9 amazing uses for VR and AR in college classrooms — from campustechnology.com by Dian Schaffhauser
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Excerpt:

Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging. The first academic conference held completely in virtual reality recently returned for its second year, hosted on Twitch by Lethbridge College in Alberta and Centennial College in Toronto. Majors in VR and AR have begun popping up in higher education across the United States, including programs at the Savannah School of Design (GA), Shenandoah University (VA) and Drexel University Westphal (PA). Educause experts have most recently positioned the timing for broad adoption of these technologies in education at the two-year to three-year horizon. And Gartner has predicted that by the year 2021, 60 percent of higher education institutions in the United States will “intentionally” be using VR to create simulations and put students into immersive environments.

If you haven’t already acquired your own headset or applied for a grant from your institution to test out AR or VR for instruction, it’s time. We’ve done a scan of some of the most interesting projects currently taking place in American classrooms to help you imagine the virtual possibilities.

 


 

 

From DSC:
I’m wondering to what extent artificial intelligence will be used to write code in the future…and/or to review/tweak/correct code…? Along these lines, see: “Introducing AI-Assisted Development to Elevate Low-Code Platforms to the Next Level.”

Excerpt:

Mendix was founded on the belief that software development could only be significantly improved if we introduced a paradigm shift. And that’s what we did. We fundamentally changed how software is created. With the current generation of the Mendix Platform, business applications can be created 10 times faster in close collaboration or even owned by the business, with IT being in control. Today we announce the next innovation, the introduction of AI-assisted development, which gives everyone the equivalent of a world-class coach looking over their shoulder.

 

 
 

From DSC:
Re: the Learning from the Living [Class] Room vision of a next gen learning platform

 

Learning from the Living Class Room

 

…wouldn’t it be cool if you could use your voice to ask your smart/connected “TV” type of device:

“Show me the test questions for Torts I from WMU-Cooley Law School. Cooley could then charge $0.99 for these questions.”

Then, the system knows how you did on answering those questions. The ones you got right, you don’t get asked to review as often as the ones you got wrong. As you get a question right more often, the less you are asked to answer it.

You sign up for such streams of content — and the system assesses you periodically. This helps a person keep certain topics/information fresh in their memory. This type of learning method would be incredibly helpful for students trying to pass the Bar or other types of large/summative tests — especially when a student has to be able to recall information that they learned over the last 3-5 years.

Come to think of it…this method could help all of us in learning new disciplines/topics throughout our lifetimes. Sign up for the streams of content that you want to learn more about…and drop the (no-longer relevant) subscriptions as needed..

 

We need to tap into streams of content in our next gen learning platform

 

With flip of a giant ceremonial switch, CMU starts effort to energize ‘learning engineering’ — from edsurge.com by Jeff Young

Excerpt:

Pittsburgh, PA—For a moment this week, the provost of Carnegie Mellon University looked a bit like a game show host as he grabbed the lever of an oversized switch and called on an audience to join him in a countdown—“5, 4, 3, 2, 1.” Then, he toggled the cardboard lever and declared open a new website, one that gave away software that took more than $100 million in grant funding to develop.

It was an unusually theatrical moment for a gathering to announce the release of software tools to help professors improve their teaching. But the organizers were playfully acknowledging the size of their project’s ambition—which they hope will spark a more data-driven and experimental approach to teaching at colleges around the country. And the flair was fitting, since success will end up being based not so much on how well the software works, but on how well its creators can attract momentum to their cause—and change the culture of the academic profession to make teaching an area professors are excited to make discoveries around.

Plenty of others have tried in the past to bring the principles of engineering to college teaching, though with limited success. In fact, the effort at Carnegie Mellon is named for Herbert Simon, a longtime professor at Carnegie Mellon who won a Nobel Prize in economics and devoted his energy and academic capital to trying to spread his ideas about turning teaching from a solo sport to a team effort. But it didn’t catch on widely in his lifetime.

 

From DSC:

…and devoted his energy and academic capital to trying to spread his ideas about turning teaching from a solo sport to a team effort. But it didn’t catch on widely in his lifetime.

Why do you supposed getting faculty members to use a team-based approach is so difficult? We really need to look at that, especially if institutions of higher education are going to keep increasing how much it costs to take courses at their schools — and all the while placing the emphasis on research…not teaching.

Like using an indexing fund in investing — vs. a hand-picked set of stocks — a team-based approach will be more effective the majority of the time. How can it not? There are simply too many skillsets/interests needed, especially as teaching and learning continues to move more online.

 

“Learning by doing appears to have a 6x better [outcome] than learning by watching or reading,” Koedinger said. He and his colleagues published an academic paper with the finding called Learning is Not a Spectator Sport.

 

Also see:

 

After nearly a decade of Augmented World Expo (AWE), founder Ori Inbar unpacks the past, present, & future of augmented reality — from next.reality.news by Adario Strange

Excerpts:

I think right now it’s almost a waste of time to talk about a hybrid device because it’s not relevant. It’s two different devices and two different use cases. But like you said, sometime in the future, 15, 20, 50 years, I imagine a point where you could open your eyes to do AR, and close your eyes to do VR.

I think there’s always room for innovation, especially with spatial computing where we’re in the very early stages. We have to develop a new visual approach that I don’t think we have yet. What does it mean to interact in a world where everything is visual and around you, and not on a two-dimensional screen? So there’s a lot to do there.

 

A big part of mainstream adoption is education. Until you get into AR and VR, you don’t really know what you’re missing. You can’t really learn about it from videos. And that education takes time. So the education, plus the understanding of the need, will create a demand.

— Ori Inbar

 

 

The Common Sense Census: Inside the 21st-Century Classroom

21st century classroom - excerpt from infographic

Excerpt:

Technology has become an integral part of classroom learning, and students of all ages have access to digital media and devices at school. The Common Sense Census: Inside the 21st-Century Classroom explores how K–12 educators have adapted to these critical shifts in schools and society. From the benefits of teaching lifelong digital citizenship skills to the challenges of preparing students to critically evaluate online information, educators across the country share their perspectives on what it’s like to teach in today’s fast-changing digital world.

 

 

From DSC:
Here’s a ~4 minute piece from CBS News re: student loan debt.

Here are two excerpts from that video:

the cost of higher ed is out of control; 43 million borrowers now owe 1.5 trillion

the cost of higher ed is out of control; average household with student loan debt = $47,671

 

From DSC to potential college students:
You need to know that the ramifications of this type of debt can last for decades! Do everything you possibly can to either not borrow anything or to minimize these types of loan amounts.

This is another reason why the United States desperately needs a ***next generation learning platform*** — one that’s convenient, very inexpensive, and one that can also help people quickly reinvent themselves! One that is highly social, features human Subject Matter Experts (SME’s), and is backed up by #AI – based apps/features as well.

Along these lines…no longer are we running sprints (i.e., get a 4-year degree and you’re done). We’re now all running marathons (i.e., we’re now into lifelong learning in order to stay relevant and employed).

 


Also, the following item was announced today:

  • Cengage and McGraw-Hill to Merge, Providing Students with More Affordable Access to Superior Course Materials and Platforms — from businesswire.com
    Excerpt:
    NEW YORK & BOSTON–(BUSINESS WIRE)–McGraw-Hill and Cengage today announced that they have entered into a definitive agreement to combine in an all-stock merger on equal terms. The transaction, which has been unanimously approved by the Boards of Directors of both companies, will bring together two premier learning companies that will deliver significant benefits for students, educators, professionals and institutions worldwide.“The new company will offer a broad range of best-in-class content – delivered through digital platforms at an affordable price,” said Michael E. Hansen, CEO of Cengage. “Together, we will usher in an era in which all students can afford the quality learning materials needed to succeed – regardless of their socioeconomic status or the institution they attend. Additionally, the combined company will have robust financial strength to invest in next-generation products, technology and services that create superior experiences and value for millions of students.”

Also see:

 

From DSC:
Along these lines, I don’t think Cengage/McGraw-Hill will be the largest company on the Internet by 2030 as predicted by Thomas Frey (a prediction I think he’s right on with…by the way). They were on watch when the prices of learning-related materials soared through the years. As such, they’ve likely burned through a great deal of good will…but we’ll see. They might be able to persuade myself and others that they’re the platform of choice for the future. Time will tell I guess.

 


 

 

Three ways to use video feedback to enhance student engagement — from scholarlyteacher.com by Christopher Penna

Excerpt:

An innovative approach for providing feedback on student work in a variety of disciplines is the use of screen capture videos (Mathisen). These videos allow for the recording of what is on the instructor’s screen (for example, a student paper) accompanied by audio narration describing strengths and weaknesses of the work being discussed as well as any edits that the instructor is making on the page. Once created, the video is available to the student for repeated viewing. Research indicates these videos provide more concrete and effective guidance for students and a higher level of student engagement than traditional written comments and rubrics (Jones, Georghiades, & Gunson, 2012; Thompson & Lee, 2012).

 

 

 

 
 

The finalized 2019 Horizon Report Higher Education Edition (from library.educause.edu) was just released on 4/23/19.

Excerpt:

Key Trends Accelerating Technology Adoption in Higher Education:

Short-TermDriving technology adoption in higher education for the next one to two years

  • Redesigning Learning Spaces
  • Blended Learning Designs

Mid-TermDriving technology adoption in higher education for the next three to five years

  • Advancing Cultures of Innovation
  • Growing Focus on Measuring Learning

Long-TermDriving technology adoption in higher education for five or more years

  • Rethinking How Institutions Work
  • Modularized and Disaggregated Degrees

 

 
 

Minerva’s Innovative Platform Makes Quality Higher Ed Personal and Affordable — from linkedin.com by Tom Vander Ark

Excerpt:

The first external partner, the Hong Kong University of Science and Technology (HKUST), loved the course design and platform but told Nelson they couldn’t afford to teach 15 students at a time. The Minerva team realized that to be applicable at major universities, active learning needed to be scalable.

Starting this summer, a new version of Forum will be available for classes of up to 400 at a time. For students, it will still feel like a small seminar. They’ll see the professor, themselves, and a dozen other students. Forum will manage the movement of students from screen to screen. “Everybody thinks they are in the main room,” said Nelson.

Forum enables real-time polling and helps professors create and manage breakout groups.

Big Implications
With Forum, “For the first time you can deliver better than Ivy League education at absurdly low cost,” said Nelson.

Online courses and MOOCs just repackaged the same format and just offered it with less interaction. As new Forum partners will demonstrate, “It’s possible to deliver a year of undergraduate education that is vastly superior for under $5,000 per student,” added Nelson.

He’s excited to offer a turnkey university solution that, for partners like Oxford Teachers Academy, will allow new degree pathways for paraprofessionals that can work, learn, and earn a degree and certification.

 

Perhaps another piece of the puzzle is falling into place…

 

Another piece of the puzzle is coming into place...for the Learning from the Living Class Room vision

 

 

For those of you students majoring Education, check this Tweet out and the responses he received!!! See what I mean!!!!

 

 

Educational Web Tools to Empower Students Voice in Class — from educatorstechnology.com

Excerpt:

At the core of progressive pedagogy is the empowerment of students by giving them a voice in class and making them part of the decision making. Unlike traditional instruction where  students are viewed as passive receivers of  pre-designed knowledge, a progressive instruction is primarily student-centered and dialogic in nature. It views students as subjects with a sense of agency capable of co-constructing their own knowledge. This pedagogical stance is especially popularized by educationists such as John Dewy, Paulo Freire, Maxine Greene, and Vygotsky. For these theorists, learning is driven by curiosity, inquiry and self-discovery, processes which involve students in their own learning and makes their learning meaningful.

With the help of web technologies, you can use a wide variety of web tools with students to provide them with an outlet through which they can express their voices. Here are some examples to try …

 

 
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