From DSC:
The report below contains some great examples of a few of the elements in a learning ecosystem! Though there are many other elements in a learning ecosystem, tools and technologies are certainly two key components of one.

Some of the topics in this report at:

  • Knowledge bases and knowledge management technology
  • Microlearning
  • Learning record store
  • Learning Experience Platform (LXP)
  • Augmented reality / Virtual reality (AR/VR)
  • Adaptive learning / Intelligent tutor
  • Technology stack

2022 Trends in Learning Technology — from learningguild.com by Steve Foreman

Excerpt:

In this research report, Steve Foreman analyzes recent survey findings to examine eight learning technologies and explore how they impact the L&D space, organizations, customer satisfaction, and more.

This image contains some information regarding the learning record store

 

From DSC:
The items below made me reflect on the need to practice some serious design thinking to rethink/redesign the cradle-to-grave learning ecosystems out there.


Real World Learning in Action — from gettingsmart.com by Shawnee Caruthers

Key Points

  • The Real World Learning initiative was created to address a simple, but equally complex challenge: How do you prepare students for life after high school?
  • The traditional, go to classes, earn some credits, participate in some activities and earn a diploma wasn’t working, at least not equitably.

Creating a new high school experience starts with innovative thinking and advocates willing to say yes. As a result of collaborations, visiting best practice sites and numerous convenings, the Kansas City region is now a hub for pathways, wall-to-wall academies, microschools, innovation academies, student-run businesses, strong client-connected project examples and more. Educational stakeholders can now go across state lines to see future-forward thinking for students.

Also relevant/see:

Framing and Designing the HOW — from gettingsmart.com by Rebecca Midles

Key Points (emphasis DSC):

  • The referenced circle graphic is intended to guide how we talk about our work as a system, internal and externally.
  • It also is about understanding our why on a personal level.
  • Learning systems are specifically designed to get the results they have, and to change results, we have to redesign the system.

Also relevant/see:

Fewer People Are Getting Teacher Degrees. Prep Programs Sound the Alarm — from edweek.org by Madeline Wil

Excerpt (emphasis DSC):

As teacher dissatisfaction rates rise and concerns about teacher shortages intensify, colleges of education are sounding the alarm: Enrollment has been steadily declining for the past decade, and the pandemic has likely made things worse.

Smaller and Restructured: How the Pandemic Is Changing the Higher Education IT Workforce — from educause.edu by Jenay Robert

Excerpt:

Several prominent themes emerged from the analysis of these responses and are supported by other recent EDUCAUSE research:

  • Though most respondents reported a reduction in force, some were able to justify adding new positions to their units in 2021, primarily to meet new institutional needs.
  • Budget cuts were the main cause of reductions in force.
  • Work factors such as flexible, remote work options and competitive salaries are playing a central role in attrition and recruitment.
  • Increased workloads and personal stressors related to the pandemic have resulted in widespread burnout among staff.
  • IT units have plans to reorganize in 2022 to become more agile and efficient and to respond to the evolving needs of their organizations.

Allan: With $175G Grants, Accelerate ED Looks to Better Link K-12, College & Work — from the74million.org by Sara Allan

Excerpt:

Today, most states require high school students to complete a set of defined courses, assessments and experiences in order to graduate on a career-ready pathway. However, the number of schools that fully embrace coherent programs of study that connect K-12, higher education and employment remains frustratingly small.

.


What if every high school student had the chance to take an additional year of courses related to their interests and earn enough credits to complete their associate degree one year after high school while gaining valuable experience and career preparation—at little to no cost?

— from Seamless Pathways to Degrees and Careers

From DSC:
The above quote is the type of “What if…” question/thinking that we need to redesign our cradle-to-grave/lifelong learning ecosystems.


 

The Science of Learning: Research Meets Practice — from the-learning-agency-lab.com by Alisa Cook and Ulrich Boser; with thanks to Learning Now TV for this resource
Six Research-Based Teaching Practices Are Put Into Practice

Excerpt:

For the nation’s education system, though, the bigger question is: How do we best educate our children so that they learn better, and learn how to learn, in addition to learning what to learn? Additionally, and arguably just as challenging, is: How do we translate this body of research into classroom practice effectively?

Enter the “Science of Learning: Research Meets Practice.” The goal of the project is to get the science of learning into the hands of teaching professionals as well as to parents, school leaders, and students.

 
 

Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Michigan Learning Channel: A Free Tool for Summer Learning — from michiganvirtual.org

Excerpt:

In this course, you will:

  • Recognize the what, why, and how of Michigan Learning Channel (MLC) resources.
  • Identify opportunities for family engagement that align with literacy, math, and science learning goals.
  • Consider ways to share these fun and free activities with students and families.

Also relevant/see:

FUTURE OF ME — from michiganlearning.org
Explore STEM careers by meeting women who work in those fields.

AGE RANGE: 6th – 12th Grade
SUBJECT: Career Exploration, Math, Science

TV Schedule — from michiganlearning.org



 

The Pandemic’s Lasting Lessons for Colleges, From Academic Innovation Leaders — from edsurge.com by Nadia Tamez-Robledo, Rebecca Koenig, and Jeffrey R. Young

Excerpts:

“Universities are in the business of knowledge, but universities do a very poor job of managing their own knowledge and strategy,” says Brian Fleming, associate vice chancellor of learning ecosystem development at Northeastern University. “You may have faculty members who study organizational development, but none of that gets applied to the university.”

University leaders should learn to think more like futurists, he argues, working to imagine scenarios that might need planning for but are beyond the usual one-year or five-year planning cycles.

The pandemic prompted more faculty to ask the question, “What do we actually want to use class time for?” says Tyler Roeger, director of the center for the enhancement of teaching and learning at Elgin Community College. And the answer many of them are landing on, he adds, is: “Actual face-to-face time can be dedicated to problem-working, and working in groups together.”

 

4 Online Tactics to Improve Blended Learning — from campustechnology.com by Megan Burke, CPA, Ph.D.
An accounting professor shares how best practices from online pedagogy have helped her create a blended learning environment that supports student success.

Excerpts:

Now that students are back in the classroom, I have been combining these tactics with in-person instruction to create a blended learning environment that gives my students the best of both worlds.

The right activities, on the other hand, can make a significant difference. For example:

  • Breakout rooms (for think/pair/share);
  • Polls and quizzes that are low-stakes and anonymous to encourage full engagement;
  • Using the whiteboard option; and
  • Having reviews of material at the end of class.

I also encourage faculty (and myself!) to get out and meet with employers and ask what we can do to better prepare students, so that we can get a better feel for what first-year staff really need to know — and ensure that we present that knowledge and information in the classroom.

 

A Rubric for Selecting Active Learning Technologies — from er.educause.edu by Katie Bush, Monica Cormier, and Graham Anthony
A rubric can be an invaluable aid in evaluating how well technologies support active learning.

Excerpt:

Because the use of active learning is characterized by a broad range of activities in the classroom, comparing technology and determining which option provides more benefit to an active learning classroom can be difficult. The Rubric for Active Learning Technology Evaluation can provide some differentiation when comparing technology offerings. It has been designed to reveal subtle but impactful differences between technology in the context of active learning. The rubric was designed to be a tool for comparative technology evaluation and as such should be quick to use when comparing similar technologies. It is freely available to use and adapt under a Creative Commons license.

 

 

How to integrate storytelling as design thinking in your classroom — from bookcreator.com by Michael Hernandez

Excerpt:

I’ve been thinking a lot about the need to prepare my students for their future and how I can help develop the skills and mindset they’ll need to solve some pretty big global challenges we now face.

While I see my STEM and science colleagues integrating skills like creativity, problem-solving and ideation, technology use and innovation, I often wondered how I could integrate these skills into my journalism, film and photography classes.

Until I realized that I already do.

Often thought of as either a frivolous hobby during our downtime, or a one-way fire hydrant of information from textbooks in school, working with student storytellers over the past 23 years has illuminated the idea that, if done right, student-made digital stories can be a powerful learning experience and creative problem solving exercise.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Why Improving Student Learning is So Hard — from opencontent.org by David Wiley

Excerpt:

2. Student behavior will normally change only in response to changes in faculty behavior – specifically, the assignments faculty give and the support faculty provide.

For many students, the things-they-do-to-learn are all located within the relatively small universe of things their faculty assign them to do – read chapters, complete homework assignments, etc. For a variety of reasons, and many of them perfectly good reasons, “students don’t do optional” – they only do what they’re going to be graded on.

Therefore, students will likely engage in more effective learning behaviors ONLY IF their faculty assign them more effective learning activities. Faculty can further increase the likelihood of students engaging in more effective learning activities if they support them appropriately throughout the process.

From DSC:
I can put an “Amen” to the above excerpt. For years I managed a Teaching & Learning Digital Studio. Most of the students didn’t come into the Studio for help, because most of the faculty members assigned the normal kinds of things (papers, quizzes, and such). Had there been more digitally-created means of showing what students knew, there would have been more usage of the T&L Digital Studio. 

Also, if we want to foster more creativity and innovation — as well as give our learners more choice and more control over their learning — we should occasionally get away from the traditional papers.

Another comment here is that it’s hard to change what faculty members do, when Instructional Designers can’t even get in the car to help faculty members navigate. We need more team-based efforts in designing our learning experiences.

 

24 ideas for creating a discussion-rich classroom — from ditchthattextbook.com by Matt Miller
Discussion can engage students and help them to see different perspectives. Here are strategies you can use to create a discussion-rich classroom.

10 ways to teach active listening in the classroom

Also relevant/see:

 
 

Technology for HyFlex Classrooms: Major Considerations — from hyflexlearning.org by Brian Beatty

Excerpts:

This post describes four aspects of classroom technology that are very important to address when developing a HyFlex approach that can be effective at scale.

The classroom technology needs can be organized into four areas:

  1. two-way audio stream (connection),
  2. incoming video presentation of remote learners
  3. outgoing video presentation of classroom and learners
  4. interactive technology to support interaction, engagement, and formative assessment

Also re: hyflex teaching — where some students are physically present and some are coming into the class remotely– see:

Part I – Motivating Learners by Building Efficacy (Confidence) through Scaffolding and Support— from hyflexlearning.org by Jeanne Samuel

Excerpts:

HyFlex delivery may be new to many learners. Therefore, it is important to provide them with the supports they need to be successful. Regardless of the delivery mode, learners are motivated by success and by instructor presence. In part one of this topic post, we will write about how instructor support and feedback (a form of guidance) can motivate learners and build learner confidence.

PART II- Feedback for Improving Student Success and Satisfaction — from hyflexlearning.org by Jeanne Samuel

Excerpt:

In part 1 of this post, we focused on how feedback and support promote learner confidence. Learner confidence can lead to improved learner retention, progression, and success regardless of the class delivery mode. In part 2, we focus on feedback strategies.

 
© 2022 | Daniel Christian