2017 Teaching with Technology Survey — from campustechnology.com by Rhea Kelly
Excerpts:
We asked faculty to dish on their use of technology, likes and dislikes, views of the future and more. Here’s what they told us.
ARKit: Augmented Reality on 195 million iPhones and iPads by year end — from blog.mapbox.com by Ceci Alvarez
Excerpt:
Apple’s ARKit just made augmented reality (AR) mainstream — and together with the Maps SDK for Unity, will fundamentally change the types of location-based apps that developers can build.
Using ARKit plus Maps SDK for Unity allows you record your bike ride up to Twin Peaks in Strava and project the map of your route on your coffee table. As you plan your next vacation over dinner, you’ll be able to open your Lonely Planet app and have the Big Sur coast hovering in front of you as you browse the different camp sites. Or, when you’re at work appraising a property for flood insurance, you could just tilt up your phone and see the flood plain in front of you, and which parts of the property are susceptible to flooding. Or, when you’re teaching a geology class you project the evolution of Pangea in 3D for students to visualize instead of being limited by 2D images in textbooks.
Inside Peter Jackson’s New Augmented Reality Studio — from cartoonbrew.com by Ian Failes
Excerpt:
At Apple’s recent Worldwide Developers Conference (WWDC) in San Jose, one of the stand-out demos was from Wingnut AR, the augmented reality studio started by director Peter Jackson and his partner Fran Walsh.
On stage, Wingnut AR’s creative director Alasdair Coull demonstrated a tabletop ar experience made using Apple’s upcoming augmented reality developer kit called ARKit and Epic Games’ Unreal Engine 4. The experience blended a real world environment – the tabletop – with digital objects, in this case a sci-fi location complete with attacking spaceships, while being viewed live, on an iPad.
Soon your desk will be a computer too — from wired.com by

More Fun Uses for Augmented Reality & Your iPhone Keep Popping Up — from ar.reality.news by Juliet Gallagher
Excerpt:
Developers are really having a field day with Apple’s ARKit, announced last month. Since it’s release to developers, videos have been appearing all over the Internet of the different ways that developers are getting creative with the ARKit using iPhones and iPads.
Here are a few videos of the cool things that are happening using the ARKit:
Addendum on 7/10/17:
Google Lens offers a snapshot of the future for augmented reality and AI — from android authority.com by Adam Sinicki
http://www.androidauthority.com/google-lens-augmented-reality-785836/
Google Lens is a tool that effectively brings search into the real world. The idea is simple: you point your phone at something around you that you want more information on and Lens will provide that information.
Augmented reality ‘is virtually unlimited’ for Apple — from theaustralian.com.au by Chris Griffith
Excerpt:
Apple’s entry into augmented reality is gathering pace at an amazing rate, says one of its vice-presidents visiting Australia.
In an interview with The Australian yesterday, Apple vice-president of product marketing Greg “Joz” Joswiak said the enthusiasm of Apple’s development community building augmented reality (AR) applications had been “unbelievable”.
“They’ve built everything from virtual tape measures (to) ballerinas made out of wood dancing on floors. It’s absolutely incredible what people are doing in so little time.”
He said in the commercial space, AR applications would evolve for shopping, furniture placement, education, training and services.
Also see:
Excerpt:
Imagine being surrounded by a world of ghosts, things that aren’t there unless you look hard enough, and in the right way. With augmented reality technology, that’s possible—and museums are using it to their advantage. With augmented reality, museums are superimposing ther virtual world right over what’s actually in front of you, bringing exhibits and artifacts to life in new ways.
These five spots are great examples of how augmented reality is enhancing the museum experience.
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Also see:
Apple & Ikea launching an #AR app that lets you virtually try out furniture in your home — then buy it https://t.co/WUkeOId1mT
— Daniel Christian (@dchristian5) June 20, 2017
From Apple itself:

Apple unveils all-new App Store
Also see:
The 8 biggest announcements from Apple WWDC 2017 — from theverge.copm by Natt Garun
Excerpt:
Apple introduced a new ARKit to let developers build augmented reality apps for the iPhone. The kit can help find planes, track motion, and estimate scale and ambient lighting. Popular apps like Pokémon Go will also use ARKit for improved real-time renders.
Rather than requiring external hardware like Microsoft’s HoloLens, Apple seems to be betting on ARKit to provide impressive quality imaging through a device most people already own. We’ll know more on how the quality actually compares when we get to try it out ourselves.
Everything Apple Announced Today at WWDC — from wired.com by Arielle Pardes
Excerpt:
On Monday, over 5,000 developers packed the San Jose Convention Center to listen to Tim Cook and other Apple execs share the latest innovations out of Cupertino. Over the course of two and a half hours, the company unveiled its most powerful Mac yet, a long-awaited Siri speaker, and tons of new software upgrades across all of the Apple platforms, from your iPhone to your Apple Watch. Missed the keynote speech? Here’s a recap of the nine biggest announcements from WWDC 2017.
Apple is launching an iOS ‘ARKit’ for augmented reality apps — from theverge.com by Adi Robertson
Excerpt:
Apple has announced a tool it calls ARKit, which will provide advanced augmented reality capabilities on iOS. It’s supposed to allow for “fast and stable motion tracking” that makes objects look like they’re actually being placed in real space, instead of simply hovering over it.
Apple is finally bringing virtual reality to the Mac – from businessinsider.com by Matt Weinberger
Excerpt:
Apple is finally bringing virtual reality support to its Mac laptops and desktops, bringing the company up to speed with what many see as the next phase of computing.
At Monday’s Apple WWDC event in San Jose, the company announced that with this fall’s MacOS High Sierra update, the Mac will support external graphics hardware — meaning you can plug in a box and greatly increase your machine’s graphical capabilities.
In turn, that external hardware will give the Mac the boost it needs to support virtual reality headsets, which require superior performance to create an immersive experience.
AR Menus Are Changing The Way We Order Food — from vrscout.com by Kyle Melnick
Outlook for Augmented & Mixed Reality Remains Favorable — from next.reality.news by Tommy Palladino
Excerpt:
With many of the companies working in augmented and mixed reality focused on the Augmented World Expo, the finance side of the industry has been relatively quiet.
However, a pair of reports today signal that investors should remain happy for the foreseeable future. Both reports are available for purchase by those with the considerable means to do so.
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Zion Market Research has compiled a report that projects the augmented reality market will grow to $133.78 billion by 2021.
The report, which we’ll abridge to “Augmented Reality (AR) Market…2015-2021” for brevity’s sake, measures the market’s compound annual growth rate (CAGR) at 85.2 percent annually.
The market, which was valued at $3.33 billion in 2015, is comprised of hardware and components, such as sensors and displays, as well as software.
The Augmented World Expo proves AR isn’t ready for prime time, but it’s still pretty cool — from digitaltrends.com by Christian de Looper
Excerpt:
At the Augmented World Expo (AWE) in Santa Clara, VR and AR companies showed off their latest and greatest products. Despite the numerous gadgets, and the huge growth we’ve seen from AWE since last year, our major takeaway is unfortunately a little pessimistic. It looks like AR isn’t going to hit mainstream audiences for quite some time. But there are plenty of groundbreaking AR and VR technologies that keep the field exciting, many of which made appearances at the show. Let’s take a look.
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ZAPPAR IS DEMOCRATIZING AR
While AR technology is slowly but surely improving, it’s largely still irrelevant to the average consumer. One company, however is hoping to change that by doing for AR what Google Cardboard did for VR. The company is Zappar, and it actually launched on Kickstarter at the end of last year, raking in a hefty $84,356 — far more than its $30,000 funding goal.
ZapBox is an affordable yet effective way to experience AR. The package comes in at $30, and includes a cardboard headset with a slot for your phone’s camera, as well as an attachable lens adapter that basically increases the field-of-view of the camera, which is an important thing to note. It also comes with two controllers built from Cardboard, which the software can recognize as long as the controllers are in the view of the camera.
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Augmented reality is a long way off from being consumer-ready, but it’s clear that there’s a lot of work going on behind the scenes. Augmented World Expo is bigger every year — and in five years time it could be a totally different show. Until then, well, we’ll just have to settle for these cool-yet-niche advancements.
HoloKit is like Google Cardboard for augmented reality — from techcrunch.com by Devin Coldewey
Excerpt:
The revelation behind Google Cardboard was that if you put your phone close enough to your eyes, it’s basically a VR headset — but it’s not quite that simple for mixed reality setups like Microsoft’s HoloLens. Or is it? HoloKit is an extremely clever DIY solution for a quick and dirty augmented reality experience with a bare minimum of equipment.
The idea is really quite simple: Instead of a costly projection system, a pair of mirrors reflects the display of a smartphone onto an angled, semi-transparent Fresnel lens — so you see both the image and the world behind it. Meanwhile, the phone is in position to use its camera and sensors to track the world in front of you.
The Vive Is Finally Complete With This Deluxe Audio Strap — from vrscout.com by Jonathan Nafarrete
Excerpt:
Set to launch on June 6th for the price of $100, the Deluxe Audio Strap doesn’t just add headphones to your Vive headset, but dramatically improves the comfort and experience across the board.
Ed Dept. Names Finalists for Virtual and Augmented Reality Competition — from campustechnology.com by Sri Ravipati
Excerpt:
The finalists are:
Augmented reality glasses could replace staff training — from stuff.co.nz by Madison Reidy
Excerpt (emphasis DSC):
In five years, anyone could put on a pair of augmented reality glasses and know how to work a factory, an augmented reality company claims.
Los Angeles based company Daqri International recently released its ‘smart glasses’ for factory floor staff.
Daqri general manager Paul Sweeney said that when the technology became mainstream, it would get rid of engineering education.
“In the next five years or so we will probably not have classroom training, they will just have training on their head, on the job.”
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Auckland based Fisher & Paykel Production Machinery (PML) has taken to the trend and added augmented reality tasks to its factory’s maintenance system.
PML industry 4.0 technology manager John West said it made its unskilled factory floor workers “instant experts”.