From DSC:
We continue to see more articles and innovations that involve the Internet of Things (IoT) or the Internet of Everything (IoE). This trend has made me reflect upon what I think will be a future, required subset of needed expertise within the fields of Instructional Design, User Experience Design, User Interface Design, Product Development, Programming, Human Computer Interaction (HCI), and likely other fields such as Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality(VR) as well.

And that is, we will need people who can craft learning experiences from the presence of beacons/sensors and that integrate such concepts as found in “If This Then That” (ifttt.com) whereby one is putting the Internet and cloud/mobile-based applications to work for you. Certainly, those involved in retail are already busy working on these types of projects. But those of us involved with learning, human computer interaction (HCI), and interface design need to get involved as well.

 

 

IfThisThenThat-Combined-With-iBeacons

 

For example, this potential scenario of a K-12 field trip might be fodder for such a learning experience.

So for those individuals who are involved with the aforementioned disciplines…we need to pulse check what new affordances are coming from the rollout and further development of the IoT/IoE.

 

 

 

 

 

DanielChristian-Beacons-n-educ-2015

A potential scenario

A teacher takes a group of students on a field trip to their city’s recycling center.

The city has installed sensors/beacons next to their bins. They’ve also made Wi-Fi available (but only during normal hours of operation).

Upon arriving, the city’s beacons sense that mobile devices are in its proximity — including one that’s been pre-registered as a K-12 teacher — and thus take the following steps:

  • A request for permission to display content is received by each mobile device
  • If approved, a video of the city’s mayor is sent to each of the students’ mobile devices, explaining what the city is trying to achieve with their recycling operations
  • This video is followed up with a graphic that relays how many tons of recycling are processed each week/month/year — as well as other relevant information
  • After that, a brief quiz hits the students’ devices, asking them a series of questions about what was hopefully learned from the trip
  • Upon submission of the quiz, the National Audubon Society has arranged with the city to transmit gift certificates worth $5.00 to each device — with an option to accept the certificate or not — and sends an interesting item to the devices from one of their sites

Meanwhile, upon returning to school:

  • Another quiz is sent to each student’s device, using the concept of spaced practice/repetition to again assess whether the learning objectives were reached re: that days’ field trip
  • Once the student clicks on the submit button for the quiz:
    • their score is registered in the system and an answer key appears
    • simultaneously, a notification is sent to the child’s parent/guardian that says that Billy has completed the field trip to XYZ recycling center, and encouraging the parent/guardian to ask Billy some open ended questions (in fact, 2-3 are provided to help with the conversation later on). That email could also let the parents know when the center is open and if they have any special programs going on (like Christmas tree disposal and recycling for Christmas tree lights)

 

 

 

How do we create an advanced experience ecosystem? — from uxmag.com by Dallas Sargent

Excerpt:

“The Internet of Things is interesting because it forces us to rethink the interaction paradigms we have with objects—that is, something is different about our engagement with a smart object versus a ‘dumb’ one,” writes Thomas Wendt in his recent UX Magazine article, “Internet of Things and the Work of the Hands.”

Whatever you choose to call the grayish area sitting at the intersection of wearable technology, customizable sensors, and enhanced connectivity, it seems likely that this is where the next major breakthroughs in experience design will take place. Cisco estimates that by 2020, there will be 50 billion things connected to the Internet, so whether we settle on the “Internet of Things,” “The Internet of Everything,” or an “Experience Ecosystem,” the space is primed for explosive growth.

As Wendt notes, there is something different about interacting with smart objects and, “It’s our job to understand what that something is.” That something has been illusive in recent years, with users adopting to wearable tech slowly and a noticeable lack of sophisticated communication between objects. After all, an object sharing information with your smartphone or tablet only constitutes a relationship, it takes many more overlapping relationships to create an ecosystem.

 

Also see:

Apple pioneer Bill Fernandez on Google Glass, Oculus Rift and the look of the future — from cnet.com by Jason Hiner
In his time at Apple, Bill Fernandez helped develop technologies that have shaped modern computing. He also has a keen perspective on what’s next.

Excerpt:

“The true user interface is the gestalt of many things: industrial design, ergonomics, internal hardware, performance, error handling, visual design, interaction, latency, reliability, predictability, and more. For this reason I’m glad to see my profession moving from the concept of user “interface” (where the user interacts with the screen) to user ‘experience’ (where more the above factors are considered),” said Fernandez.

“I can design the best user interface in the world on paper, but if it’s not implemented well by the hardware and software engineers (e.g. the product is slow or buggy) then the product will fail. If you do a really good job of designing a product then everyone who sees it thinks it’s so obvious that they could have done it themselves.”

“So there will be a seamless, multimodal UI experience using sight, sound, voice, head motion, arm movement, gestures, typing on virtual keyboards, etc. There have been pieces of this in research for decades. Only now are we beginning to see some of these things emerge into the consumer market: with Google Glass, Siri, etc. We have further to go, but we’re on the road.”

 

From DSC:
I’m intrigued with the overlay (or should I say integration?) of services/concepts similar to IFTTT over the infrastructure of machine-to-machine communications and sensors such as iBeacons. I think we’re moving into entirely new end user experiences and affordances enabled by these technologies. I’m looking for opportunities that might benefit students, teachers, faculty members, and trainers.

 

The Internet of Things is far bigger than anyone realizes (Part 1) — from wired.com by Daniel Burrus

Excerpt:

The Internet of Things really comes together with the connection of sensors and machines. That is to say, the real value that the Internet of Things creates is at the intersection of gathering data and leveraging it. All the information gathered by all the sensors in the world isn’t worth very much if there isn’t an infrastructure in place to analyze it in real time.

Cloud-based applications are the key to using leveraged data. The Internet of Things doesn’t function without cloud-based applications to interpret and transmit the data coming from all these sensors. The cloud is what enables the apps to go to work for you anytime, anywhere.

 

The Internet of Things is far bigger than anyone realizes (Part 2) — from wired.com by Daniel Burrus

Excerpt:

When we truly consider the ramifications of connecting a vast array of data-gathering sensors, devices, and machines together, what’s important to realize is that information will be translated into action at a rate that we have never seen before. We are closing in on a world with infinitesimal reaction times, immediate responses to changing conditions, and unparalleled control in managing assets and resources.

The key is not to think small. Like I said, the Internet of Things (IoT) is not merely about creating savings within current industry models. It’s about upending old models entirely, creating new services and new products. There is no one sector where the Internet of Things is making the biggest impact; it will disrupt every industry imaginable, including agriculture, energy, security, disaster management, and healthcare, just to name a few.

 

Context-Evernote

 

Excerpt from Context: Your Work Enriched by the Smartest Minds — from blog.evernote.com

Good research happens in three phases. You recall what you know. You consult with someone. You search external sources. We’re applying our machine learning and augmented intelligence expertise to present you with all three research phases automatically, at the moment you need them, without ever leaving your workspace. As you work, Evernote is automatically looking for other information and content that might help you connect the dots/see the big picture. This content can take the form of other notes, people you might talk to or even relevant news sources.

In Evernote, every phrase informs our algorithms about what other content might help you further your project. We call this Context. It’s an extremely powerful new Premium feature coming soon to Evernote.

Your knowledge

Your team’s knowledge

Your network

The professionals: Possibly the most powerful new benefit that Context brings is a look at related information from premier news and information sources, including…

  • The Wall Street Journal
  • Factiva
  • LinkedIn
  • TechCrunch
  • CrunchBase
  • Fast Company
  • Inc. Magazine
  • PandoDaily

 

Also see:

  • Evernote’s CEO: Siri and wearables are doing it wrong — from engadget.com by Devindra Hardawar; with thanks to Mr. Emory Craig for posting this on Twitter
    Excerpt:
    You can see this methodology in place with Context, the new Evernote feature that fetches articles related to your work. Links automatically appear at the bottom of your notes as you’re typing, alongside your past notes and those from your coworkers.

    When you talk about anticipatory computing, it’s only a matter of time until the broader notion of augmented intelligence comes up.

    There are already glimpses of it in Google Now, which is more of an anticipatory notification platform than a friendly assistant like Siri.
 

LearningNowTV-Nov2014

 


From their website:
(emphasis DSC)

LEARNING NOW tv is a live-streamed internet tv channel bringing you inspirational interviews, debates and round tables, and advice and guidance on real world issues to keep you up-to date in the world of learning and development.

Membership to the channel is FREE. You will be able to interact with us on our social channel during the live stream as well as having a resource of the recorded programmes to refer to throughout the year.

Learning Now tv is run and produced by some of the L&D world’s leading experts who have many years’ experience of reporting the real-world issues for today’s learning and development professionals.

 

I originally saw this at Clive Sheperd’s posting:
TV very much alive for learning professionals

 

 

Also see:

 

MYOB-July2014

 

 

 

 

This new service makes me think of some related graphics:

 

 

MoreChoiceMoreControl-DSC

 

 

 

 

 

 

 

StreamsOfContent-DSC

 

 

 

 

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

Addendum on 12/2/14 — from Learning TRENDS by Elliott Masie – December 2, 2014 | #857

Idea – Courses in the Air:
There were representatives from airlines, Aviation Authorities and even Panasonic – which makes the interactive movie and TV systems on long distance airplanes.  So, I rolled out one of my “aha ideas” that I would love to see invented sometime: Courses in the Air.

What if a passenger could choose to take a mini-course on a 4 to 14 hour flight. It would be a MOOC in the Sky – with video, reading and interactive elements – and someday might even include a real time video chat function as well.  The learner could strive to earn a “badge” or roll them up into a certificate or degree program – that they pursued over several years of flights.  It would be an intriguing element to add to international travel.

 

MinervasClassroomOfTheFuture-11-24-14

 

Here’s a peek at the Minerva Project’s classroom of the future — from washingtonpost.com by Matt McFarland
Check out five ideas that could impact the way we live, work and play.

Excerpt:

“Think of the fanciest version of Google Hangouts or Skype designed to be a classroom,” explains a student. “It’s very different than a traditional classroom, but in a way it’s what a traditional classroom distilled down to its purest form I feel like would look like,” says another.

 

 

Also see:

 

Minerva-Sep2014

 

Seed Rapid Prototyping Kit – build connected products quickly and easily — with thanks to Joanna Wasiluk for posting the tweet below

 

 

From DSC:
Applying this concept towards learning spaces, such machine-to-machine communications would provide personalized room settings per professor, teacher, or trainer. Excellent.

 

 

signul-oct2014

 

Also, from the press release (emphasis DSC):

  • Signul, the World’s First Complete Consumer iBeacon Solution, Unveils IFTTT Integration
    VANCOUVER, BRITISH COLUMBIA–(Marketwired – Oct. 28, 2014) – IoT Design Shop, the Internet of Things innovation centre at Finger Food Studios, today announced that it is actively developing an IFTTT Channel for Signul, the world’s first personal consumer iBeacon solution. IFTTT is an online service that allows users to create tasks that combine different Internet-based services from one platform.

Signul is a complete package of hardware and an easy-to-use App. By integrating with IFTTT, Signul users will be able to easily initiate automation in other IFTTT Channels. For example, Signul will turn on your lights as you pull into your garage or turn on your home’s air conditioner or heater when you leave work.

“Our goal is to help people simplify and automate their digital lives and integrating with IFTTT dramatically expands the potential of Signul. Based on the simple premise of ‘IF This Then That’, IFTTT is quickly becoming the leading web-based automation service. And with our own Channel, users can easily use Signul to connect with some of the most popular Internet of Things devices in the marketplace,” said Trent Shumay, CTO of Finger Food Studios.

 

From DSC:
This is the same concept that I was trying to get at my “What if we were to combine “If This Then That” with iBeacons/sensors?” blog posting. This concept has enormous potential for learning at all levels — K-12, higher ed, and in the corporate/business world.  It gets at the intersection/blending of the physical world with the digital world.  Where you are and what you are near will allow you to automatically bring up relevant resources. 

One can see this concept being played out in things like campus tours, in setting up and running chemistry or physics experiments, in touring art galleries, and more.  And if it’s implemented with a level of intrigue and digital storytelling baked into it, this could be a very powerful way to engage our students (as well as employees)!  In fact, such a concept has implications for ubiquitous, lifelong learning.

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

 

IBM-UK-Watson-Nov2014

 

 

Excerpt from IBM grants UK universities unprecedented access to AI system Watson — from information-age.com by Ben Rossi

 

The University of Southampton and Imperial College London have today announced partnerships with IBM to offer students and staff cognitive computing education with unprecedented access to IBM‘s Watson technology and experts.

Imperial College London will offer new courses to provide students with opportunities for hands-on learning as they work to develop cognitive computing solutions to address business and societal challenges.

The partnership extends cognitive systems activities in Imperial’s Department of Computing as well as in other college departments already involved in related interdisciplinary research.

 

 

Also see:

 

WhatIsWatson-Nov2014
 

Oculus Connect Videos and Presentations Online — from oculus.com

 

 

Excerpt:

All the keynotes, panels, and developer sessions from Connect are now available to watch online. The slides from each session are also available for download from the Connect site under the “Schedule” section.  Complete list of the keynotes, panels, and developer sessions from Connect:

Keynotes:

  • Brendan Iribe and Nate Mitchell — Oculus CEO Brendan Iribe and VP of Product Nate Mitchell officially open Connect with their Keynote discussing Oculus, the Gear VR, and the newest prototype: Crescent Bay.
  • Michael Abrash  — Oculus Chief Scientist Michael Abrash discusses perception in virtual reality, the future of VR, and what that means for developers.
  • John Carmack — Oculus CTO John Carmack discusses the Gear VR and shares development stories at Oculus Connect.

.

Keynote Panel:

.

Developer Sessions:

 

 

 

Related items:

 

 

iBeacons-PennSt-Art-Oct2014

 

iBeacons give visitors to the Palmer Museum of Art a customized experience — from news.psu.edu by Katie Jacobs

Excerpt:

Soon, there will be new, high-tech additions to the Palmer Museum’s galleries — small electronic devices that will be stuck to walls behind paintings, hidden under shelves or concealed in corners. You won’t be able to see them, but your mobile devices will.

The devices ares iBeacons, small transmitters created by Apple that communicate with nearby smartphones. If a visitor has the correct mobile app installed, content will be automatically sent to the phone with more information about the nearby artwork.

“Sometimes I’ll lead tours with visitors and focus on the works of art I think are particularly fascinating,” says Kletchka. “I thought it would be wonderful if everyone could have that experience here — they can learn more about the objects they are interested in on their own terms.”

 

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

Millennials move TV content beyond the TV set — from statista.com by Felix Richter

Excerpt:

 

Infographic: Millennials Move TV Content Beyond the TV Set | Statista

You will find more statistics at Statista

From DSC:
Why post this here?

Because as expectations around where people are going to get their entertainment-related content change, so will new doors open for where they will get their educationally-related content.

.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

World-of-Comenius-Oct2014

 

‘World of Comenius’ demonstrates powerful educational interaction w/ Leap Motion & Oculus Rift and Tomas “Frooxius” Mariancik

Excerpt:

We recently covered a (at that point unnamed) VR project by developer Tomáš “Frooxius” Marian?ík, the mind behind the stunning ‘Sightline’ VR series of demos. The project fused Leap Motion skeletal hand tracking with Oculus Rift DK2 positional tracking to produce an impressively intuitive VR interface. Now, a new video of the interface  shows impressive progress. We catch up with Tomáš to find out some more about this mysterious VR project.

Enter the ‘World of Comenius’
The virtual reality resurgence that is currently underway, necessarily and predictably concentrates on bringing people new ways to consume and experience media and games. This is where virtual reality has the best chance of breaking through as a viable technology, one that will appeal to consumers worldwide. But virtual reality’s greatest impact, at least in terms of historical worth to society, could and probably will come in the form of non-entertainment based fields.

 

 

Also see:

 

Gartner: Top 10 Strategic IT Trends For 2015 — from forbes.com by Peter High

Summary:

  1. Computing Everywhere
  2. The Internet of Things (IoT)
  3. 3D Printing
  4. Advanced, Pervasive, Invisible Analytics
  5. Context-Rich Systems
  6. Smart Machines
  7. Cloud/Client Architecture
  8. Software-Defined Infrastructure and Applications
  9. Web-Scale IT
  10. Risk-Based Security and Self-Protection

 

Gartner2015TopTrends

 
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