Mental Canvas will unleash some serious creativity!

Cehck out what you can do with Mental Canvas! The app seamlessly combines 2D and 3D!

 

Also see:

Mental Canvas: App for drawing in 3D  — from microsoft.com in Germany; Google translated the excerpt below:

When I first saw Mental Canvas in action, I was instantly impressed. Drawings are created in 3D in the app. You can even fly through your own sketches and comics. Mental Canvas offers teachers completely new possibilities to design blackboard pictures, to illustrate content and to try out creative things. The tutorials and examples immediately make you want to draw in three dimensions. Mental Canvas is currently available as a free download. In this blog article you will get to know the app.

 

3 Tips for Making Passion-Based Learning Work Successfully — from thejournal.com by Dennis Pierce

Excerpt:

Passion-based learning, a form of self-directed learning in which students pursue projects of interest to them, is becoming more popular in schools — and for good reason: Educators who have set aside time for passion-based learning have discovered that students become highly engaged and motivated when learning about topics that intrigue them, while taking their learning much deeper than they would in a traditional lesson.

Passion-based learning initiatives include Genius Hour and 20time, both inspired by Google’s program that lets employees spend 20% of their time on projects of their choosing to spark innovation.

Giving all students the option to explore their interests can be challenging on a large scale. To overcome this hurdle and make the process easier for teachers, Sonora Elementary uses a new peer-to-peer learning platform called Tract, which is a collection of video content organized into self-directed learning paths.

tract.app allows students to be creative and practice their storytelling and multimedia skills

From DSC:
I love the type of tool/app like Tract — as students can work on a variety of skills:

  • multimedia development
  • music
  • acting
  • writing/composing
  • digital storytelling
  • …and more

Such projects/tools can unleash a great deal of creativity, engagement, and positive energy. Learning becomes more relevant, enjoyable, and interesting when we can provide more choice and control to our students.

 

The Metaverse is Taking Over the Physical World — from interestingengineering.com by Rupendra Brahambhatt; with thanks to Dan Lejerskar for this resource
The virtual world is expanding with real world avatars and digital economy.

Excerpt:

The advent of AR, blockchain, and VR devices in the last few years has sparked the development of the metaverse. Moreover, the unprecedented growth of highly advanced technologies in the gaming industry, which offer immersive gameplay experiences, not only provides us a glimpse of how the metaverse would look like but also indicates that we are closer than ever to experience a virtual world of our own.

What is the metaverse?

The Metaverse is Taking Over the Physical WorldSource: Kelvin Han/Unsplash

A metaverse is a group of persistent, shared 3D virtual environments where you (in the form of your digital avatar) can visit places, shop for products, subscribe to services, work with your colleagues, play games, and even customize the scenes around you to meet your personal tastes and requirements, and the digital assets you own. So essentially, a metaverse is a virtual world or worlds, that would allow you to go inside the digital world — to be in rather than on the digital space.

 

From DSC:
Again I wonder….on the legal side of things…how will this impact what lawyers, judges, legislators, general counsels, and more need to know? Along these lines see:

To do this well, legal department heads and the lawyers and professionals in the department will have to learn, and practice, some new skills: embracing technology, project management, change management, and adaptability.

The first, and likely most obvious, skill an attorney needs in a rapidly evolving business environment is a firm grasp on existing and emerging technology. There are two important categories of technology to consider—the first is legal technology and the second is broader technology trends.

 

 

The Disruption Of Legal Services Is Here — from forbes.com by John Arsneault

Excerpt:

For the first time in those 12 years, I am now convinced we are on the precipice of the promised disruption in legal. Not because anyone in the law firms are driving toward this — but because venture capital and tech innovators have finally turned their attention to the industry.

Legal services are a much smaller overall market than, say, retail, financial services or biotech. In the world of disruption and the promised gold rush for the companies that do the disrupting, size matters. Legal has just been low on the industry list. Its number is now up.

It’s easy to Monday morning quarterback that industry now. Easy to see how big of a threat Amazon was to those companies. But when you are being rewarded for doing what you have always done and what your predecessors always did, it’s easy to miss what is around the bend. By the time those companies’ executives realized Amazon was a direct competitor with a much better fulfillment model, it was too late.

 

Accessibility features of Windows 11

Also see:

Making Windows 11 the most inclusively designed version of Windows yet — from blogs.windows.com by Carolina Hernandez

Making Windows 11 the most inclusively designed version of Windows yet

 

BlueJeans Video Conferencing Giant to Launch Native Google Glass App for Remote Assistance — from next.reality.news by Adario Strange

Excerpt:

Starting in 2022, Glass Enterprise Edition 2 users will have the option of using a native version of the BlueJeans meeting software.

Like other enterprise AR wearables on the market, the primary use case for the dynamic will be in the realm of remote assistance, in which an expert in a faraway location can see what a Google Glass wearer sees and advise that team member accordingly.

From DSC:
Remote support is also occurring in healthcare. What might “telehealth” morph into?

Remote support is also occurring in healthcare. What might telehealth morph into?

 

Holt (1923 – 85) homeschooling and unschooling — from donaldclarkplanb.blogspot.com by Donald Clark

Excerpt:

John Holt graduated from Yale in 1943 but signed up to be a submariner in WW2. On discharge, he eventually became a teacher, in various schools. This led to a disillusionment with the US education system so deep that he became an advocate for homeschooling and unschooling. This emerged from his belief that education was so deeply embedded, structurally and culturally, that it was unreformable. Neither did he believe that alternative schools were the answer. He retains his reputation as the founding father of homeschooling.

National Home Education Research Institute (NHERI)

Excerpt:

NHERI is the National Home Education Research Institute. NHERI conducts and collects research about homeschooling (home-based education, home schooling), and publishes the research journal called the Home School Researcher. The institute has hundreds of research works documented and catalogued on home schooling, many of which were done by NHERI. Simply put, NHERI specializes in homeschool research, facts, statistics, scholarly articles, and information.

For those interested in home-schooling -- NHERI

Homeschooling – home education or home-based education – has grown from nearly extinct in the United States in the 1970s to just over 2 million school-age students. NHERI focuses on homeschooling research, homeschool facts, homeschool fast facts, and in-depth scholarly articles.

The Home School Legal Defense Association

 

Boston startup fights seniors’ isolation with VR — from bizjournals.com by Emma Campbell

Excerpts:

Social isolation is a term that more Americans have become familiar with due to the Covid-19 pandemic, but it’s a concept that was already intimately familiar to one segment of the population: the elderly.

Isolation disproportionately affects the aging population in the U.S. and can lead to significant mental and physical health issues for seniors. But there’s a Boston-based startup, Rendever, using a unique tool to fight it.

“We’ve always thought that the foundation of all human connection is shared positive experience,” Rand said. “So what we’ve done is we’ve spent the past five years building a really strong experience platform that allows people to come together, put on their headsets, and go and check off a bucket list item.”

 

 

Tools for Building Branching Scenarios — from christytuckerlearning.com by Christy Tucker
When would you use Twine, Storyline, Rise, or other tools for building branching scenarios? It depends on the project and goals.

Excerpt:

When would you use Twine instead of Storyline or other tools for building branching scenarios? An attendee at one of my recent presentations asked me why I’d bother creating something in Twine rather than just storyboarding directly in Storyline, especially if I was using character images. Whether I would use Twine, Storyline, Rise, or something else depends on the project and the goals.

 

What doors does this type of real-time translation feature open up for learning? [Christian]

From DSC:
For that matter, what does it open up for #JusticeTech? #Legaltech? #A2J? #Telehealth?

 

Learning from the living class room

 
 

From Skill to Instinct: How Higher Education can Bridge the Gap Between Classroom and Career — from edtechreview.in by Stephen Soulunii

Excerpts:

Higher education has conventionally focused on providing quality education for its students. However, modern students are increasingly attending higher education, not for scholarly pursuits, but to increase their value in an intensely competitive job market.

From DSC:
Funny how that happens when the price of getting a degree has skyrocketed through the years — and then one sees one’s family members struggling with getting out from crushing loads of debt (a process that often can take decades to do).

There is a lot that could be said here, but looking at this article makes me see how misaligned things are these days. The learning objectives that would be put forth from the corporate world don’t match up with the learning objectives as put forth by professors.

No wonder there’s a major disconnect. 

One last quote drives the point home — which swims against the current that many faculty members swim in:

65% of HR professionals believe teamwork and collaboration are the most foundational people skills – and 40% believe these skills are the most lacking in new hires.

 


Also relevant here, this is an excerpt of a piece sent to me by Christina Ioannou:

Skills Union offers accredited cohort-based, active learning courses in partnership with leading universities and employers. Their career-focused content ranges from software engineering and UX/UI design to growth marketing and digital entrepreneurship.

The company announced a US$1.5 million seed investment round, supporting its mission to bridge the global tech skills gap, through university accredited courses that meet the needs of the rapidly growing tech sector. The investment round was led by Online Education Services (OES), part of the Seek group of companies, with notable investors including KDV, Hustle Fund, Koh Boon Hwee, Siu Rui Quek, Ishreth Hassen, Sumardy Ma, Simin Zhou and Anvesh Ramineni.

Skills Union dot com

 

HyFlex Learning from an Undergraduate Student’s Perspective: Positives and Pitfalls — from hyflexlearning.org by Ashley Peterson

Excerpt:

HyFlex learning: the learning method none of us expected, nor was quite ready for. On March 12, 2020, my school, the University of St. Thomas, announced that we would be transitioning to online learning for a few weeks – maybe even longer. That following fall semester was when HyFlex learning kicked into high gear, giving us students control over choosing the learning modality that worked for our needs. Though HyFlex learning came as a surprise, sometimes the least expected things are the most worthwhile. With over a year of online/HyFlex learning under my belt, I am now reflecting on the positives and the pitfalls of the time spent inside and outside the classroom as a college student.

Also see:

 

Museum of Other Realities XR3 Exhibition: A Clear Vision For VR Film Festivals — from uploadvr.com by Harry Baker

Excerpt:

This week, the Museum of Other Realities launched its XR3 exhibition — a joint project between Cannes XR, the NewImages Festival and the Tribeca Film Festival. Not only does the exhibition feature some fantastic immersive VR content, but it presents it in a way that feels fresh, appropriate and the right direction for VR film festivals.

Example snapshot from a VR-based movie

However, it feels like the Museum of Other Realities (MOR) has properly cracked the code with its XR3 exhibition this year. It’s a joint exhibition staged by the virtual museum and three organizations — Cannes XR, NewImages and Tribeca — and it results in something that feels like a true vision and creative blueprint for the future of immersive festivals.

 

Drawing on Ancient Arts and New Technology, Husson U. Launches Degree in Extended Reality — from edsurge.com by Rebecca Koenig

Excerpt:

The origins of the experience may come from an ancient artform: theater.

“As a set designer, I would think about experiences that are recreating augmented reality, essentially,” says Brave Williams, an associate professor at Husson University in Maine. “It is an augmentation of reality that has been done for thousands of years.”

Now, Williams is helping his institution push the boundaries of Shakespeare’s famous line that “all the world’s a stage.”

To expand the center’s reach, university leaders decided to build extended reality into the college curriculum. One example was the development of AR Stagecraft, an app that translates student set designs into an immersive experience of what the scenery would look and feel like if built on an empty stage.

Also see:

IEX CENTER — from husson.edu

An Innovation HubThe iEX Center /ai,?ks/ is an innovation hub that develops solutions using extended reality (XR) experiences such as virtual and augmented reality. Through the iEX Center, students learn how to solve real-world problems using the advanced technology associated with the emerging XR field.

These immersive and interactive experiences are developed with the involvement of students and faculty within the School of Technology and Innovation, as well as those from other colleges across campus as they work together on interdisciplinary XR projects.

 
© 2021 | Daniel Christian