For New Orleans–based firm, architecture is a tool for design justice — from autodesk.com by Redshift Video

Excerpt:

When Bryan C. Lee Jr. was a boy, his family moved from Sicily to Trenton, NJ, and he was struck by not only the vastly different physical environment but also the ways different physical spaces affect people. It’s a concept that he explores today at Colloqate Design, an architecture and design-justice firm that focuses on civic, communal, and cultural spaces through the lens of racial justice.

 
 
 

Eight ways Virtual Design Festival has set the agenda for architecture and design — from dezeen.com

Excerpt:

After three months, two million video plays, over 600 posts and more than 50 live interviews, Virtual Design Festival [ended on 7/10/20]. From defining a new design movement to imagining new planets and urban wildernesses, here are a few of the agenda-setting ideas it raised.

Eight ways Virtual Design Festival has set the agenda for architecture & design

 
 

 

From DSC:
Very nice! “The Contemplative Commons at the University of Virginia” — from csc.virginia.edu
The Contemplative Commons embodies a new model of higher education at the University of Virginia that is based upon immersive, experiential, and participatory modes of deep learning that facilitate student flourishing.

 

The Contemplative Commons at the U of VA

 

 

Explore Revit models in VR with Unity Reflect — from by Nick Davis
Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct immersive design reviews with Autodesk Revit models.

Excerpt (emphasis DSC):

The value of VR in the architecture, engineering, and construction (AEC) industry is well documented. It provides an unrivaled medium for gathering rich feedback, catching design flaws, and reducing the need for physical mockups. Studies have shown construction professionals are twice as likely to spot design errors when reviewing designs in VR versus PCs.

Today, 60% of AR and VR content is powered by Unity. Unity’s AEC customers use VR for a wide range of use cases, from conducting immersive walkthroughs that help their clients catch errors pre-construction and save hundreds of thousands of dollars on individual projects, to creating immersive training programs that lead to safer job sites.

 

Are smart cities the pathway to blockchain and cryptocurrency adoption? — from forbes.com by Chrissa McFarlane

Excerpts:

At the recent Blockchain LIVE 2019 hosted annually in London, I had the pleasure of giving a talk on Next Generation Infrastructure: Building a Future for Smart Cities. What exactly is a “smart city?” The term refers to an overall blueprint for city designs of the future. Already half the world’s population lives in a city, which is expected to grow to sixty-five percent in the next five years. Tackling that growth takes more than just simple urban planning. The goal of smart cities is to incorporate technology as an infrastructure to alleviate many of these complexities. Green energy, forms of transportation, water and pollution management, universal identification (ID), wireless Internet systems, and promotion of local commerce are examples of current of smart city initiatives.

What’s most important to a smart city, however, is integration. None of the services mentioned above exist in a vacuum; they need to be put into a single system. Blockchain provides the technology to unite them into a single system that can track all aspects combined.

 

From DSC:
There are many examples of the efforts/goals of creating smart cities (throughout the globe) in the above article. Also see the article below.

 

Collaborate in VR and AR with the Wild’s Revit Add-In — from revitiq.com by Gabe Paez

Excerpt:

Sharing your model in The Wild enables you to cohabitate the space with your collaborators. Anyone with access can join using their own virtual reality headset and explore the space with you, whether they’re located in the same building or across the world.

 

 

Helvetica, the world’s most famous typeface, gets a makeover — from fastcompany.com by Mark Wilson
Helvetica is one of the most popular typefaces on the planet. Here’s why Monotype decided to remake it.

Excerpt:

Helvetica Now is the product of two dozen type designers, and when you see everything it can do, you’ll see why. First and foremost, Helvetica Now offers three separate “masters” (or three separate Helvetica variations) for various use cases. Its “Micro” version is for small screens. “Display” is for signage. And “Text” is for more standard sizes in written materials. Each of these options will cause the letters to be both drawn and spaced differently.

 

Also see:

Bauhaus architecture and design from A to Z

Bauhaus architecture and design from A to Z — from dezeen.com by Tom Ravenscroft

Excerpt:

To conclude our Bauhaus 100 series, celebrating the centenary of the hugely influential design school, we round out everything you need to know about the Bauhaus, from A to Z.

 

 

 

A giant book-shaped library — from fubiz.net

 

 

Cambridge library installation gives readers control of their sensory space — from cambridge.wickedlocal.com by Hannah Schoenbaum

Excerpts:

A luminous igloo-shaped structure in the front room of the Cambridge Public Library beckoned curious library visitors during the snowy first weekend of March, inviting them to explore a space engineered for everyone, yet uniquely their own.

Called “Alterspace” and developed by Harvard’s metaLAB and Library Innovation Lab, this experiment in adaptive architecture granted the individual control over the sensory elements in his or her space. A user enters the LED-illuminated dome to find headphones, chairs and an iPad on a library cart, which displays six modes: Relax, Read, Meditate, Focus, Create and W3!Rd.

From the cool blues and greens of Relax mode to a rainbow overload of excitement in the W3!Rd mode, Alterspace is engineered to transform its lights, sounds and colors into the ideal environment for a particular action.

 

 

From DSC:
This brings me back to the question/reflection…in the future, will students using VR headsets be able to study by a brook? An ocean? In a very quiet library (i.e., the headset would come with solid noise cancellation capabilities build into it)?  This type of room/capability would really be helpful for our daughter…who is easily distracted and doesn’t like noise.

 

 

Dezeen’s top 10 architecture and interiors trends of 2018 — from dezeen.com by Tom Ravenscroft

Excerpt:

For our review of 2018, deputy editor Tom Ravenscroft looks at the year’s biggest trends in architecture and interior design, including action to address gender imbalance, the rise of hyperloop and the move towards off-grid living.

 

 

 

Can space activate learning? UC Irvine seeks to find out with $67M teaching facility  — from edsurge.com by Sydney Johnson

Excerpt:

When class isn’t in session, UC Irvine’s shiny new Anteater Learning Pavillion looks like any modern campus building. There are large lecture halls, hard-wired lecture capture technology, smaller classrooms, casual study spaces and brightly colored swivel chairs.

But there’s more going on in this three-level, $67-million facility, which opened its doors in September. For starters, the space is dedicated to “active learning,” a term that often refers to teaching styles that go beyond a one-way lecture format. That could range from simply giving students a chance to pause and discuss with peers, to role playing, to polling students during class, and more.

To find out what that really looks like—and more importantly, if it works—the campus is also conducting a major study over the next year to assess active learning in the new building.

 

 

 

 
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