The Best Advice for New Teachers, in 5 Words or Less — from edweek.org by Hayley Hardison; though back from August, the words still (and will) ring true.

Excerpts:

Teachers just entering the profession are looking for advice on how to find their footing.

We put a call out on Twitter for experienced educators to share their best tips for new teachers, in five words or less. Here’s what they said.

Many people responding pointed to the importance of building strong relationships with students—and how critical that is for learning.

 

Can Higher Ed Help Early Ed Grow Up? — from edsurge.com by Rebecca Koenig

Excerpt:

“We know how important it is to cultivate a next generation of educators that is really reflective of educators and the communities they serve,” DeHaas says.

It’s an example of the strategies some colleges are using to help train more people to provide high-quality early childhood education. A new report from the National Association for the Education of Young Children explores how to make schooling and care for infants, toddlers and children through age eight a bigger priority at colleges and universities—and assesses what the barriers are to making that happen.

Much of what has held early childhood education back at colleges comes down to money: low pay for workers, a dearth of dollars for research and high tuition costs for students. Evans Allvin is hopeful that federal proposals for investing in the sector will make it a bigger priority for higher education.

 

What Team-Building Games Can Be Used For Remote Teaching And Online Learning?

50 digital team-building games (for students of all ages)

Excerpt:

At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.

 

 

Native American Students Build STEM Skills While Exploring Their Cultural Stories with VR/AR Design Projects — from campustechnology.com by Mary Grush and Tilanka Chandrasekera

Excerpt:

Through a $1.5million, four-year NSF grant, Oklahoma State University researchers are leveraging their earlier work with proven, college-level design courses that incorporate VR, AR, and 3D printing technologies. But this time, they are helping underserved Native American middle school students develop STEM skills.

Here, Campus Technology talks with Principal Investigator Dr. Tilanka Chandrasekera, who is an endowed professor at OSU and director of the Mixed Reality Lab, to find out more about the grant that the NSF titled, “Engaging Native American Students in STEM Career Development Through a Culturally Responsive After School Program Using Virtual Environments and 3D Printing.”

 
 

Surveillance in Schools Associated With Negative Student Outcomes — from techlearning.com by Erik Ofgang
Surveillance at schools is meant to keep students safe but sometimes it can make them feel like suspects instead.

Excerpt:

“We found that schools that rely heavily on metal detectors, random book bag searches, school resource officers, and other methods of surveillance had a negative impact relative to those schools who relied on those technologies least,” says Odis Johnson Jr., the lead author of the study and the Bloomberg Distinguished Professor of Social Policy & STEM Equity at Johns Hopkins.

The researchers also found that Black students are four times more likely to attend a high- versus low-surveillance school, and students who attend high-surveillance schools are more likely to be poor.

 

Why we need some humility about online learning – and about face-to-face teaching — from tonybates.ca by Tony Bates

Excerpt:

Those of us who have been fighting to get online learning accepted over the last 20-25 years have argued strongly the merits of online learning. We have argued that not only can it increase access, especially for older, working and lifelong learners, but it can also teach as well, and under certain circumstances, even better than face-to-face teaching. Covid-19 in particular showed the value of online learning, allowing students to continue their learning, even during a pandemic.

The limits of online learning
However, Covid-19 also taught us that online learning has its limits. When there was no access to face-to-face learning, we found that online learning was not able to help certain students. We also found that there are important aspects of face-to-face or campus based learning that cannot easily be replaced by online learning. Let’s look at some of these limitations.

We need to not only accept that both online learning and face-to-face teaching have equal value, but also to strive to understand what each does best. This will vary by subject matter, by types of students, and by instructors’ training and experience. We all have a lot to learn.

Also from Tony, see:

The future of online learning with Dr. Tony Bates

 

 

The Great Education Unbundling and How Learning Will be Rebundled — from gettingsmart.com by Nate McClennen, Tom Vander Ark

Key Points

  • The pandemic accelerated the great unbundling of learning – at least for those with access, agency, and advocates.
  • While unbundling will expand, how learning is rebundled will emerge as the next innovation — accessible, personalized, accountable and massive.

Excerpts:

By removing the barrier of full credit/school offered, schools become more robust in terms of richness of offerings as well as more personalized to meet the needs of students and communities.

The majority of unbundled experiences still fall back on the course level as the smallest granular level of choice. Following the lead of industry, unbundling in schools should mean a reduction in grain size so that skills are the level of unbundling rather than courses.

 

50 Sites & Apps for K-12 Education Games — from techlearning.com by Diana Restifo and David Kapuler
Game-based learning is a great way to integrate technology into the classroom while engaging kids with real learning.

Excerpt:

Game-based learning turns potentially tedious study time into an adventurous knowledge quest, complete with catchy soundtracks and digital rewards. It helps keep kids engaged with the subject matter and motivated to pursue greater expertise. Best of all, web- or app-based gameplay integrates easily into both online and in-person classes.

With the demise of Flash at the end of 2020, many favorite educational game sites went under. That’s why we decided to update our popular list below to include the latest and best sites and apps for K-12 education games. Many are free (or offer free basic accounts) and some provide progress tracking and analysis tools for teachers. All will help kids enjoy learning.

Also relevant/see the following resource and excerpt from Goldie Blumenstyk’s The Edge (from the Chronicle of Higher Education)

Creative Acts for Curious People: How to Think, Create, and Lead in Unconventional Ways — by Sarah Stein Greenberg

Excerpt:

Greenberg also makes a compelling case for the “playful and joyous” approaches the d.school has been championing, like the secret handshake or building several prototypes of an ideal chair using tools like cardboard, pipe cleaners, and chewing gum and toothpicks. After so many months of loss and social deprivation, she told me last week, “those elements are more important than ever.”

 

Education and Justice Departments Warn of Covid’s ‘Profound Toll’ on Student Mental Health — from chronicle.com by Sarah Brown

Excerpt:

As the pandemic drags on past 19 months in the United States, the Education Department and the Justice Department on Wednesday implored colleges and schools to be especially attentive to students who are showing signs of self-harm or suicide.

If institutions don’t adequately support students with mental-health diagnoses, as required by federal law, the departments warned that they could draw an investigation.

Suzanne B. Goldberg, a former senior administrator at Columbia University who’s now the Education Department’s acting assistant secretary for civil rights, wrote in a letter to educators that the Covid-19 era had “taken a profound toll” on students’ mental health.

 

 

Why inexperienced workers can’t get entry-level jobs — from bbc.com by Kate Morgan; with thanks to Ryan Craig for this resource

Excerpt:

As anyone who’s graduated from university or applied for their first job in recent years can attest to, something new – and alarming – has happened to entry-level jobs: they’ve disappeared.

A recent analysis of close to 4 million jobs posted on LinkedIn since late 2017 showed that 35% of postings for “entry-level” positions asked for years of prior relevant work experience. That requirement was even more common in certain industries. More than 60% of listings for entry-level software and IT Services jobs, for instance, required three or more years of experience. In short, it seems entry-level jobs aren’t for people just entering the workforce at all.

“Internships are now the entry level,” he says. “Most of the students in college are doing or trying to do internships, and now it’s increasingly common to do more than one.”

From DSC:
I love the idea of internships. (In my days in college, internships were reserved mainly for engineers; few of us had them back then.)

But with an eye on the cost of obtaining a degree, internships should be PAID internships. That is, interns should receive decent/proper compensation. I’m concerned that businesses will take advantage of free labor here (though that’s less likely given the tight labor market I suppose). But businesses have taken advantage of free labor in the past. “It takes a village…”

Also see:

 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

Passion-based learning initiatives include Genius Hour and 20time, both inspired by Google’s program that lets employees spend 20% of their time on projects of their choosing to spark innovation.

Giving all students the option to explore their interests can be challenging on a large scale. To overcome this hurdle and make the process easier for teachers, Sonora Elementary uses a new peer-to-peer learning platform called Tract, which is a collection of video content organized into self-directed learning paths.

tract.app allows students to be creative and practice their storytelling and multimedia skills

From DSC:
I love the type of tool/app like Tract — as students can work on a variety of skills:

  • multimedia development
  • music
  • acting
  • writing/composing
  • digital storytelling
  • …and more

Such projects/tools can unleash a great deal of creativity, engagement, and positive energy. Learning becomes more relevant, enjoyable, and interesting when we can provide more choice and control to our students.

 

A ‘New Normal’ Requires New Tools for Attendance and Family Engagement — from edsurge.com by Liesel Carlson

Excerpt:

Mini arrived at the Office of School Culture in Michigan’s Lansing School District in December 2020. She came on board to help us assess our attendance goals and strategies several months into a global pandemic. Mini immediately organized our scattered data and got to work pushing critical information about attendance to families by sending positive “nudges” via text messages, offering empathetic support and guidance.

Mini happens to be a chatbot.

 

Sites and apps to enjoy with your kids — from wondertools.substack.com by Jeremy Caplan

Check out Jeremy’s list of sites and apps to review with your kids re:

  • Making music delightful
  • Bringing joy to science, math, and coding
  • Other fantastic resources for kids and families
 
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