Instant translation on the go #AI #MachineLearning #voice
RT @helene_wpli @BrianRoemmele @jblefevre60 @akwyz @DimitriHommel @alvinfoo @floriansemle @dinisguarda @YuHelenYu @kashthefuturist @MarshaCollier @CurtisSChin @Xbond49 @guzmand @kalydeoo @Ym78200 @ArnaultChatel pic.twitter.com/XcUiX9oNdz— Olivier Laborde ????? (@labordeolivier) February 13, 2019
Experience Virtual Reality on the web with Chrome — from blog.google
Excerpt:
Virtual reality (VR) lets you tour the Turkish palace featured in “Die Another Day,” learn about life in a Syrian refugee camp firsthand, and walk through your dream home right from your living room. With the latest version of Chrome, we’re bringing VR to the web—making it as easy to step inside Air Force One as it is to access your favorite webpage.
For a fully immersive experience, use Chrome with your Daydream-ready phone and Daydream View—just browse to a VR experience you want to view, choose to enter VR, and put the phone in your Daydream View headset. If you don’t have a headset you can view VR content on any phone or desktop computer and interact using your finger or mouse.
You can already try out some great VR-enabled sites, with more coming soon. For example, explore the intersection of humans, nature and technology in the interactive documentary Bear 71. Questioning how we see the world through the lens of technology, this story blurs the lines between the wild world and the wired one.
Learn A New Language With Your Mobile Using MondlyAR — from vrfocus.com by
Start learn a new language today on your Android device.
Excerpt:
MondlyAR features an avatar “teacher” who brings virtual objects – planets, animals, musical instruments and more – into the room as teaching tools, engages the user in conversations and gives instant feedback on pronunciation thanks to chatbot technology. By incorporating these lifelike elements in the lessons, students are more likely to understand, process, and retain what they are taught.
Users will have seven languages to chose from, American English, British English, French, Spanish, Italian, Portuguese, and German with the studio expecting to be able to offer no less than 30 languages in AR by the next update in August 2018.
Augmented Reality takes 3-D printing to next level — from rtoz.org
Excerpt:
Cornell researchers are taking 3-D printing and 3-D modeling to a new level by using augmented reality (AR) to allow designers to design in physical space while a robotic arm rapidly prints the work. To use the Robotic Modeling Assistant (RoMA), a designer wears an AR headset with hand controllers. As soon as a design feature is completed, the robotic arm prints the new feature.
The Legal Hazards of Virtual Reality and Augmented Reality Apps — from by Tam Harbert
Liability and intellectual property issues are just two areas developers need to know about
Excerpt:
As virtual- and augmented-reality technologies mature, legal questions are emerging that could trip up VR and AR developers. One of the first lawyers to explore these questions is Robyn Chatwood, of the international law firm Dentons. “VR and AR are areas where the law is just not keeping up with [technology] developments,” she says. IEEE Spectrum contributing editor Tam Harbert talked with Chatwood about the legal challenges.
Why VR has a bright future in the elearning world — elearninglearning.com by Origin Learning
Excerpt:
The Benefits of Using Virtual Reality in eLearning
- It offers a visual approach – According to numerous studies, people retain what they have read better when they are able to see it or experience it somehow. VR in eLearning makes this possible and creates a completely new visual experience to improve learners’ retention capacity and their understanding of the material.
- It lowers the risk factor – VR in eLearning can simulate dangerous and risky situations in an environment that is controllable, so that it removes the risk factor usually associated with such situations. This lets learners alleviate their fear of making a mistake.
- It facilitates complex data – Like the visual approach, when learners can really experience complex situations, they are more likely to handle them with ease. VR simplifies the complexity of those situations, allowing learners to actually experience everything themselves, rather than just reading about it.
- It offers remote access – VR in eLearning doesn’t require an actual classroom so that learning can be conducted remotely, which can help you save a lot of time and money that would normally have to be spent on planning a complete learning program.
- It provides real-life scenarios – As mentioned, one of the greatest things about VR in the context of eLearning is that it allows learners to really immerse themselves in various virtual scenarios. For instance, if the learning program involves some real situation that a certain business has faced before, an employee will be able to handle such a situation more efficiently after experiencing it virtually.
- It is fun and innovative – People love to try out new things. VR offers a completely innovative and interactive approach to learning and makes learning become an entertaining, rather than an everyday dull process.
5 reasons to use augmented reality in education — from kitaboo.com
Excerpt:
[AR] is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. This gives educators and trainers numerous possibilities to enhance the learning experience, making it lively, significant and circumstantial to the learner.
According to the investment company, Goldman Sachs, Augmented Reality “has the potential to become a standard tool in education and could revolutionize the way in which students are taught, for both the K-12 segment and higher education.” The company further projects that by 2025, there would be 15 million users of educational AR worldwide, representing a $700 million market.
Let’s have a look at 5 main reasons to use Augmented Reality in education.
The Difference Between Virtual Reality, Augmented Reality And Mixed Reality — from forbes.com
How to Set Up a VR Pilot — from campustechnology.com by Dian Schaffhauser
As Washington & Lee University has found, there is no best approach for introducing virtual reality into your classrooms — just stages of faculty commitment.
Excerpt:
The work at the IQ Center offers a model for how other institutions might want to approach their own VR experimentation. The secret to success, suggested IQ Center Coordinator David Pfaff, “is to not be afraid to develop your own stuff” — in other words, diving right in. But first, there’s dipping a toe.
The IQ Center is a collaborative workspace housed in the science building but providing services to “departments all over campus,” said Pfaff. The facilities include three labs: one loaded with high-performance workstations, another decked out for 3D visualization and a third packed with physical/mechanical equipment, including 3D printers, a laser cutter and a motion-capture system.
The Future of Language Learning: Augmented Reality vs Virtual Reality — from medium.com by Denis Hurley
Excerpts:
Here, I would like to stick to the challenges and opportunities presented by augmented reality and virtual reality for language learning.
…
While the challenge is a significant one, I am more optimistic than most that wearable AR will be available and popular soon. We don’t yet know how Snap Spectacles will evolve, and, of course, there’s always Apple.
…
I suspect we will see a flurry of new VR apps from language learning startups soon, especially from Duolingo and in combination with their AI chat bots. I am curious if users will quickly abandon the isolating experiences or become dedicated users.
Bose has a plan to make AR glasses — from cnet.com by David Carnoy
Best known for its speakers and headphones, the company has created a $50 million development fund to back a new AR platform that’s all about audio.
Excerpts:
“Unlike other augmented reality products and platforms, Bose AR doesn’t change what you see, but knows what you’re looking at — without an integrated lens or phone camera,” Bose said. “And rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences, making every day better, easier, more meaningful, and more productive.”
…
The secret sauce seems to be the tiny, “wafer-thin” acoustics package developed for the platform. Bose said it represents the future of mobile micro-sound and features “jaw-dropping power and clarity.”
Bose adds the technology can “be built into headphones, eyewear, helmets and more and it allows simple head gestures, voice, or a tap on the wearable to control content.”
Here are some examples Bose gave for how it might be used:
-
- For travel, the Bose AR could simulate historic events at landmarks as you view them — “so voices and horses are heard charging in from your left, then passing right in front of you before riding off in the direction of their original route, fading as they go.” You could hear a statue make a famous speech when you approach it. Or get told which way to turn towards your departure gate while checking in at the airport.
- Bose AR could translate a sign you’re reading. Or tell you the word or phrase for what you’re looking at in any language. Or explain the story behind the painting you’ve just approached.
- With gesture controls, you could choose or change your music with simple head nods indicating yes, no, or next (Bragi headphones already do this).
- Bose AR would add useful information based on where you look. Like the forecast when you look up or information about restaurants on the street you look down.
The 10 Best VR Apps for Classrooms Using Merge VR’s New Merge Cube — from edsurge.com
Google Lens arrives on iOS — from techcrunch.com by Sarah Perez
Excerpt:
On the heels of last week’s rollout on Android, Google’s new AI-powered technology, Google Lens, is now arriving on iOS. The feature is available within the Google Photos iOS application, where it can do things like identify objects, buildings, and landmarks, and tell you more information about them, including helpful details like their phone number, address, or open hours. It can also identify things like books, paintings in museums, plants, and animals. In the case of some objects, it can also take actions.
For example, you can add an event to your calendar from a photo of a flyer or event billboard, or you can snap a photo of a business card to store the person’s phone number or address to your Contacts.
The eventual goal is to allow smartphone cameras to understand what it is they’re seeing across any type of photo, then helping you take action on that information, if need be – whether that’s calling a business, saving contact information, or just learning about the world on the other side of the camera.
15 Top Augmented Reality (AR) Apps Changing Education — from vudream.com by Steven Wesley
CNN VR App Brings News to Oculus Rift — from vrscout.com by Jonathan Nafarrete
This three-part lab can be experienced all at once or separately. At the beginning of each part, Beatriz’s brain acts as an omniscient narrator, helping learners understand how changes to the brain affect daily life and interactions.
Pre and post assessments, along with a facilitation guide, allow learners and instructors to see progression towards outcomes that are addressed through the story and content in the three parts, including:
1) increased knowledge of Alzheimer’s disease and the brain
2) enhanced confidence to care for people with Alzheimer’s disease
3) improvement in care practice
Why a lab about Alzheimer’s Disease?
The Beatriz Lab is very important to us at Embodied Labs. It is the experience that inspired the start of our company. We believe VR is more than a way to evoke feelings of empathy; rather, it is a powerful behavior change tool. By taking the perspective of Beatriz, healthcare professionals and trainees are empowered to better care for people with Alzheimer’s disease, leading to more effective care practices and better quality of life. Through embodying Beatriz, you will gain insight into life with Alzheimer’s and be able to better connect with and care for your loved ones, patients, clients, or others in this communities who live with the disease every day. In our embodied VR experience, we hope to portray both the difficult and joyful moments — the disease surely is a mix of both.
Watch our new promo video to learn more!

As part of the experience, you will take a 360 degree trip into Beatriz’s brain,
and visit a neuron “forest” that is being affected by amyloid beta plaques and tau proteins.
From DSC:
I love the work that Carrie Shaw and @embodiedLabs are doing! Thanks Carrie & Company!
Top 7 Business Collaboration Conference Apps in Virtual Reality (VR) — from vudream.com by Ved Pitre
Excerpt (emphasis DSC):
As VR continues to grow and improve, the experiences will feel more real. But for now, here are the best business conference applications in virtual reality.
Final Cut Pro X Arrives With 360 VR Video Editing — from vrscount.com by Jonathan Nafarrete
Excerpt:
A sign of how Apple is supporting VR in parts of its ecosystem, Final Cut Pro X (along with Motion and Compressor), now has a complete toolset that lets you import, edit, and deliver 360° video in both monoscopic and stereoscopic formats.
Final Cut Pro X 10.4 comes with a handful of slick new features that we tested, such as advanced color grading and support for High Dynamic Range (HDR) workflows. All useful features for creators, not just VR editors, especially since Final Cut Pro is used so heavily in industries like video editing and production. But up until today, VR post-production options have been minimal, with no support from major VR headsets. We’ve had options with Adobe Premiere plus plugins, but not everyone wants to be pigeon-holed into a single software option. And Final Cut Pro X runs butter smooth on the new iMac, so there’s that.
Now with the ability to create immersive 360° films right in Final Cut Pro, an entirely new group of creators have the ability to dive into the world of 360 VR video. Its simple and intuitive, something we expect from an Apple product. The 360 VR toolset just works.
See Original, Exclusive Star Wars Artwork in VR — from vrscount.com by Alice Bonasio

Excerpt:
HWAM’s first exhibition is a unique collection of Star Wars production pieces, including the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell, and more.
Learning a language in VR is less embarrassing than IRL — from qz.com by Alice Bonasio
Excerpt:
Will virtual reality help you learn a language more quickly? Or will it simply replace your memory?
VR is the ultimate medium for delivering what is known as “experiential learning.” This education theory is based on the idea that we learn and remember things much better when doing something ourselves than by merely watching someone else do it or being told about it.
The immersive nature of VR means users remember content they interact with in virtual scenarios much more vividly than with any other medium. (According to experiments carried out by professor Ann Schlosser at the University of Washington, VR even has the capacity to prompt the development of false memories.)
Since immersion is a key factor in helping students not only learn much faster but also retain what they learn for longer, these powers can be harnessed in teaching and training—and there is also research that indicates that VR is an ideal tool for learning a language.
Addendum on 12/20/17:
- Virtual reality lets scientists walk around inside cancer cells, set to revolutionise medicine — from abc.net.au by Sophie Scott



















![The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV](http://danielschristian.com/learning-ecosystems/wp-content/uploads/2012/07/The-Living-Class-Room-Daniel-S-Christian-July-2012.jpg)

