Transforming the classroom with augmented learning — from thetechedvocate.org by Matthew Lynch

Excerpt:

Forbes documented the many ways that augmented reality (AR) has come to life in recent years. They list several award-winning apps that use AR. A few are:

  • The “Gatwick Airport Passenger” App, which helps passengers navigate the airport;
  • The “Dulux Visualizer” App, which  lets you virtually scan and paint your room any color you choose;
  • “Envisioned by the Mine” App, which lets you put 3D images of any type of accessory or furnishing in your home that Lowe’s offers;
  • “Sephora Virtual Artist”, which allows you to “put makeup on” without actually touching brush to face;
  • “Accuvein”, which doctors and nurses use to scan a patient’s vein network (it reduces escalations by 45%);
  • And, of course, there are apps like the “BIC DrawyBook App” just for fun.

But what about the classroom? Can we see a future in transforming the classroom with augmented learning?

From DSC:
Along the lines of developing creativity with edtech…

I saw another item recently about Book Creator, something that’s made this blog before. I love that type of tool because it promotes creativity, unleashes a student’s imagination, promotes their artwork and writing/storytelling and their musical or acting abilities, and it develops skills in design and developing multimedia-based artifacts. For teachers, it could be a nice project-based learning exercise. 

I asked our youngest daughter if she would like to use it…we’ll see. You can get a free account that allows you to publish up to 40 books. (Plus there is pricing for schools and districts.)

And who knows…? This type of thing might just produce the next J.K. Rowling or a J.J. Abrams.

Book Creator -- check it out

Book Creator -- check it out

Book Creator -- check it out

 

As seen in this article:

 

Could VR Stadiums Be The Future Of Live Esports? — from vrscout.com by Kyle Melnick
Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Virtex wants to revolutionize the way we view live esports by replicating the IRL stadium experience in VR.

Also see:

  • Augmented, Virtual Realties Hold Promise for Government — from govtech.com
    Excerpts:
    From firefighting and social services to increased accessibility, public-sector agencies are using virtual and augmented reality to improve how staff train to interact with citizens — and it’s only the beginning.

    From field operations to personnel training to service delivery, “there are a lot of opportunities to improve government through these immersive experiences,” she said. While state and local governments are still in the early stages of AR and VR adoption, a number of emerging use cases suggest the technology’s potential power.
 
 

Tips To Use Virtual Training For User Education & Immersive Site Tours — from elearningindustry.com by Stephanie Ivec
While virtual reality safety and equipment training have been around the longest, more and more organizations are seeing the benefits of virtual reality for new uses, like the site tours and user education.

Excerpt:

Software tools or systems, surgical devices, and even board games commonly require end user training or customer education in order for the customer to get the most out of the item they’ve purchased. Over the years, user education and training has evolved from lengthy user manuals to online videos to fully immersive experiences. Virtual and augmented reality videos are an engaging way to make customers feel more comfortable with a new product, procedure, or system.

Addendum on 6/11/21:

  • Assessing Extended Reality’s Potential — from avnetwork.com by Margot Douaihy
    VR and AR still mystify some integrators, but advocates say the potential of extended reality (XR) solutions is staggering.

VR costs continue to decrease as processing power increases. Tethered and wireless HMDs (head-mounted displays) are becoming more compact and easier to use. From the HTC Vive Pro 2 to Oculus Quest 2, there are solutions for various budgets. VR is no longer cost-prohibitive.

The AR ecosystem is evolving, too. Apple’s ARKit and free AR mobile apps like Adobe Aero are inviting more people into the content creation space.

It’s a different calculus for adoption in commercial sectors, however. Return on investment and utilization throughout the product lifecycle are primary concerns.

 

Drawing on Ancient Arts and New Technology, Husson U. Launches Degree in Extended Reality — from edsurge.com by Rebecca Koenig

Excerpt:

The origins of the experience may come from an ancient artform: theater.

“As a set designer, I would think about experiences that are recreating augmented reality, essentially,” says Brave Williams, an associate professor at Husson University in Maine. “It is an augmentation of reality that has been done for thousands of years.”

Now, Williams is helping his institution push the boundaries of Shakespeare’s famous line that “all the world’s a stage.”

To expand the center’s reach, university leaders decided to build extended reality into the college curriculum. One example was the development of AR Stagecraft, an app that translates student set designs into an immersive experience of what the scenery would look and feel like if built on an empty stage.

Also see:

IEX CENTER — from husson.edu

An Innovation HubThe iEX Center /ai,?ks/ is an innovation hub that develops solutions using extended reality (XR) experiences such as virtual and augmented reality. Through the iEX Center, students learn how to solve real-world problems using the advanced technology associated with the emerging XR field.

These immersive and interactive experiences are developed with the involvement of students and faculty within the School of Technology and Innovation, as well as those from other colleges across campus as they work together on interdisciplinary XR projects.

 

My post-pandemic learning list — from chieflearningofficer.com by Elliott Masie
This is the time to extend our skills as learning professionals through the power of learning. 

Excerpt:

Curation on a personal level. I want to create new ways to curate awesome information and knowledge that I encounter every day. I want a “Later” button on my mouse or a gesture feature on my phone to capture and re-present indicated content to me at a later time. My curiosity as a learner is demanding a better way to tag or selectively highlight content, conversations and resources effortlessly and at any time throughout the day.

Adding arts to learning for impact. We have hosted 33 one-hour Empathy Concerts since April 2020, combining Broadway performers and learning experts for powerful blends of content and music relevant to the workplace. I am excited to expand models for incorporating music, songs and theater into our learning efforts. Arts expand the emotional impact of cognitive mastery.

Also see:

The reverse culture shock of returning to the office — from chieflearningofficer.com by Camille Preston
Understanding reverse culture shock and its effects may be the best way to prepare for post-pandemic work and life.

Excerpt:

While leaving home to return to work will be remarkably different than coming back from an overseas tour, there are similarities. Understanding reverse culture shock and its effects may also be the best way to prepare for post-pandemic work and life.

 

 

Snap Spectacles Finally Evolve into Full AR Smartglasses with Standalone Immersive Superpowers — from next.reality.news by Tommy Palladino

Also see:

Snap Now Lets You Build Lego in AR Remotely with Others, Reveals AR Tie-Up with Disney, Plus AR Business Tools — from next.reality.news by Adario Strange

Excerpt:

On Thursday, during the company’s Snap Partner Summit 2021, a wide range of tie-ups and new features were unveiled, with some of the biggest brands on the planet joining the AR fray.

Perhaps the most notable partnership is Snap’s new effort with the Lego company. Although Lego is known for allowing kids of all ages to use plastic building blocks to create art, toys, and even robots, now Lego fans will be able to build Lego constructs together, remotely, via a new feature from Lens Studio called Connected Lens. The new feature is available immediately via Snapchat.

 

More than a sandbox: Augmented reality lets students explore changing landscapes — from schoolnewsnetwork.org by Beth Heinen Bell

Excerpt:

Lowell — Have you ever wanted to make it rain with just a wave of your fingers? Carve a river into an empty field and then make it flood? Topple a mountain with your bare hands and see what happens to the surrounding landscape?

At the augmented reality (AR) sandbox in Jennifer Bolhuis’ fourth-grade classroom, students wield all this power and more. The sandbox is an Eagle Scout project and gift from one of Bolhuis’ former students, Lowell High School sophomore David Johnston.

 

What if we could create these kinds of calendars and/or apps for faculty and staff as well as for students? — idea from Daniel Christian. The vehicles could be developed as analog/physical formats or in digital formats and apps. In the digital realm, one could receive a daily notification.

For faculty/staff:

  • Teaching and learning tips; pedagogies (flipped learning, active learning, etc.); ideas that have worked well for others
  • Creative experiments to try (such as digital storytelling or with an emerging technology such as AR, MR, or VR)
  • Tips & tricks re: tools within the learning ecosystem of one’s organization
  • How to make digital content that’s accessible
  • Items re: bias, diversity, equity & inclusion
  • Dates to be aware of (for processes on one’s LMS/CMS as an example)
  • Notes of encouragement and/or humor
  • Links to key resources
  • Other

[The Corporate Training / L&D world could do this as well.] 

An example of what a front cover of a physical flip calendar could look like

An example of what a page might contain within a physical flip calendar

A calendar page that says Memory if the residue of thought.

Example calendar page that states when courses will be published on an LMS

For students

  • Studying tips
  • How to take courses online
  • How people learn
  • Resources, books, people to follow on Twitter, blogs and RSS feeds, etc.
  • Pictures of judges, legislative bodies, law offices, corporate HQs, other
  • Notes of encouragement
  • Ethics
  • Professionalism
  • Other
 

AirTags Are the Perfectly Boring, Functional Future of AR — from wired.com by Lauren Goode
Apple’s new location-aware widgets point to the company’s possible larger ambitions for augmented reality.

Excerpts:

APPLE’S AIRTAGS HAVE found their way to market. The long-rumored competitor to Tile—a tiny Bluetooth tag you attach to frequently lost items—was unveiled today during Apple’s spring hardware announcement.

This latter feature points to another emerging platform for Apple: augmented reality. While the company didn’t explicitly say AirTags will be used in AR apps, immersive computing experts point out that the AirTags technology is using ARKit, Apple’s software framework for AR, and that tying digital information to nearby physical objects is an important step in the evolution of this tech.

Instead of seeing a flat, 2D image on your iPhone of where the keys are buried in the couch, a virtual arrow would be layered on top of the view through your phone’s camera, guiding you to the exact location of your keys as you move closer.

 

Design full rooms in AR with the IKEA Studio app — from vrscout.com by Kyle Melnick

Use the IKEA Studio app to design a room -- this image pictures a floating blue couch in a living room

Excerpt:

Whereas the IKEA Place app—released back in 2017 alongside the launch of Apple’s ARKit—allows you to place single pieces of AR furniture and decorations throughout your real-world environment, IKEA Studio lets you furnish entire rooms. Developed by IKEA’s own Copenhagen-based studio SPACE10, this iOS-exclusive app works by capturing 3D room plans and measurements using the LiDAR sensors featured on the iPhone 12 Pro and iPhone 12 Pro Max. Put simply, this new technology generates a mesh scale capable of identifying surfaces, objects, and the geometry of your real-world environment, resulting in more realistic AR experiences.

 

How to Design a Hybrid Workplace — from nytimes.com

Excerpt:

But many companies have hatched a postpandemic plan in which employees return to the office for some of the time while mixing in more work from home than before. The appeal of this compromise is clear: Employers hope to give employees the flexibility and focus that come from working at home without sacrificing the in-person connections of the office.

From DSC:
There has been — and likely will continue to be — huge pressure and incentives put on companies like Cisco, Zoom, Microsoft, and others that develop the products and platforms to help people collaborate and communicate over a distance. It will be very interesting to see where these (and other) vendors, products, and platforms are 2-3 years from now! How far will we be down the XR-related routes?

How will those new ways of doing things impact telehealth? Telelegal? Virtual courts? Other?

 

Making VR a Reality in the Classroom — from er.educause.edu by Cat Flynn and Peter Frost
Faculty and staff at Southern New Hampshire University piloted virtual reality in an undergraduate psychology course to see if it can be an effective pedagogical tool.

Excerpt:

Meeting the Learning Needs of Gen Z and Beyond
While this study was conducted with current SNHU undergraduates, our team aimed to understand the implications of immersive learning for both today’s students and future learners.

Given Gen Z’s documented love for gaming and their desire for higher education to equip them with problem-solving and practical skills, VR provides a confluence of experiential learning and engagement.

From DSC:
Cost and COVID-19 are major issues here, but this is an interesting article nonetheless.

I think Virtual Reality (VR), Mixed Reality (MR), and Augmented Reality (AR) will play a significant role in the future of how we learn. It may take us some time to get there, but I believe that we will.

 
© 2021 | Daniel Christian