A Manager’s Guide to Augmented Reality — from hbr.org by Michael Porter and James Heppelmann
Augmented reality technologies promise to transform how we learn, make decisions, and interact with the physical world. In this package we explain what AR is, how its applications are evolving, and why it’s so important.

Excerpt (emphasis DSC):

Though still in its infancy, AR is poised to enter the mainstream; according to one estimate, spending on AR technology will hit $60 billion in 2020. AR will affect companies in every industry and many other types of organizations, from universities to social enterprises. In the coming months and years, it will transform how we learn, make decisions, and interact with the physical world. It will also change how enterprises serve customers, train employees, design and create products, and manage their value chains, and, ultimately, how they compete.

In this article we describe what AR is, its evolving technology and applications, and why it is so important. Its significance will grow exponentially as SCPs proliferate, because it amplifies their power to create value and reshape competition. AR will become the new interface between humans and machines, bridging the digital and physical worlds. While challenges in deploying it remain, pioneering organizations, such as Amazon, Facebook, General Electric, Mayo Clinic, and the U.S. Navy, are already implementing AR and seeing a major impact on quality and productivity. Here we provide a road map for how companies should deploy AR and explain the critical choices they will face in integrating it into strategy and operations.

 

 

 

 

 

From DSC:
Reading the item below prompted me to return to a thought/question that I’ve had several times now…in the future, will students be able to choose “where” they want to study? One of our daughters would probably be able to focus better if she were able to be transported to a place of her choosing — perhaps by a stream of running water.

 

 

Anyway, it’s an interesting thought/question to consider. It would certainly provide:

 

 

 

Thanks to VR, your office will resemble a tropical island — from thenextweb.com by Amber Leigh Turner

Excerpt:

For example, the idea of being able to teleport their employees to worlds outside of the office – including on a beach on an island a thousand miles away – may help boost employees’ productivity while reducing their stress level.

Mure VR, an Icelandic company, has found a way to integrate virtual reality with your work with the introduction of Breakroom. According to their website, “Breakroom is the way to turn your virtual reality headset into a multi-monitor system. You open a relaxing virtual environment and open your regular Windows applications as a floating 2D monitor within the virtual world. You are no longer limited by the physical computer monitor and can surround yourself with applications.”

Breakroom allows employees to escape workplaces by creating a workspace – such as on the beach, or in a park – that is stress-reducing, while tailored specifically to their needs. Becoming immersed in your work and blocking out the distractions that come with now-popular open office environments is a practical way that Mure VR is bringing virtual reality into the workplace.

 

 

 

 

 

 


 

Also here’s another application of virtual reality:

Using virtual reality to teach medical students empathy for elders — from unionleader.com by Gretchen Grosky

Excerpt:

“We are Alfred” is a pioneering virtual reality program where students don a headset to experience first-hand what it is like to be an older adult living with these common conditions.

Students at the University of New England College of Osteopathic Medicine in Maine – the state with the oldest population in the country – are among the first in the world to use this program as a means to learn empathy for their patients.

“We’re trying to get our students to understand the person-to-person approach of caring for people and working with people,” said Dr. Marilyn R. Gugliucci, professor and director of geriatrics education and research at the college. “We don’t want to just teach in a classroom. They’ve got to know people to help heal people.”

 


 

 

 

MIT Pilots Digital Diplomas Based on Bitcoin’s Blockchain — from campustechnology.com by Joshua Bolkan

Excerpt:

The Massachusetts Institute of Technology has begun offering some students the option to receive digital diplomas through an app, in addition to a traditional paper degree.

Based on Bitcoin’s blockchain technology and integrated with the school’s identity provider, the new diplomas are the result of a partnership between MIT and Learning Machine, a local software company. The electronic credentials were rolled out over the summer and offered to 111 students as part of a pilot program.

 

 

Also see:

 

 

 

 

VR and AR: Transforming Learning and Scholarship in the Humanities and Social Sciences — from er.educause.edu b

What if a text or work of art is no longer read, but instead, experienced? What new questions are raised when it’s possible to visit an author’s home or stroll through the streets of an ancient city? How will our interpretations of literature, art, history and archaeology change when we are no longer passive recipients but co-constructors and actors in immersive experiences? How will this challenge us to think outside our current learning paradigms? These and other questions arise when we examine the impact of immersive technologies on the humanities and the social sciences.

 

Some examples mentioned there include:

 

 

 

Microsoft joins the VR battle with Windows Mixed Reality [on 10/17/17] — from theverge.com by Tom Warren

Excerpt:

Microsoft is launching its own answer to virtual reality today, taking on HTC and Oculus in the process. Windows Mixed Reality will be available in the Windows 10 Fall Creators Update, and headsets are now available to buy. Here’s everything you need to know about Windows Mixed Reality.

Microsoft is offering movement tracking (six degrees of freedom) without the need for traditional external sensors placed throughout a room. Windows Mixed Reality headsets have cameras and sensors to track the motion controllers.

Walmart looks to see if virtual shopping is better than the real thing — from washingtonpost.com by Abha Bhattarai

Excerpts:

…Walmart, the world’s largest retailer, is setting its sights on virtual reality.  Imagine this, says Katie Finnegan, who heads Walmart’s tech incubator: You need a tent for your next camping trip. If all goes to plan, you could one day virtually swoop in to your campsite and see any given tent in action. “You could unzip it, lay down, look left and right and say, ‘Oh, this is supposed to be a two-person tent? It’s kind of tight,’ ” she said. And then you could move on to the next tent — without leaving your couch.

Here are the five ideas the Bentonville, Ark.-based company says could be making their way online:

  1. 3-D holograms at Bonobos.com, the male clothing site Walmart acquired this year for $310 million, that would make it possible for shoppers to try on virtual clothing for fit and style.
  2. At ModCloth, the women’s clothing site Walmart took over in March, customers may one day be able to take 3-D photos of themselves using their smartphones, and use those images to get an idea of how something might look on.
  3. An “interactive virtual store” for designer Rebecca Minkoff, whose items are sold at Walmart.com, would allow customers to sit in on fashion shows and shop directly from the runway.
  4. Tired of shopping online alone? If Walmart gets its way, you may soon be interacting with other shoppers and experts as you pick out items for your virtual cart.
  5. Electric outlets, stove tops and door handles can all be child safety hazards — and soon, an online tool could peek inside your home and tell you where the biggest risks are lurking.

 

 

 

Explore the surface of Mars from the comfort of your living room — from haptical.com
Google’s new project allows viewers to explore the discoveries of NASA’s Curiosity rover.

Excerpt:

NASA and Google have teamed up to build a new virtual experience that lets space enthusiasts explore the red planet without having to leave their homes. Dubbed as “Access Mars”, the new project virtually transports users, wherever they are, to Earth’s neighboring planet in the solar system.

 

 

 

 

 

Chinese School Opens Full-Function VR Classrooms — from vrfocus.com by Rebecca Hills-Duty
HTC Vive have created a system which allows 50 VR units to work together with no cross-interference.

 

 

 

 

 

 

Artificial Intelligence in Education: Where It’s At, Where It’s Headed — from gettingsmart.com by Cameron Paterson

Excerpt:

Artificial intelligence is predicted to fundamentally alter the nature of society by 2040. Investment in AI start-ups was estimated at $6-$9 billion in 2016, up from US$415 million four years earlier. While futurist Ray Kurzweil argues that AI will help us to address the grand challenges facing humanity, Elon Musk warns us that artificial intelligence will be our “biggest existential threat.” Others argue that artificial intelligence is the future of growth. Everything depends on how we manage the transition to this AI-era.

In 2016 the Obama administration released a national strategic plan for artificial intelligence and, while we do not all suddenly now need a plan for artificial intelligence, we do need to stay up to date on how AI is being implemented. Much of AI’s potential is yet to be realized, but AI is already running our lives, from Siri to Netflix recommendations to automated air traffic control. We all need to become more aware of how we are algorithmically shaped by our tools.

This Australian discussion paper on the implications of AI, automation and 21st-century skills, shows how AI will not just affect blue-collar truck drivers and cleaners, it will also affect white-collar lawyers and doctors. Automated pharmacy systems with robots dispensing medication exist, Domino’s pizza delivery by drone has already occurred, and a fully automated farm is opening in Japan.

 

Education reformers need to plan for our AI-driven future and its implications for education, both in schools and beyond. The never-ending debate about the sorts of skills needed in the future and the role of schools in teaching and assessing them is becoming a whole lot more urgent and intense.

 

 

 

AI Experts Want to End ‘Black Box’ Algorithms in Government — from wired.com by Tom Simonite

Excerpt:

The right to due process was inscribed into the US constitution with a pen. A new report from leading researchers in artificial intelligence cautions it is now being undermined by computer code.

Public agencies responsible for areas such as criminal justice, health, and welfare increasingly use scoring systems and software to steer or make decisions on life-changing events like granting bail, sentencing, enforcement, and prioritizing services. The report from AI Now, a research institute at NYU that studies the social implications of artificial intelligence, says too many of those systems are opaque to the citizens they hold power over.

The AI Now report calls for agencies to refrain from what it calls “black box” systems opaque to outside scrutiny. Kate Crawford, a researcher at Microsoft and cofounder of AI Now, says citizens should be able to know how systems making decisions about them operate and have been tested or validated. Such systems are expected to get more complex as technologies such as machine learning used by tech companies become more widely available.

“We should have equivalent due-process protections for algorithmic decisions as for human decisions,” Crawford says. She says it can be possible to disclose information about systems and their performance without disclosing their code, which is sometimes protected intellectual property.

 

 

UAE appoints first-ever Minister for Artificial Intelligence — from tribune.com.pk

 

“We announce the appointment of a minister for artificial intelligence. The next global wave is artificial intelligence and we want the UAE to be more prepared for it.”

 

 

Tech Giants Are Paying Huge Salaries for Scarce A.I. Talent — from nytimes.com by Cade Metz
Nearly all big tech companies have an artificial intelligence project, and they are willing to pay experts millions of dollars to help get it done.

Excerpt:

Tech’s biggest companies are placing huge bets on artificial intelligence, banking on things ranging from face-scanning smartphones and conversational coffee-table gadgets to computerized health care and autonomous vehicles. As they chase this future, they are doling out salaries that are startling even in an industry that has never been shy about lavishing a fortune on its top talent.

Typical A.I. specialists, including both Ph.D.s fresh out of school and people with less education and just a few years of experience, can be paid from $300,000 to $500,000 a year or more in salary and company stock, according to nine people who work for major tech companies or have entertained job offers from them. All of them requested anonymity because they did not want to damage their professional prospects.

With so few A.I. specialists available, big tech companies are also hiring the best and brightest of academia. In the process, they are limiting the number of professors who can teach the technology.

 

 

 

Where will AI play? By Mike Quindazzi.

 

 

 

 

Online Guide Helps Students Learn How to Create Immersive Media — from thejournal.com by Dian Schaffhauser

Excerpt:

Now the two organizations have produced a free online guide that covers tools and resources to help students undertake 360-degree production. Among the topics: how to identify the “big ideas” worth exploring and personalize them; how to do 360-degree recording and handle pre-production, production and post-production; and how to share the film “with the world” and assess its impact. There’s also an educator resource on integrating video production into the curriculum.

 

free online guide for creating 360-degree recordings

 

 

Also see:

 

 

 

Reading for delegates to the World Conference on Online Learning (taking place from 10/16/17 through 10/19/17 in Toronto, Canada)

Readings include:

 

 

 

Also see:

  • Emerging Tech Boosts Online Education Growth Over Next 4 Years — from edtechmagazine.com by Meghan Bogardus Cortez
    A study finds that mobile devices, virtual reality and blending learning programs will spark innovation.
    Excerpt:
    With millions of students enrolling in at least one online course, it should be no surprise that a recent Technavio study found that the online education market is forecasted to grow at a compound annual growth rate of 20 percent until 2021. As enrollment and investment in online education increases, the report claims that the industry owes a lot of this growth to mobile devices and increased desire for blended learning opportunities.

 

 

 
 

Faculty Predict Virtual/Augmented/Mixed Reality Will Be Key to Ed Tech in 10 Years — from campustechnology.com by Rhea Kelly
Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.

Excerpt:

What technologies do faculty think will be important in education over the next decade? The most popular answer to that question by far was virtual/augmented/mixed reality, garnering 81 percent of responses (it topped the list last year as well). Mobile devices and apps, 3D modeling/scanning/printing, adaptive/personalized learning and video/streaming all rounded out the top five.

 

 

 

 

 

From DSC:
Great to see several of these items made the list. I would also add:

  • The use of Natural Language Processing (NLP) to allow more voice-enabled and voice-driven applications
  • Learning agents/bots (for example, a learning-related bot could go find out the top 50-100 jobs that employers are hiring for and present a list of potential digital playlists from a variety of providers that would help potential employees be able to do the work in those positions)
  • Blockchain and the use of web-based learner profiles
  • Artificial Intelligence / cognitive computing (which could be argued is already mentioned in the item re: adaptive, personalized learning)
  • Moving towards providing up-to-date streams of content (for purposes of lifelong learning and microlearning)

 Finally, it was great to see #9 on the list as I, too, believe that a next gen learning platform is needed:

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

7 Things You Should Know About Research on Active Learning Classrooms — from library.educause.edu

Excerpt:

Research into active learning classrooms (ALCs)—spaces explicitly designed to support and promote this kind of learning and pedagogy—is expanding. This research provides educators with insights about how best to implement active learning pedagogies and support learners in ALCs. Studying how pedagogy and physical space can influence each other, researchers assess how well design elements work and how they affect learning. Higher education needs to know why active learning works, how it works best, and how these methods can be adopted more widely. Research that shows the efficacy of ALCs helps advance the use of such spaces and informs improvements in the design of learning spaces.

That item also mentions:
A Guide to Teaching in the Active Learning Classroom

 

 

7 Things You Should Know About AR/VR/MR — from library.educause.edu

Excerpt:

Augmented reality can be described as experiencing the real world with an overlay of additional computer generated content. In contrast, virtual reality immerses a user in an entirely simulated environment, while mixed or merged reality blends real and virtual worlds in ways through which the physical and the digital can interact. AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners.

 

 

 

 

1,600 donated Echo Dots say hello to Arizona State engineering students — from by Corinne Lestch; with thanks to eduwire for their posting on this
ASU says the voice-controlled Amazon devices aren’t just for campus questions — they’re preparing students for future technologies, too.

Excerpt:

ASU students have set up Echo Dots, a hands-free, voice-controlled device the size of a hockey puck, in engineering residence halls.

Students can ask questions about topics ranging from the weather to campus sporting events to library hours to exam schedules.

“We’re continuing to add content as we’re learning what students want to learn about,” Rome said. “So there’s this feedback loop of what students want, and we monitor what questions are being asked.”

Amazon donated about 1,600 Dots to engineering students at ASU, so the technology belongs to the students, not to the school. The students can choose to use them or not, said John German, director for media relations and research communications.

“We have the largest engineering school in the country, and one of the things we’re trying to do is teach students the most advanced technology, the kinds of technology that are going to make them competitive in the job market when they get their degrees,” German said. “And voice technology is a field that’s growing. It’s going to play a role in the future.”

 

 

“Voice is becoming the new mobile of 10 years ago,” Rome said. “We’ve decided to be an early adopter of this technology.”

“There’s going to come some day when students can interact [with ASU’s student portal] via webpage or microphone on their mobile phones,” he said. “We think that’s inevitable.”

 

 

 

 

 

Excerpt:

The Top 200 Tools for Learning 2017 (11th Annual Survey) has been compiled by Jane Hart of the Centre for Learning & Performance Technologies from the votes of 2,174 learning professionals worldwide, together with 3 sub-lists

  • Top 100 Tools for Personal & Professional Learning (PPL)
  • Top 100 Tools for Workplace Learning (WPL)
  • Top 100 Tools for Education (EDU)

 

Excerpt from the Analysis page (emphasis DSC):

Here is a brief analysis of what’s on the list and what it tells us about the current state of personal learning, workplace learning and education.

Some facts

Some observations on what the Top Tools list tells us personal and professional learning
As in previous years, individuals continue to using a wide variety of:

  • networks, services and platforms for professional networking, communication and collaboration
  • web resources and courses for self-improvement and self-development
  • tools for personal productivity

All of which shows that many individuals have become highly independent, continuous modern professional learners – making their own decisions about what they need to learn and how to do it.

 

 

 

 

From DSC:
Before we get to the announcements in more detail….
can you imagine being a teacher, a professor, or a trainer — with all of the required applications
launched — if you were the presenter in this video at say the 12:45 mark?

If you are at all interesting in emerging technologies and what several pieces
of our future learning ecosystems — and meeting spaces — could easily look like,
you NEED to watch the entire presentation.


Also, they announced

Microsoft’s purchase of AltspaceVR…in virtual reality!
This clip shows them meeting in a virtual space.

 

 



 

The era of Windows Mixed Reality begins October 17 — from blogs.windows.com by Alex Kipman
Samsung unveils Windows Mixed Reality headset, AltSpaceVR joins Microsoft, SteamVR catalog coming to Windows Mixed Reality this holiday.

 

 

At an event in San Francisco we unveiled our vision for Windows Mixed Reality, announced SteamVR and AltSpaceVR are coming to Windows Mixed Reality, introduced the new Samsung Odyssey HMD, and kicked off the holiday shopping season by announcing the availability of pre-orders for Windows Mixed Reality headsets at the Microsoft Store.

 

Also see:

 



 

Inside VR & AR

Oct 4th, 2017

 

Microsoft held its long-awaited launch of Windows 10 Mixed Reality yesterday, and while most of the new devices and products had been leaked earlier, there were still some big takeaways. Here are some of them:

  • Mixed Reality: Microsoft gave a demo of what its new platform will do, covering the AR/VR spectrum with games, apps, and experiences. One such experience is Cliff House, a virtual work space and entertainment room.
  • Altspace VR: When the pioneering social VR app shut down this summer and was rescued by a “third party,” people wondered who that was. Turns out it was Microsoft, which acquired Altspace VR for an undisclosed amount. The acquisition was announced yesterday.
  • Steam VR and Halo: Microsoft had previously announced that its new Mixed Reality headsets would support Steam VR titles. Developers can now access that support, and consumers will be able to access it later this year. In addition to the hundreds of VR titles available on Steam, on Oct. 17, Microsoft will offer free downloads of Halo Recruit.
  • Odyssey and other headsets: The new Windows 10 platform is launching alongside a host of new headsets. In addition to the new Odyssey, which was made in partnership with Samsung, there are other headsets forthcoming from Acer, HP, Dell, Lenovo, and Asus.
  • 2018 Olympics: This was announced previously in June, but yesterday Microsoft briefed the press that Intel is partnering with the International Olympic Committee to bring Windows Mixed Reality experiences to the 2018 games.

 

 



 

 

 

 

 

 

 

 

 

From DSC:
Getting employees to make time for L&D needs to be based upon “what’s in it for them” — i.e., the main role of the L&D Team/Department should be to create the platforms and means by which employees can learn whatever they need to learn in order to do their jobs well (as well as to learn the skills necessary to move into those new areas that they’ve been wanting to move into). They’re going to find ways to do this anyway, why not give them the tools/knowledge of the tools and the platforms in order to better facilitate that learning to happen at a quicker pace?

An L&D Team could provide content curation services themselves and/or they could connect the employees with knowledgeable people. For example, give employees the key people to connect with who are doing their jobs really well.

For example, the L&D Team could maintain and provide a list of the top 10*:

  • Internal Sales employees to connect with and learn from, as well as the top 10 external Sales people to connect with and learn from (these people may or may not be in the same industry).
  • Internal Customer Service employees to connect with and learn from, as well as the top 10 external Customer Service people to connect with and learn from (these people may or may not be in the same industry).
  • Internal Marketing employees to connect with and learn from, as well as the top 10 external Marketing people to connect with and learn from (these people may or may not be in the same industry).
  • Etc.

 

* Or top 5, or top 50, or top whatever # that the L&D Team
thinks
would be most beneficial to the organization

 

I think each employee in the workforce needs to know about the power of RSS feeds and feed aggregators such as Feedly. In fact, I advocate that same approach for most every student in middle school, high school, and college as well. We need to be able to connect with others and tap into streams of content being produced — as well as contribute to those streams of content as well. Blogs, Twitter, LinkedIn, CMSs/LMSs, etc. can provide beneficial streams of content.

 

“And learners are evolving at a quicker pace than the learning programs that support them.”

 

Also, based upon the above image, I find it interesting that the corporate L&D teams are struggling with what higher education has been struggling with as well — i.e., predicting which skills will be needed and responding as quickly as possible in order to develop the necessary learning modules/RSS feeds/content/etc. to remain up-to-date. Actually, I suspect that it’s not that the learners are evolving at a quicker pace than the learning programs that support them, rather its the required skills and needs of the positions that are evolving at a quicker pace than the learning programs that support them.

Our institutions and our L&D Departments are simply not used to this pace of change. No one is.

We need better mechanisms of dealing with this new pace of change.

One last random thought here…perhaps a portion of the L&D department will morph into creating bots for internal employees, helping answer questions at the point of need.

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

Does Your Learning Ecosystem Support Current and Future Needs? — from learningsolutionsmag.com by Andrew Hughes

Excerpts:

As L&D, we need to change the way we manage learning and training for our new and existing workforce. In fact, you should give up the idea of managing their learning at all! It is not your responsibility anymore. Instead, aim to create a culture of continuous learning and curiosity. Equip your employees with technology and tools that encourage them to collaborate, connect, and learn when they need to. You can no longer treat work and learning as different entities, because your employees need to learn all the time if you want to retain your competitive edge. They need to soak in all the information coming to them from all around and apply it to their work.

You will need to help build a technology-enabled learning ecosystem to support this trend of self-learning.

Your employees are no longer limited to learning at a specific time in a physical venue. Mobile devices and learning apps have ensured that learners can access learning content whenever and wherever they wish. They can choose their own learning path and mode of learning—videos, podcasts, text-based content, game-based modules, and so on. Learning should be a personal endeavor. If you allow your learners to choose what they wish to learn, then they can decide on the skills they need in order to excel in the real world. This gives more power to your content and makes learning meaningful to the learners.

 

 

 

Here are the top four trends that you should keep in mind while working on your corporate training strategy.

  • Trend #1: Serious games
  • Trend #2: Augmented and virtual reality
  • Trend #3: Mobile learning
  • Trend #4: Wearable technologies

 

 
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