Artist Spotlight: Aglaé Bassens

Artist Spotlight: Aglaé Bassens — from booooooom.com

Artist Spotlight: Kyle Scott — from booooooom.com

 

Keynote Wrap-Up: NVIDIA CEO Unveils Next-Gen RTX GPUs, AI Workflows in the Cloud — from blogs.nvidia.com by Brian Caulfield
Kicking off GTC, Jensen Huang unveils advances in natural language understanding, the metaverse, gaming and AI technologies impacting industries from transportation and healthcare to finance and entertainment.

Excerpt (emphasis DSC):

New cloud services to support AI workflows and the launch of a new generation of GeForce RTX GPUs featured [on 9/20/22] in NVIDIA CEO Jensen Huang’s GTC keynote, which was packed with new systems, silicon, and software.

“Computing is advancing at incredible speeds, the engine propelling this rocket is accelerated computing, and its fuel is AI,” Huang said during a virtual presentation as he kicked off NVIDIA GTC.

Again and again, Huang connected new technologies to new products to new opportunities – from harnessing AI to delight gamers with never-before-seen graphics to building virtual proving grounds where the world’s biggest companies can refine their products.

Driving the deluge of new ideas, new products and new applications: a singular vision of accelerated computing unlocking advances in AI, which, in turn will touch industries around the world.

Also relevant/see:

 

Five Impossible Figure Illusions — from theawesomer.com

Speaking of creativity, check these other ones out as well!

Everyday Objects and Buildings Float Atmospherically in Cinta Vidal’s Perception-Bending Murals — from by Kate Mothes and Cinta Vidal

“Public Space” (August 2022) in Toftlund, Denmark, curated by Kunstbureau Kolossal. All images © Cinta Vidal

 

Artist Spotlight: Arthur Maslard a.k.a. Ratur — from booooooom.com

 

3D Scanner Lets You Capture The Real World In VR — from vrscout.com by Kyle Melnick

Excerpt:

VR is about to get a whole lot more real.

Imagine having the power to capture your real-world environment as a hyper-realistic 3D model from the palm of your hand. Well, wonder no more, as peel 3d, a developer of professional-grade 3D scanners, today announced the launch of peel 3 and peel 3.CAD, two new easy-to-use 3D scanners capable of generating high-quality 3D scans for a wide variety of digital mediums, including VR and augmented reality (AR).

 

NASA & Google Partner To Create An AR Solar System — from vrscout.com by Kyle Melnick

Excerpt:

[On 9/14/22], Google Arts & Culture announced that is has partnered with NASA to further extend its virtual offerings with a new online exhibit featuring a collection of new-and-improved 3D models of our universe brought to life using AR technology.

These 3D models are for more than just entertainment, however. The virtual solar system exhibit features historical annotations that, when selected, display valuable information. Earth’s moon, for example, features landing sites for Apollo 11 and China’s Chang’e-4.

 

Arts Integration and STEAM Resources for K-12 Educators

Unlock the power of creativity -- arts integration and STEAM resources for K-12 educators

Official Trailer (Art Works for Teachers)

Excerpt:

Introducing the Art Works for Teacher Podcast Trailer! Get a quick sneak peek at what you can expect from this new show, launching September 22, 2022. New episodes will be available each Thursday on your favorite podcast platform, on YouTube, and right here on our site.


From DSC:
Along these lines, also see WEST MICHIGAN CENTER FOR ARTS + TECHNOLOGY. Such a learning environment builds skills and creativity while supercharging participation and engagement!

 

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

“Spectral” by Photographer Cody Cobb — from booooooom.com

Artist Spotlight: Soyeon Shin — from booooooom.com

Artist Spotlight: Justin Wheatley — from booooooom.com

Artist Spotlight: Wanda Comrie — from booooooom.com

 

This stunning image shows a “golden swirl” of newly born stars in a distant galaxy — from by
The latest image from the ESO’s Very Large Telescope reveals a distant galaxy that is full of freshly created and highly energetic stars.

From DSC:
The above image reminds me of some scripture:

Psalm 19:1-3:
For the director of music. A psalm of David.

1 The heavens declare the glory of God;
the skies proclaim the work of his hands.
2 Day after day they pour forth speech;
night after night they reveal knowledge.
3 They have no speech, they use no words;
no sound is heard from them.

 

Dive Into AI, Avatars and the Metaverse With NVIDIA at SIGGRAPH — from blogs.nvidia.com

Excerpt:

Innovative technologies in AI, virtual worlds and digital humans are shaping the future of design and content creation across every industry. Experience the latest advances from NVIDIA in all these areas at SIGGRAPH, the world’s largest gathering of computer graphics experts, [which ran from Aug. 8-11].

At SIGGRAPH, NVIDIA CEO Jensen Huang Illuminates Three Forces Sparking Graphics Revolution — from blogs.nvidia.com by Rick Merritt
NVIDIA unveils new products and research to transform industries with AI, the metaverse and digital humans.

NVIDIA AI Makes Performance Capture Possible With Any Camera — from blogs.nvidia.com by Isha Salian
Derivative, Notch, Pixotope and others use NVIDIA Vid2Vid Cameo and 3D body-pose estimation tools to drive performances in real time.

How to Start a Career in AI — from blogs.nvidia.com by Brian Caulfield
Four most important steps to starting a career in AI, seven big questions answered.

As Far as the AI Can See: ILM Uses Omniverse DeepSearch to Create the Perfect Sky — from blogs.nvidia.com by Richard Kerris
Omniverse AI-enabled search tool lets legendary studio sift through massive database of 3D scenes.

Future of Creativity on Display ‘In the NVIDIA Studio’ During SIGGRAPH Special Address — from blogs.nvidia.com by Gerardo Degaldo
Major NVIDIA Omniverse updates power 3D virtual worlds, digital twins and avatars, reliably boosted by August NVIDIA Studio Driver; #MadeInMachinima contest winner revealed.

What Is Direct and Indirect Lighting? — from blogs.nvidia.com by JJ Kim
In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.

NVIDIA Studio Laptops Offer Students AI, Creative Capabilities That Are Best in… Class — from blogs.nvidia.com by Gerardo Degaldo
Designed for creativity and speed, Studio laptops are the ultimate creative tool for aspiring 3D artists, video editors, designers and photographers.

Design in the Age of Digital Twins: A Conversation With Graphics Pioneer Donald Greenberg — from blogs.nvidia.com by Rick Merritt
From his Cornell office, home to a career of 54 years and counting, he shares with SIGGRAPH attendees his latest works in progress.

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 
 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

24 Best Social Media Apps to Help You Create Epic Social Media Content — from buffer.com by Ash Read

Excerpt:

Knowing you have to create new content for multiple social media channels every day can feel a little daunting, especially when you consider the range of disciplines needed to be successful.

Nowadays, every marketer and business owner has to be part designer, photographer, videographer, copywriter, and editor, among other jobs.

Thankfully, there are now a lot of easy-to-use tools out there to make these jobs more seamless for us all. What’s even better, with the right apps, you can create, publish, and analyze the performance of all your content with just one device –  your phone.

 
 
 
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