Exciting new tools for designers, January 2021 — from by Carrie Cousins

Excerpt:

The new year is often packed with resolutions. Make the most of those goals and resolve to design better, faster, and more efficiently with some of these new tools and resources.

Here’s what new for designers this month.

 

Video Project Collaboration During a Pandemic – Is It Possible? — from global-edtech.com by Angelito F. Balboa

Excerpt (emphasis DSC):

After this experience, I came to understand the power that green screen technology can have for my students. I also realized that people could produce videos with others no matter how geographically separated. At the beginning of the project they could only collaborate by planning the video project or by editing it but now, with green screen, everything can be achieved, including filming people who are not physically together.

I am planning to bring this concept to another level by conducting an intercultural video project collaboration where my students will produce video projects with students from other countries to open-up discussion about global issues such as hunger, climate change and my favorite, world peace. 

Also see:

Pushing the boundaries in remote and Virtual Production — from provideocoalition.com by Jose Antunes

 

Mind-Bending 3D Staircase Wins the Best Illusion of the Year Contest — from interestingengineering.com by Loukia Papadopoulos
The winner’s work is a mesmerizing take on the classic Schröder Staircase.

 

Coming Home for Christmas — from 500px.com by Arnd Kolleck
.
Coming Home for Christmas by Arnd Kolleck on 500px.com

 

Animation Trends in 2021: Popping and Intriguing Animation Ideas — from graphicmama.com by Lyudmil Enchev

Excerpt:

Before we dive in, a quick list of the 9 animation trends in 2021:
1. 3D style
2. Live-Action and Animation Mix
3. Use Textures
4. Don’t Underestimate Sound FX
5. Unique Characters and Illustration styles
6. Realistic Expressions
7. Glow and Shine Effects
8. Retro/Vintage Style Animations
9. Storytelling

.

Meet Texas A&M graduate Cheyenne Chapel, a CG artist behind Pixar’s new animated film ‘Soul’ which premieres this Christmas on Disney+ — from victoriaadvocate.com by Joe Friar, with thanks to Keesa V. Johnson for posting this on LinkedIn

Cheyenne Chapel

Cheyenne Chapel is photographed on January 21, 2020 at Pixar Animation Studios in Emeryville, Calif. (Photo by Deborah Coleman / Pixar)

 

Impressive Moving Dunes Optical Illusion — from fubiz.com

Impressive Moving Dunes Optical Illusion

 

Sony to reveal all new Direct-View Display tech in January

Sony to reveal all new Direct-View Display tech in January — from provideocoalition.com by Jose Antunes

Excerpt:

Sony will start 2021 unveiling “the next Sony breakthrough in premium Direct-View Display technology to faithfully bring content to life as the creator intended”, announced the company.

Also see:

Sony Spatial Reality Display: 3D without glasses for creatives — from provideocoalition.com by Jose Antunes

 
 

Railroad-journal dot com -- for those folks who love trains and photography!

From DSC:
My brother-in-law, Bob Bender, captures a lot of great trains out at railroad-journal.com. He has an artistic way of capturing the scenes and he provides a lot of interesting background/information for each picture. If you like trains, you should check his site out! 

 

Distracted Minds: The Role of Tempo in Good Teaching — from chronicle.com by James Lang
To help students stay attentive in class, think like a conductor, and recognize that students need you to change the pace and the action.

Excerpt:

In this third installment of a series on distraction and attention in education — based on my new book, Distracted: Why Students Can’t Focus and What You Can Do About It — I want to draw inspiration from creative artists who have long counted it as one of their tasks to keep audiences attentive to works that stretch over long periods of time. Directors and playwrights, conductors and composers, all recognize the limited attention span of an audience, which is why they structure the work itself and its performance in particular ways.

The classroom is one of the only places where we expect humans in seats to maintain their attention through an extended, uninterrupted performance of an hour or more. I suspect that’s the case because we (the teachers) are able to keep ourselves fully engaged during the class period: We’re managing our slides, thinking about the next discussion question, writing on the board, and more. It’s all very engaging — for us — but not necessarily for our students.

From DSC:
I appreciated reading this solid article by James Lang — in it, he offers up some excellent points and suggestions. I would guess that the top reasons why these things don’t occur most offer are:

  1. The design of a class takes time. Time is hard to come by. That’s why instructional design is very helpful but is sometimes put on a backburner…to the students’ detriment.
  2. There aren’t enough Instructional Designers to go around.
  3. Faculty don’t seek out Instructional Designers or, when an Instructional Designer is around, they may have a queue that’s way too long and they’ve become a bottleneck.
 

From DSC:
As readers of this blog know, I’m highly suspect about the future use of drones — especially from many large companies who might each develop their own army of drones and fill the skies with their sites and sounds. But below, you will see a very creative, cool use of drones (which is akin to many of the aerial pics/angles we see these days).

Long-Exposure Drone Photography — from theawesomer.com by Reuben Wu

Incredible long exposure drone photography -- by Reuben Wu

Another example of an incredible long exposure drone photography picture -- by Reuben Wu

 

From DSC:
Our oldest daughter showed me a “Bitmoji Classroom” that her mentor teacher — Emily Clay — uses as her virtual classroom. Below are some snapshots of the Google Slides that Emily developed based on the work of:

  • Kayla Young (@bitmoji.kayla)
  • MaryBeth Thomas 
  • Ms. Smith 
  • Karen Koch
  • The First Grade Creative — by C. Verddugo

My hats off to all of these folks whose work laid the foundations for this creative, fun, engaging, easy-to-follow virtual classroom for a special education preschool classroom — complete with ties to videoconferencing functionalities from Zoom. Emily’s students could click on items all over the place — they could explore, pursue their interests/curiosities/passions. So the snapshots below don’t offer the great interactivity that the real deal does.

Nice work Emily & Company! I like how you provided more choice, more control to your students — while keeping them engaged! 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

From DSC:
I also like the idea of presenting this type of slide (immediately below, and students’ names have been blurred for privacy’s sake) prior to entering a videoconferencing session where you are going to break out the students into groups. Perhaps that didn’t happen in Emily’s class…I’m not sure, but in other settings, it would make sense to share one’s screen right before sending the students to those breakout rooms and show them that type of slide (to let them know who will be in their particular breakout group).

The students in the different breakout sessions could then collaboratively work on Google Docs, Sheets, or Slides and you could watch their progress in real-time!

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

 

A snapshot of a Bitmoji Classroom created by Emily Clay

Also see:

 

Maths mastery through stop-motion animation — from innovatemyschool.com by Rachel Cully

Do you want your learners to be resilient, confident mathematicians with secure conceptual understanding and a love of Maths? Well, come with me to a land of stories and watch the magic unfold.

Maths mastery through stop-motion animation -- by Rachel Cully

Also see:

 

17+ Futuristic Car Designs from Visionaries of the Past — from by Christopher McFadden
Here are 17+ interesting futuristic car designs from the past that will bring a smile to your face.

 

Sand Art on Californian Beaches [Amador]

Sand Art on Californian Beaches — from fubiz.net by Andres Amador

Sand Art on Californian Beaches

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.
…
Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Richard Mayer Has Spent Decades On Educational Research. Here are His Pandemic Teaching Tips. — from edsurge.com by Jeff Young

Excerpt:

EdSurge recently reached out to Mayer, who is a professor of psychology at the University of California at Santa Barbara, to get his thoughts on the lessons his research reveals that can guide teachers and professors.
…
One finding is that students learn better if they see a video of the professor actually working out a math problem or concept on a whiteboard, than if they see a video of the same professor standing next to a whiteboard where the problem has already been worked out.

 

From DSC:
Who needs to be discussing/debating “The Social Dilemma” movie? Whether one agrees with the perspectives put forth therein or not, the discussion boards out there should be lighting up in the undergraduate areas of Computer Science (especially Programming), Engineering, Business, Economics, Mathematics, Statistics, Philosophy, Religion, Political Science, Sociology, and perhaps other disciplines as well. 

To those starting out the relevant careers here…just because we can, doesn’t mean we should. Ask yourself not whether something CAN be developed, but *whether it SHOULD be developed* and what the potential implications of a technology/invention/etc. might be. I’m not aiming to take a position here. Rather, I’m trying to promote some serious reflection for those developing our new, emerging technologies and our new products/services out there.

Who needs to be discussing/debating The Social Dilemna movie?

 

 
© 2025 | Daniel Christian