The 35 Best Apple and Google Apps of 2021 — from wonderoftech.com by Carolyn Nicander Mohr

Excerpt:

As 2021 draws to a close, Apple and Google have been busy creating their lists of the best apps of the year. These lists may include apps you already have or are familiar with. You may also discover your new favorite must-have app you’ll be eager to share with your friends.

 

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

…

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

From DSC:
As I looked at the article below, I couldn’t help but wonder…what is the role of the American Bar Association (ABA) in this type situation? How can the ABA help the United States deal with the impact/place of emerging technologies?


Clearview AI will get a US patent for its facial recognition tech — from engadget.com by J. Fingas
Critics are worried the company is patenting invasive tech.

Excerpt:

Clearview AI is about to get formal acknowledgment for its controversial facial recognition technology. Politico reports Clearview has received a US Patent and Trademark Office “notice of allowance” indicating officials will approve a filing for its system, which scans faces across public internet data to find people from government lists and security camera footage. The company just has to pay administrative fees to secure the patent.

In a Politico interview, Clearview founder Hoan Ton-That claimed this was the first facial recognition patent involving “large-scale internet data.” The firm sells its tool to government clients (including law enforcement) hoping to accelerate searches.

As you might imagine, there’s a concern the USPTO is effectively blessing Clearview’s technology and giving the company a chance to grow despite widespread objections to its technology’s very existence. 

Privacy, news, facial recognition, USPTO, internet, patent,
Clearview AI, surveillance, tomorrow, AI, artificial intelligence

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.
…
Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

Fastcase Unveils NextChapter Docs Form Preparation, Client Management Tools, and Workflow Tools for All Practice Areas — from legaltechmonitor.com by Jaime Houssami

Excerpt:

To that end, NextChapter is soon releasing a Forms Exchange, where seasoned attorneys can upload their form templates to the marketplace for other attorneys to purchase for their own use. “Providing access to pre-built forms designed by subject matter experts will be useful for many of the solo and small firm practitioners,” said NextChapter’s first Forms attorney author Carolyn Elefant.

TechReport 2021: Websites & Marketing — from lawtechnologytoday.org by Allison C. Johs

Excerpt:

The COVID-19 pandemic brought changes to the practice of law–many of which were overdue–including virtual meetings and client conferences, remote document signings, court appearances by Zoom and Microsoft Teams, and more. But according to the ABA Legal Technology Resource Center’s 2021 Legal Technology Survey Report results on the use of technology in the legal profession, there is still work to be done.

Linklaters launches virtual global business teams internship — from legaltechnology.com by Caroline Hill

Excerpt:

While most law firm internships are focussed exclusively on attracting future lawyers, magic circle law firm Linklaters has launched a virtual global business teams internship programme aimed at 16- to 18-year-old students. The new internship, which will be welcomed by many for shining a light on the key functions that enable a law firm to run and succeed, will help interns to become aware of the wide range of career options available at Linklaters.

Linklaters Internships For 16-18 Year Olds To Cover Legal Ops + Tech — from artificiallawyer.com

 

What Team-Building Games Can Be Used For Remote Teaching And Online Learning?

50 digital team-building games (for students of all ages)

Excerpt:

At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.

 

 

The EdSurge Product Index

About:

Since 2012, the EdSurge Product Index has been the first stop for educators in search of learning technology solutions. The redesigned EdSurge Product Index(BETA) features enhanced product profiles and validations from trusted education and technology organizations. Now, educators will be able to find the most complete, reliable and up-to-date information available on learning technology products.

Also see:

 

Also see Matthew Ball’s Metaverse Primer (excerpt below from this page) — with thanks to Annie Zhang for this resource:


“The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”


Jacob Navok: Computing and Network Needs of the Metaverse — from hellometaverse.fm by Annie Zhang

Excerpt:

to progress towards this vision of the metaverse, jacob is focused on tackling the hard problem of improving concurrency. how do you get millions of people to concurrently be participating and interacting in one live experience with no lag? 

he breaks this down the problem into two components:

  1. limitations of the traditional network to handle multiplayer experiences: coordinating, say, positional data of where you and all the other players in a game, gets very complicated, especially when latency needs to be low. meaning, if you want to see everything that everyone is doing at all times, coordinating the traffic of that data is very difficult

  2. with more connection, internet speed slows: the internet was not built for true real time communication, but rather optimized for cost and routing efficiency. when you load a fb page, it’s okay if it takes 10 milliseconds, but when you are in a shooting game, a delay of 10 milliseconds is a matter of life or death


Everything You Need To Know About The Metaverse — from protocol.com by Janko Roettgers

Excerpt:

Silicon Valley has a new favorite buzzword: Ever since Mark Zuckerberg announced earlier this year that Facebook’s future would be in the metaverse, everyone has been rushing to figure out what a metaverse even is. And when Facebook rebranded as Meta in October, metaverse fever swept the tech industry. From Microsoft to Nvidia, every company is suddenly in the metaverse business, and seemingly overnight, countless people became metaverse experts.

But what actually is the metaverse? Why does it matter, and who needs to worry about it? If the metaverse is truly “the next chapter for the internet,” as Zuckerberg put it, it’s important to understand and define it so as not to be caught flat-footed when (or if) the metaverse wave catches on.

 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 
 

From DSC:
I was reading about a Ph.D. who was currently doing some research into the science of learning. This person had been teaching in a School of Education for years, but just (relatively) recently embarked on a Ph.D. During this person’s research, they came across a lot more information regarding the science of learning.

If this was true with someone who had been in education for years (and I can relate to that as well), it made me wonder:

  • How can we better get the word out to our learners re: how they can maximize their Return On Investment (ROI) from their studying time and efforts…?

Then I thought, why couldn’t we put these tips directly into our banners on our CMS’s and LMS’s and/or link our banners to some other web pages/resources that provide such best practices and tips for our learners!?!  This could occur within the corporate training world as well.

Examples:

Let's put best practices on studying directly within our LMSs banners!

Or we could link to resources regarding best practices in studying!

Along these lines, we should have 11×17 (or larger) posters like this plastered in every hallway of every learning space out there:

 

We should plaster these types of posters throughout our learning spaces!!!

 
© 2025 | Daniel Christian