5 Ways Teachers Can Help Students in Their Online Learning Journey — from edtechreview.in

Excerpt:

With the growing prominence of online education and its integration into the daily lives of students, teachers can play an active role in helping students in their online learning journey. Here’s how:

 

Nvidia expands its GeForce Now game streaming ecosystem — from techcrunch.com by Frederic Lardinois

Excerpt:

At CES, Nvidia today put a strong emphasis on its GeForce Now game streaming service, its competitor to the likes of Google’s Stadia (that’s still around, right?), Amazon’s Luna and Microsoft’s increasingly popular Xbox Cloud Gaming service. All of these use a different business model, with GeForce Now making it easy for players to bring games they bought elsewhere to the service, with Nvidia offering a restricted free tier and then charging a membership fee for access to its servers, starting…

Nvidia launches the $249 GeForce RTX 3050 — from techcrunch.com by Frederic Lardinois

Excerpt:

You can now add another set of Nvidia-based graphics cards to the graphics cards you probably won’t be able to buy anytime soon, as the company today launched the GeForce RTX 3050 for desktops. Starting at $249, the budget-friendly card — assuming Nvidia and its partners can produce enough to keep prices from escalating — will feature 8GB of GDDR6 memory and promises to be able to run the latest games at over 60 frames in a 1440p resolution with ray-tracing enabled. Like its more powerful …

Nvidia expands its Omniverse — from techcrunch.com by Frederic Lardinois

Excerpt:

Omniverse is Nvidia’s platform for allowing creators, designers and engineers to collaboratively build virtual worlds. Until now, Omniverse and the various Nvidia tools that support it were in beta, but at CES today, the company took off the beta label and made Omniverse generally available to creators. The company says Omniverse has already been downloaded by almost 100,000 creators and with today’s update, it is bringing a number of new features to the platform, too.

Nvidia embraces the metaverse with new software, marketplace deals — from reuters.com by Stephen Nellis

Excerpt:

Jan 3 (Reuters) – Nvidia Corp (NVDA.O) on Tuesday said that it would give away software for free to artists and other creators building virtual worlds for the metaverse and that it has made technology deals with several marketplaces where artists sell the three-dimensional content they create.

 

28 Website Accessibility Terms to Know in 2022 — from blog.hubspot.com by Jamie Juviler

Excerpt:

No matter the type of website you run or the industry that you’re in, prioritizing web accessibility is key to your success.

To ensure your website meets today’s standards for web accessibility, you’ll first need to understand the terminology. Accessibility is a big, dense area with a lot of jargon, acronyms, and codes — enough to steer a new website owner away from the topic altogether.

That’s why we’ve put together this glossary of 28 essential web accessibility terms any website owners should be aware of. By knowing the language, you’ll find it much easier to adopt accessibility principles on your own site and better serve visitors with disabilities.

Addendum on 12/31/21:

Accessibility awareness is on the rise, but is it turning into action? — from techcrunch.com by Joe Devon

Excerpts:

Harris Poll reveals that more than half of American adults increased their online activities because of the pandemic. That number grows to 60% for people with disabilities.

The increase in online activities does not mean that everyone is able to achieve their goals. So, what kind of impact is the crisis having on accessibility? Are organizations finally getting the message on the importance of accessibility?

With that, here are the key results from the Alexa top 100 website testing:

    • Out of the websites tested, 62% were accessible to screen readers, up from 40% in 2020.
    • Every single page passed for having the valid document “lang” attribute.
    • Only 11% of websites tested had errors in input field labels.
    • The most common error was the use of ARIA (Accessible Rich Internet Applications specification)
    • The second most common error was color contrast.

From DSC:
That last article linked to:

 
 

The next age of the internet could suck power away from Big Tech while living on the same backbone as cryptocurrencies. Here’s what to know about Web3. — from businessinsider.com by Katie Canales

Excerpts (emphasis DSC):

  • Web3 is the next generation of the internet and will exist on the blockchain.
  • It will be decentralized, meaning it won’t be controlled entities like Facebook or Google.
  • Twitter, GameStop, Reddit, and VC firm a16z are all putting resources into building Web3.

One aspect of the metaverse is that users will hopefully be able to go virtually from platform to platform with one single account — just like we will in Web3. 

And NFTs, one-of-a-kind tokens representing your ownership of a virtual good, could be more easily bought and sold with cryptocurrencies within a space like Web3. 


From DSC:
How might “Web3” translate into the future of lifelong learning? Here’s one vision/possibility:

There could be several entities and services feeding one's cloud-based learner profile

Each person would have a learner profile/account that could seamlessly log into multiple education/training providers’ platforms and services. The results of that learning could be stored in one’s cloud-based learner profile. This type of next-generation learning platform would still need subject matter experts, instructional designers, programmers, and other team members. But the focus would be on building skills — skills that an artificial intelligence-backed interface would demonstrate are currently being requested by the modern workplace.  This constantly-being-updated list of skills could then link to the learning-related experiences and resources that people could choose from in order to develop those skills.

The following vision/graphic also comes to my mind:

Learning from the living class room


 

The Humanities May Be Declining at Universities — But They’re Thriving on Zoom — from edsurge.com by Rebecca Koenig

Excerpt:

Throughout the pandemic, versions of this close-reading conversation have taken place week after week. Organized through new nonprofits and small startups including the Catherine Project, Night School Bar and Premise, they bring together adults who want to spend their free time talking to strangers about literature and philosophy.

It sounds at first like an ambitious book club—except for the fact that many of these seminars are organized and led by college professors, some so eager to participate that they do it for free.

“Mostly it’s a way for them to do a kind of teaching they can’t do at their regular jobs,” explains Zena Hitz, founder of the Catherine Project and a tutor (faculty member) at St. John’s College in Annapolis, Maryland.

From DSC:
I’ve often thought that online-based learning may be the thing that saves the liberal arts (i.e., available throughout one’s lifetime and would be far less expensive). It would be ironic though, as many liberal arts institutions have not been proponents of online-based learning.

 

Cisco and Google join forces to transform the future of hybrid work — from blog.webex.com by Kedar Ganta

Cisco and Google join forces to transform the future of hybrid work

Excerpts:

Webex [on 12/7/21] announced the public preview of its native meeting experience for Glass Enterprise Edition 2 (Glass), a lightweight eye wearable device with a transparent display developed by Google. Webex Expert on Demand on Glass provides an immersive collaboration experience that supports natural voice commands, gestures on touchpad, and head movements to accomplish routine tasks.

 

 

Teaching in the ‘Metaverse’? Roblox Looks to Make It a Reality — from edweek.org by Benjamin Herold
With millions in new grants to STEM organizations like Project Lead the Way, the gaming platform is moving into K-12 education.

Excerpts:

Hoping to expand its presence in K-12 schools, gaming company Roblox announced this month a new $10 million fund to support the creation of online learning experiences that take advantage of its platform’s unique way of letting users play, explore, and socialize in an endlessly evolving virtual world.

Roblox aims to play a major role in the emerging metaverse. Expanding into classroom education is a key vehicle for making that happen, Kantar told investors at a November conference. The company’s stated goal is to reach 100 million students worldwide by the end of the decade.

Making such inroads with K-12 schools, however, is no sure bet.

Also see:

Roblox Education

 

VRJAM -- the metaverse platform for music

The VRJAM metaverse platform is coming to transform the world of live entertainment 

VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution. 

To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.  

The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music. 

Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse. 

VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:

VRJAM's metaverse -- a vivid virtual world built for music

At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic. 

The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.

The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.


From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for  those interested in building a teaching & learning-based brand?

Alternatively, will this impact what actors, actresses, and comedians will be able to do?


Addendum on 12/2/21:


 

EduMAX 2021 recap: Together for student success around the globe — from blog.adobe.com by Sebastian Distefano

Excerpt:

University CIOs, deans, provosts, faculty and staff from more than 100 institutions convened online for the Adobe EduMAX 2021 conference, where academic leaders shared how they are transforming teaching and learning practices across their campuses. Key discussion points included:

  • How digital literacy increases engagement to bring faculty and students together, whether they are in-person, online or in a hybrid environment.
  • How digital literacy closes the skills gap in higher education and industry by fostering critical essential skills that employers value.
  • How faculty can integrate digital literacy across the curriculum for all students.
 

Why Do My Webcam And Microphone Not Work? — from techlearning.com by Luke Edwards
Webcam and microphone not work? This is how you can get up and running.

Excerpt:

Webcam and microphone not work? That can be a frustrating situation to be in, especially when you need to teach a class over Zoom or attend a school meeting using Meet. Whatever your video chat platform, without a microphone or webcam working, you’re stuck.

Thankfully, it can often be the case that it’s not a hardware fault with your device but rather a setting issue, which can be relatively easily fixed. So even if you’re in a chat right this minute, frantically scouring the web for a fix and finding yourself here, you may yet join that meeting.

This guide aims to clarify a few areas that should be checked before going into panic mode and heading to your hardware store with the credit card at the ready.

 

 

Fastcase Unveils NextChapter Docs Form Preparation, Client Management Tools, and Workflow Tools for All Practice Areas — from legaltechmonitor.com by Jaime Houssami

Excerpt:

To that end, NextChapter is soon releasing a Forms Exchange, where seasoned attorneys can upload their form templates to the marketplace for other attorneys to purchase for their own use. “Providing access to pre-built forms designed by subject matter experts will be useful for many of the solo and small firm practitioners,” said NextChapter’s first Forms attorney author Carolyn Elefant.

TechReport 2021: Websites & Marketing — from lawtechnologytoday.org by Allison C. Johs

Excerpt:

The COVID-19 pandemic brought changes to the practice of law–many of which were overdue–including virtual meetings and client conferences, remote document signings, court appearances by Zoom and Microsoft Teams, and more. But according to the ABA Legal Technology Resource Center’s 2021 Legal Technology Survey Report results on the use of technology in the legal profession, there is still work to be done.

Linklaters launches virtual global business teams internship — from legaltechnology.com by Caroline Hill

Excerpt:

While most law firm internships are focussed exclusively on attracting future lawyers, magic circle law firm Linklaters has launched a virtual global business teams internship programme aimed at 16- to 18-year-old students. The new internship, which will be welcomed by many for shining a light on the key functions that enable a law firm to run and succeed, will help interns to become aware of the wide range of career options available at Linklaters.

Linklaters Internships For 16-18 Year Olds To Cover Legal Ops + Tech — from artificiallawyer.com

 

Planning for the Classroom of the Future — from campustechnology.com by Doug Smith
The right combination of technology and training will ensure your learning spaces can adapt to ever-changing modes of instruction. Here are key considerations for future-proofing classrooms, supporting faculty and surviving the next pandemic.

 

 

What Team-Building Games Can Be Used For Remote Teaching And Online Learning?

50 digital team-building games (for students of all ages)

Excerpt:

At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.

 

 

NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds

A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.



Also see:

 
© 2025 | Daniel Christian