preload preload preload preload
professional wordpress themes

Learning Ecosystems

by Daniel S. Christian, M.S.Ed.
icon
icon
icon
icon
icon
  • About
  • Contact
  • DSC Site Home
The Changing Landscape of Online Education (CHLOE), 2023 [QualityMatters.org] Several items re: the Pre-K-12 learning ecosystems out there [from edutopia.org]

Will one of our future learning ecosystems look like a Discord server type of service? [Christian]

On 08/17/2023, in 21st century, 24x7x365 access, adult learning, Alternatives, Artificial Intelligence/Agents/LLMs/and Related, cloud-based computing / apps / other cloud-related, collaboration, communications, communities of practice, competency-based learning/education, content development, aggregation, repositories, Daniel S. Christian, digital learning, distance education, education technology, educational games / serious games, elearning, emerging technologies, Emotion, engagement / engaging students, experimentation, future, global / globalization, higher education, homeschooling/homeschoolers, human-computer interaction (HCI), ideas, innovation, instructional design, intelligent systems, intelligent tutoring, internet, IT in HE, K-12 related, law schools, learning, learning ecosystem, Learning Experience Design, Learning from the Living [Class] Room, learning hubs & pods & microschooling, learning preferences, learning spaces, lifelong learning, love of learning, microlearning, multimedia, new business models, online learning, online media, online tutoring, passions, personalized/customized learning, platforms, play, simulations, skills, social learning / networks, society, streams of content, student-related, technologies for your home, universities, user experience (UX), vendors, virtual field trips, virtual K-12 schools, Virtual Reality (VR) / worlds / learning, virtual tutoring, vision/possibilities, web-based collaboration, by Daniel Christian

DC: Is the future of one of our powerful learning ecosystems more like adding your own desired groups/cohorts, topics, items, etc. to your server? Like a learning-focused type of Discord service? (https://t.co/Vq4dZamBf2)#future #learningecosystems #personalizedlearning pic.twitter.com/wVMWYBN3R1

— Daniel Christian (he/him/his) (@dchristian5) August 17, 2023

If you enjoyed this article, please consider sharing it!

 

Comments are closed.

Categories

  • 21st century (2,776)
  • 24x7x365 access (1,270)
  • 3D (286)
  • 5G (20)
  • A/V — audio/visual (1,102)
  • Access to Justice (A2J) (187)
  • accessibility / UDL (339)
  • accreditation (110)
  • active learning (317)
  • adjunct faculty (882)
  • Adobe (178)
  • adult learning (502)
  • Africa (82)
  • Alternatives (183)
  • Amazon (265)
  • analytics (481)
  • animation (119)
  • Apple (574)
  • apprenticeships (24)
  • architecture (157)
  • art (611)
  • Artificial Intelligence/Agents/LLMs/and Related (1,822)
  • Asia (355)
  • assessment (302)
  • assistive technologies (183)
  • attention (335)
  • Augmented Reality (AR) (512)
  • Australia (276)
  • Bias | Diversity Equity & Inclusion (DE&I) (219)
  • biology (140)
  • blended learning (336)
  • Blockchain (225)
  • blogs / blogging / vlogging (194)
  • bots (409)
  • business (1,268)
  • business side of he (707)
  • Canada (301)
  • career development (1,611)
  • change (1,714)
  • changing business models (850)
  • chemistry (87)
  • cloud-based computing / apps / other cloud-related (755)
  • CMS/LMS (338)
  • collaboration (935)
  • colleges (1,827)
  • communications (685)
  • communities of practice (427)
  • community colleges (1,700)
  • competency-based learning/education (124)
  • computer science (749)
  • consortiums (65)
  • content development, aggregation, repositories (670)
  • convergence (268)
  • copyright/ownership/NFTs (101)
  • corporate / business world (1,748)
  • corporate universities / corporate training (1,183)
  • cost of getting a degree (658)
  • Cost of legal services – including access (63)
  • creativity (1,009)
  • credentialing (229)
  • cryptocurrencies (47)
  • culture (130)
  • curriculum (236)
  • dangers of the status quo (701)
  • Daniel S. Christian (1,701)
  • data related items (496)
  • design (439)
  • Design Thinking (70)
  • digital audio (851)
  • digital learning (1,654)
  • digital photography (344)
  • digital storytelling (645)
  • digital textbooks (324)
  • digital video (948)
  • disruption (599)
  • distance education (407)
  • drama/theater (119)
  • e-publishing related items (EPUB and more) (154)
  • e-readers (146)
  • economics (263)
  • education (1,495)
  • education reform (701)
  • education technology (2,414)
  • educational games / serious games (522)
  • elearning (608)
  • emerging technologies (2,138)
  • Emotion (214)
  • engagement / engaging students (1,205)
  • engineering (328)
  • entrepreneurship (351)
  • ethics (350)
  • Europe (433)
  • expectations (122)
  • experimentation (1,080)
  • face-to-face (356)
  • Facebook / Meta Platforms (154)
  • faculty/staff (982)
  • faith (630)
  • flipping — inverted learning (154)
  • formal learning (93)
  • funding / grants (147)
  • future (1,684)
  • future of higher education (1,206)
  • game-changing environment (1,787)
  • generational differences (319)
  • geography / geology (101)
  • global / globalization (1,048)
  • Google (680)
  • graphics (232)
  • health (469)
  • hearts — matters of the heart (557)
  • heutagogy (180)
  • higher education (3,076)
  • history (188)
  • homeschooling/homeschoolers (500)
  • human-computer interaction (HCI) (1,199)
  • hybrid learning (281)
  • Hyflex learning (39)
  • IBM (159)
  • ideas (2,056)
  • immersion (204)
  • India (231)
  • informal learning (133)
  • innovation (2,664)
  • instructional design (1,342)
  • intelligent systems (734)
  • intelligent tutoring (442)
  • interaction design (193)
  • interactivity (487)
  • interface design (126)
  • internet (713)
  • internships (2)
  • IT in HE (691)
  • journalism (154)
  • K-12 related (2,509)
  • languages and translation (192)
  • law schools (1,224)
  • leadership (801)
  • learner profiles (216)
  • learning (1,734)
  • learning agents (392)
  • learning ecosystem (2,620)
  • Learning Experience Design (1,047)
  • Learning from the Living [Class] Room (1,188)
  • learning hubs & pods & microschooling (431)
  • learning preferences (499)
  • learning spaces (865)
  • learning theories (279)
  • Legal operations (347)
  • legal reform (362)
  • legal technologies (466)
  • legislatures / government / legal (1,110)
  • liberal arts (294)
  • library / librarians (224)
  • lifelong learning (776)
  • love of learning (250)
  • machine-to-machine communications (240)
  • marketing/social marketing (125)
  • marketplaces (137)
  • mathematics (201)
  • MBA (110)
  • media/film (331)
  • memory (160)
  • metacognition / metacognitive skills (89)
  • Michigan (243)
  • microlearning (206)
  • Microsoft (475)
  • mirroring and/or multiple devices (128)
  • Mixed Reality (MR) (128)
  • mobile learning (577)
  • mobile technologies (480)
  • MOOCs — Massive Open Online Courses (381)
  • morals/values (261)
  • more voice more choice more control (498)
  • motivation (203)
  • multi-touch (148)
  • multimedia (944)
  • music (285)
  • Natural Language Processing (NLP) (230)
  • Near Field Communication (NFC) (112)
  • neurodivergent/special needs (277)
  • new business models (763)
  • new media literacies (279)
  • nursing (59)
  • NVIDIA (82)
  • online learning (1,797)
  • online media (640)
  • online tutoring (311)
  • Open AI (96)
  • open courseware and systems (276)
  • organizational change (164)
  • pace of change (431)
  • parents/guardians (463)
  • participation (473)
  • passions (268)
  • pathways (31)
  • pedagogy (831)
  • personalized/customized learning (609)
  • photography (189)
  • physics (52)
  • platforms (1,418)
  • play (222)
  • podcasting (183)
  • policy (286)
  • political science (162)
  • presentations (185)
  • privacy (50)
  • productivity / tips and tricks (878)
  • professional development (598)
  • programming (525)
  • project-based learning (115)
  • psychology (190)
  • publishing (237)
  • quality (40)
  • reading (139)
  • real-world assignments (184)
  • reinvent (686)
  • relationships (629)
  • religion (272)
  • remote teaching and learning (224)
  • research (346)
  • robotics (316)
  • science (220)
  • second screen apps (137)
  • simulations (132)
  • skills (387)
  • smart classrooms (471)
  • social learning / networks (588)
  • social media (298)
  • society (2,019)
  • sociology (342)
  • staying relevant (696)
  • STEAM-related (158)
  • story (200)
  • storytelling (286)
  • strategy (764)
  • streams of content (253)
  • student teaching/teacher education (336)
  • student-related (2,313)
  • surviving (571)
  • teachers (1,454)
  • teaching & learning (1,773)
  • teaching online (571)
  • technologies for your home (695)
  • technology (general) (663)
  • telecommunications (248)
  • telelegal (99)
  • telemedicine / telehealth / virtual health (81)
  • telepresence (185)
  • television (270)
  • the downsides of how people use tech (333)
  • tools (2,186)
  • traditional / tradition (135)
  • training / L&D (1,079)
  • trends (1,391)
  • TVs (311)
  • ubiquitous learning (111)
  • UK (612)
  • Uncategorized (234)
  • United States (2,874)
  • universities (1,984)
  • usability (230)
  • user experience (UX) (843)
  • user interface design (198)
  • using teams (332)
  • vendors (2,315)
  • videoconferencing (543)
  • Virtual courts and law firms (75)
  • virtual field trips (184)
  • virtual K-12 schools (179)
  • Virtual Reality (VR) / worlds / learning (616)
  • virtual tutoring (186)
  • vision/possibilities (951)
  • visualizing information (140)
  • vocational / trades (118)
  • voice recognition / voice enabled interfaces (230)
  • wearables (119)
  • web design and production (192)
  • web-based collaboration (919)
  • workplace (1,813)
  • writing (273)
  • XR – extended reality (264)
  • youth (899)

Tags

    21st century A/V Apple change Daniel S. Christian digital audio digital learning digital video disruption educational technology emerging technologies future future of higher education game-changing environment higher education innovation K-12 learning ecosystem Mobile learning mobile technology multimedia online learning strategy student-related teaching & learning tools trends vendors web-based collaboration workplace
  • Home
  • About
  • Contact
  • DSC Site Home
© 2025 | Daniel Christian