Google I/O 2023: Making AI more helpful for everyone — from by; with thanks to Barsee out at The AI Valley 
Editor’s Note: Here is a summary of what we announced at Google I/O 2023. See all the announcements in our collection.

Keynote here:

100 things we announced at I/O 2023 — from blog.google by Molly McHugh-Johnson
A lot happened yesterday — here’s a recap.


Google partners with Adobe to bring art generation to Bard — from techcrunch.com by Kyle Wiggers

Excerpt:

Bard, Google’s answer to OpenAI’s ChatGPT, is getting new generative AI capabilities courtesy of Adobe.

Adobe announced today that Firefly, its recently introduced collection of AI models for generating media content, is coming to Bard alongside Adobe’s free graphic design tool, Adobe Express. Firefly — currently in public beta — will become the “premier generative AI partner” for Bard, Adobe says, powering text-to-image capabilities.

Also relevant/see:

 



 

A museum without screens: The Media Museum of Sound and Vision in Hilversum — from inavateonthenet.net

Excerpt:

Re-opened to the public last month after five years of planning and two-and-a-half years of renovations, The Media Museum of Sound and Vision in Hilversum in the Netherlands, is an immersive experience exploring modern media. It’s become a museum that continuously adapts to the actions of its visitors in order to reflect the ever-changing face of media culture.

How we consume media is revealed in five zones in the building: Share, Inform, Sell, Tell and Play. The Media Museum includes more than 50 interactives, with hundreds of hours of AV material and objects from history. The experience uses facial recognition and the user’s own smartphone to make it a personalised museum journey for everyone.

 

A portion of the Media Museum in Hilversum, the Netherlands
Photo from Mike Bink

From DSC:
Wow! There is some serious AV work and creativity in the Media Museum of Sound and Vision!

 

12 Ideas to Try in 2023 — from gettingsmart.com by Rachelle Dené Poth

Key Points

  • The use of digital tools that help to connect students with real-world learning opportunities will expand global awareness and transform the learning experience.
  • Here are 12 digital tools to consider using in 2023.

StoryJumper is a digital storytelling platform that gives students so many ways to share their learning. Students can choose different characters, props, and background scenes and even add audio to the books that they create. StoryJumper helps educators promote student choice, and spark curiosity and creativity as they design their stories. There are also libraries full of books to explore.  Books can also be shared with classmates and families.

Also somewhat relevant to K12 and tools, see:

 

From DSC:
Check out the items below. As with most technologies, there are likely going to be plusses & minuses regarding the use of AI in digital video, communications, arts, and music.



Also see:


Also somewhat relevant, see:

 
 

The Impact of Storytelling on Learning — from campustechnology.com by Ruth Reynard
The benefits of storytelling in teaching and learning are well established — and digital tools can help make stories more interactive, boost engagement, and convey ideas more effectively. Here’s how to make the most of technology and sidestep common mistakes in the use of storytelling for learning.

Excerpts:

Research.com provides a lot of helpful information on digital storytelling, including a breakdown of the tools and media used to tell stories or present ideas: audio capture devices (e.g. microphones and voice recorders), image capture devices (such as digital cameras and scanners), computers (with multimedia capabilities and ample storage), and digital media software (for creating and editing image, video, and audio).

While digital tools evolve rapidly, there are several useful tools listed for teachers and students by Med Kharbach (2022). These include:

    • StoryboardThat – this storyboard design tool helps to support good design and planning for effective storytelling.
    • Canva – this provides already developed templates to use in any story design and development.
    • Adobe Spark – useful if you are already familiar with Adobe products.
 

Threats uncovered: QR code exploits offer personal and business risks — from technative.io by Len Noe

Excerpts:

Cyber attackers have quickly caught onto QR codes as a social vulnerability and attacks using them as the vector are on the rise.

It’s clear we intuitively trust QR codes, even though this trust is poorly founded. To get a clearer picture of exactly how QR codes could present a threat, I did some digging. Through research, I discovered a variety of ways QR codes can be used maliciously, to steal not only personal information but provide a solid base of information from which to attack an organisation.

 

Infographic -- 21st-Century Skills That Every Learner Needs

From DSC:
The Ultimate List of 21-Century Skills – 2022 that’s on that page lists fifty skills. Whew! That’s a lot of skills. I doubt anyone will have them all. But the posting/infographic has a lot of fodder for further reflection and growth.

 

Top Tools for Learning 2022 [Jane Hart]

Top Tools for Learning 2022

 

Top tools for learning 2022 — from toptools4learning.com by Jane Hart

Excerpt:

In fact, it has become clear that whilst 2021 was the year of experimentation – with an explosion of tools being used as people tried out new things, 2022 has been the year of consolidation – with people reverting to their trusty old favourites. In fact, many of the tools that were knocked off their perches in 2021, have now recovered their lost ground this year.


Also somewhat relevant/see:


 

Yale Study: Vast Majority of High Schoolers Unhappy at School — from fee.org by Kerry McDonald
The Yale findings echo previous conclusions about young people’s attitudes toward school.

Excerpt:

Most high school students are not happy at school. A new study by Yale researchers finds that nearly three-quarters of high schoolers report negative feelings toward school. The study surveyed more than 20,000 high school students in all 50 US states and found widespread dissatisfaction at school across all demographic groups, with girls reporting slightly more negative emotions than boys. According to Yale co-author Zorana Ivcevic,

It was higher than we expected. We know from talking to students that they are feeling tired, stressed, and bored, but were surprised by how overwhelming it was.

From DSC:
If you were to have polled him during his ninth through eleventh-grade years, our son would have been one of the very disgruntled students going through high school. His senior year was spent doing exactly what he wanted to be doing — and he was much happier, more engaged, and more motivated to learn the material. He was also around an entirely different student body his senior year — where students were there because they wanted to be there and they were all pursuing their craft.

Fast forward a couple of years, and he actually enjoyed a good deal of his learning experiences this summer and he’s really looking forward to his film and acting classes this fall. It’s amazing the amount of energy and determination/interest that gets unleashed when the motivation is intrinsic.
.

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian

Also from fee.org by Kerry McDonald:

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9 Digital Etiquette Tips — from techlearning.com by Lisa Nielsen
Teaching proper digital etiquette to students starts with modeling it

Excerpt:

It’s undeniable that the pandemic changed the way we teach, learn, work, and live, but when some people returned to in-person learning and their schools, it seemed they could use some advice on digital etiquette for the new, and extremely connected, world in which we are now operating. This is a world where at any time you may be meeting or teaching in-person, via video, phone, or a combination thereof at the same time.

While adapting was easier for some, others could use a bit of help. For those people, you may want to share or discuss these tips with them.

A Guide To Design Thinking For Kids — from edtechreview.in by Saniya Khan

Excerpt:

The concept is active and inclusive. What’s more, children embrace design thinking with enthusiasm. Across the globe, schools are embracing design thinking as a new way to learn and increase student participation. It should be on our education agenda. Of course, this is more complicated than standard repackaged evaluations. However, conceptual thinking gives children golden opportunities for commitment and creativity, two prerequisites for true learning.
.

 

How Accredible Makes Learning Credible — from gettingsmart.com by Tom Vander Ark

Key Points

  • To increase the value of credentials, Accredible launched Spotlight Directory.
  • This allows issuers to provide a home base for people that hold their credentials.

Excerpts:

Learners store credentials in their Accredible wallet and can incorporate them into their LinkedIn profile.

To increase the value of credentials, Accredible launched Spotlight Directory which allows issuers to provide a home base for people that hold their credentials. For example, the Hootsuite Certified Professionals Directory showcases everyone that has earned a Hootsuite credential.

The faster the world of work changes, the more the transcripts lose signal value and the more we need finer grained and more dynamic ways of communicating capabilities.

Tom Vander Ark


Addendum on 8/22/22:

What parents should say to teachers (according to teachers) — from washingtonpost.com by Elizabeth Chang

Excerpt:

“Parents are often surprised by stories of other parents’ treatment of teachers,” wrote Margaret Flaherty, 42, a high school English teacher at a public school in Byfield, Mass. “When I share some of the things parents have said or written to me, mouths go agape. They can be mean. Very mean. And we are so tired. Start with assuming good intentions and take it from there.”


 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

Coursera’s Global Skills Report

Excerpt from the Executive Summary:

Here are some of our top findings:

  • Digital skills are the shared language of the modern economy.
  • Women’s participation continued to rise.
  • The developing world had the highest rate of learner growth.
  • Lower levels of internet access mean lower levels of skills proficiency.
  • Courses in human skills had more learners from developed countries, while those in digital skills had more from developing ones.
  • The U.S. held steady in its overall skills proficiency ranking—yet it lost meaningful ground in core technology and data science skills.
  • Europe leads the world in skills proficiency.
  • Proficiency in technology and data science skills varies widely across the Asia-Pacific region.
  • Learners used Coursera to understand the pandemic.
 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 

The Future Trends Forum Topics page — from forum.futureofeducation.us by Bryan Alexander

Excerpt:

The Future Trends Forum has explored higher education in depth and breadth. Over six years of regular live conversations we have addressed many aspects of academia.

On this page you’ll find a list of our topics.  Consider it a kind of table of contents, or, better yet, an index to the Forum’s themes.

Also see:

Since we launched in early February, 2016, the Forum has successfully published three hundred videos to YouTube.  Week after week, month by month, over more than six years we’ve held great conversations, then shared them with the world, free of charge.

 

WayRay’s AR Car Display Could Change Driving Forever — from vrscout.com by Kyle Melnick

How One Hospital Is Using An AR Bear To Calm Young Patients — from vrscout.com by Kyle Melnick

Excerpt:

Children’s Health of Orange County (CHOCK), a children’s hospital located in Orange County, California, has transformed its lovable mascot ‘Choco’ into an AR (augmented reality) experience that walks children through the steps of a standard MRI scan. The idea is that by familiarizing younger patients with the process, they’ll feel more comfortable during the actual procedure.

Arizona State Launching New VR/AR Classes, Nonny De La Peña To Helm — by Darragh Dandurand

Excerpt:

The Center for Narrative and Emerging Media (NEM) will be housed in Downtown Los Angeles in the Herald Examiner Building, newly renovated to welcome faculty, staff, and students. NEM’s goal is to teach and support students, from reporters to artists to entrepreneurs and engineers, who are pursuing careers across the burgeoning creative technology sector.

Why Meta decided against an open VR app store — from protocol.com by Janko Roettgers and Nick Statt

 
© 2022 | Daniel Christian