NYC High School Reimagines Career & Technical Education for the 21st Century — from the74million.org by Andrew Bauld
Thomas A. Edison High School is providing students with the skills to succeed in both college and career in an unusually creative way.

From DSC:
Very interesting to see the mention of an R&D department here! Very cool.

Baker said ninth graders in the R&D department designed the essential skills rubric for their grade so that regardless of what content classes students take, they all get the same immersion into critical career skills. Student voice is now so integrated into Edison’s core that teachers work with student designers to plan their units. And he said teachers are becoming comfortable with the language of career-centered learning and essential skills while students appreciate the engagement and develop a new level of confidence.

The R&D department has grown to include teachers from every department working with students to figure out how to integrate essential skills into core academic classes. In this way, they’re applying one of the XQ Institute’s crucial Design Principles for innovative high schools: Youth Voice and Choice.
.

Learners need: More voice. More choice. More control. -- this image was created by Daniel Christian


Student Enterprise: Invite Learners to Launch a Media Agency or Publication — from gettingsmart.com by Tom Vander Ark

Key Points

  • Client-connected projects have become a focal point of the Real World Learning initiative, offering students opportunities to solve real-world problems in collaboration with industry professionals.
  • Organizations like CAPS, NFTE, and Journalistic Learning facilitate community connections and professional learning opportunities, making it easier to implement client projects and entrepreneurship education.

Important trend: client projects. Work-based learning has been growing with career academies and renewed interest in CTE. Six years ago, a subset of WBL called client-connected projects became a focal point of the Real World Learning initiative in Kansas City where they are defined as authentic problems that students solve in collaboration with professionals from industry, not-for-profit, and community-based organizations….and allow students to: engage directly with employers, address real-world problems, and develop essential skills.


Portrait of a Community to Empower Learning Transformation — from gettingsmart.com by Rebecca Midles and Mason Pashia

Key Points

  • The Community Portrait approach encourages diverse voices to shape the future of education, ensuring it reflects the needs and aspirations of all stakeholders.
  • Active, representative community engagement is essential for creating meaningful and inclusive educational environments.

The Portrait of a Graduate—a collaborative effort to define what learners should know and be able to do upon graduation—has likely generated enthusiasm in your community. However, the challenge of future-ready graduates persists: How can we turn this vision into a reality within our diverse and dynamic schools, especially amid the current national political tensions and contentious curriculum debates?

The answer lies in active, inclusive community engagement. It’s about crafting a Community Portrait that reflects the rich diversity of our neighborhoods. This approach, grounded in the same principles used to design effective learning systems, seeks to cultivate deep, reciprocal relationships within the community. When young people are actively involved, the potential for meaningful change increases exponentially.


Q&A: Why Schools Must Redesign Learning to Include All Students — from edtechmagazine.com by Taashi Rowe
Systems are broken, not children, says K–12 disability advocate Lindsay E. Jones.

Although Lindsay E. Jones came from a family of educators, she didn’t expect that going to law school would steer her back into the family business. Over the years she became a staunch advocate for children with disabilities. And as mom to a son with learning disabilities and ADHD who is in high school and doing great, her advocacy is personal.

Jones previously served as president and CEO of the National Center for Learning Disabilities and was senior director for policy and advocacy at the Council for Exceptional Children. Today, she is the CEO at CAST, an organization focused on creating inclusive learning environments in K–12. EdTech: Focus on K–12 spoke with Jones about how digital transformation, artificial intelligence and visionary leaders can support inclusive learning environments.

Our brains are all as different as our fingerprints, and throughout its 40-year history, CAST has been focused on one core value: People are not broken, systems are poorly designed. And those systems are creating a barrier that holds back human innovation and learning.

 

Canva’s new AI tools automate boring, labor-intensive design tasks — from theverge.com by Jess Weatherbed
Magic Studio features like Magic Switch automatically convert your designs into blogs, social media posts, emails, and more to save time on manually editing documents.


Canva launches Magic Studio, partners with Runway ML for video — from bensbites.beehiiv.com by Ben Tossell

Here are the highlights of launched features under the new Magic Studio:

  • Magic Design – Turn ideas into designs instantly with AI-generated templates.
  • Magic Switch – Transform content into different formats and languages with one click.
  • Magic Grab – Make images editable like Canva templates for easy editing.
  • Magic Expand – Use AI to expand images beyond the original frame.
  • Magic Morph – Transform text and shapes with creative effects and prompts.
  • Magic Edit – Make complex image edits using simple text prompts.
  • Magic Media – Generate professional photos, videos and artworks from text prompts.
  • Magic Animate – Add animated transitions and motion to designs instantly.
  • Magic Write – Generate draft text and summaries powered by AI.



Adobe Firefly

Meet Adobe Firefly -- Adobe is going hard with the use of AI. This is a key product along those lines.


Addendums on 10/11/23:


Adobe Releases New AI Models Aimed at Improved Graphic Design — from bloomberg.com
New version of Firefly is bigger than initial tool, Adobe says Illustrator, Express programs each get own generative tools


 

Being a new teacher is hard. Having a good mentor can help — from npr.org by Cory Turner

Excerpt:

[Besides this article’s focus on mentorship]

In March, I reported a pair of stories from Jackson, Miss., where the school district is paying for unlicensed classroom aides to go back to school and get their master’s degrees.

In April, I told the story of a remarkable idea: A new high school in San Antonio dedicated entirely to training high-schoolers in the art and science of good teaching.

From DSC:
I would add a few more items:

  • Significantly reduce the impact of legislators on K-12. If they do vote on something that would impact schools, each legislator that votes on such legislation must first spend at least ___ week(s) observing in some of the schools that would be impacted before even starting to draft legislation and/or debate on the topic(s).
  • Instead, turn over more control and power to the students, teachers, K12 administrators, parents, and school boards.
  • Provide more choice, more control as each student can handle it.
  • Stop the one-size fits all system. Instead use AI-based systems to provide more personalized learning.
  • Develop more hybrid programs — but this time I’m talking mixing what we’ve known as public education with homeschooling and smaller learning pods. Let’s expand what’s included when we discuss “learning spaces.”
  • Strive for a love of learning — vs. competition and developing gameplayers
  • Support makerspaces, entrepreneurship, and experiments
  • Speaking of experiments, I would recommend developing more bold experiments outside of the current systems.

Along the lines of potential solutions/visions, see:

Why ‘System Transformation’ Is Likely A Pipe Dream — from michaelbhorn.substack.com by Michael Horn
But I’m for System Replacement

Excerpt:

Foremost among them is this: Despite all the fancy models and white papers around what are all the levers to pull in order to transform a system, system transformation almost never happens by changing the fundamental tenets of the system itself. Instead, it comes from replacing the system with a brand-new system.

To start to understand why, consider the complicated system in which public schools find themselves. As Thomas Arnett explained, they are one part of a vast value network of federal, state, and local regulators, voters and taxpayers, parents and students, teachers, administrators, unions, curriculum providers, school vendors, public infrastructure, higher education institutions, and more.

New ideas, programs, or entities that don’t fit into these processes, priorities, and cost structures are simply not plug-compatible into that value network. They consequently get rejected, tossed to the fringe, or altered to meet the needs of the existing actors in the value network.

 

 

Animals of Translucent Botanics Center in Molly Devlin’s Ethereal Portraits — from thisiscolossal.com by Grace Ebert and Molly Devlin

.

Top of the Stack: Colossal’s Favorite Art Books of 2022 — from thisiscolossal.com

Excerpt:

As we near the end of 2022, we’re taking a look back at the year, starting with the books we found most compelling, impressive, and inspirational. We’ve published dozens of articles on artist monographs and compendiums of broader topics across art and design and science and history over the last 12 months, and these are the 10 titles that impacted us most.

.

Vital Impacts Launches a Winter Print Sale with Photos from Jane Goodall, David Doubilet, and Beth Moon to Raise Money for Conservation — from thisiscolossal.com by Grace Ebert and Vital Impacts

 

Making a Digital Window Wall from TVs — from theawesomer.com

Drew Builds Stuff has an office in the basement of his parents’ house. Because of its subterranean location, it doesn’t get much light. To brighten things up, he built a window wall out of three 75? 4K TVs, resulting in a 12-foot diagonal image. Since he can load up any video footage, he can pretend to be anywhere on Earth.

From DSC:
Perhaps some ideas here for learning spaces!

 

Innova: A Revolution in Education? — from gettingsmart.com by Chris Terrill

Key Points

  • Innova Schools is designed to rapidly cut through the vast inequities that exist and be a lever for change in Latin America.
  • Innova has the potential to revolutionize education around the globe.

Excerpts (emphasis DSC):

The initial school start-up was funded by Carlos Rodriguez Pastor, a Peruvian businessman. He saw an opportunity to provide high-quality schools in areas where the government struggled to supply essential education services (Peru and Colombia consistently rank near the bottom on the global education survey). He enlisted the famed US design firm IDEO to develop a comprehensive program that would eventually be utilized in multiple countries.

From DSC:
Stop the presses. I love that idea of using IDEO to be involved here. It seems like that is a positive step towards implementing Design Thinking within our learning ecosystems.

In the original model, the founders designed a rigorous, engaging, personalized curriculum, with a heavy emphasis on Project-Based Learning. I wanted to know if and how that is actualized, and how that is enacted across multiple countries in schools thousands of miles apart.

Finally, IDEO’s work included a design for the physical structure of schools to be quickly and economically replicated at each location; how was that design working? The vision for Innova may be one of the most ambitious educational undertakings today. What lessons can I, as an individual educational leader, and we, as a global education community, learn from their work?

The Maker Space and the Gaming Lab demonstrate clearly how digital competency is a central element of their curriculum. I saw highly engaging lessons that were perfectly synced with classroom projects, pursuing a bigger goal of equipping Colombian students to fill the digital labor gap. 

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 

Tinkerhunts — from engagetheirminds.com by Terri Eichholz

Excerpt:

For anyone new to 3d design, Tinkercad is the perfect entry level program. It’s free, web-based, and contains lots of tutorials. As a teacher, you can create classes and assign projects that you can oversee through a dashboard. I’ve used it with students from 2nd grade through 12th, so it’s quite a versatile tool.

That’s why I think these Tinkerhunts from HL Modtech (Mike Harmon, @HLTinkercad) are pretty genius. In the first one, he gives kudos to his student, Kingston, who first gave him the idea for these three-dimensional virtual scavenger hunts.

Also see:

Tinkercad is a free, easy-to-use web app that equips the next generation of designers and engineers with the foundational skills for innovation: 3D design, electronics, and coding!

 

Learning from the Living [Class] Room: Adobe — via Behance — is already doing several pieces of this vision.

From DSC:
Talk about streams of content! Whew!

Streams of content

I received an email from Adobe that was entitled, “This week on Adobe Live: Graphic Design.”  (I subscribe to their Adobe Creative Cloud.) Inside the email, I saw and clicked on the following:

Below are some of the screenshots I took of this incredible service! Wow!

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

 

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

Adobe -- via Behance -- offers some serious streams of content

 


From DSC:
So Abobe — via Behance — is already doing several pieces of the “Learning from the Living [Class] Room” vision. I knew of Behance…but I didn’t realize the magnitude of what they’ve been working on and what they’re currently delivering. Very sharp indeed!

Churches are doing this as well — one device has the presenter/preacher on it (such as a larger “TV”), while a second device is used to communicate with each other in real-time.


 

 

From DSC:
In the future (or is it already here!?), I wonder…will we see more 5K runs/races/walks, as well as marathons and half-marathons be done virtually?

If a secured network/solution could be leveraged, such machine-to-machine communications would be interesting. Each time a runner/walker gets to the 5K mark, their machine submits their time to a Global Time Keeping System. Who knows, maybe this will run on a blockchain-type of environment.

 

Virtual 5Ks and Virtual Marathons -- perhaps blockchain based over a secure network to allow M2M communications.

 

From DSC:
Now I just need to get *some type of exercise!* Geez.


And speaking of emerging technologies, also see:


Addendum on 12/19/20:

#CYBATHLON2020GlobalEdition winners of the functional electrical stimulation bike race (with interview) — from robohub.org by Daniel Carrillo-Zapata

#CYBATHLON2020GlobalEdition winners of the functional electrical stimulation bike race (with interview)

Addendum on 1/15/21:

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Fostering Student Creativity with Green-Screen Videos — from teachingprofessor.com by Jason Webb and Jeff Mangram

Excerpt:

Educators have come to realize that videos are highly effective and engaging ways to create online course content. One of the most engaging forms uses a green-screen backdrop to project images or videos behind or next to the speaker. Barbara Oakley used this technique in her famous course Learning How to Learn, where she brought in images to illustrate and amplify her message during course videos. Take a look at this example and consider the fact that Oakley shot the videos in her basement using only a couple hundred dollars’ worth of supplies. Today most colleges already have green-screen studios set up for marketing or other uses.

 
 

What is unschooling? A parents guide to child-led home education — from yahoo.com by Nicole Harris

Excerpt:

Unschooling is a form of homeschooling that emphasizes a child’s interests, rather than a structured academic curriculum. “It’s a curiosity-led approach to education that relies on the natural creativity of young people,” says Krystal Dillard, co-director of the Natural Creativity Center, an unschooling center in Philadelphia. “There is no prescribed curriculum; rather, children are empowered to explore with adults offering guidance along the way.”

Parents who practice unschooling don’t set aside hours or places for education. Instead, they encourage learning as a natural part of everyday life. “As a result, self-directed education looks different for everyone, and can constitute anything from climbing a tree to building a computer to producing a film,” says Dillard. Unschooling can happen in the home, in the yard, at unschooling centers, or virtually anywhere else.

“As a result, self-directed education looks different for everyone, and can constitute anything from climbing a tree to building a computer to producing a film,” says Dillard. Unschooling can happen in the home, in the yard, at unschooling centers, or virtually anywhere else.

 

 
© 2024 | Daniel Christian