7 Amazing Ways Technology Is Changing Higher Education for the Better — from innotechtoday.com by Emily Newton

Excerpt:

As society has stepped decidedly into the digital age, there’s been a lot of debate about how technology is changing higher education. Some people believe there are benefits of technology in education, while others are concerned about tech’s impact on learning and motivation. Technology in higher education can be a major distraction or an incredibly helpful resource.

Technology is only as good or as bad as what you do with it. In education, AI, coding, and media creation are tools that teachers can use to motivate their students and help them grasp new ideas. Keeping pace with everyday tech is important for modern students. Here are seven amazing ways technology is changing higher education for the better.

 

Now 2,627+ OPM, Bootcamp and Pathways Partnerships with Universities globally — from holoniq.com
Slower partnership growth for the first half of 2022 with 186 new OPM, Bootcamp or Pathways partnerships. Another ‘post-COVID’ transition?



 

Reflecting on identities in educational development — from educationalist.substack.com by Alexandra Mihai

Introduction:

Welcome to a new issue of “The Educationalist”! In the past weeks I had the chance to reflect a lot on my identity as an educational developer, through inspiring conversations with colleagues and peers from my global personal learning network passionate about the topic. For me this is one of the professional identities, alongside being a scholar and an educator. Believe it or not, I think I found a way to combine them that works well and helps me stay enthusiastic about my work. In the past years I’ve been fortunate to hear so many interesting stories from faculty developers around the world, and I am always fascinated by them. It is a complex space, a diverse space and what I’m bringing to you this week are only some initial reflections, by no means a comprehensive account of what being an educational developer (or faculty developer, will use the terms interchangeably here) means. I hope that, even if this is more like an essay than a curated collection of practical tips and resources, it will still resonate with some of you, whether you are working as Faculty, educational developers, in university administration or leadership roles. I added some articles for those of you who would like to dive deeper into the topic, I can guarantee they make very thought-provoking reads. As usual, I welcome your ideas and comments. Have a nice week!

 

In Fight Against Ableism, Disabled Students Build Centers of Their Own — from chronicle.com by Adrienne Lu

Excerpt:

Thanks to student advocates, including Sullivan and Lockwood, the university recently became the latest in a growing number with disability cultural centers, which aim to shine light on the perspectives and experiences of disabled people, foster a sense of community, and promote activism and disability justice. Altogether, at least 12 disability cultural centers now exist nationwide; in addition, students are working to create new centers on about a dozen other campuses.

 
 

What’s the current state of OPM and UK university partnerships? — from neilmosley.com by Neil Mosley

Excerpt:

One of the big changes of the past couple of years has been the number of universities getting serious about what they are doing in the online distance education space.

Whilst the number of online distance education courses on offer in UK higher education has been steadily growing, the events of the last couple of years have spurred some universities to more intentionally consider what they are doing in this space.

For universities looking to develop an online distance education portfolio there has tended to be two main choices – make the necessary investment to do this themselves or partner with an online programme management (OPM) company.

In the UK, OPM partnerships tend to go under the radar and there’s not much widespread knowledge about who they are and what they do. I think more people in UK higher education should have an understanding of these types of partnership, not least because the number of new partnerships are accelerating.

Also from Neil, check out:

What role will MOOC platforms play in UK universities online futures?

Excerpt:

Nevertheless, as we enter a new era for online education, one in which there seems to be more universities developing partnerships to offer an online portfolio of courses, it will be interesting to observe whether MOOC platform partnerships will play a role in that and what this ultimately begins to look like.

 

Quiet People in Meetings Are Incredible — from medium.com by Tim Denning
Knowing when not to talk is an art.

Excerpts:

But it’s not all bad. Meetings have taught me one valuable lesson: watch the quiet people.

Job titles make people do stupid things. One of those misdemeanors is talking too much. You can have a title today and have it gone tomorrow.

What ruins business is people that don’t listen. They think they know the market but actually they don’t know anything at all.

The brightest spark in the room says nothing at all. They are there taking notes and paying attention to what is going on. They watch the duel of egos and see no room to interrupt.

 

From DSC:
Below are several observations re: our learning ecosystems — and some ideas on how we can continue to improve them.


It takes years to build up the knowledge and skills in order to be a solid teacher, faculty member, instructional designer, and/or trainer. It takes a lot of studying to effectively research how the brain works and how we learn. Then we retire…and the knowledge is often lost or not passed along. And the wheel gets reinvented all over again. And again. And again.

Along these lines — and though we’re making progress in this area — too often we separate the research from the practical application of that research. So we have folks working primarily in learning science, neuroscience, cognitive psychology, and related fields. But their research doesn’t always get practically applied within our learning spaces. We have researchers…and then we have practitioners. So I greatly appreciate the likes of Pooja Agarwal and Patrice Bain out at RetrievalPractice.org, Daniel Willingham, Eva Keiffenheim, The Learning Scientists, James Lang, and several others who bridge this gap.

We need to take more of the research from learning science and apply it in our learning spaces.

Perhaps more researchers, faculty members, teachers, trainers, instructional designers, principals, provosts, etc. could blog or be active out on social media.

***

Along these lines, we need to spend more time helping people know how best to study and to learn.
If that type of thing is ever to be learned, it seems like it’s often learned or discussed in the mid- to later years of one’s life…often after one’s primary and secondary days are long gone.

Instead, we should consider putting these easy-to-understand posters from the Learning Scientists in every K-12 school, college, and university in the nation — or something like them.

***

To provide the most effective engaging learning experiences, we should consider using more team-based approaches. As appropriate, that could include the students themselves.

***

We put way too much emphasis on grades — which produces gameplayers who seek only to do the minimum amount of work necessary to get the A’s.  Doing so creates systems whereby learning is not the goal — getting a 4.0+ is.

***
As we are now required to be lifelong learners, our quality of life as a whole goes waaaay up if we actually enjoy learning.  Many people discover later in life that they like to learn…they just didn’t like school. Perhaps we could place greater emphasis within K-16 on whether students enjoyed their learning experiences or not. And if not, what might have made that topic more enjoyable to them? Or what other topics would they like to dive into (that weren’t’ on the original learning menu)?

This could also apply in the corporate training/L&D space as well. Such efforts could go a long way in helping establish stronger learning cultures.

***

We don’t provide enough choice to our students. We need to do a better job of turning over more control to them in their learning journey. We turn students off to learning because we try to cram information that they don’t care about down their throats. So then we have to use the currency of grades to force them into doing the work that they could care less about doing. Their experience with learning/school can easily get soured.

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian

We need to be more responsive with our curricula. And we need to explain how the information we’re trying to relay is relevant in the real world and will be relevant in their futures.

***

So those are some ideas that I wanted to relay. Thanks for your time and for your shared interests here!

 

The Metaverse in 2040 — from pewresearch.org by Janna Anderson and Lee Rainie
Hype? Hope? Hell? Maybe all three. Experts are split about the likely evolution of a truly immersive ‘metaverse.’ They expect that augmented- and mixed-reality enhancements will become more useful in people’s daily lives. Many worry that current online problems may be magnified if Web3 development is led by those who built today’s dominant web platforms

 

The metaverse will, at its core, be a collection of new and extended technologies. It is easy to imagine that both the best and the worst aspects of our online lives will be extended by being able to tap into a more-complete immersive experience, by being inside a digital space instead of looking at one from the outside.

Laurence Lannom, vice president at the Corporation for National Research Initiatives

“Virtual, augmented and mixed reality are the gateway to phenomenal applications in medicine, education, manufacturing, retail, workforce training and more, and it is the gateway to deeply social and immersive interactions – the metaverse.

Elizabeth Hyman, CEO for the XR Association

 


 

The table of contents for the Metaverse in 2040 set of articles out at Pew Research dot org -- June 30, 2022

 


 

Meet the metaverse: Creating real value in a virtual world — from mckinsey.com with Eric Hazan and Lareina Yee

Excerpt (emphasis DSC):

Welcome to the metaverse. Now, where exactly are we? Imagine for a moment the next iteration of the internet, seamlessly combining our physical and digital lives. It’s many things: a gaming platform, a virtual retail spot, a training tool, an advertising channel, a digital classroom, a gateway to entirely new virtual experiences. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. In the first five months of 2022, more than $120 billion have been invested in building out metaverse technology and infrastructure. That’s more than double the $57 billion invested in all of 2021.

How would you define the metaverse?
Lareina: What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate. It’s going to be an immersive virtual environment that connects different worlds and communities. There are going to be creators and alternative currencies that you can buy and sell things with. It will have a lot of the components of Web3 and gaming and AR, but it will be much larger.

Also relevant/see:


Also relevant/see:


 

Slido Lesson Plan — from techlearning.com by Stephanie Smith Budhai, Ph.D.
This Slido Lesson Plan is designed to help educators implement the digital tool into their instruction

Excerpt:

Slido is an exciting online engagement edtech tool that can be used to connect all students with academic content while getting them involved in the lesson.

While Slido is often used to incorporate polling into virtual workshops and presentations, there are a wide range of student engagement features within the Slido platform that can be used by teachers during lessons.

Also see:

Slido -- your go-to interaction app for hybrid meetings

 

GreenLight Means Go: Where Learner and Employment Records Are Headed — from gettingsmart.com by Getting Smart Staff

Excerpt:

New solutions present a unique solution to these challenges by providing a user-controlled technology to store, share, search, and match acquired competency with opportunity. One of the key players in this space is GreenLight Credentials, a frictionless, user-controlled talent search and credential-communicator that addresses these issues. On the outbound side, institutions and their learners can store any type of verified record including transcripts, credentials, badges, or other documentation of learning. These learning experiences are then translated into data – competencies, skills, interests, and accomplishments that are then matched with scholarship, university and employment opportunities. Universities and employers can join the network to discover and connect with prospective students or employees.

The vast majority of students who graduate from high school in the United States typically have their learning diluted to a single one-page transcript that lists courses and grades – and often a GPA.

What young people need now are repetitions in design thinking – to repeatedly find, frame, address complex problems and deliver value to a community.

— Getting Smart Staff

Also relevant/see from Getting Smart:

Innovating Together: the Geopolitical and Educational Path Forward — by Tom Vander Ark

Key Points

  • The new mission of school is cultivating curiosity, purpose and problem solving by inviting learners into real world challenges in diverse teams using smart tools.
  • The path forward is innovating together.

The VUCA world (volatile, uncertain, complex, and ambiguous) is now hyper-connected (VUCAH).

Also relevant/see:

 

Into the metaverse: What does it hold for the future of L&D? — from chieflearningofficer.com by Calvin Coffee

Excerpt:

Instead of putting learners in front of 2D videos where they’re answering questions or just clicking boxes, the metaverse allows learners to experience what a job is actually like before accepting and will enable leaders to see if employees are ready for the next level of work. In the same way flight simulators can prepare pilots for many aspects of operating and flying an aircraft, through technologies like VR the metaverse can prepare employees for almost anything at work.

“This technology can impact every stage of the HR journey for an employee,” Belch says. “We all know the interviewing process is flawed and riddled with bias. Let’s have someone do the job and show us whether or not they can do the job.” And if they mess up in VR, they’re not going to take down the whole factory. From hiring and beyond, there is an abundance of potential spaces that the metaverse can capitalize on and improve.

Research in medical training has found that information retention rates can reach 80 percent after a full year of training through immersive simulated experiences compared to just 20 percent for traditional training. “People are picking it up and are much more comfortable performing their tasks after going through the simulation,” Jordan says. “It’s incredibly powerful.”

Also from chieflearningofficer.com:

 

From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 
 
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