7 Surprising Ways ADHD Shows Up in the Classroom — from additudemag.com by Mark Bertin, M.D., Beverley Holden Johns, Kathy Kuhl
ADHD in the classroom is easy to mistake for carelessness, defiance, laziness, or a learning difference. Here are the 7 ADD symptoms that educators seldom recognize at school — and solutions for each.

Excerpt:

ADHD sometimes manifests in obvious ways — like when a second grader blurts out an answer (again) or when a high school student forgets her completed assignment at home (again). Just as often, though, signs of ADHD in the classroom are more subtle and easily overlooked because they don’t align with stereotypes. Here are seven less-recognized ways ADHD symptoms show up at school, and productive ways to address each one.


Also relevant/see:

 

Survey Shows Teachers See Play and Choice in Learning Methods As Key to Student Engagement — from thejournal.com by Kristal Kuykendall

Excerpt:

A recent survey of teachers by Kahoot reveals that educators see playful learning and student choice in learning methods as vital to helping boost student engagement and outcomes, according to a new report from the ed tech company.

Kahoot’s May survey of over 8,000 K–16 educators nationwide found that teachers are still concerned about drops in student engagement during the pandemic, and they consider more student-centered approaches as the path forward.

 

Teaching Financial Literacy — from techlearning.com by Erik Ofgang
More states are adopting financial literacy requirements for students. Here are tips for teaching the topic.

Excerpt:

Teaching students about this financial misinformation is vital, Pelletier says. As is giving students the tools to understand cryptocurrency, NFTs, intense inflation, and student debt, along with more traditional lessons in financial literacy.

Financial Literacy: Teaching and Engagement Resources
There are free online resources with ready-to-go financial lesson plans, videos, and classroom exercises.

While not much time is spent in K-12 educating students about money, once they graduate, it will be an important topic for them. “Not a day will go by that they’re not thinking about money. How to make it, how to spend it, how to save it,” Pelletier says. “And yet it’s like the least thing you’re taught in school.” 

From DSC:
I appreciated Erik’s article/topic here and I would add that I wish that we would teach high schoolers about legal-related items such as wills, trusts, power of attorney for health care and for finances, finding legal assistance, etc.

But even as I write this, I recall that my neighbor is leaving our local school district to move to another school district for her kids’ sake (her and her husband’s words, not mine). I get it. Teachers have sooooo much on their plate already. So I don’t mean to throw another item on their jammed-full job plates.

But I hope that we will look at how to redesign our lifelong learning ecosystems to make them even more relevant, helpful, practical, useful, and up-to-date/responsive. We would probably find that the youth would be more attentive if they sensed that the information they are being taught will definitely come in handy in their futures. Better yet, bring former students in via digital video to relay practical examples of things that they — or their parents, grandparents, friends, etc. — are experiencing to the current students.


Also relevant/see:

High School Students Say They Learn The Most Important Skills Outside of School — from edsurge.com by Jeffrey R. Young

Excerpt (emphasis DSC):

The trend that could have a huge impact on education, at the K-12 and college level, Evans argues. For one thing, it’s a challenge to teachers—that they should do more to tap into the intrinsic motivation of students, that students can learn so much more if they’re excited about what they’re doing.

From DSC:
This item from EdSurge mentioned “free agent learning” — so I put a Google Alert out there for this phrase this morning, as I want to learn more about that topic/item.


 
 

Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

How an Escape Room Is Building Students’ Digital Skills at Northampton Community College — from campustechnology.com by Rhea Kelly

Excerpt of description of podcast:

We spoke with Beth Ritter-Guth, associate dean of online learning and educational technology at the college, to find out how the Learning Lab is engaging students, building digital literacy and providing valuable training in the job skills of the future.

Also see:

Breakout EDU gamifies learning to create an engaging and empowering experience for students of all grade levels.

Five Concepts You Can Teach Through Geocaching — from freetech4teachers.com by Richard Byrne

Excerpt:

Geocaching is one of the things that I spend a good bit of time talking about in both my workshop and in my webinar about blending technology into outdoor learning. Geocaching is a great activity to do to get kids outside for hands-on learning experiences. Here are five things that you can teach through geocaching activities.

From DSC:
This next one may be useful for educators and/or parents, but it’s useful for pretty much all of us

Tip of the week: A great group packing tool — from Jared newman

Excerpt:

As an alternative to clunky spreadsheets or endless email chains, WhoBrings is a brilliantly simple way to figure out who’s bringing what.

Just type the name of your packing list into this free website, add some items, then share the link with the rest of the group. Anyone who has the link can then claim responsibility for an item or add new items to the list. You can also specify a number of units for any item—12 beach towels, for instance, or three packs of beer—and people can choose how many they’ll bring.


Also see:

Learning, doing, and teaching biology through multimedia — from MIT Open Learning
Producing multimedia for online courses involves lifelong learning


 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 
 

Play-based learning in your homeschool: It’s more than just board games — from raisinglifelonglearners.com by Colleen Kessler

Excerpts:

Play-based learning doesn’t have to fit in a box!  There are many wonderful resources in the homeschool community to help you discover what works best for your family.

In addition to the various suggestions I have included in today’s episode of the podcast, you’ll find excellent recommendations from these sites, dedicated to creating out of the box approaches to learning:

In a nutshell, this means that kids learn best when they’re mentally active, engaged socially, and when they can make connections to their lives.

Also relevant/see:

Financial literacy games provide fun ways for students of all ages to learn about finances on various topics. Some websites have grade bands with interactive ways for students to explore creating a bank account, setting a budget, applying for a loan, and many others. Many of the options available include financial literacy games for the classroom.

From DSC:
Although the following resource isn’t about learning, it reminds me of the topic of “play”:

 

45 Next Generation Learning Tools That Kids Will Love — from ireviews.com with thanks to Alex Ward for this resource

Excerpts:

There’s a wide range of tools designed to support curriculum and help teachers and students achieve their goals. These are our top picks for school students of every age, due to their impressive functionality and simple integration into the classroom.

 


From DSC:
Below is a sample screenshot from the Elementary school resources section. They also have resources for middle schoolers and high schoolers.


45 Next Generation Learning Tools That Kids Will Love

 

What Colleges and Job-Training Programs Can Learn From Teenagers’ Hopes and Fears — from edsurge.com by Rebecca Koenig

Excerpts:

American teenagers don’t all have money, connections or other advantages. But they all have dreams.

Some adolescents are encouraged to follow their dreams. Others grow up hearing that their aspirations are a luxury—nice to have, but hard to afford.
..
The adolescent brain is wired for passion, purpose and experimentation. This drives young people to seek pathways to vocation, not shortcuts to work.

But young people want more than good livelihoods. They want good lives.

 

10 ways to improve students’ long-term learning — from ditchthattextbook.com

Research has a lot to say about improving students’ long-term memory. Here are 10 ideas you can use in class.

Also relevant/see:

Busting The Myth of Learning Styles — from techlearning.com by Erik Ofgang
The idea that different students have different learning styles pervades education, but cognitive scientists say there is no evidence learning styles exist.

 
 

Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 
© 2025 | Daniel Christian