More than a sandbox: Augmented reality lets students explore changing landscapes — from schoolnewsnetwork.org by Beth Heinen Bell

Excerpt:

Lowell — Have you ever wanted to make it rain with just a wave of your fingers? Carve a river into an empty field and then make it flood? Topple a mountain with your bare hands and see what happens to the surrounding landscape?

At the augmented reality (AR) sandbox in Jennifer Bolhuis’ fourth-grade classroom, students wield all this power and more. The sandbox is an Eagle Scout project and gift from one of Bolhuis’ former students, Lowell High School sophomore David Johnston.

 

What if we could create these kinds of calendars and/or apps for faculty and staff as well as for students? — idea from Daniel Christian. The vehicles could be developed as analog/physical formats or in digital formats and apps. In the digital realm, one could receive a daily notification.

For faculty/staff:

  • Teaching and learning tips; pedagogies (flipped learning, active learning, etc.); ideas that have worked well for others
  • Creative experiments to try (such as digital storytelling or with an emerging technology such as AR, MR, or VR)
  • Tips & tricks re: tools within the learning ecosystem of one’s organization
  • How to make digital content that’s accessible
  • Items re: bias, diversity, equity & inclusion
  • Dates to be aware of (for processes on one’s LMS/CMS as an example)
  • Notes of encouragement and/or humor
  • Links to key resources
  • Other

[The Corporate Training / L&D world could do this as well.] 

An example of what a front cover of a physical flip calendar could look like

An example of what a page might contain within a physical flip calendar

A calendar page that says Memory if the residue of thought.

Example calendar page that states when courses will be published on an LMS

For students

  • Studying tips
  • How to take courses online
  • How people learn
  • Resources, books, people to follow on Twitter, blogs and RSS feeds, etc.
  • Pictures of judges, legislative bodies, law offices, corporate HQs, other
  • Notes of encouragement
  • Ethics
  • Professionalism
  • Other
 

AirTags Are the Perfectly Boring, Functional Future of AR — from wired.com by Lauren Goode
Apple’s new location-aware widgets point to the company’s possible larger ambitions for augmented reality.

Excerpts:

APPLE’S AIRTAGS HAVE found their way to market. The long-rumored competitor to Tile—a tiny Bluetooth tag you attach to frequently lost items—was unveiled today during Apple’s spring hardware announcement.

This latter feature points to another emerging platform for Apple: augmented reality. While the company didn’t explicitly say AirTags will be used in AR apps, immersive computing experts point out that the AirTags technology is using ARKit, Apple’s software framework for AR, and that tying digital information to nearby physical objects is an important step in the evolution of this tech.

Instead of seeing a flat, 2D image on your iPhone of where the keys are buried in the couch, a virtual arrow would be layered on top of the view through your phone’s camera, guiding you to the exact location of your keys as you move closer.

 

Design full rooms in AR with the IKEA Studio app — from vrscout.com by Kyle Melnick

Use the IKEA Studio app to design a room -- this image pictures a floating blue couch in a living room

Excerpt:

Whereas the IKEA Place app—released back in 2017 alongside the launch of Apple’s ARKit—allows you to place single pieces of AR furniture and decorations throughout your real-world environment, IKEA Studio lets you furnish entire rooms. Developed by IKEA’s own Copenhagen-based studio SPACE10, this iOS-exclusive app works by capturing 3D room plans and measurements using the LiDAR sensors featured on the iPhone 12 Pro and iPhone 12 Pro Max. Put simply, this new technology generates a mesh scale capable of identifying surfaces, objects, and the geometry of your real-world environment, resulting in more realistic AR experiences.

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 

Penn students use digital platform Gather to imitate in-person office hours — from by Isaac Lee; with thanks to Professor Sue Ellen Christian for this resource

Excerpt:

As students yearn for in-person interaction and the familiarity of their school buildings, platforms like Gather are filling the void — virtually.

Gather, also known as Gather.town, simulates buildings and classrooms on campus where students, professors, and teaching assistants can interact with one another through personal avatars during office hours. Its main feature, “Interaction Distance,” launches a video call between users whose avatars are within five steps from each other in the virtual space. As the users’ avatars walk away from each other, their video and audio quality decrease, simulating an in-person interaction.

Also see:

Image shows how people can gather around at the office, in a conference room, at a university, other -- https://gather.town/

From DSC:
Now picture this in VR.

 

 
 

Apple CEO Tim Cook: AR Is “Critically Important” For The Company’s Future — from vrscout.com by Bobby Carlton

Excerpts:

When the subject of AR and it’s potential came up, Cook said “You and I are having a great conversation right now. Arguably, it could even be better if we were able to augment our discussion with charts or other things to appear.”

In Cook’s opinion, AR will change the way we communicate with our friends, colleagues, and family. It’ll reshape communication in fields such as health, education, gaming, and retail. “I’m already seeing AR take off in some of these areas with use of the phone. And I think the promise is even greater in the future,” said Cook.

Also see:

Woman using Augmented Reality to further learn about something.

And it is not enough to try to use existing VR/XR applications and tailor them to educational scenarios. These tools can and should be created with pedagogy, student experience, and learning outcomes as the priority.

 
 

It’s Time to Heal: 16 Trends Driving the Future of Bio and Healthcare — from a16z.com by Vineeta Agarwala, Jorge Conde, Vijay Pande, and Julie Yoo
It’s Time to Heal is a special package about engineering the future of bio and healthcare. See more at:

Also see:

5 Predictions for Digital Healthcare in 2021 — from wearable-technologies.com by Cathy Russey

Excerpts:

  1. Remote patient care and telemedicine
  2. Virtual Reality
  3. Wearables
  4. Artificial Intelligence
  5. Advancements in Electronic Health Records (EHR)
 

From DSC:
I was thinking about projecting images, animation, videos, etc. from a device onto a wall for all in the room to see.

  • Will more walls of the future be like one of those billboards (that presents two or three different images) and could change surfaces?

One side of the surface would be more traditional (i.e., a sheet wall type of surface). The other side of the surface would be designed to be excellent for projecting images onto it and/or for use by Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR).

Along these lines, here’s another item related to Human-Computer Interaction (HCI):

Mercedes-Benz debuts dashboard that’s one giant touchscreen — from futurism.com

 

The 12/31/20 EIEIO from Michael Moe 

The 12/31/20 EIEIO from Michael Moe 

Excerpts:

The 10 Megatrends Shaping Our World

  1. Knowledge Economy
  2. Global Silicon Valley 
  3. Digitization
  4. Smart Everything
  5. HomeWork
    The Office has become optional but the Zoom Room has become essential. 88% of companies encouraged or required employees to work from home during the pandemic. A near term problem that is rapidly being solved is that only 1 in 4 people are set up currently to work efficiently from home but 99% of employees say they like that option. Overall, due to reducing commutes, office distractions etc., productivity on average rose for most knowledge workers up to 20% greater.It is expected that many knowledge workers will continue to work from home even post the pandemic.
  6. Winner Take All
  7. Data King
  8. Sustainability
  9. Everything is a Subscription
  10. Mission Corp

 

 

5 industries that AR is going to change in 2021 — from wikitude.com by Maria Stenina

Excerpts:

  1. Remote work and collaboration
  2. Education
  3. Toys and games
  4. Logistics and warehousing
  5. Architecture and construction

AR enables remote collaboration with stable two-way video and audio annotations that any team member can access on-site and in the office. Such technological advancements leave traditional ways of cooperation far behind and accelerate the adoption rate by construction companies and the open public. Imagine a construction company using an app to add a detailed view of the future building for the local community to inform and provide a communication and feedback channel. The same channel could be used in-house for the cross-team collaboration in real-time.

 

Sundance 2021 Goes Virtual for the New Frontier VR Program — from by Emory Craig

Excerpt:

The New Frontier Program at the Sundance Film Festival has always positioned itself at the intersection of film, art, and technology. Its experimental projects in VR have been groundbreaking, from Nonny de la Peña’s ‘Hunger in Los Angeles,’ the first-ever VR documentary to be showcased at the Festival (2012) through this year’s remarkable projects, many of which focused on movement and play in VR. With the pandemic still the reality of our lives, Sundance 2021 finds itself having to transition that spirit to a virtual environment.

 
© 2021 | Daniel Christian