is selected, the user is prompted to save and send the file.

 

 

 

Pixar co-founder teleported live into a virtual classroom with students in Slough — from pressreleases.responsesource.com
Game-changing ENGAGE platform beams in the best teachers from around the world.

Excerpt:

25 April 2018: Today, the boring classroom lesson finally gets consigned to the history books when technology pioneers, Immersive VR Education, beam experts from California and Dubai into a virtual classroom to teach students at Langley College near Slough, via a short trip to the moon.

Pixar co-founder, Loren Carpenter, will be ‘beamed’ in to the virtual reality (VR) classroom live from the US so that IT and gaming students at Langley College, part of the Windsor Forest Colleges Group, can learn from one of the founding fathers of computer programming for animation and film.

David Whelan, CEO of Immersive VR Education, says, “This is a pivotal moment in the history of learning. ENGAGE allows students to not only experience the environment they are learning about in virtual reality, but have the best teachers from around the globe join them in a virtual classroom.”

 

 

Unleash the Power of Storytelling With These New AR and VR Tools — from edsurge.com by Jaime Donally

Excerpt:

A compelling use for using immersive technology, like augmented and virtual reality, is learning through storytelling. Stories are a powerful way to deliver meaningful and relevant content. The learning is heightened when paired with a story that penetrates the heart of the student. Let’s explore some of the newest and best tools out there and see if we can’t get students to create their happily ever after.

 

 

Amazon Embraces AR and VR With Sumerian Platform — from vrfocus.com by Rebecca Hills-Duty
Amazon is developing a new platform for creating VR and AR apps as part of Amazon Web Services.

Excerpt:

Amazon is no stranger to changing company direction and expanding into new markets. Starting out as an online bookstore, Amazon is now one of the giants of technology, with fingers in almost every conceivable pie. Small wonder, then, that the company is working towards a new platform for augmented reality (AR) and virtual reality (VR).

The platform has been named Sumerian, and is designed to be an all-in-one development platform for the building for VR and AR apps for both smartphones and VR headsets, and eventually, VR and AR apps that can run direct from the web browser.

 

 

You AR what you eat — augmented reality menus are coming to Snapchat — from digitaltrends.com by Hillary Grigonis

Excerpt:

The smells wafting from the kitchen, a crinkled and torn paper menu, and the fleeting glimpses of orders the waiter is deftly balancing on his way to another table may no longer be the only ways to preview what you eat at a restaurant. Start-up Kabaq is aiming to bring the next big technology-influenced change for restaurants and foodies since Instagram sparked a surge in food photography: an augmented reality menu.

Burger chain Bareburger will be among the first restaurants to allow customers to see their meal right in front of them — before ever placing an order.

 

 

 

 
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