— Daniel Christian (he/him/his) (@dchristian5) January 7, 2022
Addendum on 1/10/22:
- Robotics innovation infiltrates 2022 Consumer Electronics Show — from robohub.org
From DSC:
Below are some items that offer potential future scenarios, predictions, trends, forecasts. and upcoming lawsuits for 2022. These resources provide some interesting fodder for reflection.
10 Forecasts For The Near Future Of Tech & Life As We Know It — from digest.scottbelsky.com by Scott Belsky
The next generation of top talent will have “Polygamous Careers,” transforming the corporate world as we know it. The traditional job market, tax forms, college, and healthcare are all geared for an old world that fails to engage our modern brains…
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The rise of immersive experiences will mainstream 3D creation. All this metaverse hype will fall completely flat unless such experiences are filled with rich, engaging, 3D, interactive, and personalized content. 3D content creation will become 100x more accessible.
Here’s our cheat sheet for 2022’s tech lawsuits — from protocol.com by Ben Brody
Your guide to a bunch of the Google antitrust cases, where the FTC is with Facebook, what could happen next with Sec. 230 and more.
How fifth graders see the world in 20 years — from hechingerreport.org by Lillian Mongeau, Christina Samuels, Kathryn Palmer, and Chelsea Sheasley
Flying cars, houses on Mars — and hopefully no more Covid or racism
7 higher education trends to watch in 2022 — from highereddive.com by Jeremy Bauer-Wolf
Politics bleeding into college operations, new regulatory action, continued expansion of online ed and more are stories we’ll be following in 2022.
Can ed tech providers build on their momentum?
The last two years have been a massive boon to MOOC platforms. The number of people registered on Coursera, one of the most well-known MOOC providers, swelled to around 92 million in September, up from 77 million in 2020 and 46 million the prior year. Likewise, demand for competitor Udemy surged during the pandemic.
6 Essential educational trends to look out for in 2022 — from blog.neolms.com by Andreea Mihaly
5 gaming trends to watch in 2022 — from protocol.com
What comes next for enterprise tech in 2022 — from protocol.com
After a period of great disruption and rapid modernization, 2022 will be a year during which enterprise companies take a breath and a closer look at the software and cloud services they snapped up like holiday season COVID-19 tests over the last two years. The products and trends that survive that scrutiny will set the priorities for the rest of the decade.
The tech IPOs to watch in 2022 — from protocol.com by Biz Carson and Michelle Ma
Some have filed. Some have hired the right people. And some are just on investors’ wishlists.
The bigger-picture view of the industry is that gaming is on the precipice of major shake-ups to its core business and distribution models, as well as shifts many years in the making around game monetization and developer work culture.
Bitcoin could reach $100,000—and other predictions for 2022 — from fortune.com by Joanna Ossinger
“The race is on to be the app store for crypto,” said Philip Gradwell, chief economist at Chainalysis, in an email. “A major lesson of Web 2.0 was that consumers love platforms, and I don’t think that is going to change for Web 3.0. Currently there is no crypto platform that owns the customer relationship and aggregates suppliers. I predict that in 2022, many companies will race to build this platform…”
AWS will buy a SaaS company, and other 2022 enterprise predictions — from techcrunch.com by Ron Miller
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Addendum on 1/7/22:
From DSC:
An interesting approach.
Gaimin has developed an innovative solution to a modern computing problem — from innotechtoday.com by Corey Noles
Excerpt:
Rather than spending billions of dollars on building dedicated resource farms, Gaimin.io are accessing the worldwide gaming community, and utilizing and rewarding this global network of untapped, globally distributed resources of 1.5 billion processing power providers, connected by high-speed internet connections, which can be aggregated, consolidated and then utilized to satisfy any of the myriad of profitable current, and future, needs for processing power.
The Gaimin.io project connects the world’s largest supply of GPU processing power, which belongs to the 1.5 billion gaming PCs in the global gaming community, with the rapidly growing, worldwide demand for massive processing power.
Web 3.0 vs Metaverse: What’s the difference? — from homo-digitalis.net by Fabian Schmidt
Excerpt:
So what is Web 3.0?
On Twitter, a user asked if someone could explain the term in baby talk. I thought one answer was good:
This is a sufficient simplification to gain an initial understanding. Yet a bit more information is still important.
Let’s get one thing straight right away. As with all things in the making, there is not yet a clear-cut definition of Web 3.0. Tim Berners-Lee, the inventor of the classic web, thinks of the semantic web as the next big step.
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Since 2020/2021, there is another idea of Web3, and it is inspired by a new form of technology: Blockchains. At its core is a new wave of decentralization.
Besides decentralization, other key topics related to Web 3.0 include Decentralized Autonomous Organizations (DAO), Non-fungible-tokens (NFT), and Decentralized Finance (DeFi).
The metaverse is a digital world that is meant to feel as real as possible and can represent all concerns of human existence. From leisure to work.
Fabian Schmidt, Homo Digitalis, 2021
Bill Gates: Most Work Meetings Will Happen In The Metaverse In 3 Years — from vrscout.com by Kyle Melnick
Excerpt:
“Within the next two or three years, I predict most virtual meetings will move from 2D camera image grids—which I call the Hollywood Squares model, although I know that probably dates me—to the metaverse, a 3D space with digital avatars,” said Gates in the post. “Both Facebook and Microsoft recently unveiled their visions for this, which gave most people their first view of what it will look like”.
Adidas to enter the metaverse with first NFT products — from dezeen.com by Rima Sabina Aouf
Excerpt:
Adidas has announced its next collection will be a mix of digital and physical items, and will be sold as NFTs produced with collaborators such as Bored Ape Yacht Club.
Titled Into the Metaverse, the collection will comprise virtual wearables that buyers can use in online platforms, but also the physical clothing to match.
It is Adidas’ first collection of NFTs, or non-fungible tokens – essentially, digital collectibles with proven authenticity. NFTs act as a blockchain-based certificate of ownership, allowing pieces to be authenticated, bought and collected.
How Coinbase thinks about the Metaverse — from blog.coinbase.com by Brian Armstrong & Alex Reeve
Excerpt:
Primitive Metaverse platforms are selling virtual land for millions of dollars. Billions more are being invested in Metaverse startups. And Mark Zuckerberg recently renamed his entire company to reflect a focus on building the Metaverse.
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Recently, our team put together an internal presentation about the Metaverse, who’s working on it, and how crypto will help make it real. I thought the presentation was well done, so I’m sharing most of the slides here.
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Like Matt[hew Ball], we define the Metaverse as:
The future of the internet: A massively-scaled, persistent, interactive, and interoperable real-time platform comprised of interconnected virtual worlds where people can socialize, work, transact, play, and create.
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The Metaverse is the distant evolution of Web3. In its most complete form, it will be a series of decentralized, interconnected virtual worlds with a fully functioning economy where people can do just about anything they can do in the physical world.
The VRJAM metaverse platform is coming to transform the world of live entertainment
VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution.
To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.
The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music.
Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse.
VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:
At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic.
The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.
The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.
From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for those interested in building a teaching & learning-based brand?
Alternatively, will this impact what actors, actresses, and comedians will be able to do?
Addendum on 12/2/21:
Why AWS’s move into private 5G networking is game-changing — from zdnet.com by Zeus Kerravala
As the cost of SIM-connected devices decreases and eSIMs become more common, the industry could see a big move from Wi-Fi to 5G.
Excerpt:
One of the notable announcements at Amazon Web Services’ re:Invent 2021 conference [on 11/30/21] was the unveiling of AWS Private 5G, a fully-managed service enabling businesses to deploy their own high-capacity mobile networks. The service is designed to be used inside buildings as an augmentation of — and eventual replacement for — Wi-Fi.
Also see Matthew Ball’s Metaverse Primer (excerpt below from this page) — with thanks to Annie Zhang for this resource:
“The Metaverse is a massively scaled and interoperable network of real-time rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”
Jacob Navok: Computing and Network Needs of the Metaverse — from hellometaverse.fm by Annie Zhang
Excerpt:
to progress towards this vision of the metaverse, jacob is focused on tackling the hard problem of improving concurrency. how do you get millions of people to concurrently be participating and interacting in one live experience with no lag?
he breaks this down the problem into two components:
limitations of the traditional network to handle multiplayer experiences: coordinating, say, positional data of where you and all the other players in a game, gets very complicated, especially when latency needs to be low. meaning, if you want to see everything that everyone is doing at all times, coordinating the traffic of that data is very difficult
with more connection, internet speed slows: the internet was not built for true real time communication, but rather optimized for cost and routing efficiency. when you load a fb page, it’s okay if it takes 10 milliseconds, but when you are in a shooting game, a delay of 10 milliseconds is a matter of life or death
Everything You Need To Know About The Metaverse — from protocol.com by Janko Roettgers
Excerpt:
Silicon Valley has a new favorite buzzword: Ever since Mark Zuckerberg announced earlier this year that Facebook’s future would be in the metaverse, everyone has been rushing to figure out what a metaverse even is. And when Facebook rebranded as Meta in October, metaverse fever swept the tech industry. From Microsoft to Nvidia, every company is suddenly in the metaverse business, and seemingly overnight, countless people became metaverse experts.
But what actually is the metaverse? Why does it matter, and who needs to worry about it? If the metaverse is truly “the next chapter for the internet,” as Zuckerberg put it, it’s important to understand and define it so as not to be caught flat-footed when (or if) the metaverse wave catches on.
NVIDIA OMNIVERSE: Creating and Connecting Virtual Worlds
A NEW ERA OF 3D DESIGN COLLABORATION AND SIMULATION
NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality.
Also see:
10 great Chrome tips for teachers and educators — from educatorstechnology.com