From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Inside Microsoft’s new Inclusive Tech Lab — from engadget.com by C. Low; with thanks to Nick Floro on Twitter for some of these resources
“An embassy for people with disabilities.”

Increasing our Focus on Inclusive Technology — from mblogs.microsoft.com by Dave Dame

Excerpt:

In recent years, tied to Microsoft’s mission of empowering every person and organization on the planet to achieve more, teams from across Microsoft have launched several products and features to make technology more inclusive and accessible. [On May 10, 2022], as part of the 12th annual Microsoft Ability Summit, we celebrate a new and expanded Inclusive Tech Lab, powerful new software features, and are unveiling Microsoft adaptive accessories designed to give people with disabilities greater access to technology.

Microsoft’s Latest Hardware Is More Accessible and Customizable — from wired.com by Brenda Stolyar
The wireless system—a mouse, a button, and a hub—is designed to increase productivity for those with limited mobility.

Excerpt:

Microsoft if expanding its lineup of accessibility hardware. During its annual Ability Summit—an event dedicated to disability inclusion and accessibility—the company showed attendees some new PC hardware it has developed for users with limited mobility. Available later this year, the wireless system will consist of an adaptive mouse, a programmable button, and a hub to handle the connection to a Windows PC. Users set up the devices to trigger various keystrokes, shortcuts, and sequences. These new input devices can be used with existing accessories, and they can be further customized with 3D-printed add-ons. There are no price details yet.

Along these lines, also see:

  • 14 Equity Considerations for Ed Tech — from campustechnology.com by Reed Dickson
    Is the education technology in your online course equitable and inclusive of all learners? Here are key equity questions to ask when considering the pedagogical experience of an e-learning tool.
 

The amazing opportunities of AI in the future of the educational metaverse [Darbinyan]

The amazing opportunities of AI in the future of the educational metaverse — from forbes.com by Rem Darbinyan

Excerpt:

Looking ahead, let’s go over several potential AI-backed applications of the metaverse that can empower the education industry in many ways.

Multilingual Learning Opportunities
Language differences may be a real challenge for students from different cultures as they may not be able to understand and keep up with the materials and assignments. Artificial intelligence, VR and AR technologies can enhance multilingual accessibility for learners no matter where they are in the world. Speech-to-text, text-to-speech and machine translation technologies enrich the learning process and create more immersive learning environments.

AI can process multiple languages simultaneously and provide real-time translations, enabling learners to engage with the materials in the language of their choice. With the ability to instantly transcribe speech across multiple languages, artificial intelligence removes any language barriers for students, enabling them to be potentially involved, learn and communicate in any language.

Artificial Intelligence (AI) in Education Market size exceeded USD 1 billion in 2020 and is expected to grow at a CAGR of over 40% between 2021 and 2027. (source)

Along the lines of innovation within our educational learning ecosystems, see:

3 Questions for Coursera’s Betty Vandenbosch & U-M’s Lauren Atkins Budde on XR — from insidehighered.com by Joshua Kiim
How might extended reality shape the future of learning?

Excerpts (emphasis DSC):

[Lauren Atkins Budde] “Being able to embed quality, effective extended reality experiences into online courses is exponentially a game-changer. One of the persistent constraints of online learning, especially at scale, is how do learners get hands-on practice? How do they experience specific contexts and situations? How do they learn things that are best experienced? XR provides that opportunity for actively doing different kinds of tasks, in various environments, in ways that would otherwise not be possible. It will open up  Lauren Atkins Buddeboth how we teach online and also what we teach online.”

These courses are really exciting and cover a broad range of disciplines, which is particularly important. To choose the right subjects, we did an extensive review of insights from industry partners, learners and market research on in-demand and emerging future-of-work skills and then paired that with content opportunities where immersive learning is really a value-add and creates what our learning experience designers call “embodied learning.”

Addendum on 5/1/22:
Can the Metaverse Improve Learning? New Research Finds Some Promise — from edsurge.com by Jeffrey R. Young

“The findings support a deeper understanding of how creating unique educational experiences that feel real (i.e., create a high level of presence) through immersive technology can influence learning through different affective and cognitive processes including enjoyment and interest,” Mayer and his colleagues write.

 

I Analyzed 13 TED Talks on Improving Your Memory — Here’s the Quintessence — from learntrepreneurs.com by Eva Keiffenheim
How you can make the most out of your brain.

Excerpt:

In her talk, brain researcher and professor Lara Boyds explains what science currently knows about neuroplasticity. In essence, your brain can change in three ways.

Change 1 — Increase chemical signalling
Your brain works by sending chemicals signals from cell to cell, so-called neurons. This transfer triggers actions and reactions. To support learning your brain can increase the concentration of these signals between your neurons. Chemical signalling is related to your short-term memory.

Change 2 — Alter the physical structure
During learning, the connections between neurons change. In the first change, your brain’s structure stays the same. Here, your brain’s physical structure changes — which takes more time. That’s why altering the physical structure influences your long-term memory.

For example, research shows that London taxi cab drivers who actually have to memorize a map of London to get their taxicab license have larger brain regions devoted to spatial or mapping memories.

Change 3 — Alter brain function
This one is crucial (and will also be mentioned in the following talks). When you use a brain region, it becomes more and more accessible. Whenever you access a specific memory, it becomes easier and easier to use again.

But Boyd’s talk doesn’t stop here. She further explores what limits or facilitates neuroplasticity. She researches how people can recover from brain damages such as a stroke and developed therapies that prime or prepare the brain to learn — including simulation, exercise and robotics.

Her research is also helpful for healthy brains — here are the two most important lessons:

The primary driver of change in your brain is your behaviour.

There is no one size fits all approach to learning.

 


From DSC:
This is so important. It’s the underlying cognitive science/psychology involved in the posting I recently created that was entitled, “What are the ramifications of having cognitive “highways in our minds?” It occurs to me that patience, grace, forgiveness, work, new habits, and more are required here.


 

 

Now we just need a “Likewise TV” for learning-related resources! [Christian]

Likewise TV Brings Curation to Streaming — from lifewire.com by Cesar Aroldo-Cadenas
And it’s available on iOS, Android, and some smart TVs

All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

Entertainment startup Likewise has launched a new recommendations hub that pulls from all the different streaming platforms to give you personalized picks.

Likewise TV is a streaming hub powered by machine learning, people from the Likewise community, and other streaming services. The service aims to do away with mindlessly scrolling through a menu, looking for something to watch, or jumping from one app to another by providing a single location for recommendations.

Note that Likewise TV is purely an aggregator.


Also see:

Likewise TV -- All your streaming services in one place. One search. One watchlist. Socially powered recommendations.

 


From DSC:
Now we need this type of AI-based recommendation engine, aggregator, and service for learning-related resources!

I realize that we have a long ways to go here — as a friend/former colleague of mine just reminded me that these recommendation engines often miss the mark. I’m just hoping that a recommendation engine like this could ingest our cloud-based learner profiles and our current goals and then present some promising learning-related possibilities for us. Especially if the following graphic is or will be the case in the future:


Learning from the living class room


Also relevant/see:

From DSC:
Some interesting/noteworthy features:

  • “The 32- inch display has Wi-Fi capabilities to supports multiple streaming services, can stream smartphone content, and comes with a removable SlimFit Cam.”
  • The M8 has Wi-Fi connectivity for its native streaming apps so you won’t have to connect to a computer to watch something on Netflix. And its Far Field Voice mic can be used w/ the Always On feature to control devices like Amazon Alexa with your voice, even if the monitor is off.
  • “You can also connect devices to the monitor via the SmartThings Hub, which can be tracked with the official SmartThings app.”

I wonder how what we call the TV (or television) will continue to morph in the future.


Addendum on 3/31/22 from DSC:
Perhaps people will co-create their learning playlists…as is now possible with Spotify’s “Blend” feature:

Today’s Blend update allows you to share your personal Spotify playlists with your entire group chat—up to 10 users. You can manually invite these friends and family members to join you from in the app, then Spotify will create a playlist for you all to listen to using a mixture of everyone’s music preferences. Spotify will also create a special share card that everyone in the group can use to save and share the created playlist in the future.


 
 

Google Invites Classroom Users to Join Beta for ‘Practice Sets,’ with Auto-Grading, Instant Student Feedback, and More — from thejournal.com by Kristal Kuykendall

Excerpt:

“With Practice Sets, educators can easily transform their own teaching content into interactive assignments and use the auto-grading tool to cut down on manual grading time,” Kiecza said in his blog post. “Practice Sets also helps teachers figure out which concepts need more instruction time and who could use extra support, giving them quick performance insights to shape future lesson plans.

In an accompanying blog post explaining the Practice Sets features, Google for Education Senior Director Shantanu Sinha said the adaptive learning technology at the root of Practice Sets uses more advanced artificial intelligence than anything seen before in ed tech.

 

How Virtual Reality Can Be More Accessible with WalkinVR — from equalentry.com by Meryl Evans

Excerpt:

In another scenario, you can’t reach up high. Or maybe you can’t hold the virtual reality controllers or press the buttons.

WalkinVR Driver  fills in the gap. It’s a free driver that enhances virtual reality to work with the person’s abilities and preferences. One option is the Xbox Controller Move , which allows you to connect a standard Xbox video game controller to the game.

Also relevant/see:

Which Types of Colleges Have the Most Undergraduates With Disabilities? — from chronicle.com

Excerpt:

Here’s a sector-by-sector look at the percentage of undergraduates who reported a disability to the campus’s office of disability services, or a similar office, in the academic years 2016-17 to 2019-20. Undergraduate students with disabilities are those who reported that they had one or more of the following conditions: a specific learning disability, a visual impairment, a hearing difficulty or deafness, a speech impairment, an orthopedic impairment, or another health impairment. The diversity and related offices provide these students with such services as note-takers and American Sign Language interpreters.

Addendum later on 3/17/22:

Assistive technology personalizes the learning environment — from thetechedvocate.org by Matthew Lynch

Excerpt:

We talk a lot about personalized learning and how it can benefit learners by providing them with more detailed instruction catered to their needs. It helps them overcome learning challenges and achieve their educational goals.

We’ve also discussed assistive technologies – technologies designed to aid students with learning difficulties and other disabilities, understand and retain knowledge to improve their learning outcomes. The two can go hand-in-hand, as assistive technology can help all students receive a more personalized learning experience.

Let’s take a look at some of the ways that AT is used in the classroom and its personalized learning.

 

Edtech Companies Tap AI For More Personalized Learning — from kidscreen.com by Zeenya Shah
AI is shaping the future of digital learning as parents—daunted by online schooling—turn to tech companies for help. Are they ready?

Excerpt:

A report from research institute The Learning Counsel found that US families spent 25% more on curriculum resources and networks in 2020 than they did in 2019, for a cumulative spend of US$35.8 billion.

It’s a growing market opportunity, and ed-tech companies using AI-assisted adaptive learning technology may be well-poised to make the most out of this heightened demand for personalized education.

 

A Podpourri of Learning Options: Pods, Hubs, and Microschools in the Wake of the Pandemic — from gettingsmart.com by Tom Vander Ark

Excerpts:

The Center on Reinventing Public Education (CRPE) recently published a report, Pandemic Pods and the Future of Education, based on a survey of families and educators who organized or participated in a pandemic pod. While it was challenging to collect representative data on pods, CRPE concluded that pods were an important pandemic response with long-term implications for education.

The CRPE defines pods as an in person or intensive virtual support that meets multiple times per week. While a broad definition, it is more narrowly defined than many of the previous attempts at categorizing small group learning experiences.

Despite the “moment” that pods had during the pandemic, once in-person learning became more available there was a snapback of about 85%, with the numbers of students shifting from pods to classroom attendance. Those students remaining in pods, typically counted as homeschooled, are part of what is likely to be a 1-2% long-term enrollment shift (perhaps 1 million students) away from traditional public schools.

Addendum on 3/2/22:

Along the lines of learning options, see:

 

A new hybrid learning methodology — from chieflearningofficer.com by Robert O. Brinkerhoff, Edward L. Boon
The proliferation of digital learning transfer platforms offers the opportunity for a new and impact-enhancing hybrid: learning programs that are at the same time standardized and personalized.

Excerpt:

Such a program in the context of our example of the global manufacturing company training its shop floor managers might have the following elements, all created with the expertise of a centralized corporate L&D function:

  • Classroom-style presentations on video with breakout room discussion options embedded for local facilitation.
  • Facilitator’s guides (translated into local languages) for leading the classroom breakouts.
  • Coaching tools and resources for managers to conduct one-on-ones.
  • A library of brief videos of good (and bad) examples of managers interacting with direct reports with second-language subtitles.
  • Guidelines for facilitating periodic virtual check-in meetings (schedules weekly, bi-weekly, etc. to be decided locally).
  • Assignments, with associated resources, for learners to complete by requesting coaching sessions with their manager.

We propose that the proliferation of digital learning transfer platforms (also known as learning experience platforms or LXPs) offers the opportunity for a new and impact-enhancing hybrid: Learning programs that are at the same time standardized and personalized.

Along the lines of corporate training / Learning & Development (L&D), see:

 

Technology We Need: Documenting the complete Learner Record — from gettingsmart.com by Nate McClennen and Rebecca Midles

Key Points

  • Most innovative schools and a number of states have built Graduate Profiles/Learner Profiles and a handful have created K12 competency progressions that articulate pathways towards meeting the profile.
  • These learning organizations are using a learning management system (LMS) that does not accommodate comprehensive Learner Records, does not capture or report transparent growth to learners or their families and does not capture out-of-course learning experiences.
  • We issue a challenge to those building and creating solutions.

From DSC:
The above posting reminds me of the following graphic:


 

The Trends Driving Educational Technology’s Expansion and Growth — from realclearmarkets.com by Rick Amato; with thanks to Michael Moe for this resource

Excerpt:

According to the EdTech Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027 report from ResearchAndMarkets.com, the global educational technology market was valued at around $85 Billion in 2021 and is expected to reach approx $218 billion in 2027, growing with a CAGR of around 17% during the forecast period from 2021-2027. When a tech sector is expected to more than double its size over the next few years, it means the rest of us need to pay attention.

 
© 2024 | Daniel Christian