Apple just quietly gave us the golden key to unlock the Metaverse — from medium.com by Klas Holmlund; with thanks to Ori Inbar out on Twitter for this resource

Excerpt:

But the ‘Oh wow’ moment came when I pointed the app at a window. Or a door. Because with a short pause, a correctly placed 3D model of the window snapped in place. Same with a door. But the door could be opened or closed. RoomPlan did not care. It understands a door. It understands a chair. It understands a cabinet. And when it sees any of these things, it places a model of them, with the same dimensions, in the model.

Oh, the places you will go!
OK, so what will this mean to Metaverse building? Why is this a big deal? Well, to someone who is not a 3D modeler, it is hard to overstate what amount of work has to go into generating useable geometry. The key word, here, being useable. To be able to move around, exist in a VR space it has to be optimized. You’re not going to have a fun party if your dinner guests fall through a hole in reality. This technology will let you create a fully digital twin of any space you are in in the space of time it takes you to look around.

In a future Apple VR or AR headset, this technology will obviuosly be built in. You will build a VR capable digital twin of any space you are in just by wearing the headset. All of this is optimized.

Also with thanks to Ori Inbar:


Somewhat relevant/see:

“The COVID-19 pandemic spurred us to think creatively about how we can train the next generation of electrical construction workers in a scalable and cost-effective way,” said Beau Pollock, president and CEO of TRIO Electric. “Finding electrical instructors is difficult and time-consuming, and training requires us to use the same materials that technicians use on the job. The virtual simulations not only offer learners real-world experience and hands-on practice before they go into the field, they also help us to conserve resources in the process.”


 

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

24 Best Social Media Apps to Help You Create Epic Social Media Content — from buffer.com by Ash Read

Excerpt:

Knowing you have to create new content for multiple social media channels every day can feel a little daunting, especially when you consider the range of disciplines needed to be successful.

Nowadays, every marketer and business owner has to be part designer, photographer, videographer, copywriter, and editor, among other jobs.

Thankfully, there are now a lot of easy-to-use tools out there to make these jobs more seamless for us all. What’s even better, with the right apps, you can create, publish, and analyze the performance of all your content with just one device –  your phone.

 

15 technical skills employers look for in 2022 — from wikijob.co.uk by Nikki Dale

Excerpts:

A technical skill is the ability to carry out a task associated with technical roles such as IT, engineering, mechanics, science or finance. A typical technical skill set might include programming, the analysis of complex figures or the use of specific tools.

Technical skills are sometimes referred to as ‘hard skills’ because you can learn how to do them and, in some cases, get qualified or at least certified.

Some technical skills employers are looking for include:

 

AI research is a dumpster fire and Google’s holding the matches — from thenextweb.com by Tristan Greene
Scientific endeavor is no match for corporate greed

Excerpts:

The world of AI research is in shambles. From the academics prioritizing easy-to-monetize schemes over breaking novel ground, to the Silicon Valley elite using the threat of job loss to encourage corporate-friendly hypotheses, the system is a broken mess.

And Google deserves a lion’s share of the blame.

Google, more than any other company, bears responsibility for the modern AI paradigm. That means we need to give big G full marks for bringing natural language processing and image recognition to the masses.

It also means we can credit Google with creating the researcher-eat-researcher environment that has some college students and their big-tech-partnered professors treating research papers as little more than bait for venture capitalists and corporate headhunters.

But the system’s set up to encourage the monetization of algorithms first, and to further the field second. In order for this to change, big tech and academia both need to commit to wholesale reform in how research is presented and reviewed.

Also relevant/see:

Every month Essentials publish an Industry Trend Report on AI in general and the following related topics:

  • AI Research
  • AI Applied Use Cases
  • AI Ethics
  • AI Robotics
  • AI Marketing
  • AI Cybersecurity
  • AI Healthcare

It’s never too early to get your AI ethics right — from protocol.com by Veronica Irwin
The Ethical AI Governance Group wants to give startups a framework for avoiding scandals and blunders while deploying new technology.

Excerpt:

To solve this problem, a group of consultants, venture capitalists and executives in AI created the Ethical AI Governance Group last September. In March, it went public, and published a survey-style “continuum” for investors to use in advising the startups in their portfolio.

The continuum conveys clear guidance for startups at various growth stages, recommending that startups have people in charge of AI governance and data privacy strategy, for example. EAIGG leadership argues that using the continuum will protect VC portfolios from value-destroying scandals.

 

China is about to regulate AI—and the world is watching — from wired.com by Jennifer Conrad
Sweeping rules will cover algorithms that set prices, control search results, recommend videos, and filter content.

Excerpt:

Some provisions aim to address complaints about online services. Under the rules, for instance, companies will be prohibited from using personal characteristics to offer users different prices for a product; they also will be required to notify users, and allow them to opt out, when algorithms are used to make recommendations.

Companies that violate the rules could face fines, be barred from enrolling new users, have their business licenses pulled, or see their websites or apps shut down.

Some elements of the new regulations may prove difficult or impossible to enforce. It can be technically challenging to police the behavior of an algorithm that is continually changing due to new input, for instance.

 

The AR Roundup: April 2022 — from linkedin.com by Tom Emrich

Excerpts:

Every month I round up what you may have missed in Augmented Reality including the latest stats, funding news and launch announcements and more. Here is what happened in augmented reality between April 1-30, 2022.

 

Momentum builds behind a way to lower the cost of college: A degree in three years — from hechingerreport.org by Jon Marcus
Skepticism about the cost and duration of a higher education drives a need for speed

Excerpt:

A rare brand-new nonprofit university, NewU has a comparatively low $16,500-a-year price that’s locked in for a student’s entire education and majors with interchangeable requirements so students don’t fall behind if they switch.

But the feature that appears to be really winning over applicants is that NewU will offer bachelor’s degrees in three years instead of the customary four.

“We didn’t think the three-year bachelor’s degree was going to be the biggest draw,” said Stratsi Kulinski, president of the startup college. “But it has been, hands-down. Consumers are definitely ready for something different.”

 

Innovative and practical applications of the metaverse — from mckinsey.com

In this episode of the At the Edge podcast, McKinsey expert Richard Ward speaks with McKinsey’s Mina Alaghband.

Excerpts:

One of the things that we’ve learned during the pandemic is that if you put these metaverse design rooms up on the internet, your clients and other expert engineers can log in remotely, and the experience takes on the quality of Zoom in 3-D, which allows a new level of engineering to happen. The beauty of it is that people are able to do highly productive engineering design work without getting on an airplane. And that has a lot of rollover value for what we’re doing long term.

One of the great lessons we’ve had from the pandemic, as horrible as it’s been, is that things that people had said were impossible for decades are now possible. Like the idea that you can’t possibly have everybody not be in the office—it’s been proven wrong.

Also relevant/see:

 

2021 Year End report ADA Digital Accessibility Lawsuits — from info.usablenet.com (need to complete form to get access to the report)

Excerpts:

The UsableNet data and research team reviews hundreds of website and app accessibility lawsuits in federal courts under ADA and in California state courts for our bi-annual lawsuit reports.

Highlights from the report include:

  • The top-line numbers in 2021
  • The trend of repeat digital lawsuits
  • Where key cases have brought some relief and re-focus on connecting to brick and mortar
  • A break-down of the impact on E-commerce
  • Top plaintiffs and plaintiff firms
  • The increase in lawsuits involving accessibility widgets and overlays

Also relevant/see:

Also relevant/see:

 

The Conversation: Twitter Trends 2022 -- from marketing.twitter.com

The Conversation: Twitter Trends 2022 — from marketing.twitter.com

Excerpt:

Billions of Tweets reveal tomorrow’s big movements. 

The biggest movements start quietly. An idea becomes conversation becomes a seismic cultural shift. And if you want in on what’s next, listen to what people on Twitter are saying right now. 

To help you out, we analyzed1 billions of Tweets over a two-year period to find three must-know trends about to go big. From The Great Restoration to Fan-Built Worlds to Finance Goes Social, the talk on Twitter reveals the underlying shifts in power shaping where the world is going. 

 
 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 

The Metaverse And The Practice Of Law — from abovethelaw.com by Ken Crutchfield
While early, there is tremendous promise and opportunity for legal professionals as new types of issues surface in the virtual world.

Excerpt:

Mark Zuckerberg’s announcement to build Meta — the seventh-largest market cap company in the world — is yet another indicator of the increasing influence that the virtual world is having on our society. From online gaming to digital currencies and everything in between, the rising prevalence of the Metaverse represents new frontiers for how individuals, organizations, and businesses can interact with each other — and that also means new issues and challenges for legal professionals to tackle.

 
© 2024 | Daniel Christian