Can Virtual Reality “teach” empathy? — from hechingerreport.org by Chris Berdik
Immersive VR in the classroom is spreading fast, as teachers take students into other worlds

Excerpt:

In November 2015, middle-school students from Westchester County, New York, found themselves on a windswept field in South Sudan mingling with a crowd of refugees fleeing civil war. Suddenly, they heard the deafening roar of low-flying military cargo planes overhead, followed by large bags of grain thudding to the ground all around them.

“The kids were jumping back from those bags dropping at their feet,” recalled Cayne Letizia, the teacher who used immersive virtual reality (VR) to transport his class into this emergency food drop featured in the New York Times 360-degree video series about refugees. Count Letizia among VR’s burgeoning fan base in education, where the spread of high-quality content and more-affordable hardware (especially Google’s $15 Cardboard Viewer) gives students myriad ways to briefly inhabit what they’re learning—from wandering the streets of ancient Rome to touring the International Space Station.

 

From DSC:
I read the other day where someone asserted that you can’t make someone be more empathetic. That may be so, but VR can sure put you in someone else’s shoes — big time!  And that seems like in many cases, that can be a good thing in terms of understanding what someone else might be going through.

 

 

 

 

 

 

The Most Innovative Companies of 2017 — from fastcompany.com

Excerpt:

This year marks the 10th edition of the Fast Company World’s Most Innovative Companies ranking. Our reporting team sifts through thousands of enterprises each year, searching for those that tap both heartstrings and purse strings and use the engine of commerce to make a difference in the world. Impact is among our key criteria.

 

 

 

Speaking of innovation, this article is about innovation within the world of  higher education:

Crafting an Innovation Landscape — from er.educause.edu by Shirley Dugdale and Brian Strawn

Key Takeaways

  • As efforts to stimulate innovation spring up across campuses, institutions need a comprehensive planning framework for integrated planning of initiatives to support innovation.
  • Viewing the campus as an Innovation Landscape, settings for collaborative creative activity — both physical and virtual — infuse the campus fabric and become part of the daily experience of their users.
  • The Innovation Landscape Framework proposed here serves as a tool that can help coordinate physical planning with organizational initiatives, engage a wide range of stakeholders, and enable a culture of innovation across campus.

 

 

 

Infected Vending Machines And Light Bulbs DDoS A University — from forbes.com by Lee Mathews; with a shout out to eduwire for this resource

Excerpt:

IoT devices have become a favorite weapon of cybercriminals. Their generally substandard security — and the sheer numbers of connected devices — make them an enticing target. We’ve seen what a massive IoT botnet is capable of doing, but even a relatively small one can cause a significant amount of trouble.

A few thousand infected IoT devices can cut a university off from the Internet, according to an incident that the Verizon RISK (Research, Investigations, Solutions and Knowledge) team was asked to assist with. All the attacker had to do was re-program the devices so they would periodically try to connect to seafood-related websites.

How can that simple act grind Internet access to a halt across an entire university network? By training around 5,000 devices to send DNS queries simultaneously…

 

 

Hackers Use New Tactic at Austrian Hotel: Locking the Doors — from nytimes.com by Dan Bilefskyjan

Excerpt:

The ransom demand arrived one recent morning by email, after about a dozen guests were locked out of their rooms at the lakeside Alpine hotel in Austria.

The electronic key system at the picturesque Romantik Seehotel Jaegerwirt had been infiltrated, and the hotel was locked out of its own computer system, leaving guests stranded in the lobby, causing confusion and panic.

“Good morning?” the email began, according to the hotel’s managing director, Christoph Brandstaetter. It went on to demand a ransom of two Bitcoins, or about $1,800, and warned that the cost would double if the hotel did not comply with the demand by the end of the day, Jan. 22.

Mr. Brandstaetter said the email included details of a “Bitcoin wallet” — the account in which to deposit the money — and ended with the words, “Have a nice day!”

 

“Ransomware is becoming a pandemic,” said Tony Neate, a former British police officer who investigated cybercrime for 15 years. “With the internet, anything can be switched on and off, from computers to cameras to baby monitors.”

 

To guard against future attacks, however, he said the Romantik Seehotel Jaegerwirt was considering replacing its electronic keys with old-fashioned door locks and real keys of the type used when his great-grandfather founded the hotel. “The securest way not to get hacked,” he said, “is to be offline and to use keys.”

 

 

 

Regulation of the Internet of Things — from schneier.com by Bruce Schneier

Excerpt (emphasis DSC):

Late last month, popular websites like Twitter, Pinterest, Reddit and PayPal went down for most of a day. The distributed denial-of-service attack that caused the outages, and the vulnerabilities that made the attack possible, was as much a failure of market and policy as it was of technology. If we want to secure our increasingly computerized and connected world, we need more government involvement in the security of the “Internet of Things” and increased regulation of what are now critical and life-threatening technologies. It’s no longer a question of if, it’s a question of when.

The technical reason these devices are insecure is complicated, but there is a market failure at work. The Internet of Things is bringing computerization and connectivity to many tens of millions of devices worldwide. These devices will affect every aspect of our lives, because they’re things like cars, home appliances, thermostats, light bulbs, fitness trackers, medical devices, smart streetlights and sidewalk squares. Many of these devices are low-cost, designed and built offshore, then rebranded and resold. The teams building these devices don’t have the security expertise we’ve come to expect from the major computer and smartphone manufacturers, simply because the market won’t stand for the additional costs that would require. These devices don’t get security updates like our more expensive computers, and many don’t even have a way to be patched. And, unlike our computers and phones, they stay around for years and decades.

An additional market failure illustrated by the Dyn attack is that neither the seller nor the buyer of those devices cares about fixing the vulnerability. The owners of those devices don’t care. They wanted a webcam —­ or thermostat, or refrigerator ­— with nice features at a good price. Even after they were recruited into this botnet, they still work fine ­— you can’t even tell they were used in the attack. The sellers of those devices don’t care: They’ve already moved on to selling newer and better models. There is no market solution because the insecurity primarily affects other people. It’s a form of invisible pollution.

 

 

From DSC:
We have to do something about these security-related issues — now!  If not, you can kiss the Internet of Things goodbye — or at least I sure hope so. Don’t get me wrong. I’d like to the the Internet of Things come to fruition in many areas. However, if governments and law enforcement agencies aren’t going to get involved to fix the problems, I don’t want to see the Internet of Things take off.  The consequences of not getting this right are too huge — with costly ramifications.  As Bruce mentions in his article, it will likely take government regulation before this type of issue goes away.

 

 

Regardless of what you think about regulation vs. market solutions, I believe there is no choice. Governments will get involved in the IoT, because the risks are too great and the stakes are too high. Computers are now able to affect our world in a direct and physical manner.

Bruce Schneier

 

 

 



Addendum on 2/15/17:

I was glad to learn of the following news today:

  • NXP Unveils Secure Platform Solution for the IoT — from finance.yahoo.com
    Excerpt:
    SAN FRANCISCO, Feb. 13, 2017 (GLOBE NEWSWIRE) — RSA Conference 2017 – Electronic security and trust are key concerns in the digital era, which are magnified as everything becomes connected in the Internet of Things (IoT). NXP Semiconductors N.V. (NXPI) today disclosed details of a secure platform for building trusted connected products. The QorIQ Layerscape Secure Platform, built on the NXP trust architecture technology, enables developers of IoT equipment to easily build secure and trusted systems. The platform provides a complete set of hardware, software and process capabilities to embed security and trust into every aspect of a product’s life cycle.Recent security breaches show that even mundane devices like web-cameras or set-top boxes can be used to both attack the Internet infrastructure and/or spy on their owners. IoT solutions cannot be secured against such misuse unless they are built on technology that addresses all aspects of a secure and trusted product lifecycle. In offering the Layerscape Secure Platform, NXP leverages decades of experience supplying secure embedded systems for military, aerospace, and industrial markets.

 

 

This Mobile VR Crane Simulator Showcases the Future of Industrial Training — from roadtovr.com by Dominic Brennan

 

 

Description from an Inside VR & AR newsletter:

The Mobile Crane Simulator combines an Oculus headset with a modular rig to greatly reduce the cost of training. The system, from Industrial Training International and Serious Labs, Inc, will debut at the ConExpo Event this March in Las Vegas. The designers chose the Oculus for its comfort and portability, but the set-up supports OpenVR, allowing it to potentially also work on the Vive. (The “mobile” in the device’s name refers to a type of crane, rather than to mobile VR.) – ROAD TO VR

 

 

1 Corinthians 13:13 New International Version (NIV)

And now these three remain: faith, hope and love. But the greatest of these is love.

 

No hype, just fact: What artificial intelligence is – in simple business terms — from zdnet.com by Michael Krigsman
AI has become one of the great, meaningless buzzwords of our time. In this video, the Chief Data Scientist of Dun and Bradstreet explains AI in clear business terms.

Excerpt:

How do terms like machine learning, AI, and cognitive computing relate to one another?
They’re not synonymous. So, cognitive computing is very different than machine learning, and I will call both of them a type of AI. Just to try and describe those three. So, I would say artificial intelligence is all of that stuff I just described. It’s a collection of things designed to either mimic behavior, mimic thinking, behave intelligently, behave rationally, behave empathetically. Those are the systems and processes that are in the collection of soup that we call artificial intelligence.

Cognitive computing is primarily an IBM term. It’s a phenomenal approach to curating massive amounts of information that can be ingested into what’s called the cognitive stack. And then to be able to create connections among all of the ingested material, so that the user can discover a particular problem, or a particular question can be explored that hasn’t been anticipated.

Machine learning is almost the opposite of that. Where you have a goal function, you have something very specific that you try and define in the data. And, the machine learning will look at lots of disparate data, and try to create proximity to this goal function ? basically try to find what you told it to look for. Typically, you do that by either training the system, or by watching it behave, and turning knobs and buttons, so there’s unsupervised, supervised learning. And that’s very, very different than cognitive computing.

 

 

 

 

 

 

Virtual reality homebuying is on the horizon — from latimes.com by Phillip Molnar

Excerpt:

Would you buy a home without ever stepping foot in it?

Thanks to virtual reality, prospective homebuyers can check out for-sale properties by viewing them through a headset — exploring faraway kitchens and bathrooms without ever leaving the couch.

“VR is the next natural evolution in terms of marketing real estate,” said David Scott Van Woert, account director at Transparent House, which has developed a virtual reality mobile app for home builders. “A lot of these companies are very tech-forward and always looking for, not only an edge over competition, but to stay current.”

 

 

From DSC:
For those of us working on creating and renovating learning spaces, consider producing VR-based pieces for your donors to check out. It could really help paint the picture — the vision — of what your selected space will look like once it’s done. Very compelling visuals — and a very compelling experience.

 

 

 

 

 

Part 2: Virtual Reality Headsets: Which One Is For You? — from 900lbs.com

 

steven_vr

 

Excerpt:

It’s 2017, a new year, and another tremendous growth opportunity for VR and AR. With advancements in eye-tracking technology,  inside-out camera-based positional tracking, the implementation of add-on wireless capabilities for tethered headsets, and a push for lower price points, just like the preceding year, 2017 will continue to be a time of growth and technological innovation for virtual and augmented reality headsets.

As mentioned before, VR/AR headsets are still in the introduction stage of the product cycle while steadily creeping into its second iteration as investment in  R&D is being poured into the industry. Here at 900lbs, we’re researching all we can to stay on frontier of the emerging market, making sure we’re using the greatest, if not latest, hardware and software for our projects.

We compiled a list of the coolest, mind-blowing headsets last year (Part 1), but much has changed and will change. Here’s an updated list of the coolest (still mind-blowing) headsets available or soon-to-be-available on the market now. Note: we included some of the headsets we covered in our original post.

 

 

12 augmented reality apps students can use today — from ecampusnews.com by Laura Ascione
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted

Excerpt:

Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education.

“If you can captivate those kids when you introduce the lesson, you know they’re going to pay attention throughout the lesson,” Peterson said. “This is a great way to grab kids and get them involved.”

 

 

How VR is Helping the Broken Prison System — from vudream.com by Mark Metry

Excerpt:

Virtual Rehab focuses on 4 areas:

  1. Formal Education
    Virtual Rehab will develop an interactive formal education tool, where inmates can strengthen their knowledge of English, Business, Mathematics, Sciences, Technology, and other courses, as deemed appropriate
  2. Vocational Job Training
    Leveraging Virtual Rehab’s interactive tool, inmates will be able to acquire new vocational job training skills including car mechanic, plumbing, welding, carpentry, and others, as deemed appropriate
  3. Psychological Rehabilitation
    Virtual Rehab’s interactive tool will assist in treating inmates psychological challenges including mental & emotional disorders, co-existing disorder, intermittent explosive disorder, and others, as deemed appropriate
  4. Correctional Services Rehabilitation
    The real-life scenarios and interactivity of Virtual Rehab’s tool will allow inmates to undergo correctional services rehabilitation across sex offending, family violence, alcoholism, and others, as deemed appropriate.

 

 

 

 

Outline of a VR History App — from medium.com by Robson Beaudry

 

 

Companies Creating AR Smart Glasses — from thearea.org

 

 

 

 

 

Highlights from the 2016 Flipped Classroom Conference — from Harvey Mudd Colleg, with a special thanks to Calvin College Engineering Professor Jeremy VanAntwerp for this resource

 

 

 

 

Optimizing the Flipped STEM Class:  Higher Ed Tools, Contexts, and Assessments
This one-time conference for faculty in the STEM disciplines at 2- and 4-year higher education institutions focused on tools, contexts, and assessments relating to flipped classrooms. What techniques, strategies, and tools use flipped classroom pedagogy to improve student learning outcomes? What does the research say about the different contexts and environments in which flipped instruction will lead to optimal results? How do we measure whether our efforts are producing the best student learning? The conference was designed for those who are new to flipped classrooms and to those who are current practitioners and want to improve outcomes. Participate had plenty of opportunities to share with each other in a small conference setting.

The conference took place from January 11 to 12 at Harvey Mudd College in Claremont, CA. Limited funding for travel and lodging for U.S. residents was available. This conference was generously funded by the National Science Foundation (DUE 1244786) and Harvey Mudd College.

 

Networks for Lifelong Learning: A Tale of Two Students — from novemberlearning.com by Alan November

Excerpts:

Where to begin in leading this shift? There are many possible first steps. This article focuses on two broad areas of digital design that can provide the foundation for an empowered culture of learning:

  • Multimedia content
  • Online communities of social interaction with classmates and professors

I have experienced this transformative shift of expanding the boundaries of learning with my own college-age children. My daughter, Jessica, graduated from university in 2010 and my son, Dan, will graduate in 2017. They both will earn equivalent grades at two different but highly competitive universities. How they studied, how they were supported in their learning, and how they interacted with classmates and professors represent two different worlds. Both of my children are convinced that Dan, the younger sibling, will be much better prepared for the world of work because of this transformation.

Here are five guidelines for leaders who are planning to maximize the investment in network technologies to improve teaching and learning:

  • Provide all students with immediate access to subject content in all formats (full text, video, audio)
  • Support a community of learners who can continuously help one another
  • Provide educators with insights into how students are thinking in online communities
  • Encourage educators to teach students to “learn how to learn”
  • Allow students to continue to tap their campus networks as a lifelong resource

 

 

 

IBM to Train 25 Million Africans for Free to Build Workforce — from by Loni Prinsloo
* Tech giant seeking to bring, keep digital jobs in Africa
* Africa to have world’s largest workforce by 2040, IBM projects

Excerpt:

International Business Machines Corp. is ramping up its digital-skills training program to accommodate as many as 25 million Africans in the next five years, looking toward building a future workforce on the continent. The U.S. tech giant plans to make an initial investment of 945 million rand ($70 million) to roll out the training initiative in South Africa…

 

Also see:

IBM Unveils IT Learning Platform for African Youth — from investopedia.com by Tim Brugger

Excerpt (emphasis DSC):

Responding to concerns that artificial intelligence (A.I.) in the workplace will lead to companies laying off employees and shrinking their work forces, IBM (NYSE: IBM) CEO Ginni Rometty said in an interview with CNBC last month that A.I. wouldn’t replace humans, but rather open the door to “new collar” employment opportunities.

IBM describes new collar jobs as “careers that do not always require a four-year college degree but rather sought-after skills in cybersecurity, data science, artificial intelligence, cloud, and much more.”

In keeping with IBM’s promise to devote time and resources to preparing tomorrow’s new collar workers for those careers, it has announced a new “Digital-Nation Africa” initiative. IBM has committed $70 million to its cloud-based learning platform that will provide free skills development to as many as 25 million young people in Africa over the next five years.

The platform will include online learning opportunities for everything from basic IT skills to advanced training in social engagement, digital privacy, and cyber protection. IBM added that its A.I. computing wonder Watson will be used to analyze data from the online platform, adapt it, and help direct students to appropriate courses, as well as refine the curriculum to better suit specific needs.

 

 

From DSC:
That last part, about Watson being used to personalize learning and direct students to appropropriate courses, is one of the elements that I see in the Learning from the Living [Class]Room vision that I’ve been pulse-checking for the last several years. AI/cognitive computing will most assuredly be a part of our learning ecosystems in the future.  Amazon is currently building their own platform that adds 100 skills each day — and has 1000 people working on creating skills for Alexa.  This type of thing isn’t going away any time soon. Rather, I’d say that we haven’t seen anything yet!

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

And Amazon has doubled down to develop Alexa’s “skills,” which are discrete voice-based applications that allow the system to carry out specific tasks (like ordering pizza for example). At launch, Alexa had just 20 skills, which has reportedly jumped to 5,200 today with the company adding about 100 skills per day.

In fact, Bezos has said, “We’ve been working behind the scenes for the last four years, we have more than 1,000 people working on Alexa and the Echo ecosystem … It’s just the tip of the iceberg. Just last week, it launched a new website to help brands and developers create more skills for Alexa.

Source

 

 

Also see:

 

“We are trying to make education more personalised and cognitive through this partnership by creating a technology-driven personalised learning and tutoring,” Lula Mohanty, Vice President, Services at IBM, told ET. IBM will also use its cognitive technology platform, IBM Watson, as part of the partnership.

“We will use the IBM Watson data cloud as part of the deal, and access Watson education insight services, Watson library, student information insights — these are big data sets that have been created through collaboration and inputs with many universities. On top of this, we apply big data analytics,” Mohanty added.

Source

 

 


 

Also see:

  • Most People in Education are Just Looking for Faster Horses, But the Automobile is Coming — from etale.org by Bernard Bull
    Excerpt:
    Most people in education are looking for faster horses. It is too challenging, troubling, or beyond people’s sense of what is possible to really imagine a completely different way in which education happens in the world. That doesn’t mean, however, that the educational equivalent of the automobile is not on its way. I am confident that it is very much on its way. It might even arrive earlier than even the futurists expect. Consider the following prediction.

 


 

 

 

Code-Dependent: Pros and Cons of the Algorithm Age — from pewinternet.org by Lee Rainie and Janna Anderson
Algorithms are aimed at optimizing everything. They can save lives, make things easier and conquer chaos. Still, experts worry they can also put too much control in the hands of corporations and governments, perpetuate bias, create filter bubbles, cut choices, creativity and serendipity, and could result in greater unemployment

Excerpt:

Algorithms are instructions for solving a problem or completing a task. Recipes are algorithms, as are math equations. Computer code is algorithmic. The internet runs on algorithms and all online searching is accomplished through them. Email knows where to go thanks to algorithms. Smartphone apps are nothing but algorithms. Computer and video games are algorithmic storytelling. Online dating and book-recommendation and travel websites would not function without algorithms. GPS mapping systems get people from point A to point B via algorithms. Artificial intelligence (AI) is naught but algorithms. The material people see on social media is brought to them by algorithms. In fact, everything people see and do on the web is a product of algorithms. Every time someone sorts a column in a spreadsheet, algorithms are at play, and most financial transactions today are accomplished by algorithms. Algorithms help gadgets respond to voice commands, recognize faces, sort photos and build and drive cars. Hacking, cyberattacks and cryptographic code-breaking exploit algorithms. Self-learning and self-programming algorithms are now emerging, so it is possible that in the future algorithms will write many if not most algorithms.

Algorithms are often elegant and incredibly useful tools used to accomplish tasks. They are mostly invisible aids, augmenting human lives in increasingly incredible ways. However, sometimes the application of algorithms created with good intentions leads to unintended consequences. Recent news items tie to these concerns…

 

The use of algorithms is spreading as massive amounts of data are being created, captured and analyzed by businesses and governments. Some are calling this the Age of Algorithms and predicting that the future of algorithms is tied to machine learning and deep learning that will get better and better at an ever-faster pace.

 

 

 

 

 

 

The case for digital reinvention — from mckinsey.com
Digital technology, despite its seeming ubiquity, has only begun to penetrate industries. As it continues its advance, the implications for revenues, profits, and opportunities will be dramatic.

Excerpt:

In the quest for coherent responses to a digitizing world, companies must assess how far digitization has progressed along multiple dimensions in their industries and the impact that this evolution is having—and will have—on economic performance. And they must act on each of these dimensions with bold, tightly integrated strategies. Only then will their investments match the context in which they compete.

 

 

 

 

 

 

 

The 4 Common Characteristics of Personalized Learning — from thejournal.com by Leila Meyer
iNACOL offers ideas for implementing personalized learning in K-12 schools with the support of families and the community.

Excerpt:

According to the report, there are many different approaches to personalized learning, but most of them share these common characteristics:

  • Student ownership of their learning process;
  • Focus on the learning process rather than “big end-of-year tests”;
  • Competency or mastery-based student progression; and
  • Anytime, anywhere learning.

 

See also:

 

 

From DSC:
In the spirit of pulse-checking the landscapes…those of us working in higher education, take heed.  These are your future students.  What expectations from students might you encounter in the (not-too-distant) future?  What are the ramifications for which pedagogies you decide to use?

Further out, for those of you working in the corporate learning & development world or in corporate training/universities, your time may be further out here…but you need to take heed as well.  These are your future employees.  They will come into your organizations with their expectations for how they prefer to learn and grow. Will you meet them where they are at?

We operate in a continuum…we’d be wise to pulse-check what’s happening in the earlier phases of this continuum.

 

 

Apple Releases Education Bundle With Video, Audio Editing Tools — from campustechnology.com

Excerpt:

Apple Friday introduced its Pro Apps Bundle for Education, available for K–12 schools and higher ed institutions.

The bundle is a collection of five apps from Apple that deliver industry-level tools for video editors and musicians:

 

Also see:

 

 

 

 
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