Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Heatherwick Studio designs flood-resilient park The Cove for San Francisco — from dezeen.com by Eleanor Gibson

Heatherwick Studio designs flood-resilient park The Cove for San Francisco -- from dezeen.com by Eleanor Gibson

Excerpt:

Slated for completion in 2026, The Cove is intended to provide a new hub of activity while addressing rising sea levels threatening the waterfront site and also consideration [of] its history.

From DSC:
Many years ago, my wife and I spent several years out in the San Francisco Bay area. I was there to go through SFSU’s Multimedia Studies Program. I have many good memories from our time out there. I hope to be able to take that road trip in 2026!

 
 

Oceans from the sky — from fubiz.net by Javi Lorbada

Oceans from the sky

 

Take a tour of Google Earth with speakers of 50 different indigenous languages — from fastcompany.com by Melissa Locker

Excerpt:

After the United Nations declared 2019 the International Year of Indigenous Languages, Google decided to help draw attention to the indigenous languages spoken around the globe and perhaps help preserve some of the endangered ones too. To that end, the company recently launched its first audio-driven collection, a new Google Earth tour complete with audio recordings from more than 50 indigenous language speakers from around the world.

 

 

 

1 Chronicles 29:11 New International Version (NIV)

11 Yours, Lord, is the greatness and the power
and the glory and the majesty and the splendor,
for everything in heaven and earth is yours.
Yours, Lord, is the kingdom;
you are exalted as head over all.

 

Image by Arek Socha from Pixabay
 

Exquisite underwater photos to make you love the ocean — from wired.com by Laura Mallonee

 

Job 12:7-10

7 “But ask the animals, and they will teach you,
    or the birds in the sky, and they will tell you;
or speak to the earth, and it will teach you,
    or let the fish in the sea inform you.
Which of all these does not know
    that the hand of the Lord has done this?
10 In his hand is the life of every creature
    and the breath of all mankind.”

 

Glory to GOD in the highest!

 

Psalm 8 New International Version (NIV) — from biblegateway.com
For the director of music. According to gittith.A psalm of David.

Lord, our Lord,
    how majestic is your name in all the earth!

You have set your glory
    in the heavens.
Through the praise of children and infants
    you have established a stronghold against your enemies,
    to silence the foe and the avenger.
When I consider your heavens,
    the work of your fingers,
the moon and the stars,
    which you have set in place,
what is mankind that you are mindful of them,
    human beings that you care for them?[c]

You have made them[d] a little lower than the angels[e]
    and crowned them[f] with glory and honor.
You made them rulers over the works of your hands;
    you put everything under their[g] feet:
all flocks and herds,
    and the animals of the wild,
the birds in the sky,
    and the fish in the sea,
    all that swim the paths of the seas.

Lord, our Lord,
    how majestic is your name in all the earth!

 

 

5 things you will see in the future “smart city” — from interestingengineering.com by Taylor Donovan Barnett
The Smart City is on the horizon and here are some of the crucial technologies part of it.

5 Things You Will See in the Future of the Smart City

Excerpt:

A New Framework: The Smart City
So, what exactly is a smart city? A smart city is an urban center that hosts a wide range of digital technology across its ecosystem. However, smart cities go far beyond just this definition.

Smart cities use technology to better population’s living experiences, operating as one big data-driven ecosystem.

The smart city uses that data from the people, vehicles, buildings etc. to not only improve citizens lives but also minimize the environmental impact of the city itself, constantly communicating with itself to maximize efficiency.

So what are some of the crucial components of the future smart city? Here is what you should know.

 

 

 

Google already knows what you did next summer — from bloomberg.com by Nikki Ekstein
The company’s new travel tools put the focus on artificial intelligence, helping to best predict what you’re going to love—no matter where you go.

Excerpt:

But it’s not a hotel or travel agency that’s cracking the golden acorn. It’s Google. The tech titan is leveraging its immense artificial intelligence and machine-learning capabilities to boost its travel offerings, which currently cover everything from flight and hotel search to activity recommendations, destination guides, and mapping services

The proof is in the pudding. Over the past few months, Google has quietly launched an array of travel-focused features and updates that highlight just how intuitive its AI technology has become. Put them all together and you’ll have enough reason to believe your next travel agent might just be a Google-powered bot.

 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com

Excerpts:

1) Augmented reality can save lives through showing defibrillators nearby
2) Google Glass might help new mothers struggling with breastfeeding
3) Patients can describe their symptoms better through augmented reality
4) Nurses can find veins easier with augmented reality

5) Motivating runners through zombies
6) Pharma companies can provide more innovative drug information
7) Augmented reality can assist surgeons in the OR
8) Google’s digital contact lens can transform how we look at the world

 

How is AI used in healthcare – 5 powerful real-world examples that show the latest advances — from forbes.com by Bernard Marr

Excerpts:

1) AI-assisted robotic surgery
2) Virtual nursing assistants
3) Aid clinical judgment or diagnosis
4) Workflow and administrative tasks
5) Image analysis

 

 

Summary: A Manager’s guide to Augmented Reality.  — from twnkls.com by Prof. Michael Porter

Excerpt:

The full read can be found at the bottom of this page. But we summarized for you the 4 key take-aways:

  1. AR enables a new information-delivery paradigm
  2. AR helps to visualize
  3. Instruct and guide
  4. Eight AR strategy starting questions

 

 

What’s so great about VR? Virtually everything — from virtuallyinspired.org

Excerpt:

No doubt about it. Virtual reality isn’t just for gamers and gadget geeks anymore. In fact, as the technology gets better and cheaper, VR is the wave of the future when it comes to creating a truly memorable and effective learning experience – and for good reason.

Multiple Learning Attributes. To begin with, it empowers us to create any number of safely immersive virtual learning environments that feel and respond much as they would in real life, as students engage and explore, interact with and manipulate objects within these worlds. Imagine teleporting your students to re-enact historic battles; explore outer space; or travel the inner workings of the human body. What’s more, using sophisticated controls, they can actually “practice” complex procedures like cardiac surgery, or master difficult concepts, such as the molecular properties of brain cells.

Likewise, VR gives new meaning to the term “field trip,” by enabling students to virtually experience first-hand some of the world’s great museums, natural wonders and notable landmarks. You can also embed 360-degree objects within the virtual classroom to support course content, much as Drexel University Online is doing after assembling its one-of-a-kind VRtifacts+ repository.   And you can use it to live-stream events, guest lectures and campus tours, in addition to hosting virtual community spaces where learners can meet and connect in a seemingly “real” environment.

 

 

The Modern Alternative Learning Resource: Time To Drop The Ban On Phones In Schools? — from vrfocus.com by Robert Currie
Robert Currie discusses the mobile phone’s role in education, and how thanks in part to AR and VR it should now be considered a top tool.

 

 

Benefits of Virtual Reality in Education — from invisible.toys

 

 

 

The AVR Platform and Classroom 3.0 Showcased at EduTECH Asia 2018 — from eonreality.com

Excerpt:

At EduTECH Asia 2018 this week in Singapore, EON Reality spent two full days speaking, promoting, and demonstrating the latest updates to the AVR Platform to the thousands of education and technology professionals in attendance.

With a focus on how the AVR Platform can best be used in the education world, EON Reality’s discussion, ‘Augmented and Virtual Reality in Education: The Shift to Classroom 3.0,’ highlighted Wednesday’s offerings with a full presentation and hands-on demos of the new tools in Creator AVR. Over the course of both days, visitors filled the EON Reality booth to get their own one-on-one experience of Creator AVR, Virtual Trainer, and the ways in which AR Assist can help out in the classroom.

The AVR Platform’s three products are the fundamental tools of EON Reality’s Classroom 3.0 vision for the Immersed Flipped Classrooms of the future. With Creator AVR — a SaaS-based learning and content creation solution — leading the way, the AVR Platform empowers Classroom 3.0 by providing teachers and educators of all types with the tools needed to create Augmented and Virtual Reality learning modules.

Bringing Asian educators from all over the continent together, EON Reality’s presence at EduTECH showed just how significantly Augmented Reality and Virtual Reality can elevate the overall educational experience going forward. After two full days of demonstrations, EON Reality introduced the AVR Platform to approximately 1500 teachers, school administration officials, and other decision-makers in Asia’s education industry.

As the AVR Platform expands to educational markets around the world, EON Reality’s revolutionary spin on traditional learning branches into new cultures and nations. With local Singaporean educational institutions like Temasek Polytechnic already onboard, the EduTECH Asia 2018 conference marked the continued spread of Classroom 3.0 and the AVR Platform on both a regional and global level.

 

 

This is how the Future Today Institute researches, models & maps the future & develops strategies

 

This is how the Future Today Institute researches, models & maps the future & develops strategies

 

Also see what the Institute for the Future does in this regard

Foresight Tools
IFTF has pioneered tools and methods for building foresight ever since its founding days. Co-founder Olaf Helmer was the inventor of the Delphi Method, and early projects developed cross-impact analysis and scenario tools. Today, IFTF is methodologically agnostic, with a brimming toolkit that includes the following favorites…

 

 

From DSC:
How might higher education use this foresight workflow? How might we better develop a future-oriented mindset?

From my perspective, I think that we need to be pulse-checking a variety of landscapes, looking for those early signals. We need to be thinking about what should be on our radars. Then we need to develop some potential scenarios and strategies to deal with those potential scenarios if they occur. Graphically speaking, here’s an excerpted slide from my introductory piece for a NGLS 2017 panel that we did.

 

 

 

This resource regarding their foresight workflow was mentioned in  a recent e-newsletter from the FTI where they mentioned this important item as well:

  • Climate change: a megatrend that impacts us all
    Excerpt:
    Earlier this week, the United Nations’ scientific panel on climate change issued a dire report [PDF]. To say the report is concerning would be a dramatic understatement. Models built by the scientists show that at our current rate, the atmosphere will warm as much as 1.5 degrees Celsius, leading to a dystopian future of food shortages, wildfires, extreme winters, a mass die-off of coral reefs and more –– as soon as 2040. That’s just 20 years away from now.

 

But China also decided to ban the import of foreign plastic waste –– which includes trash from around the U.S. and Europe. The U.S. alone could wind up with an extra 37 million metric tons of plastic waste, and we don’t have a plan for what to do with it all.

 

Immediate Futures Scenarios: Year 2019

  • Optimistic: Climate change is depoliticized. Leaders in the U.S., Brazil and elsewhere decide to be the heroes, and invest resources into developing solutions to our climate problem. We understand that fixing our futures isn’t only about foregoing plastic straws, but about systemic change. Not all solutions require regulation. Businesses and everyday people are incentivized to shift behavior. Smart people spend the next two decades collaborating on plausible solutions.
  • Pragmatic: Climate change continues to be debated, while extreme weather events cause damage to our power grid, wreak havoc on travel, cause school cancellations, and devastate our farms. The U.S. fails to work on realistic scenarios and strategies to combat the growing problem of climate change. More countries elect far-right leaders, who shun global environmental accords and agreements. By 2029, it’s clear that we’ve waited too long, and that we’re running out of time to adapt.
  • Catastrophic: A chorus of voices calling climate change a hoax grows ever louder in some of the world’s largest economies, whose leaders choose immediate political gain over longer-term consequences. China builds an environmental coalition of 100 countries within the decade, developing both green infrastructure while accumulating debt service. Beijing sets global standards emissions––and it locks the U.S out of trading with coalition members. Trash piles up in the U.S., which didn’t plan ahead for waste management. By 2040, our population centers have moved inland and further north, our farms are decimated, our lives are miserable.

Watchlist: United Nations’ Intergovernmental Panel on Climate Change; European Geosciences Union; National Oceanic and Atmospheric Administration (NOAA); NASA; Department of Energy; Department of Homeland Security; House Armed Services Sub-committee on Emerging Threats and Capabilities; Environmental Justice Foundation; Columbia University’s Earth Institute; University of North Carolina at Wilmington; Potsdam Institute for Climate Impact Research; National Center for Atmospheric Research.

 

The World Will Be Painted With Data — from forbes.com by Charlie Fink

Excerpt:

The world is about to be painted with data. Every place. Every person. Every thing. In the near term this invisible digital layer will be revealed by the camera in your phone, but in the long term it will be incorporated into a wearable device, likely a head-mounted display (HMD) integrating phone, audio, and AI assistants. Users will control the system with a combination of voice, gesture and ring controller. Workers in factories use monocular displays to do this now, but it’s going to be quite some time before this benefits consumers. While this coming augmentation of man represents an evolutionary turning point, it’s adoption will resemble that of the personal computer, which took at least fifteen years. Mobile AR, on the other hand, is here now, and in a billion Android and Apple smartphones, which are about to get a lot better. Thanks to AR, we can start building the world’s digital layer for the smartphone, right now, without waiting for HMDs to unlock the benefits of an AR-enabled world.

 

 

 

12 hot augmented reality ideas for your business — from information-age.com
Augmented reality is one of the most exciting technologies that made its way into the mass market in the recent years.

Excerpt:

In this article we will tell you about other ways to use this technology in a mobile app except for gaming and give you some augmented reality business ideas.

 

 

 

 

 

Google Maps is getting augmented reality directions and recommendation features — from theverge.com by Chaim Gartenberg
Plus, the ability to vote on restaurants with friends

Excerpt:

The new AR features combine Google’s existing Street View and Maps data with a live feed from your phone’s camera to overlay walking directions on top of the real world and help you figure out which way you need to go.

 

 

 

VR Travel: Virtual Reality Can Show You The World — from appreal-vr.com by Yariv Levski

Excerpt:

The VR travel industry may be in its infancy, but if you expect to see baby steps leading to market adoption, think again. Digital travel sales are expected to reach $198 billion this year, with virtual reality travel apps and VR tours capturing a good share of market revenue.

Of course, this should come as no surprise. Consumers increasingly turn to digital media when planning aspects of their lives, from recreational activities to retirement. Because VR has the power to engage travelers like no other technology can do, it is a natural step in the evolution of the travel industry. It is also likely to disrupt travel planning as we know it.

In this article, we will explore VR travel technology, and what it means for business in 2018.

 

 

From Inside VR & AR

HP Inc. is teaming up with DiSTI to create VR training programs for enterprise customers. DiSTI is a platform for user interface software and custom 3D training solutions. The companies are partnering to create maintenance and operations training in VR for vehicle, aircraft and industrial equipment systems. DiSTI’s new VE Studio software lets customers develop their own virtual training applications or have DiSTI and HP professional services teams assist in designing and building the program. — TECHRADAR

 

 

 

HP and DiSTI to enhance enterprise training through VR solutions — from techradar.com by Nick Rego
Global alliance will combine HP’s VR solutions with DiSTI’s advanced development platform

Excerpt:

HP Inc. today announced an alliance with the DiSTI Corporation, a leading global provider of VR and advanced human machine interface development solutions, to address the growing demand for high-impact, cost-effective VR training.

The two companies will work together to develop unique VR training solutions for enterprise customers, with a specific focus on maintenance and operations training for complex systems such as vehicle, aircraft and industrial equipment.

 

 


Addendum:


  • Why 360 Video and Virtual Reality Matters and 5 Great Ways To Use It — from  mediamerse.com
    Excerpt:

    It’s a different approach to storytelling: Just as standard video is a step up from photography in terms of immersiveness, 360 video and VR amp this up considerably further. Controlling what’s in the frame and editing to hone in on the elements of the picture that we’d like the viewer to focus on is somewhat ‘easy’ with photography. With moving pictures (video), this is harder but with the right use of the camera, it’s still easy to direct the viewer’s attention to the elements of the narrative we’d like to highlight.Since 360 and VR allow the user to essentially take control of the camera, content creators have a lot less control in terms of capturing attention. This has its upsides too though…360 video and particularly VR provide for a very rich sensory environment that standard video just can’t match.

 

 

 

How a Flipped Syllabus, Twitter and YouTube Made This Professor Teacher of the Year — from edsurge.com by Bruce Anderson

Excerpt:

A few years after John Boyer began teaching world geography at Virginia Tech, a survey revealed that 58 percent of college-aged Americans could not locate Japan on a map. Sixty-nine percent could not find the United Kingdom.

Boyer raced ahead undaunted. He loved the scope and implications of his subject. “The great thing about geography is . . . everything happens somewhere,” he explains. “Geography is the somewhere.”

Boyer is now a senior instructor and researcher at Virginia Tech. He took over World Regions, an entry-level geography class, while he was working on a master’s degree nearly 20 years ago. The class then had 50 students. Now the course is offered each semester and a whopping 3,000 students take it in any given school year.

What has made it so popular? Innovative pedagogy, for starters. Boyer uses a “flipped syllabus” in which students’ final grades are based on the points they’ve earned—not lost—throughout the semester. His legendary assignments range from reviewing films to tweeting on behalf of world leaders (more on that below). Mostly, Boyer himself has made the class a rite of passage for undergraduates, who typically find him funny, passionate, and consummately engaging. Boyer even created a comic alter ego called the Plaid Avenger, who has narrated textbooks and podcasts but is now largely retired—though Boyer still sports his famous plaid jackets and drives a plaid Scion.

 

 

Given the disparity in knowledge levels as well as the disparity in what they like to do in terms of work, whether that be watching international film or writing papers, I wanted to increase the flexibility of what the students could do to achieve a grade in this class.

 

 

Tell us about the Twitter World Leaders.
You can choose to be a true, real world leader. Of course, they’re fake accounts and we make sure everyone knows you’re the fake Donald Trump or the fake Angela Merkel of Germany. Once you take on that role, you will tweet as the world leader for the entire semester, and you have to tweet two to three times a day. And it’s not silly stuff. What is the chancellor of Germany working on right now? What other world leaders is Angela Merkel meeting with? What’s going on in Germany or the EEU?

 

 

 
© 2024 | Daniel Christian