Google Earth lets you explore the planet in virtual reality — from vrscout.com by Eric Chevalier

 

 

 

How virtual reality could change the way students experience education — from edtechmagazine.com by  by Andrew Koke and Anthony Guest-Scott
High-impact learning experiences may become the norm, expanding access for all students.

Excerpt:

The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.

The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.

“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”

 

 

 

Visionary: How 4 institutions are venturing into a new mixed reality — from ecampusnews.com by Laura Devaney
Mixed reality combines virtual and augmented realities for enhanced learning experiences–and institutions are already implementing it.

Excerpt:

Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.
…
At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.
…
At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.

 

 

 

ZapBox brings room-scale mixed reality to the masses — from slashgear.com by JC Torres

Excerpt:

As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!

 

 

 

 

Shakespeare’s Tempest gets mixed reality makeover — from bbc.com by Jane Wakefield

 

intel-flying-whale-at-ces-2014Intel’s flying whale was the inspiration for the technology in The Tempest

 

 

 

eon-reality-education-nov2016

 

 

 

Excerpts from the 9/23/16 School Library Journal Webcast:

vr-in-education-thejournal-sept2016

 

 

 

 

 

ar-vr-elearningguildfall2016

 

Table of Contents

  • Introduction
  • New Technologies: Do They Really Change Learning Strategies? — by Joe Ganci and Sherry Larson
  • Enhanced Realities: An Opportunity to Avoid the Mistakes of the Past — by David Kelly
  • Let the Use Case Drive What Gets Augmented—Not the Other Way Around — by Chad Udell
  • Augmented Reality: An Augmented Perspective — by Alexander Salas
  • Virtual Reality Will Be the Perfect Immersive Learning Environment — by Koreen Pagano
  • Will VR Succeed? Viewpoint from Within a Large Corporation — by John O’Hare
  • Will VR Succeed? Viewpoint from Running a VR Start-up — by Ishai Albert Jacob

 

 

 

From DSC:
I think Technical Communicators have a new pathway to pursue…check out this piece from Scope AR and Caterpillar.

 

scopear-nov2016

 

 

 

From DSC:
If we had more beacons on our campus (a Christian liberal arts college), I could see where we could offer a variety of things in new ways:

For example, we might use beacons around the main walkways of our campus where, when we approach these beacons, pieces of advice or teaching could appear on an app on our mobile devices. Examples could include:

  • Micro-tips on prayer from John Calvin, Martin Luther, or Augustine (i.e., 1 or 2 small tips at a time; could change every day or every week)
  • Or, for a current, campus-wide Bible study, the app could show a question for that week’s study; you could reflect on that question as you’re walking around
  • Or, for musical events…when one walks by the Covenant Fine Arts Center, one could get that week’s schedule of performances or what’s currently showing in the Art Gallery
  • Peaces of scripture, with links to Biblegateway.com or other sites
  • Further information re: what’s being displayed on posters within the hallways — works that might be done by faculty members and/or by students
  • Etc.

A person could turn the app’s notifications on or off at any time.  The app would encourage greater exercise; i.e., the more you walk around, the more tips you get.

 

 

 

A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com
“Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.

Excerpt:

Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?

“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.

 

From DSC:
This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.

 

 

 

lockheed-fieldtriptomarsfall2016

 

 

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge — from thejournal.com by David Nagel

Excerpt:

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.

Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”

 

 

 

Virtual reality boosts students’ results — from raconteur.net b
Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world

Excerpt:

More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.

 

 

 

 

 

 

 

Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara
Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors

 

 

 

 

Microsoft’s HoloLens could power tanks on a battlefield — from theverge.com by Tom Warren

Excerpt:

Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.

The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.

 

 

 

Bring your VR to work — from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.

Excerpt:

With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.

 

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.

 

 

 

VR’s higher-ed adoption starts with student creation — from edsurge.com by George Lorenzo

Excerpt:

One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”

MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.

 

 

Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell
Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.

 

 

A bug in the matrix: virtual reality will change our lives. But will it also harm us? — from theguardian.stfi.re
Prejudice, harassment and hate speech have crept from the real world into the digital realm. For virtual reality to succeed, it will have to tackle this from the start

 

 

 

The latest Disney Research innovation lets you feel the rain in virtual reality — from haptic.al by Deniz Ergurel

Excerpt:

Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.

But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?

Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.

 

 

Relive unforgettable moments in history through Timelooper APP. | Virtual reality on your smartphone.

 

timelooper-nov2016

 

 

Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause
Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.

 

 

 

 

learningvocabinvr-nov2016

 

 

 

James Bay students learn Cree syllabics in virtual reality — from cbc.ca by Celina Wapachee and Jaime Little
New program teaches syllabics inside immersive world, with friendly dogs and archery

 

 

 

VRMark will tell you if your PC is ready for Virtual Reality — from engadget.com by Sean Buckley
Benchmark before you buy.

 

 

Forbidden City Brings Archaeology to Life With Virtual Reality — from wsj.com

 

 

holo.study

hololensdemos-nov2016

 

 

Will virtual reality change the way I see history? — from bbc.co.uk

 

 

 

Scientists can now explore cells in virtual reality — from mashable.com by Ariel Bogle

Excerpt:

After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.

Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.

 

 

 

 

Can Virtual Reality Make Us Care More? — from huffingtonpost.co.uk by Alex Handy

Excerpt:

In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.

 

 

 

Stanford researchers release virtual reality simulation that transports users to ocean of the future — from news.stanford.edu by Rob Jordan
Free science education software, available to anyone with virtual reality gear, holds promise for spreading awareness and inspiring action on the pressing issue of ocean acidification.

 

 

 

 

The High-end VR Room of the Future Looks Like This — from uploadvr.com by Sarah Downey

Excerpt:

This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.

Hand and finger tracking, gesture interfaces, and grip simulation:

AR and VR viewers:

Omnidirectional treadmills:

Haptic feedback bodysuits:

Brain-computer interfaces:

Neural plugins:

  • The Matrix (film)
  • Sword Art Online (TV show)
  • Neuromancer (novel)
  • Total Recall (film)
  • Avatar (film)

3D tracking, capture, and/or rendering:

Eye tracking:

 VR audio:

Scent creation:

 

 

 

Some reflections/resources on today’s announcements from Apple

tv-app-apple-10-27-16

 

tv-app2-apple-10-27-16

From DSC:
How long before recommendation engines like this can be filtered/focused down to just display apps, channels, etc. that are educational and/or training related (i.e., a recommendation engine to suggest personalized/customized playlists for learning)?

That is, in the future, will we have personalized/customized playlists for learning on our Apple TVs — as well as on our mobile devices — with the assessment results of our taking the module(s) or course(s) being sent in to:

  • A credentials database on LinkedIn (via blockchain)
    and/or
  • A credentials database at the college(s) or university(ies) that we’re signed up with for lifelong learning (via blockchain)
    and/or
  • To update our cloud-based learning profiles — which can then feed a variety of HR-related systems used to find talent? (via blockchain)

Will participants in MOOCs, virtual K-12 schools, homeschoolers, and more take advantage of learning from home?

Will solid ROI’s from having thousands of participants paying a smaller amount (to take your course virtually) enable higher production values?

Will bots and/or human tutors be instantly accessible from our couches?

Will we be able to meet virtually via our TVs and share our computing devices?

 

bigscreen_rocket_league

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 


Other items on today’s announcements:


 

 

macbookpro-10-27-16

 

 

All the big announcements from Apple’s Mac event — from amp.imore.com by Joseph Keller

  • MacBook Pro
  • Final Cut Pro X
  • Apple TV > new “TV” app
  • Touch Bar

 

Apple is finally unifying the TV streaming experience with new app — from techradar.com by Nick Pino

 

 

How to migrate your old Mac’s data to your new Mac — from amp.imore.com by Lory Gil

 

 

MacBook Pro FAQ: Everything you need to know about Apple’s new laptops — from amp.imore.com by Serenity Caldwell

 

 

Accessibility FAQ: Everything you need to know about Apple’s new accessibility portal — from imore.com by Daniel Bader

 

 

Apple’s New MacBook Pro Has a ‘Touch Bar’ on the Keyboard — from wired.com by Brian Barrett

 

 

Apple’s New TV App Won’t Have Netflix or Amazon Video — from wired.com by Brian Barrett

 

 

 

 

Apple 5th Gen TV To Come With Major Software Updates; Release Date Likely In 2017 — from mobilenapps.com

 

 

 

 

IBM Watson Education and Pearson to drive cognitive learning experiences for college students — from prnewswire.com

Excerpt:

LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE: IBM) and Pearson (FTSE: PSON) the world’s learning company, today announced a new global education alliance intended to make Watson’s cognitive capabilities available to millions of college students and professors.

Combining IBM’s cognitive capabilities with Pearson’s digital learning products will give students a more immersive learning experience with their college courses, an easy way to get help and insights when they need it, all through asking questions in natural language just like they would with another student or professor. Importantly, it provides instructors with insights about how well students are learning, allowing them to better manage the entire course and flag students who need additional help.

For example, a student experiencing difficulty while studying for a biology course can query Watson, which is embedded in the Pearson courseware. Watson has already read the Pearson courseware content and is ready to spot patterns and generate insights.  Serving as a digital resource, Watson will assess the student’s responses to guide them with hints, feedback, explanations and help identify common misconceptions, working with the student at their pace to help them master the topic.

 

 

ibm-watson-2016

 

 

Udacity partners with IBM Watson to launch the AI Nanodegree — from venturebeat.com by Paul Sawers

Excerpt:

Online education platform Udacity has partnered with IBM Watson to launch a new artificial intelligence (AI) Nanodegree program.

Costing $1,600 for the full two-term, 26-week course, the AI Nanodegree covers a myriad of topics including logic and planning, probabilistic inference, game-playing / search, computer vision, cognitive systems, and natural language processing (NLP). It’s worth noting here that Udacity already offers an Intro to Artificial Intelligence (free) course and the Machine Learning Engineer Nanodegree, but with the A.I. Nanodegree program IBM Watson is seeking to help give developers a “foundational understanding of artificial intelligence,” while also helping graduates identify job opportunities in the space.

 

 

The Future Cognitive Workforce Part 1: Announcing the AI Nanodegree with Udacity — from ibm.com by Rob High

Excerpt:

As artificial intelligence (AI) begins to power more technology across industries, it’s been truly exciting to see what our community of developers can create with Watson. Developers are inspiring us to advance the technology that is transforming society, and they are the reason why such a wide variety of businesses are bringing cognitive solutions to market.

With AI becoming more ubiquitous in the technology we use every day, developers need to continue to sharpen their cognitive computing skills. They are seeking ways to gain a competitive edge in a workforce that increasingly needs professionals who understand how to build AI solutions.

It is for this reason that today at World of Watson in Las Vegas we announced with Udacity the introduction of a Nanodegree program that incorporates expertise from IBM Watson and covers the basics of artificial intelligence. The “AI Nanodegree” program will be helpful for those looking to establish a foundational understanding of artificial intelligence. IBM will also help aid graduates of this program with identifying job opportunities.

 

 

The Future Cognitive Workforce Part 2: Teaching the Next Generation of Builders — from ibm.com by Steve Abrams

Excerpt:

Announced today at World of Watson, and as Rob High outlined in the first post in this series, IBM has partnered with Udacity to develop a nanodegree in artificial intelligence. Rob discussed IBM’s commitment to empowering developers to learn more about cognitive computing and equipping them with the educational resources they need to build their careers in AI.

To continue on this commitment, I’m excited to announce another new program today geared at college students that we’ve launched with Kivuto Solutions, an academic software distributor. Via Kivuto’s popular digital resource management platform, students and academics around the world will now gain free access to the complete IBM Bluemix Portfolio — and specifically, Watson. This offers students and faculty at any accredited university – as well as community colleges and high schools with STEM programs – an easy way to tap into Watson services. Through this access, teachers will also gain a better means to create curriculum around subjects like AI.

 

 

 

IBM introduces new Watson solutions for professions — from finance.yahoo.com

Excerpt:

LAS VEGAS, Oct. 25, 2016 /PRNewswire/ — IBM (NYSE:IBM) today unveiled a series of new cognitive solutions intended for professionals in marketing, commerce, supply chain and human resources. With these new offerings, IBM is enabling organizations across all industries and of all sizes to integrate new cognitive capabilities into their businesses.

Watson solutions learn in an expert way, which is critical for professionals that want to uncover insights hidden in their massive amounts of data to understand, reason and learn about their customers and important business processes. Helping professionals augment their existing knowledge and experience without needing to engage a data analyst empowers them to make more informed business decisions, spot opportunities and take action with confidence.

“IBM is bringing Watson cognitive capabilities to millions of professionals around the world, putting a trusted advisor and personal analyst at their fingertips,” said Harriet Green, general manager Watson IoT, Cognitive Engagement & Education. “Similar to the value that Watson has brought to the world of healthcare, cognitive capabilities will be extended to professionals in new areas, helping them harness the value of the data being generated in their industries and use it in new ways.”

 

 

 

IBM says new Watson Data Platform will ‘bring machine learning to the masses’ — from techrepublic.com by Hope Reese
On Tuesday, IBM unveiled a cloud-based AI engine to help businesses harness machine learning. It aims to give everyone, from CEOs to developers, a simple platform to interpret and collaborate on data.

Excerpt:

“Insight is the new currency for success,” said Bob Picciano, senior vice president at IBM Analytics. “And Watson is the supercharger for the insight economy.”

Picciano, speaking at the World of Watson conference in Las Vegas on Tuesday, unveiled IBM’s Watson Data Platform, touted as the “world’s fastest data ingestion engine and machine learning as a service.”

The cloud-based Watson Data Platform, will “illuminate dark data,” said Picciano, and will “change everything—absolutely everything—for everyone.”

 

 

 

See the #IBMWoW hashtag on Twitter for more news/announcements coming from IBM this week:

 

ibm-wow-hashtag-oct2016

 

 

 

 

Previous postings from earlier this month:

 

  • IBM launches industry first Cognitive-IoT ‘Collaboratory’ for clients and partners
    Excerpt:
    IBM have unveiled an €180 million investment in a new global headquarters to house its Watson Internet of Things business.  Located in Munich, the facility will promote new IoT capabilities around Blockchain and security as well as supporting the array of clients that are driving real outcomes by using Watson IoT technologies, drawing insights from billions of sensors embedded in machines, cars, drones, ball bearings, pieces of equipment and even hospitals. As part of a global investment designed to bring Watson cognitive computing to IoT, IBM has allocated more than $200 million USD to its global Watson IoT headquarters in Munich. The investment, one of the company’s largest ever in Europe, is in response to escalating demand from customers who are looking to transform their operations using a combination of IoT and Artificial Intelligence technologies. Currently IBM has 6,000 clients globally who are tapping Watson IoT solutions and services, up from 4,000 just 8 months ago.

 

 

cognitiveapproachhr-oct2016

 

 

 

 

 

nmc-digitalliteracyreport-oct2016

 

The New Media Consortium (NMC) has released Digital Literacy: An NMC Horizon Project Strategic Brief in conjunction with the 2016 EDUCAUSE Annual Conference.
…
In analyzing the progress and gaps in this area, the NMC’s report has identified a need for higher education leaders and technology companies to prioritize students as makers, learning through the act of content creation rather than mere consumption. Additionally, the publication recommends that colleges and universities establish productive collaborations with industry, government, and libraries to provide students with access to the latest technologies and tools.
…
Based on the variety and complexity of these results, NMC cannot identify just one model of digital literacy. Instead three different digital literacies are now evident, each with distinct standards, potential curriculum, and implications for creative educators.

 

digitallits-nmc-oct2016

 

 

The aim of this publication is to establish a shared vision of digital literacy for higher education leaders by illuminating key definitions and models along with best practices and recommendations for implementing successful digital literacy initiatives.

 

 

To be digitally literate, you need to be:
fluent at critical thinking,
collaborating,
being creative, and
problem-solving in
digital environments.

 

 

Computer science and digital media classes can instruct on everything from office productivity applications to programming and video editing, for example.  Sociology courses can teach interpersonal actions online, such as the ethics and politics of social network interaction, while psychology and business classes can focus on computer-mediated human interaction. Government and political science classes are clearly well equipped to explore the intersection of digital technology and citizenship mentioned above. Communication, writing, and  literature classes have the capacity to instruct students on producing digital content in the form of stories, arguments, personal expression, posters, and more. 

 

 

 

From DSC:
If faculty members aren’t asking students to create multimedia in their assignments and/or take part in online/digitally-based means of communications and learning, the vast majority of the students won’t (and don’t) care about digital literacy…it’s simply not relevant to them: “Whatever gets me the grade, that’s what I’ll do. But no more.”

This type of situation/perspective is quite costly.  Because once students graduate from college, had they built up some solid digital literacy — especially the “creative literacy” mentioned above — they would be in much better shape to get solid jobs, and prosper at those jobs. They would be much better able to craft powerful communications — and reach a global audience in doing so. They would have honed their creativity, something increasingly important as the onward march of AI, robotics, algorithms, automation, and such continues to eat away at many types of jobs (that don’t really need creative people working in them).

This is an important topic, especially as digitally-based means of communication continue to grow in their usage and impact.

 

 

Part of digital literacy is not just understanding how a tool works but also why it is useful in the real world and when to use it.

 

 

 

 

From DSC:
The other day I had posted some ideas in regards to how artificial intelligence, machine learning, and augmented reality are coming together to offer some wonderful new possibilities for learning (see: “From DSC: Amazing possibilities coming together w/ augmented reality used in conjunction w/ machine learning! For example, consider these ideas.”) Here is one of the graphics from that posting:

 

horticulturalapp-danielchristian

These affordances are just now starting to be uncovered as machines are increasingly able to ascertain patterns, things, objects…even people (which calls for a separate posting at some point).

But mainly, for today, I wanted to highlight an excellent comment/reply from Nikos Andriotis @ Talent LMS who gave me permission to highlight his solid reflections and ideas:

 

nikosandriotisidea-oct2016

https://www.talentlms.com/blog/author/nikos-andriotis

 

From DSC:
Excellent reflection/idea Nikos — that would represent some serious personalized, customized learning!

Nikos’ innovative reflections also made me think about his ideas in light of their interaction or impact with web-based learner profiles, credentialing, badging, and lifelong learning.  What’s especially noteworthy here is that the innovations (that impact learning) continue to occur mainly in the online and blended learning spaces.

How might the ramifications of these innovations impact institutions who are pretty much doing face-to-face only (in terms of their course delivery mechanisms and pedagogies)?

Given:

  • That Microsoft purchased LinkedIn and can amass a database of skills and open jobs (playing a cloud-based matchmaker)
  • Everyday microlearning is key to staying relevant (RSS feeds and tapping into “streams of content” are important here, and so is the use of Twitter)
  • 65% of today’s students will be doing jobs that don’t even exist yet (per Microsoft & The Future Laboratory in 2016)

 

futureproofyourself-msfuturelab-2016

  • The exponential pace of technological change
  • The increasing level of experimentation with blockchain (credentialing)
  • …and more

…what do the futures look like for those colleges and universities that operate only in the face-to-face space and who are not innovating enough?

 

 

 
 

55% of faculty are flipping the classroom — from campustechnology.com by Dian Schaffhauser, Rhea Kelly
Our first-ever Teaching with Technology survey gauged educators’ use of the flipped classroom model, blended/online teaching environments and more.

Excerpt:

The majority of higher education faculty today are flipping their courses or plan to in the near future, according to Campus Technology‘s 2016 Teaching with Technology survey. The survey polled faculty members across the country about their use of technology for teaching and learning, their wish lists and gripes, their view of what the future holds and more.

 

 

From DSC:
Speaking of flipping the classroom…I’ve listed some ideas below for a recording studio for your college or university — with the idea to provide more choice, more control to faculty members who want to record their lectures.

A small recording booth with a Mac in it that has ScreenFlow loaded on it; alternatively, you could use a PC with a desktop recording app such as Adobe Captivate, Camtasia Studio, Jing, or something similar.

screenflow

 

A larger recording room that has a LightBoard (NU) or Learning Glass (SDSU) in it:

Image result for lightboard

 

A larger recording booth that simply has some whiteboards and/or some easels with paper on them

 

 

A Microsoft Surface Hub, or a SMART Board Interactive Display, or perhaps an Epson BrightLink, or something similar for writing and capturing annotations, images, graphics, etc.

 

mssurfacehub

 

…and likely other booths with other options that faculty can walk in and use. Again, the idea is to let the faculty members choose what’s most comfortable/convenient for them. 

 

 

MoreChoiceMoreControl-DSC

 

From DSC:
Here’s an idea that came to my mind the other day as I was walking by a person who was trying to put some books back onto the shelves within our library.

 

danielchristian-books-sensors-m2m-oct2016

 

 

From DSC:
Perhaps this idea is not very timely…as many collections of books will likely continue to be digitized and made available electronically. But preservation is still a goal for many libraries out there.

 

 

Also see:

IoT and the Campus of Things — from er.educause.edu by

Excerpt:

Today, the IoT sits at the peak of Gartner’s Hype Cycle. It’s probably not surprising that industry is abuzz with the promise of streaming sensor data. The oft quoted “50 billion connected devices by 2020!” has become a rallying cry for technology analysts, chip vendors, network providers, and other proponents of a deeply connected, communicating world. What is surprising is that academia has been relatively slow to join the parade, particularly when the potential impacts are so exciting. Like most organizations that manage significant facilities, universities stand to benefit by adopting the IoT as part of their management strategy. The IoT also affords new opportunities to improve the customer experience. For universities, this means the ability to provide new student services and improve on those already offered. Perhaps most surprisingly, the IoT represents an opportunity to better engage a diverse student base in computer science and engineering, and to amplify these programs through meaningful interdisciplinary collaboration.
…
The potential benefits of the IoT to the academic community extend beyond facilities management to improving our students’ experience. The lowest hanging fruit can be harvested by adapting some of the smart city applications that have emerged. What student hasn’t shown up late to class after circling the parking lot looking for a space? Ask any student at a major university if it would improve their campus experience to be able to check on their smart phones which parking spots were available. The answer will be a resounding “yes!” and there’s nothing futuristic about it. IoT parking management systems are commercially available through a number of vendors. This same type of technology can be adapted to enable students to find open meeting rooms, computer facilities, or café seating. What might be really exciting for students living in campus dormitories: A guarantee that they’ll never walk down three flights of stairs balancing two loads of dirty laundry to find that none of the washing machines are available. On many campuses, the washing machines are already network-connected to support electronic payment; availability reporting is a straightforward extension.

 

 

Also see:

2016 Innovators Awards | A Location-Aware App for Exploring the Library — from campustechnology.com by Meg Lloyd
To help users access rich information resources on campus, the University of Oklahoma Libraries created a mobile app with location-based navigation and “hyperlocal” content.

Category: Education Futurists

Institution: University of Oklahoma

Project: OU Libraries NavApp

Project lead: Matt Cook, emerging technologies librarian

Tech lineup: Aruba, Meridian, RFIP

 

 

Somewhat related:

 

 

 

 

From DSC:
Consider the affordances that we will soon be experiencing when we combine machine learning — whereby computers “learn” about a variety of things — with new forms of Human Computer Interaction (HCI) — such as Augment Reality (AR)! 

The educational benefits — as well as the business/profit-related benefits will certainly be significant!

For example, let’s create a new mobile app called “Horticultural App (ML)” * — where ML stands for machine learning. This app would be made available on iOS and Android-based devices. (Though this is strictly hypothetical, I hope and pray that some entrepreneurial individuals and/or organizations out there will take this idea and run with it!)

 


Some use cases for such an app:


Students, environmentalists, and lifelong learners will be able to take some serious educationally-related nature walks once they launch the Horticultural App (ML) on their smartphones and tablets!

They simply hold up their device, and the app — in conjunction with the device’s camera — will essentially take a picture of whatever the student is focusing in on. Via machine learning, the app will “recognize” the plant, tree, type of grass, flower, etc. — and will then present information about that plant, tree, type of grass, flower, etc.

 

girl
Above image via shutterstock.com

 

horticulturalapp-danielchristian

 

In the production version of this app, a textual layer could overlay the actual image of the tree/plant/flower/grass/etc.  in the background — and this is where augmented reality comes into play. Also, perhaps there would be an opacity setting that would be user controlled — allowing the learner to fade in or fade out the information about the flower, tree, plant, etc.

 

horticulturalapp2-danielchristian

 

Or let’s look at the potential uses of this type of app from some different angles.

Let’s say you live in Michigan and you want to be sure an area of the park that you are in doesn’t have any Eastern Poison Ivy in it — so you launch the app and review any suspicious looking plants. As it turns out, the app identifies some Eastern Poison Ivy for you (and it could do this regardless of which season we’re talking about, as the app would be able to ascertain the current date and the current GPS coordinates of the person’s location as well, taking that criteria into account).

 

easternpoisonivy

 

 

Or consider another use of such an app:

  • A homeowner who wants to get rid of a certain kind of weed.  The homeowner goes out into her yard and “scans” the weed, and up pops some products at the local Lowe’s or Home Depot that gets rid of that kind of weed.
  • Assuming you allowed the app to do so, it could launch a relevant chatbot that could be used to answer any questions about the application of the weed-killing product that you might have.

 

Or consider another use of such an app:

  • A homeowner has a diseased tree, and they want to know what to do about it. The machine learning portion of the app could identify what the disease was and bring up information on how to eradicate it.
  • Again, if permitted to do so, a relevant chatbot could be launched to address any questions that you might have about the available treatment options for that particular tree/disease.

 

Or consider other/similar apps along these lines:

  • Skin ML (for detecting any issues re: acme, skin cancers, etc.)
  • Minerals and Stones ML (for identifying which mineral or stone you’re looking at)
  • Fish ML
  • Etc.

fish-ml-gettyimages

Image from gettyimages.com

 

So there will be many new possibilities that will be coming soon to education, businesses, homeowners, and many others to be sure! The combination of machine learning with AR will open many new doors.

 


*  From Wikipedia:

Horticulture involves nine areas of study, which can be grouped into two broad sections: ornamentals and edibles:

  1. Arboriculture is the study of, and the selection, plant, care, and removal of, individual trees, shrubs, vines, and other perennial woody plants.
  2. Turf management includes all aspects of the production and maintenance of turf grass for sports, leisure use or amenity use.
  3. Floriculture includes the production and marketing of floral crops.
  4. Landscape horticulture includes the production, marketing and maintenance of landscape plants.
  5. Olericulture includes the production and marketing of vegetables.
  6. Pomology includes the production and marketing of pome fruits.
  7. Viticulture includes the production and marketing of grapes.
  8. Oenology includes all aspects of wine and winemaking.
  9. Postharvest physiology involves maintaining the quality of and preventing the spoilage of plants and animals.

 

 

 

 

Duolingo introduces chatbots to hone your conversational skills — from cnet.com by Michelle Starr
The free language-learning app is now letting you practise your conversational skills on real live bots.

Excerpt:

Free app Duolingo is a great way to learn the basics of a new language, with small daily lessons that gradually increase your skills, with rewards for progressing. Now the service has added a new feature that’s a little different from the back-and-forth translation — text-based chatbots.

These are aimed at helping you improve your conversational skills and skills you might use in real life, such as ordering food, visiting a tourist attraction, shopping for clothing or catching a cab. A variety of scenarios will see you learning how to follow a set of directions, or talk with a doctor. According to the Duolingo chatbot Web page, these bots are programmed to react to thousands of different responses.

 

Also see:

duolingobots-oct2016

 

duolingobots2-oct2016

Also see:

 

Also see:

 

 

 

vrinclassroom-usnews-oct2016

 

Virtual Reality in the Classroom — from usnews.com by Charles Sahm
Using virtual reality as an educational tool could transform the American high school experience.

Excerpt:

Listening to Andrew describe the potential of virtual reality tools to improve education is thrilling. He talks about the evolution of a student reading about France in a textbook, to watching a YouTube video about France, to, via virtual reality, being able to walk the streets of Paris. He imagines students not only being able to read about the Constitutional Convention, but to actually be in “the room where it happens.” (Andrew, like many, is enamored of the musical “Hamilton.”)
…

Andrew acknowledges, however, that virtual reality as an educational tool is still in the very early stages. Washington Leadership Academy intends to develop a number of programs and then share them with other schools. It is exciting to consider what could be accomplished if the power of virtual reality were harnessed for education rather than gaming; if developers turned their resources away from creating games that teach children how to steal cars and kill people and toward allowing them to explore history, science, art and other subjects in innovative new ways.

 

 

 

 

9 Best Augmented Reality Smart Glasses 2016 — from appcessories.co.uk

Excerpt:

2016 has been promoted as the year of virtual reality. In the space of a few months, we have seen brands like Facebook, Samsung and Sony have all come out with VR products of their own. But another closely related industry has been making a growing presence in the tech industry. Augmented reality, or simply AR, is gaining ground among tech companies and even consumers. Google was the first contender for coolest AR product with its Google Glass. Too bad that did not work out; it felt like a product too ahead of its time. Companies like Microsoft, Magic Leap and even Apple are hoping to pick up from where Google left off. They are creating their own smart glasses that will, hopefully, do better than Google Glass. In our article, we look at some of the coolest Augmented Reality smart glasses around.

Some of them are already out while others are in development.

 

 

The holy grail of Virtual Reality: A complete suspension of disbelief — from labster.com by Marian Reed

Excerpt:

It’s no secret that we here at Labster are pretty excited about VR.  However, if we are to successfully introduce VR into education and training we need to know how to create VR simulations that unlock these new great ways of learning.

 

 

 

 

Computer science researchers create augmented reality education tool — from ucalgary.ca by Erin Guiltenane

Excerpt (emphasis DSC):

Christian Jacob and Markus Santoso are trying to re-create the experience of the aforementioned agents in Fantastic Voyage. Working with 3D modelling company Zygote, they and recent MSc graduate Douglas Yuen have created HoloCell, an educational software. Using Microsoft’s revolutionary HoloLens AR glasses, HoloCell provides a mixed reality experience allowing users to explore a 3D simulation of the inner workings, organelles, and molecules of a healthy human cell.

 

holocell-sept2016

 

 

 

Upload, Google, HTC and Udacity join forces for new VR education program — from  uploadvr.com

Excerpt:

Upload is teaming up with Udacity, Google and HTC to build an industry-recognized VR certification program.
…
According to Udacity representatives, the organization will now be adding a VR track to its “nanodegree”program. Udacity’s nanodegrees are certification routes that can be completed completely online at a student’s own pace. These courses typically take between 6-12 months and cost $199 per month. Students will also receive half of their tuition back if they complete a course within six months. The new VR course will follow this pattern as well.

The VR nanodegree program was curated by Udacity after the organization interviewed dozens of VR savvy companies about the type of skills they look for in a potential new hire. This information was then built into a curriculum through a joint effort between Google, HTC and Upload.

 

 

 

Virtual reality helps Germany catch last Nazi war criminals — from theguardian.com by Agence France-Presse
Lack of knowledge no longer an excuse as precise 3D model of Auschwitz, showing gas chambers and crematoria, helps address atrocities

Excerpt:

German prosecutors and police have developed 3D technology to help them catch the last living Nazi war criminals with a highly precise model of Auschwitz.

Also related to this:

Auschwitz war criminals targeted with help of virtual reality — from jpost.com by

Excerpt:

German prosecutors and police have begun using virtual reality headsets in their quest to bring the last remaining Auschwitz war criminals to justice, AFP reported Sunday.

Using the blueprints of the death camp in Nazi-occupied Poland, Bavarian state crime office digital imaging expert Ralf Breker has created a virtual reality model of Auschwitz which allows judges and prosecutors to mimic moving around the camp as it stood during the Holocaust.

 

 

 

How the UN thinks virtual reality could not only build empathy, but catalyze change, too — from yahoo.com by Lulu Chang

Excerpt:

Technology is hoping to turn empathy into action. Or at least, the United Nations is hoping to do so. The intergovernmental organization is more than seven decades old at this point, but it’s constantly finding new ways to better the world’s citizenry. And the latest tool in its arsenal? Virtual reality.

Last year, the UN debuted its United Nations Virtual Reality, which uses the technology to advocate for communities the world over. And more recently, the organization launched an app made specifically for virtual reality films.  First debuted at the Toronto International Film Festival, this app encourages folks to not only watch the UN’s VR films, but to then take action by way of donations or volunteer work.

 

 

 

Occipital Wants to Turn iPhones into Mixed Virtual Reality Headsets — from next.reality.news by Adam Dachis

Excerpt:

If you’re an Apple user and want an untethered virtual reality system, you’re currently stuck with Google Cardboard, which doesn’t hold a candle to the room scale VR provided by the HTC Vive (a headset not compatible with Macs, by the way). But spatial computing company Occipital just figured out how to use their Structure Core 3D Sensor to provide room scale VR to any smartphone headset—whether it’s for an iPhone or Android.

 

occipital-10-2-16

 

 

‘The Body VR’ Brings Educational Tour Of The Human Body To HTC Vive Today — from uploadvr.com by Jamie Feltham on October 3rd, 2016

 Excerpt:

The Body VR is a great example of how the Oculus Rift and Gear VR can be used to educate as well as entertain. Starting today, it’s also a great example of how the HTC Vive can do the same.

The developers previously released this VR biology lesson for free back at the launch of the Gear VR and, in turn, the Oculus Rift. Now an upgraded version is available on Valve and HTC’s Steam VR headset. You’ll still get the original experience in which you explore the human body, travelling through the bloodstream to learn about blood cells and looking at how organelles work. The piece is narrated as you go.

 

 

 

 

Virtual Reality Dazzles Harvard University — from universityherald.com

Excerpt:

For a moment, students were taken into another world without leaving the great halls of Harvard. Some students had a great time exploring the ocean floor and saw unique underwater animals, others tried their hand in hockey, while others screamed as they got into a racecar and sped on a virtual speedway. All of them, getting a taste of what virtual and augmented reality looks like.

All of these, of course, were not just about fun but on how especially augmented and virtual reality can transform every kind of industry. This will be discussed and demonstrated at the i-lab in the coming weeks with Rony Abovitz, CEO of Magic Leap Inc., as the keynote speaker.

Abovitz was responsible for developing the “Mixed Reality Lightfield,” a technology that combines augmented and virtual reality. According to Abovitz, it will help those who are struggling to “transfer two-dimensional information or text into “spatial learning.”

“I think it will make life easier for a lot of people and open doors for a lot of people because we are making technology fit how our brains evolved into the physics of the universe rather than forcing our brains to adapt to a more limited technology,” he added.

 

 


 

Addendum on 10/6/16:

 

 

 

Top 200 Tools for Learning 2016: Overview — from c4lpt.co.uk by Jane Hart

Also see Jane’s:

  1. TOP 100 TOOLS FOR PERSONAL & PROFESSIONAL LEARNING (for formal/informal learning and personal productivity)
  2. TOP 100 TOOLS FOR WORKPLACE LEARNING (for training, e-learning, performance support and social collaboration
  3. TOP 100 TOOLS FOR EDUCATION (for use in primary and secondary (K12) schools, colleges, universities and adult education.)

 

top200tools-2016-jane-hart

 

Also see Jane’s “Best of Breed 2016” where she breaks things down into:

  1. Instructional tools
  2. Content development tools
  3. Social tools
  4. Personal tools

 

 

 

 
© 2025 | Daniel Christian