How to Use Edtech to Engage Introverted Learners — from edsurge.com by Stacey Roshan

Excerpts:

But we can leverage technology to create more equitable and empowering forums for discussion—to shift from a culture that praises the first person to raise their hand, to one where every individual has a platform to make their ideas seen and heard. I’m talking about using simple web apps.

As an introverted perfectionist who needed time to process and formulate a response before I was ready to share, I began to confuse faster with smarter. Because I saw my peers answering more questions than I was in class—and getting praised for it—I struggled to feel like I measured up.

And so, as a math teacher, it has become my mission to find ways to spotlight all of the unique voices and personalities in my classroom, and to celebrate the diverse approaches students choose to share, rather than valuing one.

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

Future of Higher Education: Fully Shift to Hybrid Model by 2025 — from fierceeducation.com by Susan Fourtané, with thanks to Ray Schroeder for this resource out on LinkedIn

Excerpt:

The full shift to a blended teaching and learning model for higher education will become effective by 2025, according to a new report.

The pandemic acted as a catalyst to change the higher education landscape accelerating online learning adoption. Chief Online Officers (COOs) who took part in the CHLOE 7: Tracking Online Learning from Mainstream Acceptance to Universal Adoption, The Changing Landscape of Online Education report indicated that student interest in online learning has increased substantially in the past two years. The majority of COOs predict that is a trend that will continue to grow in the next several years.

 

Writing Effective Learning Objectives — from facultyecommons.com

Excerpt:

When you are writing course- or module-level objectives or outcomes, remember to always be “SMART!” SMART stands for specific, measurable, attainable, relevant, and time-bound.
.

 

Add BookWidgets To Your Next Google Classroom Assignment! — from teachercast.net by Jeffrey Bradbury

Excerpt:

One of the Google Classroom Add-ons that you can now select and include in your Assignments section is BookWidgets and I’m extremely excited to share my latest video tutorial demonstrating how to easily create a Google Classroom Assignment using BookWidgets.

Regarding tools, also see:

 

2022 CHLOE 7 Report (Changing Landscape of Online Education) — from qualitymatters.org

The seventh installment of the Changing Landscape of Online Education (CHLOE) report, produced by Quality MattersTM and Eduventures®, offers an overview of the current state of online learning in higher education as well as insights into its future development.

The seventh installment of the Changing Landscape of Online Education (CHLOE) report, produced by Quality MattersTM and Eduventures®, offers an overview of the current state of online learning in higher education as well as insights into its future development. The report was compiled by surveying chief online officers (COOs) at two- and four-year colleges and universities — the professionals best situated to assess the current state of this ever-developing field.

Also relevant/see:

Online Education Is Booming, but Colleges Risk Lapses in Quality, Report Says — from chronicle.com by Taylor Swaak

Excerpt:

A survey of more than 300 officials at American colleges shows many are planning for long-term growth in online education, but few are consistently evaluating the quality of their mushrooming course lists.

According to a newly released report on the survey’s findings — by the nonprofit group Quality Matters and Encoura’s Eduventures, a higher-education-market research firm — more than 90 percent of the “chief online officers” surveyed said they expect the typical traditional-age undergraduates on their campus would be taking courses in some kind of hybrid format by 2025. That’s a stark departure from just three years ago, before the pandemic, when 20 percent of such undergrads took hybrid courses.

Is Higher Ed Really Ready to Embrace Hybrid Learning? — from edsurge.com by Rebecca Koenig
New study shows colleges may need to hire more digital experts and better prepare students to learn online.

Excerpt:

The future of higher education will bring more hybrid learning models—but colleges may not yet have the staff and systems they need to scale up high-quality programs that blend in-person and online experiences.

So believe chief online officers at U.S. colleges, according to a new survey of more than 300 such leaders published today by Quality Matters and Encoura Eduventures Research. It’s the seventh edition of the Changing Landscape of Online Education (CHLOE) report.

 

10 Arguments for Inciting Learning — from insidehighered.com by Cathy N. Davidson and Christina Katopodis
Active learning has been clearly shown to be more effective than traditional modes, write Cathy N. Davidson and Christina Katopodis, who outline its many merits to those who continue to resist it.

Excerpts:

So what can we do to convince more instructors to actually support and use active learning? Over the past several years, we’ve been researching and interviewing faculty members around the world for our upcoming book on teaching and learning, The New College Classroom. And a number of those faculty have asked us how they can best explain the merits of active learning to colleagues and administrators—and even to students and their parents— who continue to be resistant to it. Here are 10 principles, or convincing arguments, that we’ve shared with them.

“Nothing will change until faculty incentives do.
Until we change our academic reward structures for hiring and promotion, faculty members have no reason to take valuable time out from writing monographs or refereed papers to rethink their role in the classroom. We cannot incite students to learn without inciting—and incentivizing—their instructors first so they will invest in understanding and applying active learning. We’ve already made the case for why such an educational approach is vitally important, so we now say simply to top administrators: let’s do it!

Audre Lorde

 

Should you Switch from Teacher to Instructional Designer? — from teamedforlearning.com
It takes more than a new headline on your resume to transition from teacher to instructional designer.

Excerpts:

If you’re a teacher you may be looking for ways to make the most of the boom in digital learning job opportunities. You’ve developed some new skills in elearning and want to put them to use. It may be tempting to rebrand yourself as an instructional designer. Not so fast. The shift to instructional design is more than a title change, it demands additional credentials and skills that you might not have yet.

Before you try to make the leap, you should understand the real differences between the two roles. You may need to seek out new skills and credentials. It takes more than a new headline on your resume to transition from teacher to instructional designer.

You Can Make The Switch From Teacher To Instructional Designer

By now, we hope you understand why instructional design is more than a title, it’s a unique role in the digital learning ecosystem. Although switching roles isn’t as easy as just using new vocabulary, it can be done. With a little planning and the right credentials, you can make the switch from teacher to instructional designer.

The digital learning industry is evolving everyday.

 

From DSC:
Below are several observations re: our learning ecosystems — and some ideas on how we can continue to improve them.


It takes years to build up the knowledge and skills in order to be a solid teacher, faculty member, instructional designer, and/or trainer. It takes a lot of studying to effectively research how the brain works and how we learn. Then we retire…and the knowledge is often lost or not passed along. And the wheel gets reinvented all over again. And again. And again.

Along these lines — and though we’re making progress in this area — too often we separate the research from the practical application of that research. So we have folks working primarily in learning science, neuroscience, cognitive psychology, and related fields. But their research doesn’t always get practically applied within our learning spaces. We have researchers…and then we have practitioners. So I greatly appreciate the likes of Pooja Agarwal and Patrice Bain out at RetrievalPractice.org, Daniel Willingham, Eva Keiffenheim, The Learning Scientists, James Lang, and several others who bridge this gap.

We need to take more of the research from learning science and apply it in our learning spaces.

Perhaps more researchers, faculty members, teachers, trainers, instructional designers, principals, provosts, etc. could blog or be active out on social media.

***

Along these lines, we need to spend more time helping people know how best to study and to learn.
If that type of thing is ever to be learned, it seems like it’s often learned or discussed in the mid- to later years of one’s life…often after one’s primary and secondary days are long gone.

Instead, we should consider putting these easy-to-understand posters from the Learning Scientists in every K-12 school, college, and university in the nation — or something like them.

***

To provide the most effective engaging learning experiences, we should consider using more team-based approaches. As appropriate, that could include the students themselves.

***

We put way too much emphasis on grades — which produces gameplayers who seek only to do the minimum amount of work necessary to get the A’s.  Doing so creates systems whereby learning is not the goal — getting a 4.0+ is.

***
As we are now required to be lifelong learners, our quality of life as a whole goes waaaay up if we actually enjoy learning.  Many people discover later in life that they like to learn…they just didn’t like school. Perhaps we could place greater emphasis within K-16 on whether students enjoyed their learning experiences or not. And if not, what might have made that topic more enjoyable to them? Or what other topics would they like to dive into (that weren’t’ on the original learning menu)?

This could also apply in the corporate training/L&D space as well. Such efforts could go a long way in helping establish stronger learning cultures.

***

We don’t provide enough choice to our students. We need to do a better job of turning over more control to them in their learning journey. We turn students off to learning because we try to cram information that they don’t care about down their throats. So then we have to use the currency of grades to force them into doing the work that they could care less about doing. Their experience with learning/school can easily get soured.

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian

We need to be more responsive with our curricula. And we need to explain how the information we’re trying to relay is relevant in the real world and will be relevant in their futures.

***

So those are some ideas that I wanted to relay. Thanks for your time and for your shared interests here!

 
 

‘Accessibility is a journey’: A DEI expert on disability rights — from hrdive.com by Caroline Colvin
Employers can wait for a worker to request reasonable accommodation under the ADA, but Kelly Hermann asks: Why not be accommodating from the start?

Excerpt:

Often, employers jump to the obstacles that exist in physical spaces: nonexistent ramps for wheelchairs, manual doors that lack motion sensors, and the like. But the digital world presents challenges as well. Hermann and the U Phoenix accessibility team likes to “demystify” disability for campus members seeking their counsel, she said.

“Are you making those links descriptive and are you using keywords? Or are you just saying ‘click here’ and that’s your link?” Hermann asked. Like a sighted person, an individual with a disability can also scan a webpage for links with assistive technology, but this happens audibly, Hermann said, “They tell that tool to skip by link and this is what they hear: ‘Click here.’ ‘Click here.’ ‘Click here.’ ‘Click here.’ With four links on the page all hyperlinked with ‘click here,’ [they] don’t know where [they’re] going.”

 

Screenshot of Adobe Live -- is Adobe Live a type of component of our future learning ecosystems?

From DSC:
It seems to me that this is one of the types of learning experiences that we will have in the future — i.e., where you can tap into a variety of live/virtual streams of content whereby you can peer over the shoulder of experts using products and/or services.

streams of content are ever flowing by -- we need to tap into them and contribute to them

 

Meet the metaverse: Creating real value in a virtual world — from mckinsey.com with Eric Hazan and Lareina Yee

Excerpt (emphasis DSC):

Welcome to the metaverse. Now, where exactly are we? Imagine for a moment the next iteration of the internet, seamlessly combining our physical and digital lives. It’s many things: a gaming platform, a virtual retail spot, a training tool, an advertising channel, a digital classroom, a gateway to entirely new virtual experiences. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. In the first five months of 2022, more than $120 billion have been invested in building out metaverse technology and infrastructure. That’s more than double the $57 billion invested in all of 2021.

How would you define the metaverse?
Lareina: What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate. It’s going to be an immersive virtual environment that connects different worlds and communities. There are going to be creators and alternative currencies that you can buy and sell things with. It will have a lot of the components of Web3 and gaming and AR, but it will be much larger.

Also relevant/see:


Also relevant/see:


 

The Science of Learning: Research Meets Practice — from the-learning-agency-lab.com by Alisa Cook and Ulrich Boser; with thanks to Learning Now TV for this resource
Six Research-Based Teaching Practices Are Put Into Practice

Excerpt:

For the nation’s education system, though, the bigger question is: How do we best educate our children so that they learn better, and learn how to learn, in addition to learning what to learn? Additionally, and arguably just as challenging, is: How do we translate this body of research into classroom practice effectively?

Enter the “Science of Learning: Research Meets Practice.” The goal of the project is to get the science of learning into the hands of teaching professionals as well as to parents, school leaders, and students.

 

The amazing opportunities of AI in the future of the educational metaverse [Darbinyan]

The amazing opportunities of AI in the future of the educational metaverse — from forbes.com by Rem Darbinyan

Excerpt:

Looking ahead, let’s go over several potential AI-backed applications of the metaverse that can empower the education industry in many ways.

Multilingual Learning Opportunities
Language differences may be a real challenge for students from different cultures as they may not be able to understand and keep up with the materials and assignments. Artificial intelligence, VR and AR technologies can enhance multilingual accessibility for learners no matter where they are in the world. Speech-to-text, text-to-speech and machine translation technologies enrich the learning process and create more immersive learning environments.

AI can process multiple languages simultaneously and provide real-time translations, enabling learners to engage with the materials in the language of their choice. With the ability to instantly transcribe speech across multiple languages, artificial intelligence removes any language barriers for students, enabling them to be potentially involved, learn and communicate in any language.

Artificial Intelligence (AI) in Education Market size exceeded USD 1 billion in 2020 and is expected to grow at a CAGR of over 40% between 2021 and 2027. (source)

Along the lines of innovation within our educational learning ecosystems, see:

3 Questions for Coursera’s Betty Vandenbosch & U-M’s Lauren Atkins Budde on XR — from insidehighered.com by Joshua Kiim
How might extended reality shape the future of learning?

Excerpts (emphasis DSC):

[Lauren Atkins Budde] “Being able to embed quality, effective extended reality experiences into online courses is exponentially a game-changer. One of the persistent constraints of online learning, especially at scale, is how do learners get hands-on practice? How do they experience specific contexts and situations? How do they learn things that are best experienced? XR provides that opportunity for actively doing different kinds of tasks, in various environments, in ways that would otherwise not be possible. It will open up  Lauren Atkins Buddeboth how we teach online and also what we teach online.”

These courses are really exciting and cover a broad range of disciplines, which is particularly important. To choose the right subjects, we did an extensive review of insights from industry partners, learners and market research on in-demand and emerging future-of-work skills and then paired that with content opportunities where immersive learning is really a value-add and creates what our learning experience designers call “embodied learning.”

Addendum on 5/1/22:
Can the Metaverse Improve Learning? New Research Finds Some Promise — from edsurge.com by Jeffrey R. Young

“The findings support a deeper understanding of how creating unique educational experiences that feel real (i.e., create a high level of presence) through immersive technology can influence learning through different affective and cognitive processes including enjoyment and interest,” Mayer and his colleagues write.

 
© 2024 | Daniel Christian