Dive Into AI, Avatars and the Metaverse With NVIDIA at SIGGRAPH — from blogs.nvidia.com

Excerpt:

Innovative technologies in AI, virtual worlds and digital humans are shaping the future of design and content creation across every industry. Experience the latest advances from NVIDIA in all these areas at SIGGRAPH, the world’s largest gathering of computer graphics experts, [which ran from Aug. 8-11].

At SIGGRAPH, NVIDIA CEO Jensen Huang Illuminates Three Forces Sparking Graphics Revolution — from blogs.nvidia.com by Rick Merritt
NVIDIA unveils new products and research to transform industries with AI, the metaverse and digital humans.

NVIDIA AI Makes Performance Capture Possible With Any Camera — from blogs.nvidia.com by Isha Salian
Derivative, Notch, Pixotope and others use NVIDIA Vid2Vid Cameo and 3D body-pose estimation tools to drive performances in real time.

How to Start a Career in AI — from blogs.nvidia.com by Brian Caulfield
Four most important steps to starting a career in AI, seven big questions answered.

As Far as the AI Can See: ILM Uses Omniverse DeepSearch to Create the Perfect Sky — from blogs.nvidia.com by Richard Kerris
Omniverse AI-enabled search tool lets legendary studio sift through massive database of 3D scenes.

Future of Creativity on Display ‘In the NVIDIA Studio’ During SIGGRAPH Special Address — from blogs.nvidia.com by Gerardo Degaldo
Major NVIDIA Omniverse updates power 3D virtual worlds, digital twins and avatars, reliably boosted by August NVIDIA Studio Driver; #MadeInMachinima contest winner revealed.

What Is Direct and Indirect Lighting? — from blogs.nvidia.com by JJ Kim
In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.

NVIDIA Studio Laptops Offer Students AI, Creative Capabilities That Are Best in… Class — from blogs.nvidia.com by Gerardo Degaldo
Designed for creativity and speed, Studio laptops are the ultimate creative tool for aspiring 3D artists, video editors, designers and photographers.

Design in the Age of Digital Twins: A Conversation With Graphics Pioneer Donald Greenberg — from blogs.nvidia.com by Rick Merritt
From his Cornell office, home to a career of 54 years and counting, he shares with SIGGRAPH attendees his latest works in progress.

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

24 Best Social Media Apps to Help You Create Epic Social Media Content — from buffer.com by Ash Read

Excerpt:

Knowing you have to create new content for multiple social media channels every day can feel a little daunting, especially when you consider the range of disciplines needed to be successful.

Nowadays, every marketer and business owner has to be part designer, photographer, videographer, copywriter, and editor, among other jobs.

Thankfully, there are now a lot of easy-to-use tools out there to make these jobs more seamless for us all. What’s even better, with the right apps, you can create, publish, and analyze the performance of all your content with just one device –  your phone.

 

Set Against a Backdrop of World Events, Tim Okamura’s Bold Portraits Emanate Commanding Energy — from thisiscolossal.com by Grace Ebert and Tim Okamura

Fire Fighter” (2021)

“Fire Fighter” (2021), oil on canvas, 60 x 76 inches


A Stunning Double Rainbow Frames a Lightning Bolt as It Strikes the Mountainous Virginia Horizon — from thisiscolossal.com

 

From DSC:
The following two items make me wonder how Extended Reality (XR)-related techs will impact theatre, gaming, opera, & other forms of entertainment.


AR Opera Glasses Could Change Broadway Forever — from vrscout.com by Kyle Melnick

Excerpt:

Immersive technology brings the stage to life like never before.

Students from the South Korean Hongik University have developed a pair of reimagined 19th-century opera glasses that utilize AR technology to immerse spectators in Broadway shows in a variety of unique and imaginative ways. The device is compatible with popular shows such as Wicked, Aladdin, Cats, Mamma Mia, and Frozen.

Reddot_Rene from ???/??????? on Vimeo.


What ‘Shakespeare Karaoke’ Teaches About the Virtual Reality Future — from edsurge.com by Rebecca Koenig
Does technology work better as a solo encounter or a group experience?

Excerpt:

To immerse, or not to immerse?

For professors designing virtual reality versions of Shakespeare’s plays, that is the question. The answer(s) may have implications for designing new edtech tools—and VR technology intended to be used beyond the classroom, too.

The Bard’s masterpieces, plays written in the late 1500s and early 1600s, have received all kinds of digital makeovers in the 21st century. Two current efforts designed by academics for use in teaching draw on extended reality tools that invite users to actively participate in scenes from works like “Romeo and Juliet.”

Play the Knave is a video game that helps users design actor-avatars they can direct with their bodies around virtual theater spaces. Shakespeare-VR is a project-in-development that will enable users to don a VR headset, step on to a virtual Elizabethan stage and perform alongside avatars voiced by professional actors.

Play the Knave* is a mixed reality video game that enables virtual design and performance of dramatic scenes from Shakespeare--or any text you choose

 

The Cardboard Sculptures of Artist Warren King Are an Homage to His Chinese Heritage — from thisiscolossal.com by



Photos Of The Day For June 2022 — from outdoorphotographer.com

A Rare Sighting -- beautiful picture of a bird by Dennis Seeger

Photos of the day for May 2022— from outdoorphotographer.com

Artist Spotlight: Jarid del Deo — from booooooom.com


Addendums on 7/14/22:

Vivid Contours Conjure Hope and Resilience in Yulia Brodskaya’s Quilled Paper Compositions — from thisiscolossal.com

3D Relief Painting — from theawesomer.com

 

From DSC:
For those of you college students who are trying to determine what you enjoy doing, I wanted to pass some items along that may be helpful if you are interested in game development, film, and/or TV-related production.

Some friends recommended knowing how to use the following tools, but I realize one could dive very deep with these tools:


Excerpt from Unity.com
.
Unity can be used for games, in architecture, in automotive, and in film

Additional tip:

  • Stay within what your budget can provide. Making a film about five students on campus is doable. Making a Star Wars-type movie isn’t — unless you are making a spoof or presenting a knowingly-bad movie.

I just wanted to pass these items along.


Also relevant/see:


Addendums on 7/3/22:

 
 

Best colouring and painting apps for kids — from educatorstechnology.com

Excerpt:

Below is a collection of some of great painting and colouring apps to help your kids unleash their expressive creativity and develop fine motor skills. These apps, mostly colouring games, provide kids access to a wide variety of colouring pages featuring images covering different topics from animals and mandalas to horoscopes and flowers to colour. Using game-based activities and interactive lessons, these apps offer kids a learning friendly space where they can exercise their painting, and drawing skills, improve their hand-eye coordination, and expand their imagination and creativity.

 
 

How to integrate storytelling as design thinking in your classroom — from bookcreator.com by Michael Hernandez

Excerpt:

I’ve been thinking a lot about the need to prepare my students for their future and how I can help develop the skills and mindset they’ll need to solve some pretty big global challenges we now face.

While I see my STEM and science colleagues integrating skills like creativity, problem-solving and ideation, technology use and innovation, I often wondered how I could integrate these skills into my journalism, film and photography classes.

Until I realized that I already do.

Often thought of as either a frivolous hobby during our downtime, or a one-way fire hydrant of information from textbooks in school, working with student storytellers over the past 23 years has illuminated the idea that, if done right, student-made digital stories can be a powerful learning experience and creative problem solving exercise.

 
 
 

Supporting Young Students as Writers, Before They Can Write — from edutopia.org by Madeleine Rogin
This activity allows young students to see themselves as storytellers and experience the magic when their classmates act out their stories.

…as the goal of these lessons is not to churn out fluent writers in kindergarten but to allow my students to become playwrights, to see themselves as storytellers, and to experience the magical feeling when their ideas come to life.

 

Beautiful!

 
© 2025 | Daniel Christian