Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Google Maps to add “immersive view” — from futuretimeline.net
Google Maps, the world’s most-downloaded travel app, will soon become more immersive and intuitive thanks to a major upgrade.

 

Excerpts:

A new “immersive view” will generate far more detailed graphics than are available currently. This will provide sweeping views of cities in full 3D, complete with simulated cars, real-time weather, realistic day/night cycles, shadow effects, water reflections, and even animations like birds flying through the sky.

The company also announced an update for Live View. First launched in 2019, this provides augmented reality (AR) walking routes in the form of arrows, directions, and distance markers.

These improvements are possible thanks to advances in computer vision and AI that allow billions of aerial, street view, and other images to combine and create a rich, seamless, digital model of the world.


Addendums on 5/23/22:

Google Wants To Deliver World-Scale AR Using Google Maps — from vrscout.com by Bobby Carlton

Somewhat relevant/see:

Earth // Around The World From The Air 4K from Kien Lam on Vimeo.

 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

 

7 Essential Ingredients of a Metaverse — from future.a16z.com by Liz Harkavy, Eddy Lazzarin, Arianna Simpson

Excerpt:

There has been a lot of buzz about “the metaverse” since its coinage in the ‘90s, but especially during the pandemic (given the surge in online activity), and even more so after Facebook changed its name to Meta.

Is this just a bit of opaque marketing-speak? What is a metaverse exactly? How does one define the term, and where does one draw a line between a metaverse and, say, just another virtual world? These are common questions that people ask about the metaverse, so we thought we’d outline how we see it and how the metaverse intersects with web3.

Also relevant/see:

 
 

Grandpa Creates Hologram Twin For Future Grandkids Using VR — from vrscout.com by Kyle Melnick
Not even death will stop this tech-savvy grandfather from meeting his great-grandchildren.

“I think it is a wonderful way to preserve my family’s history for future generations,” said Jerry while speaking to Jam Press. “To see myself like that, is just mind-blowing — it feels like watching a movie. By not just reading the words as in my memoir but to actually get the chance to see and hear me recalling the stories is just magical.”

Also from Kyle Melnick:

How VR/AR Technology Is Being Used To Treat Autism
XRHealth brings its unique VR/AR therapy to the United States.

Excerpt:

Previously available in Australia, the technology has been used to treat the effects of autism, from anxiety and stress to attention, memory, mobility/coordination, and frustration tolerance. XRHealth’s healthcare platform offers a variety of professional services. This includes one-on-one meet-ups with XRHealth therapists as well as virtual group sessions, all of which accessible remotely using modern VR headsets.

 
 

Innovative and practical applications of the metaverse — from mckinsey.com

In this episode of the At the Edge podcast, McKinsey expert Richard Ward speaks with McKinsey’s Mina Alaghband.

Excerpts:

One of the things that we’ve learned during the pandemic is that if you put these metaverse design rooms up on the internet, your clients and other expert engineers can log in remotely, and the experience takes on the quality of Zoom in 3-D, which allows a new level of engineering to happen. The beauty of it is that people are able to do highly productive engineering design work without getting on an airplane. And that has a lot of rollover value for what we’re doing long term.

One of the great lessons we’ve had from the pandemic, as horrible as it’s been, is that things that people had said were impossible for decades are now possible. Like the idea that you can’t possibly have everybody not be in the office—it’s been proven wrong.

Also relevant/see:

 

Global Pandemics is a cutting-edge, browser-based, digital learning experience—designed to enhance student understanding of the role of pandemics in world history.

Global Pandemics — from historyadventures.co with thanks to Andrea Boros for the resource

Excerpts:

Global Pandemics is “a cutting-edge, browser-based, digital learning experience—designed to enhance student understanding of the role of pandemics in world history. One year in the making, and involving a talented, interdisciplinary team from around the world—the new product features cutting-edge digital learning design, web animation, interaction design, and digital storytelling.”

This browser-based digital learning experience introduces multiple novel technologies, including:

  • 3D Motion Design to Recreate History
  • Advanced Web Animation to Simulate Pathogens
  • Immersive 360 Panoramas of Historical Locations
  • Animated Historical Timeline & Maps
  • Choice-based Narrative Design
  • Interactive Original Historical Documents
  • Media-Rich Adaptive Assessments

Also see:

 

“The Swimming Pool” by Artist Fernando Bittar

 

Announcing the 2022 AI Index Report — from hai.stanford.edu by Stanford University

Excerpt/description:

Welcome to the Fifth Edition of the AI Index

The AI Index is an independent initiative at the Stanford Institute for Human-Centered Artificial Intelligence (HAI), led by the AI Index Steering Committee, an interdisciplinary group of experts from across academia and industry. The annual report trackscollatesdistills, and visualizes data relating to artificial intelligence, enabling decision-makers to take meaningful action to advance AI responsibly and ethically with humans in mind.

The 2022 AI Index report measures and evaluates the rapid rate of AI advancement from research and development to technical performance and ethics, the economy and education, AI policy and governance, and more. The latest edition includes data from a broad set of academic, private, and non-profit organizations as well as more self-collected data and original analysis than any previous editions.

Also relevant/see:

  • Andrew Ng predicts the next 10 years in AI — from venturebeat.com by George Anadiotis
  • Nvidia’s latest AI wizardry turns 2D photos into 3D scenes in milliseconds — from thenextweb.com by Thomas Macaulay
    The Polaroid of the future?
    Nvidia events are renowned for mixing technical bravado with splashes of showmanship — and this year’s GTC conference was no exception. The company ended a week that introduced a new enterprise GPU and an Arm-based “superchip” with a trademark flashy demo. Some 75 years after the world’s first instant photo captured the 3D world in a 2D picture…

Nvidia believes Instant NeRF could generate virtual worlds, capture video conferences in 3D, and reconstruct scenes for 3D maps.

 

Tinkerhunts — from engagetheirminds.com by Terri Eichholz

Excerpt:

For anyone new to 3d design, Tinkercad is the perfect entry level program. It’s free, web-based, and contains lots of tutorials. As a teacher, you can create classes and assign projects that you can oversee through a dashboard. I’ve used it with students from 2nd grade through 12th, so it’s quite a versatile tool.

That’s why I think these Tinkerhunts from HL Modtech (Mike Harmon, @HLTinkercad) are pretty genius. In the first one, he gives kudos to his student, Kingston, who first gave him the idea for these three-dimensional virtual scavenger hunts.

Also see:

Tinkercad is a free, easy-to-use web app that equips the next generation of designers and engineers with the foundational skills for innovation: 3D design, electronics, and coding!

 

The Metaverse Will Radically Change Content Creation Forever — from forbes.com by Falon Fatemi

Excerpt:

Although the metaverse promises to touch nearly every person in our society, there’s one demographic that will almost certainly see disproportionately strong disruption: creators. The metaverse has the potential to fundamentally disrupt the content creation process.

The metaverse is slated to help creators make more interactive and immersive content, thanks in large part to advances in VR and AR. The stakes will be raised as creators will be expected to build more immersive and interactive content than ever before.

Also related/see:

The Amazing Possibilities Of Healthcare In The Metaverse — from forbes.com by Bernard Marr

Excerpts:

What’s generally agreed on, however, is that it’s effectively the next version of the internet – one that will take advantage of artificial intelligence (AI), augmented reality (AR), virtual reality (VR), and ever-increasing connectivity (for example, 5G networks) to create online environments that are more immersive, experiential and interactive than what we have today.

Metaverse involves the convergence of three major technological trends, which all have the potential to impact healthcare individually. Together, though, they could create entirely new channels for delivering care that have the potential to lower costs and vastly improve patient outcomes. These are telepresence (allowing people to be together virtually, even while we’re apart physically), digital twinning, and blockchain (and its ability to let us create a distributed internet).

From DSC:
That last paragraph could likely apply to our future learning ecosystems as well. Lower costs. A greater sense of presence. Getting paid for one’s teaching…then going to learn something new and paying someone else for that new training/education.

 

MUHC uses artificial intelligence to train neurosurgery students — from montreal.ctvnews.ca by Rob Lurie

Excerpt:

“I think above all it just provides an opportunity for junior learners to get some hands-on exposure,” said medical student Ali Fazlollahi.

“Basically, it was inspired by the idea of how do we prevent error in the operating room,” said Neurosurgeon Dr. Rolando De Maestro. Maestro says virtual reality has been a game-changer when it comes to teaching.

 
© 2022 | Daniel Christian