Harvard researchers: frequent tests increase retention in online learning — from elearningindustry.com by Andrew Winner

Excerpt:

A pair of researchers at Harvard University think they’ve got part of the answer. In a study run by Daniel Schacter, the William R. Kenan Jr. Professor of Psychology, and Karl Szpunar, a postdoctoral fellow in psychology, they found that interspersing short quizzes into online learning course can dramatically increase student retention of material.

 

What if the hokey-cokey really is what it’s all about? Social networking & psychology of learning — from Donald Clark

Excerpt:

Psychology of learning in 5 words
What makes good learning practice? Well, I always think the psychology of learning can be summed up in three wordsless is more’. You could add another two ‘…and often’. There’s a number of established and well researched ways to improve memory and therefore learning:

Grad student turns heads in Norwegian schools with technology-charged pedagogy — from beditionmagazine.com by DC Brandon; with thanks to brian k (@iEducator) for posting this on Twitter

Excerpt:

Salerno says using video games in the classroom is a sure-fire way to get students excited about learning. She used the example of a social studies unit that students are taught in Norwegian schools. In one particular unit, they usually read a textbook chapter about famous explorers. In the game-based version of the unit, textbooks may be used but are not relied upon.

So how does she incorporate video games into a social studies lesson?

She uses a Microsoft product called Kodu, although she says there are many other software products that could be used, like Minecraft and Little Big Planet.

She breaks the unit down like this (from the perspective of a student):

  1. Choose an explorer to profile
  2. Research the explorer’s history online and in textbooks
  3. Create game map (games require planning to be successfully built)
  4. Create game details and missions, mark out important plot points
  5. Build world
  6. Build in characters and plot in the form of missions
  7. Demo game to classmates on “gameday”

 

Also see:

The  article, “Technology changing how students learn, teachers say,” reminds me of the graphic below. It appears that teachers now have a definite answer to the question I was asking back in June 2010:

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If attention can be visualized as a gate...is it getting harder to get through the gate?

 

Excerpt (emphasis DSC):

Teachers who were not involved in the surveys echoed their findings in interviews, saying they felt they had to work harder to capture and hold students’ attention.

“I’m an entertainer. I have to do a song and dance to capture their attention,” said Hope Molina-Porter, 37, an English teacher at Troy High School in Fullerton, Calif., who has taught for 14 years. She teaches accelerated students, but has noted a marked decline in the depth and analysis of their written work.

 

Bottom line:
Like so much in life, we have very little control of most things. Students are changing and we cannot control that situation — nor should we seek to. Why? Because most people I know — including myself — do not like to be controlled.  We can and should attempt to pulse check these sorts of changes, plan some experiments around them, and then see and report on what works and what doesn’t work.  This all relates to something I saw on earlier today on Twitter from Anya Kamenetz (@anya1anya):

If you declare a no-media classroom, you better be damn fascinating.

 

 

Also, a relevant quote:

The biggest problem area for teachers is students’ attention span, with 71% saying saying entertainment media use has hurt students either “a lot” (34%) or “somewhat” (37%) in that area.

— from Children, Teens, and Entertainment Media: The View From The Classroom
A Common Sense Media Research Study – NEW REPORT
November 1, 2012
Download the full report

Blogs: vastly underused teaching and learning tool — from Donald Clarke

Excerpt:

Blogs are a potent and vastly underused teaching and learning tool. The habit of regular writing as a method of reflection, synthesis, argument and reinforcement is suited to the learning process. Blogs encourage bolder, independent, critical thinking, as opposed to mere note taking. For teachers they crystallise and amplify what you have to teach. For learners, they force you to really learn.

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TeachingHistory.org

teaching history dot org

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What will improve a students memory? -- by Daniel Williamham

 

Excerpt:

How does the mind work—and especially how does it learn?  Teachers’ instructional decisions are based on a mix of theories learned in teacher education, trial and error, craft knowledge, and gut instinct.  Such gut knowledge often serves us well, but is there anything sturdier to rely on?  Cognitive science is an interdisciplinary field of researchers from psychology, neuroscience, linguistics, philosophy, computer science, and anthropology who seek to understand the mind. In this regular American Educator column, we consider findings from this field that are strong and clear enough to merit classroom application.

Chemistry project goes viral -- great work Eli Cirino!

 

From DSC:
Great work Eli Cirino!

It is my hope that we could create more teaching materials like this — i.e. content that uses digital storytelling to create a more last impression…to elicit emotions…to move a piece of information through the gate (i.e. someone’s attention) and then through someone’s working memory and into their long term memory! Great, creative, innovative thinking Eli!

 

 

A dangerous game — from learning with ‘e’s by Steve Wheeler

Excerpt:

This got me thinking that many of the world’s education systems are a little like the eating game of Meze. We pile the students plates high with content. Content of every kind is presented to be consumed, and the poor students don’t stand a chance. Many are overwhelmed by the amount of content they need to learn, and the pace at which they have to learn it. Even while they are struggling their way through an overburdened ‘just in case’ curriculum, still more content continues to arrive at an alarming pace. Some learners cry out for mercy, but they are still compelled to consume the content, because later, they are required to regurgitate it in an examination to obtain their grades. The examinations bear no resemblance to that which will be required of them in the real world. No wonder so many wish to leave the table early. What can teachers do to obviate this problem? Some are making a difference, reinterpreting the curriculum they are given by enabling activities and creating resources that facilitate student centred learning. Learning at one’s own pace, and in a manner that suits the individual will overcome some of the problems of overload, but more needs to be done. Things are changing, but they are changing slowly, too slowly for many people’s tastes. It’s a dangerous game we are playing in education. Isn’t it about time we stopped?

Get ready for a world of connected devices – from readwriteweb.com by Richard MacManus

Excerpt:

The next big thing in computing isn’t a new model smartphone or laptop. It’s the Internet empowering everything else around us. Our cars, TVs and many other devices. Which means we all need to think about engaging digital Internet experiences for the car, TV and every device imaginable – because that’s where audiences are heading.

From DSC:
What opportunities — and threats — might be present in this trend as they relate to:

  • Learning and education?
  • Learning spaces and smart classrooms?
  • Attention spans and engagement?
  • Memory?
  • Other?

Live Ink -- works for me!

From DSC:
What I take from this:

  • Allow for scanning — there’s too much information to take in when drinking from today’s firehoses!
  • Use white space
  • Be brief as possible
  • Bulleted lists can be helpful
  • Provide bolding to highlight key points/topics

I noticed McGraw-Hill is starting to incorporate this technology:

  • McGraw-Hill’s Connect platform is incorporating Live Ink, a cool technology that converts text into an easy to read cascading format.

— from SmartTech Roundup: 2012 Predictions & Digital Reading

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Matt makes his point on memory and attention in a very entertaining way
(…note the solid applause and genuine excitement at the end of the clip on math)


 

Very clever use of technology by Matthew Weathers -- October 2011

— from http://www.fractuslearning.com/2011/11/21/4-videos-from-matthew-weathers/

 

From DSC:
And, due to the date, check out the Symbols of Thanksgiving as well!  🙂

 

 

The principles of eLearning -- cognitive theory of multimedia design - by Allen Partridge

 


A list of Allen Partridge’s on-demand/online-based seminars (free, requires free ID at Adobe):


1: Making Effective Adobe Captivate eLearning Modules
… a foundation in multimedia design concepts for eLearning, and help you understand the reasons / rationale behind many of the eLearning strategies you see implemented today.

2: Balancing cognitive load in eLearning content with Adobe Captivate 5
…session focuses on the Multimedia eLearning Design Principle known as Personalization, which suggests that people learn more effectively when conversational styles and or learning agents are used to enhance the social aspects of the experience.

3: Applying Personalization to eLearning with Adobe Captivate 5
…session focuses on the Multimedia eLearning Design Principle known as Personalization, which suggests that people learn more effectively when conversational styles and or learning agents are used to enhance the social aspects of the experience.

4: Creating effective eLearning Multimedia with Adobe Captivate 5
…session will center on the Multimedia Principle (the importance of combining images & text) of eLearning Design.

5: Making Effective Adobe Captivate eLearning Modules Part 5: Contiguity
…the Contiguity Principle, which indicates that the spatial relationship (proximity) of symbols (like text) to analogous images (things that look like the subject of the learning) is significant, and plays a key role in how effectively we learn.

6: Making Effective Adobe Captivate eLearning Modules Part 6: Redundancy
…focuses on the Multimedia eLearning Design Principle known as Redundancy, which suggests that presenting symbols via both text and aural channels is less effective than presenting via only one.

7: Making Effective Adobe Captivate eLearning Modules Part 7 : Coherence
…focuses on the Multimedia eLearning Design Principle known as Coherence, which suggests that off topic ancillary material can distract from learning. This theory stands in opposition to arousal theory, providing research based evidence that when stimulating animation or any form of non-relevant information is provided, it can actually decrease the efficacy of the instruction.

8: Making Effective Adobe Captivate eLearning Modules Part 8: Segmenting
...the Multimedia eLearning Design Principle known as the Segmenting Principle, which suggests that authors of eLearning content should break content up into small pieces or chunks in order to help avoid cognitive overload for the learners.

9: Making Effective Adobe Captivate eLearning Modules Part 9: Pre-Training
The session focuses on the Multimedia eLearning Design Principle known as pre-training, which suggests that elearning content authors should first build up basic information about essential elements which are pre-requisites to understanding the larger concepts.

10: Making Effective Adobe Captivate eLearning Modules Part 10: Individual Differences
…the Individual Differences Principle, which suggests that design effects are stronger for low-knowledge learners than for high knowledge learners, and for high-spatial learners rather than for low-spatial learners.

More resources re: Adobe Captivate

Using Twitter? @AdobeElearning OR HASHTAG: #AdobeCaptivate
Using YouTube? http://www.youtube.com/adobeElearning/
On Adobe TV: http://tv.adobe.com/channel/e-learning/
Captivate Blog: http://blogs.adobe.com/captivate/

 

Also see:

There is no substitute for the real thing — from the Educational Origami blog

 

Source: http://bossysmile.files.wordpress.com/2011/03/pyramid1.gif?w=287&h=265
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Ignite Great Lakes – Maria Andersen: Where’s the “Learn This” Button? — my thanks to Mr. Paul Simbeck-Hampson for this resource

Dr. Maria H. Andersen is the Learning Futurist for the LIFT Institute and a Math Professor at Muskegon Community College, where she organizes Ignite MCC. She writes the “Teaching with Tech” column for MAA Focus and has recently published articles in Educause Review and The Futurist. Lately she has been spending a lot of time building games for teaching math and musing about the future of learning and higher education. You can find Maria blogging on the Internet at TeachingCollegeMath.com or on Twitter at @busynessgirl.

 


 

Maria Andersen: Where's the "Learn This" Button?

 

 

 

SOCRAIT — a new learning layer on the Internet:

  • SOC for social
  • AI for artificial intelligence
  • IT for information technology

 

 

© 2024 | Daniel Christian