Michigan Learning Channel: A Free Tool for Summer Learning — from michiganvirtual.org

Excerpt:

In this course, you will:

  • Recognize the what, why, and how of Michigan Learning Channel (MLC) resources.
  • Identify opportunities for family engagement that align with literacy, math, and science learning goals.
  • Consider ways to share these fun and free activities with students and families.

Also relevant/see:

FUTURE OF ME — from michiganlearning.org
Explore STEM careers by meeting women who work in those fields.

AGE RANGE: 6th – 12th Grade
SUBJECT: Career Exploration, Math, Science

TV Schedule — from michiganlearning.org



 

Developing childrens’ critical thinking skills through arts — from thetechedvocate.org by Matthew Lynch

Excerpt:

By nature, children are curious, and art seeks to exploit this positively so that the child can better express themselves. Art provides a practical learning experience, allowing the child to create solutions they see fit through their art projects. Children are able to create an ideal environment for themselves, determine what is ideal and what is not, and what is good and what is bad. Through this, children enhance their capacity to think critically and solve solutions to their hypothetical problems.

Through art, children are boundless and are free to make their own choices, unlike in a subject like math, where everything is pretty much definite and predetermined. They are allowed to make their observations and project them in the best way they know. Through teaching arts, learners have a better understanding and appreciation for art itself, the people that create as well as different cultures. Art also helps to instill values such as tolerance, discipline, and empathy. It allows for reflection, which is an important element of critical thinking.

 
 

The Future Trends Forum Topics page — from forum.futureofeducation.us by Bryan Alexander

Excerpt:

The Future Trends Forum has explored higher education in depth and breadth. Over six years of regular live conversations we have addressed many aspects of academia.

On this page you’ll find a list of our topics.  Consider it a kind of table of contents, or, better yet, an index to the Forum’s themes.

Also see:

Since we launched in early February, 2016, the Forum has successfully published three hundred videos to YouTube.  Week after week, month by month, over more than six years we’ve held great conversations, then shared them with the world, free of charge.

 

Best Drones for Education: Building, Flying, and Coding — from eduporium.com

Excerpt:

Teaching with drones in education holds a number of possibilities that range from introducing piloting basics to helping students explore drone uses and careers as well as how coding ties in. Whether in a STEM program, a dedicated drone class, or in CTE courses, students can explore practical STEM concepts, gain hands-on experience, and more. When it comes to the best drones for education, however, knowing what you’re looking for is incredibly important. There are some big names, like the Parrot Mambo Fly and the Sky Viper line, but our team has certain requirements when it comes to our recommendations

 

45 Next Generation Learning Tools That Kids Will Love — from ireviews.com with thanks to Alex Ward for this resource

Excerpts:

There’s a wide range of tools designed to support curriculum and help teachers and students achieve their goals. These are our top picks for school students of every age, due to their impressive functionality and simple integration into the classroom.

 


From DSC:
Below is a sample screenshot from the Elementary school resources section. They also have resources for middle schoolers and high schoolers.


45 Next Generation Learning Tools That Kids Will Love

 
 

Intel plans to pump $100M into Ohio and US higher ed — from highereddive.com by Jeremy Bauer-Wolf

Dive Brief:

  • Technology giant Intel will provide $50 million in grants to Ohio colleges over the next decade, and it will spend another $50 million for development of STEM curricula at other two- and four-year institutions across the U.S.
  • The latter investment will be matched by the U.S. National Science Foundation, which is giving $50 million for research and curriculum initiatives. The entire pot of money will help establish semiconductor manufacturing education at institutions nationwide.
  • State leaders and the company are touting the funding as an opportunity to bolster workforce development amid a national worker shortage in the science, technology, engineering and math fields.
 

Universities reimagine teaching labs for a virtual future — from edtechmagazine.com by Renee Morad
Schools are replacing take-home lab kits with more advanced virtual options that allow students to access industry-grade equipment.

Excerpt:

Soon after, engineering professors at Morgan State began using more advanced virtual lab options, which allowed students to access industry-grade lab equipment. The students could use an oscilloscope, a digital multimeter, a power supply and a function generator. The students logged on remotely to a cloud-based platform and followed the instructor’s video feed to get real-time guidance and feedback.

As the global pandemic forced professors and department chairs to adapt to a new learning frontier, it shined a spotlight on new methods to remotely replicate the in-person lab experience. It shifted the university lab from a traditional learning center to a futuristic innovation hub.

From DSC:
Also interesting here, see:

Keysight University courses will advance your knowledge of precision digital and RF measurement approaches, the latest industry standards, compliance, power, and more.

Also relevant here, see:

  • U San Diego Nursing Students to Learn Clinical Skills in VR — from campustechnology.com by Rhea Kelly
    Excerpt:
    The University of San Diego is rolling out virtual reality technology in its nursing curriculum to help prepare students for real-world clinical scenarios. The VR tools will enable students to learn and practice clinical skills in a low-risk setting, as well as reduce their anxiety when interacting with live patients, according to a news announcement.
 

Tapping the Potential of Learning Through Play in STEAM Programs — from techlearning.com by Ray Bendici
Encouraging purposeful play through tools such as LEGO Education to engage students and improve STEAM learning outcomes

Excerpt:

We know children thrive through play, but did you know that learning through play is a powerful research-backed strategy to boost student engagement in the classroom?

“When students are playing, they’re unlocking their natural curiosity and finding their joy in learning,” said Dr. Jenny Nash, Head of Education Impact, US, for LEGO Education, during a recent virtual Tech & Learning roundtable discussion. “And when students learn in a purposeful, hands-on way it builds their confidence, and lessons can really become more motivating and meaningful. Purposeful play is rooted in pedagogical approaches, such as project-based learning, and it’s really known to increase student learning outcomes.”

 

Accelerated Digital Skills and the ‘Bootcamp Boom’. — from holoniq.com
The market for accelerated digital skills is stepping up to a whole new level. Bootcamps, among others, are evolving rapidly to meet the opportunity.

Excerpt:

Tech Bootcamps re-skilled and up-skilled over 100,000 professionals globally in 2021, up from less than 20,000 in 2015. We expect this number to reach over 380,000 by 2025 representing over $3B of expenditure with significant upside as tech up-skilling models and modes overlap and converge. Governments, employers, universities and colleges everywhere are embracing rapid, high ROI training to build capacity in software, marketing, cyber and tech sales to drive their economies and growth.

Also from holoniq.com, see:

Also relevant/see:

 

Innovation & Tech Today Names the Top 50 Most Innovative Products of 2021 — from innotechtoday.com by Corey Noles

Excerpt:

The Top 50 Most Innovative Products is I&TT’s most popular feature every year. The feature includes a collection of business innovations, new products, and connected services, along with gadgets from industries such as healthcare, smart home, outdoor and adventure, STEM, gaming, and entertainment.

 

 

As seen/accessible from this page.

A brief insert from DSC:
Another futurist Thomas Frey has some thoughts along this same line.

A top futurist predicts the largest internet company of 2030 will be an online school

#Canada #education #future #trends #careerdevelopment #change #paceofchange #automation #robotics #education #AI #learnhowtolearn #unlearn #learningecosystems #lifelonglearning #endofroutine #experientiallearning

 

Machines are for answers. Humans are for questions. 

 


Also relevant/see:


 

Turning Girls Loose to Build in STEM — from innotechtoday.com by Katherine Rieder

Excerpt:

To elementary-school science teachers and nostalgic postsecondary STEM students, it sounds like a dream. Yet the refrain resounding through the room is one of “this isn’t fair,” or “it’s too hard,” often accompanied by low grumbles and furrowed brows. This reaction to a relatively unstructured learning activity where the learning process takes priority over finding a concrete and “correct” answer is, in fact, typical with this age group and gender.

It results from the mutually reinforcing combination of girls’ decreasing confidence in their innate intellectual ability and the fixed mindset many develop as they move through the early years of their formal education. These same factors are incredibly detrimental to a young woman’s engagement with STEM and a future career in the field.

 

Tech & Learning Magazine Names the Winners of the Best of 2021 — from techlearning.com
Tech & Learning’s judges deemed these products as standouts for supporting teaching and learning in 2021

Excerpt:

Tech & Learning magazine has named the winners of the Awards of Excellence: Best of 2021 contest, which recognizes educational technology that exceptionally supported teachers and students last year.

 The contest focused on outstanding products that supported education this past year no matter the learning environment, whether face-to-face, remote, or anything in between. Eligible products included hardware, software, curriculum, and more, all divided by grade levels to make it easier to find the solutions you need.

 Each nominee answered the following questions: What specific problem does this product solve? How did your product exceptionally support teaching and learning in 2021? How does your product address the challenges facing education today?

 
© 2022 | Daniel Christian