How Much Do Voice Actors Make? — from elevenlabs.io
Learn how much voice actors can expect to make and how to create passive income streams with ElevenLabs.

In the recording studio or passively, how much do voice actors make?

If you’re considering a career in the voice acting industry, you may be wondering how much do voice actors make?

A voice actor’s salary is based on many factors, from talent to type of voice work, and the ability to market yourself. Voice actors can experience massive earning potential, and a voice actor salary can range from tens of thousands of dollars to six figures a year.

In this article, we’ll explore how to make your voice talent work for you, whether you’re an entry-level voice actor or an experienced voice actor, the kind of voice actor’s salary you can expect, and what the highest-paid voice actors earn.


Also from elevenlabs.io see:

How Do Video Game AI Sound Effects Work?
Learn how AI tools are transforming the world of video game sound effect generation.

Have you ever wondered how video games create those immersive and dynamic sound effects that react to your every move? From the satisfying crunch of footsteps on different surfaces to the realistic reverberations of gunshots in various environments, game audio has come a long way.

Now, AI is revolutionizing the way video game audio is produced and experienced. AI algorithms and machine learning techniques are being leveraged to power real-time sound effect generation, creating more realistic, adaptive, and efficient sound effects that respond to player actions and in-game events in real-time. For example, ElevenLabs’ upcoming AI Sound Effects feature will allow video game developers to describe a sound and then generate it with AI.

What Are the Best AI Video Game Tools?
Looking to enhance your video generation process with AI tools? You’ve come to the right place. Learn all about the top tools and their specific use cases.

From generating realistic assets and environments to crafting compelling narratives and lifelike characters, AI is revolutionizing the way video games are designed and developed.

In this article, we will explore the different types of AI video game tools available and highlight some of the best tools in each category. We’ll delve into the key features and benefits of these tools, helping you understand how they can streamline your game development process and enhance the overall quality of your game.

Whether you’re an indie developer or part of a large studio, understanding the AI landscape and selecting the right tools for your project is crucial. We’ll provide insights into what to look for when choosing an AI video game tool, ensuring that you make an informed decision that aligns with your project’s requirements and budget.


Tools and Apps to Bring Augmented Reality into Your Classroom — from techlearning.com by Steve Baule and Dillon Martinez
These digital tools and platforms can support the use of augmented reality in the classroom, making a more dynamic and engaging learning experience

AR allows virtual 3D models, animations, and contextual information to be overlaid on the real world through mobile devices or AR headsets. The Franklin Institute provides a good overview of what constitutes AR, as does UK’s Talk Business and Tech & Learning. This immersive technology provides unique opportunities for interactive, experiential learning across numerous subjects.

For example, in a science class, students could use an AR app to visualize the 3D structure of a molecule they are studying and interact with it by rotating, resizing, or even building it atom-by-atom. For history lessons, AR can transport students to ancient archaeological sites projected on their desks, where they can explore 3D reconstructions of ruins and artifacts. Google’s Expeditions tool can allow students to take a virtual walkthrough South Africa and learn about its geography or visit the Seven New Wonders of the World.



 

Immersive virtual reality tackles depression stigma says study — from inavateonthenet.net

A new study from the University of Tokyo has highlighted the positive effect that immersive virtual reality experiences have for depression anti-stigma and knowledge interventions compared to traditional video.

The study found that depression knowledge improved for both interventions, however, only the immersive VR intervention reduced stigma. The VR-powered intervention saw depression knowledge score positively associated with a neural response in the brain that is indicative of empathetic concern. The traditional video intervention saw the inverse, with participants demonstrating a brain-response which suggests a distress-related response.

From DSC:
This study makes me wonder why we haven’t heard of more VR-based uses in diversity training. I’m surprised we haven’t heard of situations where we are put in someone else’s mocassins so to speak. We could have a lot more empathy for someone — and better understand their situation — if we were to experience life as others might experience it. In the process, we would likely uncover some hidden biases that we have.


Addendum on 3/12/24:

Augmented reality provides benefit for Parkinson’s physical therapy — from inavateonthenet.net

 

The Teaching and Learning Workforce in Higher Education, 2024 — from library.educause.edu by Nicole Muscanell


Opinion: Higher-Ed Trends to Watch in 2024 — from govtech.com by Jim A. Jorstad
If the recent past is any indication, higher education this year is likely to see financial stress, online learning, a crisis of faith in leadership, emerging tech such as AI and VR, cybersecurity threats, and a desperate need for skilled IT staff.

 “We’re in the early stages of creating a new paradigm for personalized assessment and learning; it’s critical for moving the field forward … It’s supporting teachers in the classroom to personalize their teaching by using AI to provide feedback for individual learners and pointing in the direction where students can go.”


PROOF POINTS: Most college kids are taking at least one class online, even long after campuses reopened — from hechingerreport.org by Jill Barshay
Shift to online classes and degrees is a response to declining enrollment

The pandemic not only disrupted education temporarily; it also triggered permanent changes. One that is quietly taking place at colleges and universities is a major, expedited shift to online learning. Even after campuses reopened and the health threat diminished, colleges and universities continued to offer more online courses and added more online degrees and programs. Some brick-and-mortar schools even switched to online only.


College Affordability Helped Drive Rise in State Support for Higher Ed — from chronicle.com by Sonel Cutler

State support for higher education saw a significant jump this year, rising more than 10 percent from 2023 — even though the share of that money provided by the federal government dropped 50 percent.

That’s according to the annual Grapevine report released Thursday by the State Higher Education Executive Officers Association, or SHEEO. The data reflect a continued upward trajectory for state investment in higher education, with a 36.5-percent increase in support nationally over the last five years, not adjusted for inflation.


 

 

Growing Enrollment, Shrinking Future — from insidehighered.com by Liam Knox
Undergraduate enrollment rose for the first time since 2020, stoking hopes for a long-awaited recovery. But surprising areas of decline may dampen that optimism.

There is good news and bad news in the National Student Clearinghouse Research Center’s latest enrollment report.

First, the good news: undergraduate enrollment climbed by 2.1 percent this fall, its first total increase since 2020. Enrollment increases for Black, Latino and Asian students—by 2.2 percent, 4.4 percent and 4 percent, respectively—were especially notable after last year’s declines.

The bad news is that freshman enrollment declined by 3.6 percent, nearly undoing last year’s gain of 4.6 percent and leaving first-year enrollment less than a percentage point higher than it was in fall 2021, during the thick of the pandemic. Those declines were most pronounced for white students—and, perhaps most surprisingly, at four-year institutions with lower acceptance rates, reversing years of growth trends for the most selective colleges and universities.


An Army of Temps: AFT Contingent Faculty Quality of Work/Life Report 2022 — from aft.org (American Federation of Teachers) by Randi Weingarten, Fedrick C. Ingram, and Evelyn DeJesus

An Army of Temps: AFT Contingent Faculty Quality of Work/Life Report 2022 -- from aft.org

This recent survey adds to our understanding of how contingency plays out in the lives of millions of college and university faculty.

  • More than one-quarter of respondents earn less than $26,500 annually. The percentage of faculty respondents earning below the federal poverty line has remained unchanged through all three reports, which is not surprising with real wages falling behind inflation throughout the academy.2
  • Only 22.5 percent of respondents report having a contract that provides them with continuing employment, even assuming adequate enrollment and satisfactory job performance.
  • For 3 out of 4 respondents, employment is only guaranteed for a term or semester at a time.
  • Two-thirds of part-time respondents want to work full time but are offered only part-time work.
  • Twenty-two percent of those responding report having anxiety about accessing adequate food, with another 6 percent reporting reduced food intake due to lack of resources.
  • Only 45 percent of respondents have access to employer-provided health insurance, and nearly 19 percent rely on Medicare/Medicaid.
  • Nearly half of faculty members surveyed have put off getting needed healthcare, including mental health services, and 68 percent have forgone dental care.
  • Fewer than half of faculty surveyed have received the training they need to help students in crisis.
  • Only 45 percent of respondents believe that their college administration guarantees academic freedom in the classroom at a time when right-wing legislators are passing laws removing control of the curriculum from educators.

From DSC:
A college or university’s adjunct faculty members — if they are out there practicing what they are teaching about — are some of the most valuable people within higher education. They have real-life, current experience. They know which skills are necessary to thrive in their fields. They know their sections of the marketplace.


Some parts of rural America are changing fast. Can higher education keep up? — from usatoday.com by Nick Fouriezos (Open Campus)
More states have started directly tying academic programming to in-demand careers.

Across rural America, both income inequality and a lack of affordable housing are on the rise. Remote communities like the Tetons are facing not just an economic challenge, but also an educational one, as changing workforce needs meet a critical skills and training gap.

Earlier this month, Montana announced that 12 of its colleges would establish more than a dozen “micro-pathways” – stackable credential programs that can be completed in less than a year – to put people on a path to either earning an associate degree or immediately getting hired in industries such as health, construction, manufacturing and agriculture.

“Despite unemployment hitting record lows in Montana, rural communities continue to struggle economically, and many low-income families lack the time and resources to invest in full-time education and training,” the Montana University System announced in a statement with its partner on the project, the national nonprofit Education Design Lab.


Colleges Must Respond to America’s Skill-Based Economy — from edsurge.com by Mordecai I. Brownlee (Columnist)

To address our children’s hunger and our communities’ poverty, our educational system must be redesigned to remove the boundaries between high school, college and careers so that more Americans can train for and secure employment that will sustain them.

In 2021, Jobs for the Future outlined a pathway toward realizing such a revolution in The Big Blur report, which argues for a radical restructuring of education for grades 11 through 14 by erasing the arbitrary dividing line between high school and college. Ideas for accomplishing this include courses and work experiences for students designed for career preparation.


The New Arms Race in Higher Ed — from jeffselingo.com by Jeff Selingo

Bottom line: Given all the discussion about the value of a college education, if you’re looking for “amenities” on campuses these days be sure to find out how faculty are engaging students (both in person and with tools like AR/VR), whether they’re teaching students about using AI, and ways institutions are certifying learning with credentials that have currency in the job market.

In that same newsletter, also see Jeff’s section entitled, “Where Canada leads the U.S. in higher ed.”


College Uncovered — from hechingerreport.org

Thinking of going to college? Sending your kid? You may already be caught up in the needless complexity of the admissions process, with its never-ending stress and that “you’ll-be-lucky-to-get-in” attitude from colleges that nonetheless pretend to have your interests at heart.

What aren’t they telling you? A lot, as it turns out — beginning with how much they actually cost, how long it will take to finish, the likelihood that graduates get jobs and the myriad advantages that wealthy applicants enjoy. They don’t want you to know that transfer credits often aren’t accepted, or that they pay testing companies for the names of prospects to recruit and sketchy advice websites for the contact information of unwitting students. And they don’t reveal tricks such as how to get admitted even if you’re turned down as a freshman.

But we will. In College Uncovered, from The Hechinger Report and GBH News, two experienced higher education journalists pull back the ivy on how colleges and universities really work, providing information students and their parents need to have before they make one of the most expensive decisions in their lives: whether and where to go to college. We expose the problems, pitfalls and risks, with inside information you won’t hear on other podcasts, including disconcerting facts that they’ve sometimes pried from unwilling universities.
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Fall 2023 enrollment trends in 5 charts — from highereddive.com by Natalie Schwartz
We’re breaking down some of the biggest developments this term, based on preliminary figures from the National Student Clearinghouse Research Center.

Short-term credentials continued to prove popular among undergraduate and graduate students. In fall 2023, enrollment in undergraduate certificate programs shot up 9.9% compared to the year before, while graduate certificate enrollment rose 5.7%.

Degree programs didn’t fare as well. Master’s programs saw the smallest enrollment increase, of 0.2%, followed by bachelor’s degree programs, which saw headcounts rise 0.9%.


President Speaks: Colleges need an overhaul to meet the future head on — from highereddive.com by Beth Martin
Higher education faces an existential threat from forces like rapidly changing technology and generational shifts, one university leader argues.

Higher education must increasingly equip students with the skills and mindset to become lifelong learners — to learn how to learn, essentially — so that no matter what the future looks like, they will have the skills, mindset and wherewithal to learn whatever it is that they need and by whatever means. That spans from the commitment of a graduate program or something as quick as a microcredential.

Having survived the pandemic, university administrators, faculty, and staff no longer have their backs against the wall. Now is the time to take on these challenges and meet the future head on.

 

60-Second Strategies for Educators Our popular series of short videos that break down effective classroom practices for every grade level in literally one minute—all in one place. How’s that for a quick win?

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8 Fall Activities for Kids With a Digital Spin — from classtechtips.com


Redefining What High School Is Supposed to Look Like — from edutopia.org by Brittany R. Collins
From restorative grading to paid internships, an equity-centered approach to education creates rich learning opportunities for all students.

We have a networking party with special tables and food, and the students have to stand and mingle. We emulate this sort of a networking party, because they have to learn how to do it. They have to dress the part that day, and I film it so we can watch it back to give them some feedback.


Digital Promise Launches FutureLab to Investigate Transformative Approaches to Teaching and Learning — from digitalpromise.org

Digital Promise announced [on 9/26/23] the launch of the Digital Promise FutureLab. This cutting-edge initiative embodies Digital Promise’s long-standing dedication to innovation in education and aims to not only revolutionize the current state of education, but to reimagine a new world of learning.

FutureLab is funded in part by Digital Promise’s recent gift from MacKenzie Scott.

“Innovation is in Digital Promise’s DNA, and we are reaffirming our commitment to push the boundaries of what’s possible in education,” said Jean-Claude Brizard, President and CEO of Digital Promise. “We believe the Digital Promise FutureLab will be a catalyst for transformative change in education. It’s a significant opportunity to collaborate with visionary educators, technologists, and researchers to create a more equitable future for learners worldwide.”


 

Birmingham Royal Ballet launches VR programme to improve accessibility— from inavateonthenet.net

The Birmingham Royal Ballet (BRB) has announced the launch of its virtual stage, a tech-focused project designed to bring immersive technologies into ballet.

The BRB has received funding from Bloomberg Philanthropies’ Digital Accelerator Programme, allowing the institution to invest in equipment and staff training to allow its team to explore immersive technologies with its partners Canon and RiVR.

The virtual stage project aims to explore ways in which AR, VR, 3D mapping and motion capture can be used to enhance the BRB’s productions and experiences.

 

The Ready Player One Test: Systems for Personalized Learning — from gettingsmart.com by Dagan Bernstein

Key Points

  • The single narrative education system is no longer working.
  • Its main limitation is its inability to honor young people as the dynamic individuals that they are.
  • New models of teaching and learning need to be designed to center on the student, not the teacher.

When the opportunity arises to implement learning that uses immersive technology ask yourself if the learning you are designing passes the Ready Player One Test: 

  • Does it allow learners to immerse themselves in environments that would be too expensive or dangerous to experience otherwise?
  • Can the learning be personalized by the student?
  • Is it regenerative?
  • Does it allow for learning to happen non-linearly, at any time and place?
 

McKinsey Technology Trends Outlook 2023 — from mckinsey.com

Excerpt:

Which technology trends have the most momentum in an accelerating world? We ranked the top cross-industry trends that matter most for companies and executives.

McKinsey Technology Trends Outlook 2023

 

Holograms Are Coming To California State Parks — from vrscout.com by Kyle Melnick

Holograms Are Coming To California State Parks


AR Technology Is Invading The Kitchen — from vrscout.com by Kyle Melnick

Excerpt (emphasis DSC):

Could this immersive AR experience revolutionize the culinary arts?

Earlier this month, the popular culinary livestreaming network Kittch announced that it is partnering with American technology company Qualcomm to create hands-free cooking experiences accessible via AR glasses.


Apple Vision Pro, Higher Education and the Next 10 Years — from insidehighered.com by Joshua Kim
How this technology will play out in our world over the next decade.

 

Apple’s $3,499 Vision Pro AR headset is finally here — from techcrunch.com by Brian Heater

Image of the Vision Pro AR headset from Apple

Image Credits: Apple

Excerpts:

“With Vision Pro, you’re no longer limited by a display,” Apple CEO Tim Cook said, introducing the new headset at WWDC 2023. Unlike earlier mixed reality reports, the system is far more focused on augmented reality than virtual. The company refresh to this new paradigm is “spatial computing.”


Reflections from Scott Belsky re: the Vision Pro — from implications.com


Apple WWDC 2023: Everything announced from the Apple Vision Pro to iOS 17, MacBook Air and more — from techcrunch.com by Christine Hall



Apple unveils new tech — from therundown.ai (The Rundown)

Here were the biggest things announced:

  • A 15” Macbook Air, now the thinnest 15’ laptop available
  • The new Mac Pro workstation, presumably a billion dollars
  • M2 Ultra, Apple’s new super chip
  • NameDrop, an AirDrop-integrated data-sharing feature allowing users to share contact info just by bringing their phones together
  • Journal, an ML-powered personalized journalling app
  • Standby, turning your iPhone into a nightstand alarm clock
  • A new, AI-powered update to autocorrect (finally)
  • Apple Vision Pro


Apple announces AR/VR headset called Vision Pro — from joinsuperhuman.ai by Zain Kahn

Excerpt:

“This is the first Apple product you look through and not at.” – Tim Cook

And with those famous words, Apple announced a new era of consumer tech.

Apple’s new headset will operate on VisionOS – its new operating system – and will work with existing iOS and iPad apps. The new OS is created specifically for spatial computing — the blend of digital content into real space.

Vision Pro is controlled through hand gestures, eye movements and your voice (parts of it assisted by AI). You can use apps, change their size, capture photos and videos and more.


From DSC:
Time will tell what happens with this new operating system and with this type of platform. I’m impressed with the engineering — as Apple wants me to be — but I doubt that this will become mainstream for quite some time yet. Also, I wonder what Steve Jobs would think of this…? Would he say that people would be willing to wear this headset (for long? at all?)? What about Jony Ive?

I’m sure the offered experiences will be excellent. But I won’t be buying one, as it’s waaaaaaaaay too expensive.


 

Radar Trends to Watch: May 2023 Developments in Programming, Security, Web, and More — from oreilly.com by Mike Loukides

Excerpt:

Large language models continue to colonize the technology landscape. They’ve broken out of the AI category, and now are showing up in security, programming, and even the web. That’s a natural progression, and not something we should be afraid of: they’re not coming for our jobs. But they are remaking the technology industry.

One part of this remaking is the proliferation of “small” large language models. We’ve noted the appearance of llama.cpp, Alpaca, Vicuna, Dolly 2.0, Koala, and a few others. But that’s just the tip of the iceberg. Small LLMs are appearing every day, and some will even run in a web browser. This trend promises to be even more important than the rise of the “large” LLMs, like GPT-4. Only a few organizations can build, train, and run the large LLMs. But almost anyone can train a small LLM that will run on a well-equipped laptop or desktop.

 

Cleveland Cavaliers Turn Their Arena Into An AR Arcade — from vrscout.com by Kyle Melnick

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How Audi Used AR Tech To Build Its New Concept Car  — from vrscout.com by Kyle Melnick

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Celebrate Earth Day With An Out-Of-This-World VR Film — from vrscout.com by Kyle Melnick

 

The 2023 Global Sentiment Survey — from donaldhtaylor.co.uk by Don Taylor

Excerpt:

This year’s Global Sentiment Survey – the tenth – paints a picture that is both familiar and unusual. In our 2020 survey report, we noted that ‘Data dominates this year’s survey’. It does so again this year, with the near 4,000 respondents showing a strong interest in AI, Skills-based talent management and Learning analytics (in positions #2, #3 and #4), all of which rely on data. The table is topped by Reskilling/upskilling, in the #1 spot for the third year running.
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Donald Taylor's GSS 2023

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Also see Don’s report here >>

 

 

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt — per Debbie Richard:

Some great examples of using augmented reality in immersive learning are:

Performance support: providing just in time text, video and/or conference calls where the information is overlayed over the physical world.

Language support: an AR app such as Google Translate can overlay translated text over the real text.

Visualizations: Overlaying virtual objects over physical ones such showing the inner working of a machine without opening it up.

Top 10 Tips for Creating a Successful Onboarding Experience — from learningguild.com by Tara Roberson-Moore
Here are 10 things you can do to make your onboarding program a learner experience that will provide the anchor newbies need to stick around.

Excerpt:

In many instances, onboarding is expected to be handled by human resources. There is absolutely nothing wrong with that but unless they are also training experts, a lot of companies could be missing an opportunity to create something special. Letting training and development experts augment HR can result in an onboarding program that provides the experience new employees need to get comfy.

Here are 10 things you can do to make your onboarding program a learner experience that will provide the anchor newbies need to stick around.

How to Manage a Poor Listener & Improve Listening Skills — from learningguild.com by Adam Hockman

Excerpt:

Your L&D team can collaborate in creating a conversational template—a script to guide behavior. An employee might be aware of their problematic listening and welcome this type of scaffold, and even help create it. Once the template is set, the employee can use it to lead an internal meeting, a setting where structure matters. The template can be useful in helping other team members or employees in the organization improve their listening and communication skills as well.

Let’s break the initial template meeting into sections and create language that will help the employee practice new skills.

 

AI Aids In Connecting Learning and Performance Ecosystems — from learningguild.com by Markus Bernhardt and Teresa Rose

Excerpt:

The ways in which employees access information, surface answers to questions, and find the right subject matter experts is shifting and drastically improving. With this, so is access to and potential efficiency of formal learning and training.

The question is, how do these elements fuse together in the reimagined ecosystem? What will performance support, formal learning and training, or upskilling and reskilling look like when we combine the best of digital and asynchronous tools, as well as synchronous and in-person endeavors.

Power Performance with Microlearning’s Purpose and Potential — from learningguild.com by Robyn Defelice

Excerpt:

Because we are dealing in performance-based microlearning, each campaign and product will have its own purpose and potential (P&P).

The P&P are not derived from the organization’s definition but by the goals of the campaign itself.

Performance Pathways (Purpose) and Use Cases (Potential) provide opportunity to think through the alignment to a campaign goal while preparing for the design of the microlearning products.

Augmented Reality: Your Next Step Into Immersive Learning — from learningguild.com by Bill Brandon

Excerpt:

I asked Debbie Richard for her thoughts on the uses of AR and immersive learning. Debbie is the founder and president of Creative Interactive Ideas, where she helps talent development professionals thrive and flourish in their careers.

Debbie offered this reply:

“Developing an augmented reality experience is a great way for instructional designers to get started with immersive learning. There are a number of AR development applications that require little to no programming skills. All the learner will need to access the experience is a smart device.

Some great examples of using augmented reality in immersive learning are:

    • Performance support…
    • Language support…
    • Visualizations…
 
© 2024 | Daniel Christian