The Metaverse Will Reshape Our Lives. Let’s Make Sure It’s for the Better. — from time.com by Matthew Ball

Excerpts (emphasis DSC):

The metaverse, a 30-year-old term but nearly century-old idea, is forming around us. Every few decades, a platform shift occurs—such as that from mainframes to PCs and the internet, or the subsequent evolution to mobile and cloud computing. Once a new era has taken shape, it’s incredibly difficult to alter who leads it and how. But between eras, those very things usually do change. If we hope to build a better future, then we must be as aggressive about shaping it as are those who are investing to build it.

The next evolution to this trend seems likely to be a persistent and “living” virtual world that is not a window into our life (such as Instagram) nor a place where we communicate it (such as Gmail) but one in which we also exist—and in 3D (hence the focus on immersive VR headsets and avatars).

 


Ways that artificial intelligence is revolutionizing education — from thetechedvocate.org by Matthew Lynch

Excerpt:

I was speaking with an aging schoolteacher who believes that AI is destroying education. They challenged me to come up with 26 ways that artificial intelligence (AI) is improving education, and instead, I came up with. They’re right here.


AI Startup Speeds Healthcare Innovations To Save Lives — from by Geri Stengel

Excerpt:

This project was a light-bulb moment for her. The financial industry had Bloomberg to analyze content and data to help investors uncover opportunities and minimize risk, and pharmaceutical, biotech, and medical device companies needed something similar.



 

New: Futurist Friday Podcast Interview with Gerd Leonhard: TheGoodFuture? — from futuristgerd.com by Gerd Leonhard

Excerpt:

Over the course of the summer of 2022, DonMacPherson and 12 Geniuses are releasing 12 interviews with futurists and forward thinkers in order to help their global audience of leaders become better visionaries for their organizations and be more prepared for the uncertain future.

In this episode, Gerd Leonhard joins the show. First, he points out that “the future is already here, we just haven’t paid enough attention to it.” He talks about how technology is promising to make us superhuman, that we are in the biggest shift era in recent history as far as energy and climate is concerned, and that machines and artificial intelligence are starting to emulate humanity.

 

Matthew Ball on the metaverse: We’ve never seen a shift this enormous — protocol.com by Janko Roettgers
The leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise and what we still get wrong about the metaverse.

Excerpts:

What are the biggest misconceptions about the metaverse?
First, the idea that the metaverse is immersive virtual reality, such as an Oculus or Meta Quest. That’s an access device. It would be akin to saying the mobile internet is a smartphone.

We should think of the metaverse as perhaps changing the devices we use, the experiences, business models, protocols and behaviors that we enjoy online. But we’ll keep using smartphones, keyboards. We don’t need to do all video conferences or all calls in 3D. It’s supplements and complements, doesn’t replace everything.

Also relevant/see:

A former Amazon exec thinks Disney will win the metaverse — from protocol.com by

Excerpt:

This month, Ball is publishing his book, “The Metaverse: And How It Will Revolutionize Everything.” The work explains in detail what the metaverse is all about and which shifts in tech, business and culture need to fall into place for it to come into existence.

How will the metaverse change Hollywood? In his book, Ball argues that people tend to underestimate the changes new technologies will have on media and entertainment.

  • Instead of just seeing a movie play out in 360 degrees around us, we’ll want to be part of the movie and play a more active role.
  • One way to achieve that is through games, which have long blurred the lines between storytelling and interactivity. But Ball also predicts there will be a wide range of adjacent content experiences, from virtual Tinder dates in the “Star Wars” universe to Peloton rides through your favorite movie sets.

Addendum on 7/24/22:

Neurodiversity, Inclusion And The Metaverse — from workdesign.com by Derek McCallum

Excerpt:

Innovation in virtual and augmented reality platforms and the vast opportunities connected to the metaverse are driving innovation in nearly every industry. In the workplace, future-focused companies are increasingly exploring ways to use this nascent technology to offer workers more choices and better support for neurodiverse employees.

It would be nearly impossible to list all the challenges and opportunities associated with this technology in a single article, so I’ll keep things focused on an area that is top-of-mind right now as many of us start to make our way back into the office—the workplace. The truth is, while we can use our expertise and experience to anticipate outcomes, no one truly knows what the metaverse will become and what the wide-ranging effects will be. At the moment, the possibilities are exciting and bring to mind more questions than answers. As a principal and hands-on designer in a large, diverse practice, my hope is that we will be able to collectively harness the inherent opportunities of the metaverse to support richer, more accessible human experiences across all aspects of the built environment, and that includes the workplace.


 

Just Because You Can Doesn’t Mean You Should: What Genetic Engineers Can Learn From ‘Jurassic World’ — from singularityhub.com by Andrew Maynard

Excerpt:

Maybe this is the abiding message of Jurassic World: Dominion—that despite incredible advances in genetic design and engineering, things can and will go wrong if we don’t embrace the development and use of the technology in socially responsible ways.

The good news is that we still have time to close the gap between “could” and “should” in how scientists redesign and reengineer genetic code. But as Jurassic World: Dominion reminds moviegoers, the future is often closer than it might appear.

 

‘Hologram patients’ and mixed reality headsets help train UK medical students in world first — from uk.news.yahoo.com

Excerpts:

Medical students in Cambridge, England are experiencing a new way of “hands-on learning” – featuring the use of holographic patients.

Through a mixed reality training system called HoloScenarios, students at Addenbrooke’s Hospital, part of the Cambridge University Hospitals NHS Foundation Trust, are now being trained via immersive holographic patient scenarios in a world first.

The new technology is aimed at providing a more affordable alternative to traditional immersive medical simulation training involving patient actors, which can demand a lot of resources.

Developers also hope the technology will help improve access to medical training worldwide.

 

After an AI bot wrote a scientific paper on itself, the researcher behind the experiment says she hopes she didn’t open a ‘Pandora’s box’ — from insider.com by Hannah Getahun

Excerpt:

  • An artificial-intelligence algorithm called GPT-3 wrote an academic thesis on itself in two hours.
  • The researcher who directed the AI to write the paper submitted it to a journal with the bot’s consent.
  • “We just hope we didn’t open a Pandora’s box,” the researcher wrote in Scientific American.

AI Empowers Scalable Personalized Learning and Knowledge Sharing — from learningsolutionsmag.com by Markus Bernhardt

Excerpt:

AI aids in providing true personalization
Automation through AI is providing us with the tools necessary to deploy fully personalized digital learning, extremely fast and at scale. With the advent of this technology, we will see a revolution in digital training; in addition, I predict that the impact the digital piece will have on human-led efforts will lead to a further revolution of education, training, workshops, mentoring, and coaching.

How A.I. Could Help You Design Your Perfect Office (or Store) — from inc.com by Ben Sherry
Artificial intelligence may soon help fill the gap between your interior design skills and your imagination.

Excerpt:

Boom Interactive is one of several companies attempting to streamline the interior design process using automation. The Salt Lake City-based startup’s free app, Bubbles, which is scheduled to soft launch in the third quarter of 2022, uses artificial intelligence to read floor plans and create a “digital twin” of your real-life space, according to CEO and founder Timber Barker. Once a “twin” has been created, users have full freedom to customize the space by adding doors, erasing walls, and placing furniture.

The Increasing Role of Artificial Intelligence in Our Lives — from rdene915.com by Rachelle Dene Poth

Excerpt:

All of this recent information has made me even more curious about the role artificial intelligence will play over the next few months as we hopefully get back to more of a normal life experience and can engage in work and learning but also in leisure activities. What can we learn from the recent uptick in AI information and how can it help us in the future?

Optical illusions could help us build the next generation of AI — from digitaltrends.com by Luke Dormehl

 

How Alternative Credentials Can Help You Find Employees — from shrm.org by Kathryn Tyler
Focus on skills, not degrees, to increase your talent pool.

Excerpts:

“Alternative credentials,” such as the ones Brown attained, are increasingly available in the form of micro-credentials, digital badges and industry-recognized certificates. They’re less expensive than a college degree and designed to help prepare workers for better jobs.

IBM is ahead of the game in many respects. Six years ago, the tech giant began revising its job descriptions to focus on skills and not just educational attainment. On average, 50 percent of the company’s posted positions in the U.S. don’t require a bachelor’s degree.

“We call these ‘new-collar jobs,’ and they’re aligned to careers that require the right set of skills and a commitment to lifelong learning,” says Tommy Wenzlau, talent leader for new-collar initiatives at IBM, which employs more than 250,000 workers globally. “New-collar roles are in some of technology’s fastest-growing fields, including data science, cloud computing, application development, cybersecurity and digital design.”

 

From DSC:
The following two items make me wonder how Extended Reality (XR)-related techs will impact theatre, gaming, opera, & other forms of entertainment.


AR Opera Glasses Could Change Broadway Forever — from vrscout.com by Kyle Melnick

Excerpt:

Immersive technology brings the stage to life like never before.

Students from the South Korean Hongik University have developed a pair of reimagined 19th-century opera glasses that utilize AR technology to immerse spectators in Broadway shows in a variety of unique and imaginative ways. The device is compatible with popular shows such as Wicked, Aladdin, Cats, Mamma Mia, and Frozen.

Reddot_Rene from ???/??????? on Vimeo.


What ‘Shakespeare Karaoke’ Teaches About the Virtual Reality Future — from edsurge.com by Rebecca Koenig
Does technology work better as a solo encounter or a group experience?

Excerpt:

To immerse, or not to immerse?

For professors designing virtual reality versions of Shakespeare’s plays, that is the question. The answer(s) may have implications for designing new edtech tools—and VR technology intended to be used beyond the classroom, too.

The Bard’s masterpieces, plays written in the late 1500s and early 1600s, have received all kinds of digital makeovers in the 21st century. Two current efforts designed by academics for use in teaching draw on extended reality tools that invite users to actively participate in scenes from works like “Romeo and Juliet.”

Play the Knave is a video game that helps users design actor-avatars they can direct with their bodies around virtual theater spaces. Shakespeare-VR is a project-in-development that will enable users to don a VR headset, step on to a virtual Elizabethan stage and perform alongside avatars voiced by professional actors.

Play the Knave* is a mixed reality video game that enables virtual design and performance of dramatic scenes from Shakespeare--or any text you choose

 

Adapting L&D programs for the past, present and future — from chieflearningofficer.com by Calvin Coffee

Excerpt (emphasis DSC):

According to LinkedIn’s 2022 Workplace Learning Report, employees ranked learning and growth opportunities as the number one driver of thriving work culture — an increase from ninth in 2019. As demand for learning and development specialists nearly doubled over the last year, the need for successful L&D in organizations is as significant as ever, with new work environments and a massive skills gap looming.

With a massive reshuffling of talent and the increased role of hybrid work due to the pandemic, pools of learners and their skills may be entirely different for learning leaders to understand. “People are signaling satisfaction with their workplace with their feet. Having poor retention is a business problem,” says Laura Roberts, senior director, corporate leadership at Jobs for the Future. One of the best ways to increase employee retention is by simply investing in employees to foster an organizational culture built on growth and training opportunities. 

 

Will a “Google PhD” become as good as a university-granted PhD? — from rossdawson.com by Ross Dawson

Excerpt:

A fundamental issue now is the degree to which employers care about the piece of paper as against the knowledge and capability. That is rapidly shifting as companies realize they will often miss out on exceptionally talented people if they insist on formal qualifications.

Entrepreneurs of course only care whether they have the knowledge to do what they’re undertaking.

It is a shifting landscape. Traditional advanced degrees have their place and will not disappear.

But “Google PhDs” will in some cases be as good, if they result in an equivalent level of expertise.

 

The Metaverse in 2040 — from pewresearch.org by Janna Anderson and Lee Rainie
Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

 

The metaverse will, at its core, be a collection of new and extended technologies. It is easy to imagine that both the best and the worst aspects of our online lives will be extended by being able to tap into a more-complete immersive experience, by being inside a digital space instead of looking at one from the outside.

Laurence Lannom, vice president at the Corporation for National Research Initiatives

“Virtual, augmented and mixed reality are the gateway to phenomenal applications in medicine, education, manufacturing, retail, workforce training and more, and it is the gateway to deeply social and immersive interactions – the metaverse.

Elizabeth Hyman, CEO for the XR Association

 


 

The table of contents for the Metaverse in 2040 set of articles out at Pew Research dot org -- June 30, 2022

 


 

Metaverse, NFTs, Web3 And Virtual Land In The Sandbox — from forbes.com by Bernard Marr

Excerpt (emphasis DSC):

So, what does Borget – undeniably one of the pioneers of the concept – think the metaverse actually is?

“For us, metaverse is really this myriad of worlds,” he tells me during our recent webinar conversation, “that users can experience through an avatar that becomes a 3D representation of themselves.”

These avatars are the key to unlocking “all sorts of new experiences … more creative, more immersive, unlike what we’ve seen before with traditional virtual worlds, where users can already socialize … here, what’s important is the ability of users to truly own their own identity, own their own belongings, digital assets, virtual land, houses … and are able to move that identity from one world to another without being constrained.”

“There will be millions of virtual worlds, places where users can take their avatars,” Borget continues. “What’s important is this ability to move from one to another while … keeping all their content they create in one and using it in others.”


Also see:

Metaverse Opportunities, risks and policy implications — from europarl.europa.eu by the European Parliamentary Research Service (EPRS)
Metaverse Opportunities, risks and policy implications

Summary:

One of the most talked about concepts in modern technology, the metaverse can be described as an immersive and constant virtual 3D world where people interact by means of an avatar to carry out a wide range of activities. Such activities can range from leisure and gaming to professional and commercial interactions, financial transactions or even health interventions such as surgery. While the exact scope and impact of the metaverse on society and on the economy is still unknown, it can already be seen that the metaverse will open up a range of opportunities but also a number of risks in a variety of policy areas.

Major tech companies are scaling up their metaverse activities, including through mergers and acquisitions. This has given impetus to a debate on how merger regulations and antitrust law should apply. Business in the metaverse is expected to be underpinned largely by cryptocurrencies and non-fungible tokens, raising issues of ownership, misuse, interoperability and portability. Furthermore, the huge volume of data used in the metaverse raises a number of data protection and cybersecurity issues (e.g. how to collect user consent or protect avatars against identity theft).

There is considerable scope for a wide range of illegal and harmful behaviours and practices in the metaverse environment. This makes it essential to consider how to attribute responsibility, inter alia, for fighting illegal and harmful practices and misleading advertising practices, and for protecting intellectual property rights. Moreover, digital immersion in the metaverse can have severe negative impacts on health, especially for vulnerable groups, such as minors, who may require special protection. Finally, the accessibility and inclusiveness of the metaverse remain areas where progress has still to be made in order to create an environment of equal opportunities.


Also see the following from the Legal Talk Network — with Dennis Kennedy and Tom Mighell

  • Metavisting the Metaverse – Dennis and Tom plunge into the metaverse—its trends, current tech, and possibilities for the future.
  • The Wild World of NFTs – Dennis and Tom dive into these unique digital objects (art, video, and much more) and outline the issues surrounding their current hype and value in the real world.

 

Denis Kennedy and Tom Mighell -- run the Legal Talk Network podcast

 


 

The state of teaching and learning in K12 — from Instructure

What began as an unplanned shift to remote learning two years ago has grown into a movement—a transformation, really—that has given way to a more measured approach to intentionally designed digital learning. The adoption of new educational technologies and instructional strategies has evolved teaching and learning as we know it at an unprecedented pace.

The state of teaching and learning in K12

TOC for the state of teaching and learning in K12

 

From DSC:
An AI-backed platform will constantly search all job postings and present the most desired skills in the marketplace and then how to get those skills. The providers will be individuals, organizations, training providers, traditional institutions of higher education, vendors and more.

Depending upon what happens with blockchain — and if a much more energy-efficient/environmentally-friendly solution can be implemented — blockchain may be a part of that equation.

 
© 2025 | Daniel Christian