Example snapshots from
Microsoft’s Productivity Future Vision
Resources that private music teachers love — from musicteachershelper.com
305 music teachers shared their favorite music games and apps, method books, where they buy sheet music, and more!
New ‘Illuminating Piano’ works with iPad or Windows to light the way for aspiring pianists — from geekwire.com
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A different way to visualize rhythm – from ed.ted.com by John Varney
iPad helps boy with muscle atrophy disease stay in the high school band — from ipadinsight.com by Patrick Jordan
3 tips to turn students into music theory rockstars — from musicmattersblog.com by Kristin Jensen
Engaging learners with music — from hacklearningseries.com by Mark Barnes
NoteStars – A fun challenge for learning music notes on the piano! — from musicmattersblog.com
Addendums:
2/20/15:
2/26/15
2/27/15:
Five Minute Film Festival: Video Boot Camp — from edutopia.org by Bill Selak
Excerpt:
The rapid adoption of devices in the classroom has fundamentally changed the way we can create video. Every part of the creation process — writing, recording, editing, and distributing — is possible on the devices that can fit in our pocket. Vision is the most dominant of the five senses. Research shows that concepts are better remembered if they are taught visually. This is called the pictorial superiority effect, and it’s why video is such a powerful learning tool.
A video is created three times: when you write it, when you shoot it, and when you edit it. There are several formats that can be used to write a script for the classroom: a Google Doc, a dedicated app (ex: Storyboards), a Google Form, or a production organization document. Whichever format is used, emphasis should be placed on how it will be used in the classroom, and what the goal of the video is. When recording, it is important to incorporate basic rules of composition, such as the rule of thirds, into your video. Being aware of the environment (basic concepts like lighting and room tone) makes it easier to edit.
Curating content is another significant way to incorporate video into your classroom. If you don’t have the time or software to make a fancy video, odds are someone has already made it and shared it on YouTube. This Film Festival is equal parts curation and creation.
From DSC:
This is a nice collection of resources and tips to help you and your students further develop your new media literacy.
Transmedia Literacy: Expanding the Media Literacy Frontier — from div46amplifier.com by Pamela Rutledge, PhD, MBA; Director, Media Psychology Research Center Adjunct Faculty, Fielding Graduate University
Excerpt:
Media literacy is an increasingly pressing issue for media psychologists and educators who strive to prepare people of all ages to function well in a media-rich, globally connected world. The ever-expanding integration of media technologies in our daily lives, from social media platforms to mobile apps, have challenged our understanding of just what it means to be literate in the 21st century (Hobbs & Jensen, 2009). The emerging trend of transmedia storytelling will continue to push the envelope even farther. Transmedia storytelling goes beyond the need to segment such skills as search and collaboration. It demands the ability to recognize, understand, and interact with narrative threads across multiple modalities, not just within them.
Transmedia storytelling is the design and distribution of a story that is coordinated across multiple media channels. Each channel offers unique content, using the strengths of each medium to its best advantage to build a larger, richer story. Transmedia storytelling is intentionally designed for participation, drawing the audience in as co-creators to expand and develop the narratives.
Transmedia storytelling may not seem particularly different or profound until you consider that all information is translated into narrative in our meaning-making brains. We embody the stories we tell. Stories are how we assign causality, consciously process sensory input and imagery, and create associations so we can commit experience to memory. Stories are how we make sense of our selves, our lives, and our futures in the world around us (Polkinghorne, 1988).
MindShift Guide to Digital Games and Learning
Excerpt:
How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We’ve brought together what we felt would be the most relevant highlights of Jordan’s reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way.
Also see Karl Kapp’s course out on Lynda.com:
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Also, from the press release (emphasis DSC):
Signul is a complete package of hardware and an easy-to-use App. By integrating with IFTTT, Signul users will be able to easily initiate automation in other IFTTT Channels. For example, Signul will turn on your lights as you pull into your garage or turn on your home’s air conditioner or heater when you leave work.
“Our goal is to help people simplify and automate their digital lives and integrating with IFTTT dramatically expands the potential of Signul. Based on the simple premise of ‘IF This Then That’, IFTTT is quickly becoming the leading web-based automation service. And with our own Channel, users can easily use Signul to connect with some of the most popular Internet of Things devices in the marketplace,” said Trent Shumay, CTO of Finger Food Studios.
From DSC:
This is the same concept that I was trying to get at my “What if we were to combine “If This Then That” with iBeacons/sensors?” blog posting. This concept has enormous potential for learning at all levels — K-12, higher ed, and in the corporate/business world. It gets at the intersection/blending of the physical world with the digital world. Where you are and what you are near will allow you to automatically bring up relevant resources.
One can see this concept being played out in things like campus tours, in setting up and running chemistry or physics experiments, in touring art galleries, and more. And if it’s implemented with a level of intrigue and digital storytelling baked into it, this could be a very powerful way to engage our students (as well as employees)! In fact, such a concept has implications for ubiquitous, lifelong learning.
Oculus Connect Videos and Presentations Online — from oculus.com
Excerpt:
All the keynotes, panels, and developer sessions from Connect are now available to watch online. The slides from each session are also available for download from the Connect site under the “Schedule” section. Complete list of the keynotes, panels, and developer sessions from Connect:
Keynotes:
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Keynote Panel:
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Developer Sessions:
Related items:
Google leads $542 million funding of mysterious augmented reality firm Magic Leap — from theverge.com by Jacob Kastrenakes and Ben Popper
Excerpt:
Google is leading a huge $542 million round of funding for the secretive startup Magic Leap, which is said to be working on augmented reality glasses that can create digital objects that appear to exist in the world around you. Though little is known about what Magic Leap is working on, Google is placing a big bet on it: in addition to the funding, Android and Chrome leader Sundar Pichai will join Magic Leap’s board, as will Google’s corporate development vice-president Don Harrison. The funding is also coming directly from Google itself — not from an investment arm like Google Ventures — all suggesting this is a strategic move to align the two companies and eventually partner when the tech is more mature down the road.
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Magic Leap also says that it may “positively transform the process of education.”
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Also see: