Google accelerates audiobook production exponentially — from provideocoalition.com by Allan Tépper

Excerpt:

In March 2022, I published Google’s Aloud auto-dubs your English video in Castilian or Portuguese, free. Now, Google is doing a similar quantum leap for audiobook production. In fact, I already converted and published one of my own books as an audiobook successfully using Google’s semi-automatic voices. Ahead, I’ll explain how Google’s process can convert the manuscript into a presentable audiobook in a few hours instead of over a month of work, using one of Google’s automated voices which are available for different languages and regions.

 
 

Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Google Maps to add “immersive view” — from futuretimeline.net
Google Maps, the world’s most-downloaded travel app, will soon become more immersive and intuitive thanks to a major upgrade.

 

Excerpts:

A new “immersive view” will generate far more detailed graphics than are available currently. This will provide sweeping views of cities in full 3D, complete with simulated cars, real-time weather, realistic day/night cycles, shadow effects, water reflections, and even animations like birds flying through the sky.

The company also announced an update for Live View. First launched in 2019, this provides augmented reality (AR) walking routes in the form of arrows, directions, and distance markers.

These improvements are possible thanks to advances in computer vision and AI that allow billions of aerial, street view, and other images to combine and create a rich, seamless, digital model of the world.


Addendums on 5/23/22:

Google Wants To Deliver World-Scale AR Using Google Maps — from vrscout.com by Bobby Carlton

Somewhat relevant/see:

Earth // Around The World From The Air 4K from Kien Lam on Vimeo.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

 

7 Essential Ingredients of a Metaverse — from future.a16z.com by Liz Harkavy, Eddy Lazzarin, Arianna Simpson

Excerpt:

There has been a lot of buzz about “the metaverse” since its coinage in the ‘90s, but especially during the pandemic (given the surge in online activity), and even more so after Facebook changed its name to Meta.

Is this just a bit of opaque marketing-speak? What is a metaverse exactly? How does one define the term, and where does one draw a line between a metaverse and, say, just another virtual world? These are common questions that people ask about the metaverse, so we thought we’d outline how we see it and how the metaverse intersects with web3.

Also relevant/see:

 

From DSC:
For the last few years, I’ve been thinking that we need to make learning science-related information more accessible to students, teachers, professors, trainers, and employees — no matter what level they are at.

One idea on how to do this — besides putting posters up in the hallways, libraries, classrooms, conference rooms, cafeterias, etc. — is that we could put a How best to study/learn link in all of the global navigation bars and/or course navigation bars out there in organizations’ course management systems and learning management systems. Learners of all ages could have 24 x 7 x 365, easy, instant access as to how to be more productive as they study and learn about new things.

For example, they could select that link in their CMS/LMS to access information on:

  • Retrieval practice
  • Spacing
  • Interleaving
  • Metacognition
  • Elaboration
  • The Growth Mindset
  • Accessibility-related tools / assistive technologies
  • Links to further resources re: learning science and learning theories

What do you think? If we started this in K12, kept it up in higher ed and vocational programs, and took the idea into the corporate world, valuable information could be relayed and absorbed. This is the kind of information that is highly beneficial these days — as all of us need to be lifelong learners now.

 
 

Grandpa Creates Hologram Twin For Future Grandkids Using VR — from vrscout.com by Kyle Melnick
Not even death will stop this tech-savvy grandfather from meeting his great-grandchildren.

“I think it is a wonderful way to preserve my family’s history for future generations,” said Jerry while speaking to Jam Press. “To see myself like that, is just mind-blowing — it feels like watching a movie. By not just reading the words as in my memoir but to actually get the chance to see and hear me recalling the stories is just magical.”

Also from Kyle Melnick:

How VR/AR Technology Is Being Used To Treat Autism
XRHealth brings its unique VR/AR therapy to the United States.

Excerpt:

Previously available in Australia, the technology has been used to treat the effects of autism, from anxiety and stress to attention, memory, mobility/coordination, and frustration tolerance. XRHealth’s healthcare platform offers a variety of professional services. This includes one-on-one meet-ups with XRHealth therapists as well as virtual group sessions, all of which accessible remotely using modern VR headsets.

 

Why One University Is Moving Toward a Subscription Model — a podcast from edsurge.com by Jeffrey R. Young

Excerpts:

One big theme in education-innovation circles is that the professional world is changing faster than ever, and so schools and colleges must adjust how they teach to meet those needs.

One college in St. Louis, Maryville University, is embracing that argument in a big way by revamping its curriculum and even changing its business model to include options like a subscription model—with the goal of helping its students get good jobs after graduation.

“By the end of this decade or before, students should pay for higher ed the way they pay for Netflix or their cell phone bill,” Lombardi says.

From DSC:
I thought this was an interesting conversation and I agreed with much of what Mark Lombardi, President of Maryville University, had to say. 

I appreciated Jeff’s attempts at trying to get Mark to hear that “learning styles” aren’t supported by the research. I wish Mark would have used the word “preferences” instead…as I do think learners have preferences when it comes to them learning about new topics.

 

 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 
 

Innovative and practical applications of the metaverse — from mckinsey.com

In this episode of the At the Edge podcast, McKinsey expert Richard Ward speaks with McKinsey’s Mina Alaghband.

Excerpts:

One of the things that we’ve learned during the pandemic is that if you put these metaverse design rooms up on the internet, your clients and other expert engineers can log in remotely, and the experience takes on the quality of Zoom in 3-D, which allows a new level of engineering to happen. The beauty of it is that people are able to do highly productive engineering design work without getting on an airplane. And that has a lot of rollover value for what we’re doing long term.

One of the great lessons we’ve had from the pandemic, as horrible as it’s been, is that things that people had said were impossible for decades are now possible. Like the idea that you can’t possibly have everybody not be in the office—it’s been proven wrong.

Also relevant/see:

 

45 Next Generation Learning Tools That Kids Will Love — from ireviews.com with thanks to Alex Ward for this resource

Excerpts:

There’s a wide range of tools designed to support curriculum and help teachers and students achieve their goals. These are our top picks for school students of every age, due to their impressive functionality and simple integration into the classroom.

 


From DSC:
Below is a sample screenshot from the Elementary school resources section. They also have resources for middle schoolers and high schoolers.


45 Next Generation Learning Tools That Kids Will Love

 
© 2022 | Daniel Christian