With an eye towards the future…what questions should we be asking about learning experience design (#LXD)? [Christian]

From DSC:
Some of the following questions came to my mind recently:

  • In this age of the Coronavirus, how can we think differently about learning experience design (#LXD)?
  • How can *teams* of people come together to reimagine what learning could look like in the future? Who might be some new players at the table? More students? Artists? Actors? More animators? More technicians and people from A/V? Specialists in XR? Corporate trainers coming together with Instructional Designers from higher ed and from K-12? #learningecosystems #future
  • How can we better tighten up the alignment between K-12, higher ed / vocational programs, and the corporate world?
  • How can we make self-directed learning more prevalent (which would release an enormous amount of energy & creativity)? #heutagogy

Maybe those aren’t even the right questions…

If not, what do you think? What questions should we be asking about learning these days?

#LXD #learningecosystems #future #lifelonglearning #onlinelearning #highereducation #K12 #corporatelearning #heutagogy

 

The main thing we need to remember is that this space no longer serves as an accessory to face-to-face teaching. It is now our main contact point with learners, so it needs to play different roles: communication channel, learning path, interaction platform and community space. Teachers therefore need a certain degree of freedom to design this space in the best way that suits their teaching style and philosophy as well as their course content and learning objectives.

What became obvious in the past months is that when it comes to teaching and learning
 fully online, the learning experience design aspect, including look, feel and logic of the platform from the users’ perspective- be it teachers or students-, are at least as important as the content.

(source)

 

Startup tackling systemic racism with virtual reality training — from gettingsmart.com by Tom Vander Ark

Excerpt:

If you haven’t been the victim of racism, imagine stepping into someone else’s shoes and experiencing it first hand. Imagine being transported into the realities of harassment.

Morgan Mercer combined insights from these immersive experiences into a venture-backed startup, Vantage Point. As a female founder, fundraising was a challenge but the Los Angeles venture launched in 2017 with a few clients and a beta product.

Participants have independent and collective experiences with facilitation to move conversations forward. After an immersion, participants respond to tough questions like, “Do you have privilege in that situation that a person of color might not?”

 

Learning experience designs of the future!!! [Christian]

From DSC:
The article below got me to thinking about designing learning experiences and what our learning experiences might be like in the future — especially after we start pouring much more of our innovative thinking, creativity, funding, entrepreneurship, and new R&D into technology-supported/enabled learning experiences.


LMS vs. LXP: How and why they are different — from blog.commlabindia.com by Payal Dixit
LXPs are a rising trend in the L&D market. But will they replace LMSs soon? What do they offer more than an LMS? Learn more about LMS vs. LXP in this blog.

Excerpt (emphasis DSC):

Building on the foundation of the LMS, the LXP curates and aggregates content, creates learning paths, and provides personalized learning resources.

Here are some of the key capabilities of LXPs. They:

  • Offer content in a Netflix-like interface, with suggestions and AI recommendations
  • Can host any form of content – blogs, videos, eLearning courses, and audio podcasts to name a few
  • Offer automated learning paths that lead to logical outcomes
  • Support true uncensored social learning opportunities

So, this is about the LXP and what it offers; let’s now delve into the characteristics that differentiate it from the good old LMS.


From DSC:
Entities throughout the learning spectrum are going through many changes right now (i.e., people and organizations throughout K-12, higher education, vocational schools, and corporate training/L&D). If the first round of the Coronavirus continues to impact us, and then a second round comes later this year/early next year, I can easily see massive investments and interest in learning-related innovations. It will be in too many peoples’ and organizations’ interests not to.

I highlighted the bulleted points above because they are some of the components/features of the Learning from the Living [Class] Room vision that I’ve been working on.

Below are some technologies, visuals, and ideas to supplement my reflections. They might stir the imagination of someone out there who, like me, desires to make a contribution — and who wants to make learning more accessible, personalized, fun, and engaging. Hopefully, future generations will be able to have more choice, more control over their learning — throughout their lifetimes — as they pursue their passions.

Learning from the living class room

In the future, we may be using MR to walk around data and to better visualize data


AR and VR -- the future of healthcare

 

 

Remote collaboration and virtual conferences, the future of work — from forces.com by Charlie Fink

Excerpts:

Ten weeks ago, Jesse Damiani, writing on Forbes.com, told the story of a college professor who turned his course about XR into a research project about remote collaboration and virtual conferences.

He and his students reimagined the course as an eight-week research sprint exploring how XR tools will contribute to the future of remote work—and the final product will be a book, tentatively titled, Remote Collaboration & Virtual Conferences: The End of Distance and the Future of Work.”

This is a chapter of that book. It will be available on June 15.

The thing everyone wants is not a technology, it’s engagement. The same kind of engagement that you would have in real life, but better, faster, cheaper *and safer* than it was before.

Also see:

 

XR for Learning – June 3, 2020 — from twist.learningguild.net

Excerpt:

Augmented, Virtual, and other mixed reality technologies are rapidly emerging and advancing, creating new and exciting opportunities for training and education. XR for Learning collects some of the best XR content that learning professionals can learn from.

Here’s this week’s recommended content.

 

From DSC:
Very nice! “The Contemplative Commons at the University of Virginia” — from csc.virginia.edu
The Contemplative Commons embodies a new model of higher education at the University of Virginia that is based upon immersive, experiential, and participatory modes of deep learning that facilitate student flourishing.

 

The Contemplative Commons at the U of VA

 

 

Over 75 Purdue University students will attend their commencement ceremonies in VR — from vrscout.com by Kyle Melnick
Viewers will “march down” the procession line alongside their peers via a mobile 360-degree camera.

Excerpt:

[Last] Thursday over 400 students at Purdue University Global participated in their final commencement ceremonies. Of those graduating, over 75 will have done so remotely over the internet, and therefore will not be there in-person to walk the stage.

This year, a new pilot program led by Purdue Global’s director of learning and leadership community, Patti Pelletier, is offering remote students the chance to “attend” their ceremonies in VR.

 
 

Concept3D introduces wheelchair wayfinding feature to support campus accessibility — from concept3d.echoscomm.com with thanks to Delaney Lanker for this resource
System makes wheelchair friendly campus routes easy to find and follow

Excerpt:

Concept3D, a leader in creating immersive online experiences with 3D modeling, interactive maps and virtual tour software, today announced the launch of a new wheelchair wayfinding feature that adds a new level of accessibility to the company’s interactive map and tour platform.

With the new wheelchair accessible route functionality, Concept3D clients are able to offer a separate set of wayfinding routes specifically designed to identify the most efficient and easiest routes.

Concept3D’s wayfinding system uses a weighted algorithm to determine the most efficient route between start and end points, and the new system was enhanced to factor in routing variables like stairs, curb cuts, steep inclines, and other areas that may impact accessibility.

Also see:

Wayfinding :: Wheelchair Accessible Routes — from concept3d.com

https://www.concept3d.com/blog/higher-ed/wayfinding-wheelchair-accessible-routes

 

XR for Teaching and Learning — from educause

Key Findings

  • XR technologies are being used to achieve learning goals across domains.
  • Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
  • Integration of XR into curricula faces two major challenges: time and skills.
  • The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
  • The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.

XR for Teaching and Learning

 

Creativity Required: How a Tesla Partnership is Setting the Stage for Program and Credential Innovation — from evolllution.com by Lenore Rodicio
By building strong employer partnerships and bringing a creative approach to program design and credentialing, it’s possible for colleges to create opportunities for learners to build the skills they need to work while progressing toward a degree.

Excerpt:

So for this particular program, a new state-of-the-art facility is being specifically constructed at MDC’s west campus from the ground up. Tesla provides the vehicles, equipment, instructors, tools and curriculum for hands-on learning.

 

Here’s another item that deals with creativity:

  • Digital Transformation: A Focus on Creativity, Not Tools — from campustechnology.com by Mary Grush and Ellen Wagner
    Excerpt:
    It is easier to talk about [the technology tools] than it is to talk about the things people need to do to adapt to working with the new tools. And what’s odd is the lack of anticipation about the potential of digital transformation to open up true innovation and creativity. That’s the real prize, and it seems like this point is often missed.

    Of course, in my role as a researcher at the Mixed Emerging Technology Integration Lab (the METIL lab) at the University of Central Florida’s Institute for Simulation and Training, I’ve begun work on three new projects that incorporate simulation, mobile, and artificial intelligence. We don’t just learn about the tools; we study their impact and how they can extend creativity.For another example of related research, take a look at ShapingEdu and the Humersive Learning Project at Arizona State University. There, the researchers look specifically at immersive learning and how to humanize it while fostering innovation.
 

Think you could learn Mandarin? This Kansas kindergarten classroom is Chinese-only — from by Robert Smith

Excerpts:

In a Wolf Springs Elementary School classroom with “Chinese Only Zone” signs taped to the walls, kindergarteners are learning their core subjects in the primary language of a global economic superpower located across the world.

This language-immersion class of kindergarteners is part of a new Blue Valley School District initiative to graduate high school seniors fluent in a second language, an asset school officials believe will give students a leg up as they pursue academics and careers and prepare students to participate in a global workforce.

Chinese Mandarin, a group of dialects spoken by more than 800 million people, is a tonal language in which the meaning of words can be reflected by voice pitch. Though its grammar is similar to English, words or phrases are represented by Chinese characters.

Besides the usual educational stresses, parents who put their children in the program would need to be committed to the program. Because these kindergarteners are expected to remain together in a Mandarin-speaking classroom all the way through high school, new immersion students can only enter the program in kindergarten.

While other elementary-aged students spend roughly 60 minutes studying Spanish per week, this group of kindergartens spends half of their school time each day with Pan learning math, science and social studies in Mandarin. The groups studies reading and literacy with teacher Haley Watkins in English.

 

“In under a minute we filled all of the slots. That afternoon we had hundreds of people on the waiting list.”

 

From DSC:
Wow! This is quite the K-12 cohort/immersion! Add to that type of setup tools like Cisco Webex, Blackboard Collaborate, Adobe Connect, etc. — and not to mention what happens with virtual reality in the next decade — and this type of cohort/immersion will likely be highly effective over time.

So what will the future classrooms of the world look like? My guess is that with 5G and virtual reality on the way, there will be a lot more “connections” being made in the future…with many nations/classrooms being involved.

iStock-1154674846-purchased-11-21-19
[From my purchase of iStock #1154674846.]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology [FTI]

 

FTI 2020 Trend Report for Entertainment, Media, & Technology — from futuretodayinstitute.com

Our 3rd annual industry report on emerging entertainment, media and technology trends is now available.

  • 157 trends
  • 28 optimistic, pragmatic and catastrophic scenarios
  • 10 non-technical primers and glossaries
  • Overview of what events to anticipate in 2020
  • Actionable insights to use within your organization

KEY TAKEAWAYS

  • Synthetic media offers new opportunities and challenges.
  • Authenticating content is becoming more difficult.
  • Regulation is coming.
  • We’ve entered the post-fixed screen era.
  • Voice Search Optimization (VSO) is the new Search Engine Optimization (SEO).
  • Digital subscription models aren’t working.
  • Advancements in AI will mean greater efficiencies.

 

 

XR for Teaching and Learning — from library.educause.edu

Excerpt:

The HP/EDUCAUSE Campus of the Future project is now in its second year of investigation into the benefits of XR for teaching, learning, and research at the institution. Our most recent report focuses on the types of learning goals that are effectively supported by XR technology.

See what institutions participating in the XR project discovered about achieving learning goals, effective pedagogical uses, curricula integration challenges, XR adoption requirements, and factors influencing effectiveness.

 

Also see:

 
 
© 2024 | Daniel Christian