From DSC:
Someone in your organization needs to be getting up to speed on sensors and machine-to-machine communications — and looking for potential applications.  This goes for schools, colleges, universities, and corporate training departments as well. Already such technologies are being applied within museums, art galleries, and for self-guided tours.

Is that student, teacher, professor, or trainer not around to talk about their poster, project, or artwork hanging in the hallway?  Why not use an app like Locly along with Estimote beacons to allows visitors to hear what they had in mind?


 

The Hitchhikers Guide to iBeacon Hardware: A Comprehensive Report by Aislelabs (2015) — from aislelabs.com

Excerpt:

In this report we examine 26 different iBeacon hardware vendors, including Estimote, Kontakt, and Gimbal. Over the past nine months, we have stress tested the beacons under many conditions examining every aspect of them. This is the most comprehensive report of its kind, covering every major beacon manufacturer, and providing an independent benchmark of each.

 

HitchhikersGuideToiBeaconHW-May2015

 

 

 

 Addendum on 5/6/15:

 

 

2015SpeakUp

 

Click here to download the PDF of the report.
Click here to view the report in HTML.

 

Also see:

Key findings from [the April 30th, 2015 Project Tomorrow] briefing include — from projecttomorrowblog.blogspot.com

Excerpt (emphasis DSC):

  • When students have access to technology as part of their learning, especially school-provided or enabled technology, their use of the digital tools and resources is deeper and more sophisticated.
  • The availability of online learning continues to increase with only 27 percent of high school principals reporting that they are not yet offering any online courses for students. Interest among students continues to grow, with 24% of high school students saying they wish they could take all their classes online – a large increase from 8% in 2013.
  • Almost three-quarters of students with school-provided devices as well as students with limited or non-existent technology access at school agreed that every student should be able to use a mobile device during the school day for learning.
  • Students connect the use of technology tools within learning to the development of college, career, and citizenship skills that will empower their future capabilities.
  • Digital experiences for students in a 100 percent virtual environment are much different than those in traditional schools. For instance, 72 percent of high school students in virtual schools take online tests, compared with 58 percent of traditional students.
  • Students see the smartphone as the ideal device for communicating with teachers (46%) and classmates (72%) and for social media (64%).
  • A gender bias exists in STEM interest –middle school girls are 38% less likely and high school girls are 32% less likely than their male peers to say they are very interested in a STEM career.

 

Excerpt from Press Release (emphasis DSC):

Students Report Digital Learning Supports Goals of Self-Directed and Collaborative Education, National Survey Finds
Nearly 60 Percent of High School Students Report Using Their Own Mobile Devices in School for Learning
Report Explores Differences Among Students in Blended Learning, Online Learning, STEM Learning and School-Sponsored Mobile Device Environments

Washington, D.C. – The ultimate learning experience for students is both highly collaborative and extremely personalized, supported by mobile devices and digital content, reports Project Tomorrow in their latest Speak Up report.

Over the last few years of the Speak Up survey, more students and administrators have signaled the importance of being able to access mobile devices in the classroom, whether through Bring Your Own Device policy consideration and implementation or through school-provided technology. This year, nearly half of teachers (47 percent) said their students have regular access to mobile devices in their classrooms. Among high school students, 58 percent said they now use their own mobile device at school to support learning activities.

 

From DSC:
This is a great pulse check on students’ use of ed tech — and on some things that they might be coming to expect.

 

Heavenly Father, LORD Jesus, Holy Spirit,
Thank you for you and for this day which you have made.

Thank you for what you have done, what you’re currently doing, and what you will do in the future.

Looking back on this last academic year…

Thank you for the teachers, administrators, staff, school boards, parents, guardians, coaches, and the numerous other people out there who worked hard to positively impact the hearts, minds, and lives of millions of children and young adults.

Thank you for the small and large victories — the growth — that occurred this last academic year.

Thank you for the teachers who persevered in spite of all sorts of obstacles, odds, and issues — who rose above all of that to positively impact our next generation…our future citizens.

Thank you for providing many teachers with the patience, energy, love and compassion for children, especially for those difficult-to-deal with children that can zap one’s energy and emotions; thank you for the cases where the teachers ended up making life-changing behavioral changes with those children — as well as being personally impacted and taught in the process.

Thank you for the single mom who struggled each day this last year to get her little ones out of bed, dressed, fed, clothed, and delivered to school — and then had to go face the work world herself before having to go pick her kids up again, get them to their extracurricular activities (if that was even a possibility), feed them (if enough food was even around), work through life’s issues with them, and then get them back to bed again…before collapsing into bed, without having much time or energy left for herself.

Thank you for the dad who sat down after long days of work, even when he was tired and wanted some time for himself, and yet ended up helping his son and his daughter with their homework…or having the tough discussions to help keep his kids’ feet on solid ground.

Thank you for the teachers who fought like crazy for those on-the-edge students — those students who were about to drop out of school and head down some slippery paths — yet, due to those caring teachers, were encouraged enough to attempt school for another day, week, month, or year.

Thank you for helping teachers continue to teach, even when they faced numerous agendas coming at them from all over the place.

Thank you for the administrators and the office staff who not only kept things running, but advanced how students learned and helped provide them with the infrastructures/environments to further their learning — who dealt with incredible amounts of stress and had to make many in-the-moment, important decisions.

Thank you for good friends for our students — those friends who cared enough to tell each other the truth, spoken in love; for those who helped make school a less painful, isolating place (for those students who experienced school that way).

Thank you for the wonders of this world — may our students experience more of them. Sustain their curiosities. May they have many moments when learning is enjoyable, fun, playful, creative, and even inspirational.

May you bless the teachers with continued vision and a strong sense of mission; bless them with a caring spirit, with love, compassion, energy, and with fresh/new ideas.

LORD, please strengthen and sustain those students and teachers suffering from health issues, financial difficulties, or from issues at home such as divorce or addictions. For those who bully other students, LORD please soften their hearts and grant them new eyes to see — so that they can perceive and understand the harmful, lasting impacts their hurtful words and actions have on others…then help them turn away from those destructive pathways. Strengthen and encourage those students who feel inadequate — help them know that they, too, can learn and grow.

May you bless the staff and administrators with wisdom; with your wise counsel continue to guide their work– knowing which projects to move forward with, and which ones to stop and drop.

Grant us the insight and the courage to change where we need to change.  Show us what’s in our blind spots.

Guide us as we determine our priorities throughout our nations; may education be high on the lists.

Thank you LORD for our amazing bodies and minds — incredible, amazing work!  May we give you the glory you deserve.

And again, thank you for you LORD!

Thank you for your forgiveness and for your grace.

In Jesus’ powerful name I offer up this prayer of thanksgiving,
Amen.

 

 

Here’s how you build an augmented reality game for HoloLens — from theverge.com by Adi Robertson

Excerpt:

Programming a hologram sounds like something that should be done with some kind of special cybergloves on a computer the size of a ‘60s IBM mainframe. But at Build 2015, Microsoft has been quietly taking developers through the “Holographic Academy,” a 90-minute training session that teaches them the basics of building projects for its HoloLens augmented reality headset. I’m not a developer, but Microsoft let me and some other journalists go through it as well — and it turns out that basic hologram creation is, if not exactly straightforward, at least pretty understandable.

 

From DSC:
Will designing learning-related games for augmented reality and virtual reality become an area of specialty within Instructional Design? Within Programming/Computer Studies-related programs? Within Human Computer Interface design programs or User Experience Design programs?  Will we need a team-based approach to deliver such products and services?

I wonder how one would go about getting trained in this area in the future if you wanted to create games for education or for the corporate training/L&D world? Will institutions of higher education respond to this sort of emerging opportunity or will we leave it up to the bootcamps/etc. to offer?

 

 

Also see:

 

P90178908_highRes

 

 

Also see:

  • New Demo of Microsoft HoloLens Unveils the Future of Holographic Computing — from seriouswonder.com by B.J. Murphy
    Excerpt:
    What happens when you combine holographic technology with augmented reality and the Internet of Things (IoT)? Well, it would appear that you’ll soon be getting a hands-on experience of just that, all thanks to the Microsoft HoloLens. At the Build Developers Conference, Microsoft had unveiled the HoloLens and shocked the world on just how far we’ve come in developing legitimate, functional augmented reality and holographic computing.

 

future-hololens

 

Virtual Field Trip Apps and Websites — from graphite.org

Excerpt:

Field trips get students out of the classroom and into the world, discovering new things, and learning in authentic environments. But for many schools and students, they’re an unfortunate rarity. Thankfully there are tech tools that can bring places and experiences fostered by field trips to the classroom. These tools feature digitized collections of artifacts from museums, high-res imagery of places across the globe, and tons of engaging resources students can comb through to learn something new.

 

 

Addendum on 5/11/15:

 

6 important things you should know about how your brain learns — from blog.pickcrew.com by Belle Beth Cooper

  1. We take in information better when it’s visual
  2. We remember the big picture better than the details
  3. Sleep largely affects learning and memory
  4. Sleep deprivation significantly reduces your ability to learn new information
  5. We learn best by teaching others
  6. We learn new information better when it’s interleaved

 

 

 


50 exemplars of effective practice in support of students’ digital experiences — from jisc.ac.uk

These 50 exemplars explore how colleges and universities are responding to the challenges of supporting the digital student experience. They show the importance of involving students not only in improving infrastructure and provision but in designing relevant curriculum activities.

Sections include:

  • Prepare and support students to study successfully with digital technologies
  • Deliver a relevant digital curriculum
  • Ensure an inclusive student experience, using technology to overcome disadvantage
  • Provide a robust, flexible digital environment
  • Develop coherent policies for ‘Bring Your Own’
  • Engage students in dialogue about their digital experience and empower them to make changes
  • Take a strategic, whole-institution approach to the digital student experience


 

Also see:

 

JISC-EnhancingStudentExp-Apr2015

 
 

Matthew 22:37-40 (NIV)

Jesus replied:  “‘Love the Lord your God with all your heart and with all your soul and with all your mind.’ This is the first and greatest commandment.  And the second is like it: ‘Love your neighbor as yourself.’  All the Law and the Prophets hang on these two commandments.”

 
© 2024 | Daniel Christian