A Manager’s Guide to Augmented Reality — from hbr.org by Michael Porter and James Heppelmann
Augmented reality technologies promise to transform how we learn, make decisions, and interact with the physical world. In this package we explain what AR is, how its applications are evolving, and why it’s so important.

Excerpt (emphasis DSC):

Though still in its infancy, AR is poised to enter the mainstream; according to one estimate, spending on AR technology will hit $60 billion in 2020. AR will affect companies in every industry and many other types of organizations, from universities to social enterprises. In the coming months and years, it will transform how we learn, make decisions, and interact with the physical world. It will also change how enterprises serve customers, train employees, design and create products, and manage their value chains, and, ultimately, how they compete.

In this article we describe what AR is, its evolving technology and applications, and why it is so important. Its significance will grow exponentially as SCPs proliferate, because it amplifies their power to create value and reshape competition. AR will become the new interface between humans and machines, bridging the digital and physical worlds. While challenges in deploying it remain, pioneering organizations, such as Amazon, Facebook, General Electric, Mayo Clinic, and the U.S. Navy, are already implementing AR and seeing a major impact on quality and productivity. Here we provide a road map for how companies should deploy AR and explain the critical choices they will face in integrating it into strategy and operations.

 

 

 

 

 

Diminished reality will have as much power as AR for retailers — from by Beck Besecker

Excerpt (emphasis DSC):

It’s an exciting time for augmented reality. With new AR platforms launching from the biggest names in tech over the last few months, including Apple’s ARKit and Google’s ARCore, retailers like Ikea, Wayfair, and Anthropologie have already released ARKit-powered apps, opening the door to consumer acceptance of AR as viable retail technology.

But across the board, early AR shopping apps still leave much to be desired. Sure, it’s useful to use AR to virtually place a new chair, side table, work of art or sectional into a room. But unless you’re starting with an empty room, physical objects can get in the way of a true sense of presence and satisfying experience.

Enter diminished reality — a different “reality” — that promises to change that. With DR, users will be able to digitally remove unwanted, inanimate objects from their physical surroundings, to get an even more realistic view of how potential purchases will fit within the context of their lives.

So, what exactly is DR, and what does it mean for the future of retail and beyond?

 

 

Also, a somewhat relevant/interesting HCI-related item, see:

 

 

 

From DSC:
In Part I, I looked at the new, exponential pace of change that colleges, community colleges and universities now need to deal with – observing the enormous changes that are starting to occur throughout numerous societies around the globe. If we were to plot out the rate of change, we would see that we are no longer on a slow, steady, incremental type of linear pathway; but, instead, we would observe that we are now on an exponential trajectory (as the below graphic from sparks & honey very nicely illustrates).

 

 

How should colleges and universities deal with this new, exponential pace of change?

1) I suggest that you ensure that someone in your institution is lifting their gaze and peering out into the horizons, to see what’s coming down the pike. That person – or more ideally, persons – should also be looking around them, noticing what’s going on within the current landscapes of higher education. Regardless of how your institution tackles this task, given that we are currently moving at an incredibly fast pace, this trend analysis is very important. The results from this analysis should immediately be integrated into your strategic plan. Don’t wait 3-5 years to integrate these new findings into your plan. The new, exponential pace of change is going to reward those organizations who are nimble and responsive.

2) I recommend that you look at what programs you are offering and consider if you should be developing additional programs such as those that deal with:

  • Artificial Intelligence (Natural Language Processing, deep learning, machine learning, bots)
  • New forms of Human Computer Interaction such as Augmented Reality, Virtual Reality, and Mixed Reality
  • User Experience Design, User Interface Design, and/or Interaction Design
  • Big data, data science, working with data
  • The Internet of Things, machine-to-machine communications, sensors, beacons, etc.
  • Blockchain-based technologies/systems
  • The digital transformation of business
  • Freelancing / owning your own business / entrepreneurship (see this article for the massive changes happening now!)
  • …and more

3) If you are not already doing so, I recommend that you immediately move to offer a robust lineup of online-based programs. Why do I say this? Because:

  • Without them, your institution may pay a heavy price due to its diminishing credibility. Your enrollments could decline if learners (and their families) don’t think they will get solid jobs coming out of your institution. If the public perceives you as a dinosaur/out of touch with what the workplace requires, your enrollment/admissions groups may find meeting their quotas will get a lot harder as the years go on. You need to be sending some cars down the online/digital/virtual learning tracks. (Don’t get me wrong. We still need the liberal arts. However, even those institutions who offer liberal arts lineups will still need to have a healthy offering of online-based programs.)
  • Online-based learning methods can expand the reach of your faculty members while offering chances for individuals throughout the globe to learn from you, and you from them
  • Online-based learning programs can increase your enrollments, create new revenue streams, and develop/reach new markets
  • Online-based learning programs have been proven to offer the same learning gains – and sometimes better learning results than – what’s being achieved in face-to-face based classrooms
  • The majority of pedagogically-related innovations are occurring within the online/digital/virtual realm, and you will want to have built the prior experience, expertise, and foundations in order to leverage and benefit from them
  • Faculty take their learning/experiences from offering online-based courses back into their face-to-face courses
  • Due to the increasing price of obtaining a degree, students often need to work to help get them (at least part of the way) through school; thus, flexibility is becoming increasingly important and necessary for students
  • An increasing number of individuals within the K-12 world as well as the corporate world are learning via online-based means. This is true within higher education as well, as, according to a recent report from Digital Learning Compass states that “the number of higher education students taking at least one distance education course in 2015 now tops six million, about 30% of all enrollments.”
  • Families are looking very closely at their return on investments being made within the world of higher education. They want to see that their learners are being prepared for the ever-changing future that they will encounter. If people in the workforce often learn online, then current students should be getting practice in that area of their learning ecosystems as well.
  • As the (mostly) online-based Amazon.com is thriving and retail institutions such as Sears continue to close, people are in the process of forming more generalized expectations that could easily cross over into the realm of higher education. By the way, here’s how our local Sears building is looking these days…or what’s left of it.

 

 

 

4) I recommend that you move towards offering more opportunities for lifelong learning, as learners need to constantly add to their skillsets and knowledge base in order to remain marketable in today’s workforce. This is where adults greatly appreciate – and need – the greater flexibility offered by online-based means of learning. I’m not just talking about graduate programs or continuing studies types of programs here. Rather, I’m hoping that we can move towards providing streams of up-to-date content that learners can subscribe to at any time (and can drop their subscription to at any time). As a relevant side note here, keep your eyes on blockchain-based technologies here.

5) Consider the role of consortia and pooling resources. How might that fit into your strategic plan?

6) Consider why bootcamps continue to come onto the landscape.  What are traditional institutions of higher education missing here?

7) And lastly, if one doesn’t already exist, form a small, nimble, innovative group within your organization — what I call a TrimTab Group — to help identify what will and won’t work for your institution.

 

 

 

 

 
 

Faculty Predict Virtual/Augmented/Mixed Reality Will Be Key to Ed Tech in 10 Years — from campustechnology.com by Rhea Kelly
Faculty in our 2017 Teaching with Technology Survey believe tech will play a positive role in the future of higher education — but some technologies will be more important than others.

Excerpt:

What technologies do faculty think will be important in education over the next decade? The most popular answer to that question by far was virtual/augmented/mixed reality, garnering 81 percent of responses (it topped the list last year as well). Mobile devices and apps, 3D modeling/scanning/printing, adaptive/personalized learning and video/streaming all rounded out the top five.

 

 

 

 

 

From DSC:
Great to see several of these items made the list. I would also add:

  • The use of Natural Language Processing (NLP) to allow more voice-enabled and voice-driven applications
  • Learning agents/bots (for example, a learning-related bot could go find out the top 50-100 jobs that employers are hiring for and present a list of potential digital playlists from a variety of providers that would help potential employees be able to do the work in those positions)
  • Blockchain and the use of web-based learner profiles
  • Artificial Intelligence / cognitive computing (which could be argued is already mentioned in the item re: adaptive, personalized learning)
  • Moving towards providing up-to-date streams of content (for purposes of lifelong learning and microlearning)

 Finally, it was great to see #9 on the list as I, too, believe that a next gen learning platform is needed:

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

7 Things You Should Know About Research on Active Learning Classrooms — from library.educause.edu

Excerpt:

Research into active learning classrooms (ALCs)—spaces explicitly designed to support and promote this kind of learning and pedagogy—is expanding. This research provides educators with insights about how best to implement active learning pedagogies and support learners in ALCs. Studying how pedagogy and physical space can influence each other, researchers assess how well design elements work and how they affect learning. Higher education needs to know why active learning works, how it works best, and how these methods can be adopted more widely. Research that shows the efficacy of ALCs helps advance the use of such spaces and informs improvements in the design of learning spaces.

That item also mentions:
A Guide to Teaching in the Active Learning Classroom

 

 

7 Things You Should Know About AR/VR/MR — from library.educause.edu

Excerpt:

Augmented reality can be described as experiencing the real world with an overlay of additional computer generated content. In contrast, virtual reality immerses a user in an entirely simulated environment, while mixed or merged reality blends real and virtual worlds in ways through which the physical and the digital can interact. AR, VR, and MR offer new opportunities to create a psychological sense of immersive presence in an environment that feels real enough to be viewed, experienced, explored, and manipulated. These technologies have the potential to democratize learning by giving everyone access to immersive experiences that were once restricted to relatively few learners.

 

 

 

 

Augmented Reality apps for iOS 11 — from appadvice.com

 

 

 

AR in the Enterprise: How the Technology Can Benefit Your Business — from blog.metavision.com by Lis Owuor

Excerpt:

3 Ways AR Can Benefit the Enterprise:
1. Advanced ways to interact with data and training materials: In today’s world of Big Data, knowledge workers, manufacturing employees, and others are required to take on a number of data-intensive tasks: accessing, analyzing, and acting on large quantities of information, all while tackling the everyday collaboration and communication tasks of a normal work day. For employees in a number of industries, AR has the potential to be a game-changer in how employees interact with and share information because the technology overlays digital information over a user’s view of the real world.
…
2. Increased sales opportunities: For those brands who want to deliver richer customer experiences and increase sales, AR offers plenty of opportunities to transform the way that ustomers purchase products.
…
3. Enhanced model visualization: One useful ability of AR’s technological potential for the enterprise revolves around its 3D technology.

 

 

Smart glasses stage new experiences for deaf theater fans — from cnet.com by Katie Collins
London’s National Theatre is using augmented reality to make its performances more accessible for hard of hearing customers.

Excerpt:

It’s something the theater is hoping to change with the help of Epson’s latest smart glasses. This week it launched a trial that will see deaf and hearing-impaired customers supplied with the eyewear, which displays subtitles in their field of vision wherever they’re sitting.

“The problem we’re aiming to solve is the lack of choice and the customer experience — it’s twofold,” Jonathan Suffolk, the theater’s technical director, said in an interview. The smart glass tech, he said, “gives customers the chance to come anytime they want, matinee or evening, and sit anywhere they want in any size theater.”

 

 

Augmented Reality Apps for Education — from virtualrealitypop.com by Derek Baird

Excerpts:

Like other technologies, AR has the potential to be a powerful constructivist learning technology that supports the personalized learning goals of students by bringing scannable content to life in an engaging and cost effective manner.

For a generation that’s been raised on interactive technologies, bringing AR into the classroom and curriculum can also help encourage active engagement and contribute to student retention.
…
Here are a few top picks for introducing and creating AR experiences in the classroom.

 

 

Designing for Presence in VR, Part 1: Introduction — from virtualrealitypop.com by Aki Järvinen

Excerpt:

I strongly believe that presence is the quality that makes Virtual Reality unique as a medium. Yet, analytical approaches to presence from a creative standpoint have been lacking. Let’s fix that.

 

 

Microsoft & Ford Demonstrate AR’s Potential for Innovation in Enterprises — from next.reality.news by Tommy Palladino

 

 

 

 

 

Udacity Launches a ‘Learn ARKit’ Course Created in Collaboration with Unity — from roadtovr.com by Scott Hayden

Excerpt:

With ARKit already baked into the mobile operating system of “hundreds of millions of iPhones and iPads,” the massive potential install base means there’s plenty of reasons for developers to start making new augmented reality apps for Apple’s App Store. Now Udacity, the for-profit online education site that was spawned from free Stanford University computer science classes, has created a course that says will take you one month to complete so you can start making your own AR apps for iOS.

 

 

From DSC:
Again, how many of these types of courses/programs are in the works right now throughout traditional institutions of higher education? My guess? Very few.

 

 

What’s keeping us from being more responsive?

 

 

 

 

Does Your Learning Ecosystem Support Current and Future Needs? — from learningsolutionsmag.com by Andrew Hughes

Excerpts:

As L&D, we need to change the way we manage learning and training for our new and existing workforce. In fact, you should give up the idea of managing their learning at all! It is not your responsibility anymore. Instead, aim to create a culture of continuous learning and curiosity. Equip your employees with technology and tools that encourage them to collaborate, connect, and learn when they need to. You can no longer treat work and learning as different entities, because your employees need to learn all the time if you want to retain your competitive edge. They need to soak in all the information coming to them from all around and apply it to their work.

You will need to help build a technology-enabled learning ecosystem to support this trend of self-learning.

…

Your employees are no longer limited to learning at a specific time in a physical venue. Mobile devices and learning apps have ensured that learners can access learning content whenever and wherever they wish. They can choose their own learning path and mode of learning—videos, podcasts, text-based content, game-based modules, and so on. Learning should be a personal endeavor. If you allow your learners to choose what they wish to learn, then they can decide on the skills they need in order to excel in the real world. This gives more power to your content and makes learning meaningful to the learners.

 

 

 

Here are the top four trends that you should keep in mind while working on your corporate training strategy.

  • Trend #1: Serious games
  • Trend #2: Augmented and virtual reality
  • Trend #3: Mobile learning
  • Trend #4: Wearable technologies

 

 

Ikea’s New App Flaunts What You’ll Love Most About AR — from wired.com by Arielle Pardes

Excerpt:

Tap through the app’s catalogue of over 2,000 products—nearly the company’s full collection of umlauted sofas, armchairs, coffee tables, and storage units—then hold up your phone and use the camera to place the digital furniture anywhere in a room. Want to see how the Strandmon winged chair looks by the window? Done. Can you really squeeze in that 7-foot-long area rug? Open the app, point your camera at the floor, and watch it appear at scale. You can even place a futon where it would go in the guest room, then see what it looks like when it unfolds into a bed.

Ikea built the app with Apple’s ARKit, a developer toolkit created to usher in the augmented reality revolution on iOS devices. The app is free and available now, as long as your iPhone is updated to iOS 11.

.

 

 

 

Every ARKit app you can install right now — from imore.com by Russell Holly

Excerpt:

One of the biggest features to come to iOS 11 is ARKit, enabling developers to open up your world to a whole new kind of gaming and discovery system. Instead of being limited to the screen, you can play on surfaces big and small and you can play with others. The only thing limiting you right now is not knowing which ARKit apps are out there right now, so you can dive in and see which apps are your new favorite.

Searching Apple’s massive App Store can take a long time, so we’ve compiled a big friendly list for you to pick out the real winners!

 

 

 

Everything You Need to Know About Augmented Reality Now That It’s Invading Your Phone — from fieldguide.gizmodo.com by David Nield

Excerpt:

The majority of these apps are still at the demo stage for now, but it’s not difficult to see the potential. Games can take place in the real world, whether that’s on your living room floor or around your neighborhood, while you’ll be able to imagine anything from a new sofa to a new house extension through your phone’s camera.

Further down the line you’ll be able to point your phone at anything and get information overlaid about what you’re seeing with a whole new level of accuracy—the distance to the pin on a golf course, the current stats for players out on a baseball field, or precise directions to the store you need in the mall you’ve just got lost in. You can measure distances, land a rocket in your backyard, and so much more.

Of course AR (or “mixed reality”) headsets are going to provide a much more immersive experience and are a more natural fit than having to hold your phone or tablet in front of you to see anything in AR land. Until those headsets hit the mainstream though, ARKit and ARCore are about to introduce millions of people to the potential of augmented reality. Instead of looking down at your phone you’re going to be holding it up to access all the information of the internet with a swipe.

 

 

 

Amazon working on Alexa-powered smart glasses, says report — from theverge.com by Sam Byford
And a home security camera

Excerpt:

Amazon’s first wearable device will be a pair of smart glasses with the Alexa voice assistant built in, according to a report in the Financial Times. The device will reportedly look like a regular pair of glasses and use bone-conduction technology so that the user can hear Alexa without the need for earphones or conventional speakers. It won’t, however, likely have a screen or camera, although Google Glass founder Babak Parviz has apparently been working on the project following his hiring by Amazon in 2014.

 

 

 

What does Google want with HTC’s smartphone business? — from theguardian.com by Samuel Gibbs
Google is acquiring a $1bn chunk of HTC’s smartphone arm, including 2,000 employees and access to intellectual property, as it bets big on hardware

Excerpt (emphasis DSC):

Google has announced it’s acquiring a $1.1bn chunk of HTC’s smartphone business, and with it providing the once leading Taiwanese phone brand a much needed lifeline. But what does Google want with part of a smartphone business?

Google isn’t buying the whole of HTC, just a relatively large part of the Taipei-based company’s smartphone business and not its Vive virtual reality headset business. Google gains half of HTC’s research and development team – about 2,000 people – and a non-exclusive license for HTC’s intellectual property, allowing it to take advantage of some of HTC’s advances in smartphone technology.

HTC gets a cash injection, which will help it survive in some very competitive markets, and Google gets to continue its “big bet on hardware” according to Rick Osterloh, the company’s senior vice president for hardware.

It’s “a business decision to have access to one of the best R&D teams”, said Neil Shah, research director at Counterpoint Technology Market Research. But it’s also “a sort of emotional decision to save its close partners”.

 

 

 

The Washington Post enhances in-app augmented reality experience — from washingtonpost.com

Excerpt:

The Washington Post today announced the launch of its first embedded augmented reality story. The Post built an industry-first embed code that lets users trigger an augmented reality experience with 3D visuals and audio narration.

“We were excited to be the first news publisher to support augmented reality in a news application, but for our second iteration in our iconic building series we needed to make augmented reality even simpler,” said Jeremy Gilbert, director of strategic initiatives at The Post. “We’ve been working to reduce the friction to make augmented reality as easily accessible as a photo gallery or a video—those are played inline and augmented reality should be too.”

 

 

 

After Successful Pilot Testing Ford Is Expanding Its HoloLens Program — from uploadvr.com by Jamie Feltham

 

 

Excerpt:

You can get a sense for what this expansion means in the video below. Ford has already been using HoloLens to help design new cars; bringing 3D models into the real world using the augmented reality headset. Now, however, the company is introducing new processes, like overlaying new features onto existing car models and creating guided tours of cars using voice recording. The company also says it’s developing new apps for better collaboration in AR.

 

 

 

 

Google AR and VR: Get a closer look with Street View in Google Earth VR

Excerpt:

With Google Earth VR, you can go anywhere in virtual reality. Whether you want to stroll along the canals of Venice, stand at the summit of Mount Kilimanjaro or soar through the sky faster than a speeding bullet, there’s no shortage of things to do or ways to explore. We love this sense of possibility, so we’re bringing Street View to Earth VR to make it easier for you to see and experience the world.

This update lets you explore Street View imagery from 85 countries right within Earth VR. Just fly down closer to street level, check your controller to see if Street View is available and enter an immersive 360° photo. You’ll find photos from the Street View team and those shared by people all around the world.

 

 

 

 

 

 

Inside VR & AR

Inside VR & AR (Sep 15th, 2017)

It’s that time of year again, and we’re bringing you a special “Back to School” edition of Inside VR & AR. Virtual and Augmented Reality technology is more than just fun and games; there are a lot of apps and tools that are meant to educate and help people learn in an immersive environment. Today’s issue highlights some of the newest educational apps.



 

MyLab

 

Email x1 200w d 3


Addendums on 9/18/17:



 

 

 

 

 

 

 

 

 

 



Also see:



 

Everything Apple Announced — from wired.comby Arielle Pardes

Excerpt:

To much fanfare, Apple CEO Tim Cook unveiled the next crop of iPhones [on 9/12/17] at the new Steve Jobs Theater on Apple’s new headquarters in Cupertino. With the introduction of three new phones, Cook made clear that Apple’s premiere product is very much still evolving. The iPhone X, he said, represents “the future of smartphones”: a platform for augmented reality, a tool for powerful computing, screen for everything. But it’s not all about the iPhones. The event also brought with it a brand new Apple Watch, upgrades to Apple TV, and a host of other features coming to the Apple ecosystem this fall. Missed the big show? Check out our archived live coverage of Apple’s big bash, and read all the highlights below.

 

 

iPhone Event 2017 — from techcrunch.com

From DSC:
A nice listing of articles that cover all of the announcements.

 

 

Apple Bets on Augmented Reality to Sell Its Most Expensive Phone — from bloomberg.com by Alex Webb and Mark Gurman

Excerpt:

Apple Inc. packed its $1,000 iPhone with augmented reality features, betting the nascent technology will persuade consumers to pay premium prices for its products even as cheaper alternatives abound.

The iPhone X, Apple’s most expensive phone ever, was one of three new models Chief Executive Officer Tim Cook showed off during an event at the company’s new $5 billion headquarters in Cupertino, California, on Tuesday. It also rolled out an updated Apple Watch with a cellular connection and an Apple TV set-top box that supports higher-definition video.
…

Augmented Reality
Apple executives spent much of Tuesday’s event describing how AR is at the core of the new flagship iPhone X. Its new screen, 3-D sensors, and dual cameras are designed for AR video games and other more-practical uses such as measuring digital objects in real world spaces. Months before the launch, Apple released a tool called ARKit that made it easier for developers to add AR capabilities to their apps.

These technologies have never been available in consumer devices and “solidify the platform on which Apple will retain and grow its user base for the next decade,” Gene Munster of Loup Ventures wrote in a note following Apple’s event.

The company is also working on smart glasses that may be AR-enabled, people familiar with the plan told Bloomberg earlier this year.

 

 

Meet the iPhone X, Apple’s New High-End Handset — from wired.com by David Pierce

Excerpt:

First of all, the X looks like no other phone. It doesn’t even look like an iPhone. On the front, it’s screen head to foot, save for a small trapezoidal notch taken out of the top where Apple put selfie cameras and sensors. Otherwise, the bezel around the edge of the phone has been whittled to near-nonexistence and the home button disappeared—all screen and nothing else. The case is made of glass and stainless steel, like the much-loved iPhone 4. The notched screen might take some getting used to, but the phone’s a stunner. It goes on sale starting at $999 on October 27, and it ships November 3.
…
If you can’t get your hands on an iPhone X in the near future, Apple still has two new models for you. The iPhone 8 and 8 Plus both look like the iPhone 7—with home buttons!—but offer a few big upgrades to match the iPhone X. Both new models support wireless charging, run the latest A11 Bionic processor, and have 2 gigs of RAM. They also have glass backs, which gives them a glossy new look. They don’t have OLED screens, but they’re getting the same TrueTone tech as the X, and they can shoot video in 4K.

 

 

Apple Debuts the Series 3 Apple Watch, Now With Cellular — from wired.com by David Pierce

 

 

 

Ikea and Apple team up on augmented reality home design app — from curbed.com by Asad Syrkett
The ‘Ikea Place’ app lets shoppers virtually test drive furniture

 

 

The New Apple iPhone 8 Is Built for Photography and Augmented Reality — from time.com by Alex Fitzpatrick

Excerpt:

Apple says the new iPhones are also optimized for augmented reality, or AR, which is software that makes it appear that digital images exist in the user’s real-world environment. Apple SVP Phil Schiller demonstrated several apps making use of AR technology, from a baseball app that shows users player statistics when pointing their phone at the field to a stargazing app that displays the location of constellations and other celestial objects in the night sky. Gaming will be a major use case for AR as well.

Apple’s new iPhone 8 and iPhone 8 plus will have wireless charging as well. Users will be able to charge the device by laying it down on a specially-designed power mat on their desk, bedside table or inside their car, similar to how the Apple Watch charges. (Competing Android devices have long had a similar feature.) Apple is using the Qi wireless charging standard for the iPhones.

 

 

Why you shouldn’t unlock your phone with your face — from medium.com by Quincy Larson

Excerpt:

Today Apple announced its new FaceID technology. It’s a new way to unlock your phone through facial recognition. All you have to do is look at your phone and it will recognize you and unlock itself. At time of writing, nobody outside of Apple has tested the security of FaceID. So this article is about the security of facial recognition, and other forms of biometric identification in general.

Historically, biometric identification has been insecure. Cameras can be tricked. Voices can be recorded. Fingerprints can be lifted. And in many countries?—?including the US?—?the police can legally force you to use your fingerprint to unlock your phone. So they can most certainly point your phone at your face and unlock it against your will. If you value the security of your data?—?your email, social media accounts, family photos, the history of every place you’ve ever been with your phone?—?then I recommend against using biometric identification.

Instead, use a passcode to unlock your phone.

 

 

The iPhone lineup just got really compleX  — from techcrunch.com by Josh Constine

 

 

 

 

 

Apple’s ‘Neural Engine’ Infuses the iPhone With AI Smarts — from wired.com by Tom Simonite

Excerpt:

When Apple CEO Tim Cook introduced the iPhone X Tuesday he claimed it would “set the path for technology for the next decade.” Some new features are superficial: a near-borderless OLED screen and the elimination of the traditional home button. Deep inside the phone, however, is an innovation likely to become standard in future smartphones, and crucial to the long-term dreams of Apple and its competitors.

That feature is the “neural engine,” part of the new A11 processor that Apple developed to power the iPhone X. The engine has circuits tuned to accelerate certain kinds of artificial-intelligence software, called artificial neural networks, that are good at processing images and speech.

Apple said the neural engine would power the algorithms that recognize your face to unlock the phone and transfer your facial expressions onto animated emoji. It also said the new silicon could enable unspecified “other features.”

Chip experts say the neural engine could become central to the future of the iPhone as Apple moves more deeply into areas such as augmented reality and image recognition, which rely on machine-learning algorithms. They predict that Google, Samsung, and other leading mobile-tech companies will soon create neural engines of their own. Earlier this month, China’s Huawei announced a new mobile chip with a dedicated “neural processing unit” to accelerate machine learning.

 

 

 

 

A survey of 3,000 executives reveals how businesses succeed with AI — from hbr.org by Jacques Bughin, Brian McCarthy, Michael Chui

Excerpt:

The buzz over artificial intelligence (AI) has grown loud enough to penetrate the C-suites of organizations around the world, and for good reason. Investment in AI is growing and is increasingly coming from organizations outside the tech space. And AI success stories are becoming more numerous and diverse, from Amazon reaping operational efficiencies using its AI-powered Kiva warehouse robots, to GE keeping its industrial equipment running by leveraging AI for predictive maintenance.

While it’s clear that CEOs need to consider AI’s business implications, the technology’s nascence in business settings makes it less clear how to profitably employ it. Through a study of AI that included a survey of 3,073 executives and 160 case studies across 14 sectors and 10 countries, and through a separate digital research program, we have identified 10 key insights CEOs need to know to embark on a successful AI journey.

 

 

Make no mistake: The next digital frontier is here, and it’s AI. While some firms are still reeling from previous digital disruptions, a new one is taking shape. But it’s early days. There’s still time to make AI a competitive advantage.

 

 

 

IBM and MIT to Pursue Joint Research in Artificial Intelligence, Establish New MIT-IBM Watson AI Lab — from  by
IBM plans to make a 10-Year, $240 Million Investment in new lab with MIT to advance AI hardware and software and algorithms

Excerpt:

CAMBRIDGE, Mass., Sept. 7, 2017 /PRNewswire/ — IBM and MIT today announced that IBM plans to make a 10-year, $240 million investment to create the MIT–IBM Watson AI Lab in partnership with MIT. The lab will carry out fundamental artificial intelligence (AI) research and seek to propel scientific breakthroughs that unlock the potential of AI. The collaboration aims to advance AI hardware, software and algorithms related to deep learning and other areas, increase AI’s impact on industries, such as health care and cybersecurity, and explore the economic and ethical implications of AI on society. IBM’s $240 million investment in the lab will support research by IBM and MIT scientists.

 

The new lab will be one of the largest long-term university-industry AI collaborations to date, mobilizing the talent of more than 100 AI scientists, professors, and students to pursue joint research…

 

 

 

Future Forward: The Next Twenty Years of Higher Education — from Blackboard with a variety of contributors

Excerpts:

As you read their reflections you’ll find several themes emerge over and over:

  • Our current system is unsustainable and ill-suited for a globally connected world that is constantly changing.
  • Colleges and universities will have to change their current business model to continue to thrive, boost revenue and drive enrollment.
  • The “sage on the stage” and the “doc in the box” aren’t sustainable; new technologies will allow faculty to shift their focus on the application of learning rather than the acquisition of knowledge.
  • Data and the ability to transform that data into action will be the new lifeblood of the institution.
  • Finally, the heart and soul of any institution are its people. Adopting new technologies is only a small piece of the puzzle; institutions must also work with faculty and staff to change institutional culture.

Some quotes are listed below.

 

“What’s more, next-generation digital learning environments must bridge the divide between the faculty-directed instructivist model our colleges and universities have always favored and the learner-centric constructivist paradigm their students have come to expect and the economy now demands.”

…

It will be at least 10 years before systems such as this become the standard rather than the exception. Yet to achieve this timeline, we will have to begin fostering a very different campus culture that embraces technology for its experiential value rather than its transactional expediency, while viewing education as a lifelong pursuit rather than a degree-driven activity.

Susan Aldridge

 

 

 

Q: What are the biggest challenges facing higher education right now?

A: I think it is a difficult time for decisionmakers to know how to move boldly forward. It’s almost funny, nobody’s doing five-year strategic plans anymore. We used to do ten-year plans, but now it’s “What’s our guiding set of principles and then let’s sort of generally go towards that.” I think it’s really hard to move an entire institution, to know how to keep it sustainable and serving your core student population. Trying to figure out how to keep moving forward is not as simple as it used to be when you hired faculty and they showed up in the classroom. It’s time for a whole new leadership model. I’m not sure what that is, but we have to start reimagining our organizations and our institutions and even our leadership.

Marie Cini

 

 

 

One of the things that is frustrating to me is the argument that online learning is just another modality. Online learning is much more than that. It’s arguably the most transformative development since the G.I. Bill and, before that, the establishment of land-grant universities. 
…
I don’t think we should underestimate the profound impact online education has had and will continue to have on higher education. It’s not just another modality; it’s an entirely new industry.

Robert Hansen

 

 

From DSC:
And I would add (to Robert’s quote above) that not since the printing press was invented close to 500 years ago have we seen such an enormously powerful invention as the Internet. To bypass the Internet and the online-based learning opportunities that it can deliver is to move into a risky, potentially dangerous future. If your institution is doing that, your institution’s days could be numbered. As we move into the future — where numerous societies throughout the globe will be full of artificial intelligence, big data, robotics, algorithms, business’ digital transformations, and more — your institutions’ credibility could easily be at stake in a new, increasingly impactful way. Parents and students will want to know that there’s a solid ROI for them. They will want to know that a particular college or university has the foundational/core competencies and skills to prepare the learner for the future that the learner will encounter.

 

 

 

Q: What are the biggest challenges facing higher education right now?

A: I think the biggest challenge is the stubborn refusal of institutions to acknowledge that the 20th century university paradigm no longer works, or at least it doesn’t work anymore for the majority of our institutions. I’m not speaking on behalf of our members, but I think it’s fair to say that institutions are still almost entirely faculty-centered and not market-driven. Faculty, like so many university leaders today who come from faculty ranks, are so often ill-equipped to compete in the Wild West that we’re seeing today, and it’s not their fault. They’re trained to be biologists and historians and philosophers and musicians and English professors, and in the past there was very little need to be entrepreneurial. What’s required of university leadership now looks very much like what’s required in the fastpaced world of private industry.

…

If you are tuition dependent and you haven’t figured out how to serve the adult market yet, you’re in trouble.

Robert Hansen

 

 

 

It’s not just enough to put something online for autodidacts who already have the time, energy, and prior skills to be able to learn on their own. You really need to figure out how to embed all the supports that a student will need to be successful, and I don’t know if we’ve cracked that yet.

Amy Laitinen

 

 

 

The other company is Amazon. Their recent purchase of Whole Foods really surprised everybody. Now you have a massive digital retailer that has made billions staying in the online world going backwards into brick-and-mortar. I think if you look at what you can do on Amazon now, who’s to say in three years or five years, you won’t say, “You know what, I want to take this class. I want to purchase it through Amazon,” and it’s done through Amazon with their own LMS? Who’s to say they’re not already working on it?

Justin Louder

 

 

 

 

We are focused on four at Laureate. Probably in an increasing order of excitement to me are game-based learning (or gamification), adaptive learning, augmented and virtual reality, and cognitive tutoring.

Darrell Luzzo

 

 

 

 

I would wave my hand and have people lose their fear of change and recognize that you can innovate and do new things and still stay true to the core mission and values. My hope is that we harness our collective energy to help our students succeed and become fully engaged citizens.

Felice Nudelman

 

 

 

 

 
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