professional wordpress themes
Learning Ecosystems
by Daniel S. Christian, M.S.Ed.
About
Contact
DSC Site Home
A graphic with 2 Timothy 3:16-17
Does the U.S. accreditation system discriminate against online learning? [Bates]
[When working with gifted students] Build on their strengths with inductive learning [Byrd]
On 11/01/2012, in
pedagogy
, by Daniel Christian
Tagged with:
gifted
•
pedagogy
•
teaching & learning
Leave a Reply
Click here to cancel reply.
Name
Mail (will not be published)
Website
Δ
Categories
21st century
(2,686)
24x7x365 access
(1,205)
3D
(283)
5G
(20)
A/V — audio/visual
(1,098)
Access to Justice (A2J)
(170)
accessibility / UDL
(329)
accreditation
(107)
active learning
(309)
adjunct faculty
(845)
Adobe
(172)
adult learning
(469)
Africa
(79)
Alternatives
(169)
Amazon
(259)
analytics
(480)
animation
(119)
Apple
(572)
apprenticeships
(15)
architecture
(150)
art
(585)
Artificial Intelligence/Agents/LLMs/and Related
(1,671)
Asia
(339)
assessment
(288)
assistive technologies
(181)
attention
(332)
Augmented Reality (AR)
(510)
Australia
(265)
Bias | Diversity Equity & Inclusion (DE&I)
(197)
biology
(138)
blended learning
(335)
Blockchain
(224)
blogs / blogging / vlogging
(191)
bots
(379)
Bring your own device (BYOD)
(124)
budgets
(228)
business
(1,185)
business side of he
(687)
Canada
(291)
Canvas – and other Instructure-related items
(80)
career development
(1,524)
change
(1,625)
changing business models
(800)
chemistry
(86)
cloud-based computing / apps / other cloud-related
(720)
CMS/LMS
(330)
collaboration
(900)
colleges
(1,727)
communications
(658)
communities of practice
(393)
community colleges
(1,604)
competency-based learning/education
(122)
computer science
(737)
consortiums
(63)
content development, aggregation, repositories
(602)
convergence
(268)
copyright/ownership/NFTs
(98)
corporate / business world
(1,648)
corporate universities / corporate training
(1,129)
cost of getting a degree
(643)
Cost of legal services – including access
(61)
creativity
(959)
credentialing
(212)
cryptocurrencies
(46)
culture
(117)
curriculum
(210)
dangers of the status quo
(679)
Daniel S. Christian
(1,657)
data related items
(485)
design
(421)
Design Thinking
(67)
digital audio
(836)
digital learning
(1,610)
digital photography
(337)
digital storytelling
(640)
digital textbooks
(322)
digital video
(928)
disruption
(590)
distance education
(407)
drama/theater
(118)
e-books
(199)
e-publishing related items (EPUB and more)
(154)
e-readers
(145)
economics
(250)
education
(1,407)
education reform
(666)
education technology
(2,345)
educational games / serious games
(515)
elearning
(604)
emerging technologies
(2,035)
Emotion
(174)
engagement / engaging students
(1,157)
engineering
(322)
entrepreneurship
(340)
ethics
(315)
Europe
(417)
expectations
(112)
experimentation
(989)
face-to-face
(346)
Facebook / Meta Platforms
(146)
faculty
(893)
faith
(604)
flipping — inverted learning
(153)
formal learning
(91)
funding / grants
(136)
future
(1,622)
future of higher education
(1,167)
game-changing environment
(1,705)
generational differences
(282)
geography / geology
(101)
global / globalization
(1,007)
Google
(646)
graphics
(218)
health
(458)
hearts — matters of the heart
(531)
heutagogy
(175)
higher education
(2,961)
history
(180)
Holographic comms
(10)
homeschooling/homeschoolers
(476)
human-computer interaction (HCI)
(1,116)
hybrid learning
(280)
Hyflex learning
(38)
IBM
(157)
ideas
(1,941)
immersion
(199)
India
(226)
informal learning
(127)
innovation
(2,557)
instructional design
(1,247)
intelligent systems
(651)
intelligent tutoring
(406)
interaction design
(192)
interactivity
(486)
interface design
(126)
internet
(707)
internships
(1)
IT in HE
(647)
journalism
(146)
K-12 related
(2,410)
languages and translation
(185)
law schools
(1,168)
leadership
(753)
learner profiles
(213)
learning
(1,646)
learning agents
(358)
learning ecosystem
(2,481)
Learning Experience Design
(933)
Learning from the Living [Class] Room
(1,152)
learning hubs & pods & microschooling
(415)
learning preferences
(471)
learning spaces
(844)
learning theories
(277)
Legal operations
(314)
legal reform
(334)
legal technologies
(434)
legislatures / government / legal
(1,033)
liberal arts
(264)
library / librarians
(216)
lifelong learning
(750)
love of learning
(245)
machine-to-machine communications
(240)
maker movement
(74)
marketing/social marketing
(119)
marketplaces
(136)
mathematics
(192)
MBA
(108)
media/film
(321)
memory
(154)
metacognition / metacognitive skills
(84)
Metaverse
(98)
Michigan
(236)
microlearning
(196)
Microsoft
(452)
mirroring and/or multiple devices
(128)
Mixed Reality (MR)
(127)
mobile learning
(575)
mobile technologies
(478)
MOOCs — Massive Open Online Courses
(378)
morals/values
(229)
more voice more choice more control
(479)
motivation
(198)
multi-touch
(148)
multimedia
(924)
music
(277)
Natural Language Processing (NLP)
(221)
Near Field Communication (NFC)
(112)
neurodivergent/special needs
(260)
New "Amazon.com" of Higher Education
(520)
new business models
(735)
new media literacies
(272)
nursing
(59)
NVIDIA
(68)
online learning
(1,780)
online media
(625)
online tutoring
(303)
Open AI
(57)
open courseware and systems
(272)
organizational change
(156)
pace of change
(420)
parents/guardians
(417)
participation
(452)
passions
(260)
pathways
(24)
pedagogy
(804)
personalized/customized learning
(579)
photography
(183)
physics
(52)
platforms
(1,337)
play
(216)
podcasting
(167)
policy
(264)
political science
(148)
presentations
(184)
privacy
(48)
productivity / tips and tricks
(783)
professional development
(566)
programming
(513)
project-based learning
(107)
psychology
(178)
publishing
(237)
quality
(38)
reading
(132)
real-world assignments
(172)
reinvent
(672)
relationships
(599)
religion
(249)
remote teaching and learning
(224)
research
(310)
robotics
(311)
RSS
(56)
science
(213)
second screen apps
(137)
simulations
(130)
skills
(316)
smart classrooms
(471)
smart/connected TV
(309)
social learning / networks
(579)
social media
(293)
society
(1,925)
sociology
(333)
staying relevant
(674)
STEAM-related
(154)
story
(196)
storytelling
(282)
strategy
(723)
streams of content
(253)
student teaching/teacher education
(326)
student-related
(2,184)
surviving
(544)
tablets
(192)
teachers
(1,357)
teaching & learning
(1,686)
teaching online
(553)
technologies for your home
(669)
technology (general)
(649)
telecommunications
(246)
telelegal
(99)
telemedicine / telehealth / virtual health
(81)
telepresence
(185)
television
(269)
textbooks
(75)
the downsides of how people use tech
(314)
tools
(2,085)
traditional / tradition
(129)
training / L&D
(1,031)
transmedia
(188)
trends
(1,323)
ubiquitous learning
(111)
UK
(576)
Uncategorized
(226)
United States
(2,618)
universities
(1,865)
usability
(225)
user experience (UX)
(829)
user interface design
(195)
using teams
(328)
vendors
(2,195)
videoconferencing
(540)
Virtual courts and law firms
(74)
virtual field trips
(183)
virtual K-12 schools
(179)
Virtual Reality (VR) / worlds / learning
(609)
virtual tutoring
(184)
vision/possibilities
(919)
visualizing information
(139)
vocational / trades
(107)
voice recognition / voice enabled interfaces
(223)
wearables
(116)
web design and production
(187)
web-based collaboration
(914)
Web3
(79)
webinars
(142)
workplace
(1,725)
writing
(255)
XR – extended reality
(256)
youth
(829)
Tags
21st century
A/V
Apple
change
Daniel S. Christian
digital audio
digital learning
digital video
disruption
educational technology
emerging technologies
future
future of higher education
game-changing environment
higher education
innovation
iPad
K-12
Mobile learning
mobile technology
multimedia
online learning
strategy
student-related
teaching & learning
tools
trends
vendors
web-based collaboration
workplace
Home
About
Contact
DSC Site Home
© 2024 | Daniel Christian