Will Learning Move into the Metaverse? — from learningsolutionsmag.com by Pamela Hogle

Excerpt:

In its 2022 Tech Trends report, the Future Today Institute predicts that, “The future of work will become more digitally immersive as companies deploy virtual meeting platforms, digital experiences, and mixed reality worlds.”

Learning leaders are likely to spearhead the integration of their organizations’ workers into a metaverse, whether by providing training in using the tools that make a metaverse possible or through developing training and performance support resources that learners will use in an immersive environment.

Advantages of moving some workplace collaboration and learning into a metaverse include ease of scaling and globalization. The Tech Trends report mentions personalization at scale and easy multilingual translation as advantages of “synthetic media”—algorithmically generated digital content, which could proliferate in metaverses.

Also see:

Future Institute Today -- Tech Trends 2022


Also from learningsolutionsmag.com, see:

Manage Diverse Learning Ecosystems with Federated Governance

Excerpt:

So, over time, the L&D departments eventually go back to calling their own shots.

What does this mean for the learning ecosystem? If each L&D team chooses its own learning platforms, maintenance and support will be a nightmare. Each L&D department may be happy with the autonomy but learners have no patience for navigating multiple LMSs or going to several systems to get their training records.

Creating common infrastructure among dispersed groups
Here you have the problem: How can groups that have no accountability to each other share a common infrastructure?

 

Conduct Your Own Virtual Orchestra In Maestro VR — from vrscout.com by Kyle Melnick

Niantic moves beyond games with Lightship AR platform and a social network — from theverge.com by Alex Heath
The maker of Pokémon Go is releasing its AR map for other apps and a location-based social network called Campfire

Excerpt:

Niantic made a name for itself in the mobile gaming industry through the enduring success of Pokémon Go. Now the company is hoping to become something else: a platform for other developers to build location-aware AR apps on top of.

disguise launches Metaverse Solutions division enabling next-level extended reality experiences — from etnow.com

Excerpt:

UK – disguise, the visual storytelling platform and market leader for extended reality (xR) solutions has launched its Metaverse Solutions division to enable the next generation of extraordinary live, virtual production and audiovisual location-based experiences for the metaverse.

The recent rise of real-time 3D graphics rendering capabilities in gaming platforms means that today’s audiences are craving richer, more immersive experiences that are delivered via the metaverse. While the metaverse is already defined as an $8 trillion dollar opportunity by Goldman Sachs, companies are still finding it challenging to navigate the technical elements needed to start building metaverse experiences.

On this item, also see:

disguise.one

disguise launches Metaverse Solutions division — from televisual.com by

Excerpt:

“Our xR technology combines key metaverse building blocks including real-time 3D graphics, spatial technologies and advanced display interfaces – all to deliver a one-of-a-kind gateway to the metaverse,” says disguise CXO and head of Metaverse Solutions Alex Wills.

 

Apple Starts Connecting the Dots for Its Next Big Thing — from nytimes.com by Tripp Mickle and Brian X. Chen
The company has enlisted Hollywood directors like Jon Favreau to help its effort to create products that blend the physical and virtual worlds.

Excerpt:

Nearly 15 years after the iPhone set off the smartphone revolution, Apple is assembling the pieces for what it hopes will become its next business-altering device: a headset that blends the digital world with the real one.

The company has enlisted Hollywood directors such as Jon Favreau to develop video content for a headset that it is expected to ship next year, according to three people familiar with that work. Mr. Favreau, an executive producer of “Prehistoric Planet” on Apple TV+, is working to bring that show’s dinosaurs to life on the headset, which looks like a pair of ski goggles and aims to offer virtual- and augmented-reality experiences, these people said.

Speaking of the future, here’s another item regarding what’s coming down the pike:

 

From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 

SXSW EDU Launch Winner Our Worlds Bringing Native American Culture to Life Through Mobile-Based Immersive Reality — from the74million.org by Tim Newcomb

Excerpt:

Take a stroll along the La Jolla Shores Beach in San Diego, and you might find sand between your toes. But users of the new Our Worlds app, winner of the 2022 SXSW EDU Launch Competition, might also find much more. Through augmented reality, they can look at that same stretch of beach and see handmade tule boats from the local Kumeyaay tribe.

Our Worlds launched to highlight Native American history via modern-day technology, putting what founder and CEO Kilma Lattin calls “code to culture” and pushing Native American civilization forward. Lattin says Our Worlds offers a full suite of technology — virtual reality, augmented reality, artificial intelligence — to capture all the components that make a culture.

 

Apple’s first AR/VR headset inches closer to launch — from protocol.com by Nat Rubio-Licht
The company reportedly showed off the device to board members as it makes progress on the headset’s operating system.

Camp K12 Launches Hatch Kids, a Metaverse & AR/VR Creation Platform for Kids — from edtechreview.in by Stephen Soulunii

….

 

 

Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Google Maps to add “immersive view” — from futuretimeline.net
Google Maps, the world’s most-downloaded travel app, will soon become more immersive and intuitive thanks to a major upgrade.

 

Excerpts:

A new “immersive view” will generate far more detailed graphics than are available currently. This will provide sweeping views of cities in full 3D, complete with simulated cars, real-time weather, realistic day/night cycles, shadow effects, water reflections, and even animations like birds flying through the sky.

The company also announced an update for Live View. First launched in 2019, this provides augmented reality (AR) walking routes in the form of arrows, directions, and distance markers.

These improvements are possible thanks to advances in computer vision and AI that allow billions of aerial, street view, and other images to combine and create a rich, seamless, digital model of the world.


Addendums on 5/23/22:

Google Wants To Deliver World-Scale AR Using Google Maps — from vrscout.com by Bobby Carlton

Somewhat relevant/see:

Earth // Around The World From The Air 4K from Kien Lam on Vimeo.

 

From DSC:
I love the parts about seeing instant language translations — including sign language! Very cool indeed!
(With thanks to Ori Inbar out on Twitter for this resource.)

Realtime American Sign Language translation via potential set of AR glasses from Google

Also see:

 

 

The AR Roundup: April 2022 — from linkedin.com by Tom Emrich

Excerpts:

Every month I round up what you may have missed in Augmented Reality including the latest stats, funding news and launch announcements and more. Here is what happened in augmented reality between April 1-30, 2022.

 

This Week’s Awesome Tech Stories From Around the Web (Through April 30) — from singularityhub.com by Singularity Hub Staff

Topics include:

  • Computing
  • Robotics
  • Nanotechnology
  • Technology
  • Gadgets
  • Space
  • AI
  • AR

 

 

 

Magic Leap 2 Aims to Bring AR to Businesses, With No BS This Time — from cnet.com by Connie Guglielmo
CEO Peggy Johnson explains why a focus on the business sector with its new, smaller headset can transform the augmented-reality market.

Excerpts:

Fast forward to 2022. Magic Leap has a new leadership team helmed by former Microsoft and Qualcomm executive Peggy Johnson, an even lighter-weight headset due later this year and — perhaps most important — a new mission that focuses on winning over business customers rather than individual consumers.

Johnson says the company has learned from its past and will focus on winning over its enterprise customers with the Magic Leap 2, which will go up against Microsoft’s $3,000 HoloLens 2 when it’s released before year’s end.

 

 

WayRay’s AR Car Display Could Change Driving Forever — from vrscout.com by Kyle Melnick

How One Hospital Is Using An AR Bear To Calm Young Patients — from vrscout.com by Kyle Melnick

Excerpt:

Children’s Health of Orange County (CHOCK), a children’s hospital located in Orange County, California, has transformed its lovable mascot ‘Choco’ into an AR (augmented reality) experience that walks children through the steps of a standard MRI scan. The idea is that by familiarizing younger patients with the process, they’ll feel more comfortable during the actual procedure.

Arizona State Launching New VR/AR Classes, Nonny De La Peña To Helm — by Darragh Dandurand

Excerpt:

The Center for Narrative and Emerging Media (NEM) will be housed in Downtown Los Angeles in the Herald Examiner Building, newly renovated to welcome faculty, staff, and students. NEM’s goal is to teach and support students, from reporters to artists to entrepreneurs and engineers, who are pursuing careers across the burgeoning creative technology sector.

Why Meta decided against an open VR app store — from protocol.com by Janko Roettgers and Nick Statt

 

The AR Roundup: March 2022 — from linkedin.com by Tom Emrich

Excerpt:

Every month I round up what you may have missed in Augmented Reality including the latest stats, funding news and launch announcements and more. Here is what happened in augmented reality between March 1-31, 2022.

“The metaverse is no longer a single virtual world or even a cluster of virtual worlds. It’s the entire system of virtual and augmented worlds,” Chalmers tells me over Zoom. “Where the old metaverse was like a platform on the internet, the new metaverse is more like the internet as a whole, just the immersive internet.”

~ David Chalmers, Philosopher and Author of Reality+

 

 
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