Apple just quietly gave us the golden key to unlock the Metaverse — from medium.com by Klas Holmlund; with thanks to Ori Inbar out on Twitter for this resource

Excerpt:

But the ‘Oh wow’ moment came when I pointed the app at a window. Or a door. Because with a short pause, a correctly placed 3D model of the window snapped in place. Same with a door. But the door could be opened or closed. RoomPlan did not care. It understands a door. It understands a chair. It understands a cabinet. And when it sees any of these things, it places a model of them, with the same dimensions, in the model.

Oh, the places you will go!
OK, so what will this mean to Metaverse building? Why is this a big deal? Well, to someone who is not a 3D modeler, it is hard to overstate what amount of work has to go into generating useable geometry. The key word, here, being useable. To be able to move around, exist in a VR space it has to be optimized. You’re not going to have a fun party if your dinner guests fall through a hole in reality. This technology will let you create a fully digital twin of any space you are in in the space of time it takes you to look around.

In a future Apple VR or AR headset, this technology will obviuosly be built in. You will build a VR capable digital twin of any space you are in just by wearing the headset. All of this is optimized.

Also with thanks to Ori Inbar:


Somewhat relevant/see:

“The COVID-19 pandemic spurred us to think creatively about how we can train the next generation of electrical construction workers in a scalable and cost-effective way,” said Beau Pollock, president and CEO of TRIO Electric. “Finding electrical instructors is difficult and time-consuming, and training requires us to use the same materials that technicians use on the job. The virtual simulations not only offer learners real-world experience and hands-on practice before they go into the field, they also help us to conserve resources in the process.”


 

This Uncensored AI Art Tool Can Generate Fantasies—and Nightmares — from wired.com by Will Knight
Open source project Stable Diffusion allows anyone to conjure images with algorithms, but some fear it will be used to create unethical horrors.

Excerpt:

Image generators like Stable Diffusion can create what look like real photographs or hand-crafted illustrations depicting just about anything a person can imagine. This is possible thanks to algorithms that learn to associate the properties of a vast collection of images taken from the web and image databases with their associated text labels. Algorithms learn to render new images to match a text prompt in a process that involves adding and removing random noise to an image.

Also relevant/see:

There’s a text-to-image AI art app for Mac now—and it will change everything — from fastcompany.com by Jesus Diaz
Diffusion Bee harnesses the power of the open source text-to-image AI Stable Diffusion, turning it into a one-click Mac App. Brace yourself for a new creativity Big Bang.


Speaking of AI, also see:

 

Top 5 Developments in Web 3.0 We Will See in the Next Five Years — from intelligenthq.com

Excerpt:

Today, websites have turned highly engaging, and the internet is full of exciting experiences. Yet, web 3.0 is coming with noteworthy trends and things to look out for.

Here are the top 5 developments in web 3.0 expected in the coming five years.
.

 

European telco giants collaborate on 5G-powered holographic videocalls — from inavateonthenet.net

Excerpt:

Some of Europe’s biggest telecoms operators have joined forces for a pilot project that aims to make holographic calls as simple and straightforward as a phone call.

Deutsche Telekom, Orange, Telefónica and Vodafone are working with holographic presence company Matsuko to develop an easy-to-use platform for immersive 3D experiences that could transform communications and the virtual events market

Advances in connectivity, thanks to 5G and edge computing technology, allow smooth and natural movement of holograms and make the possibility of easy-to-access holographic calls a reality.
.

Top XR Vendors Majoring in Education for 2022 — from xrtoday.com

Excerpt:

Few things are more important than delivering the right education to individuals around the globe. Whether enlightening a new generation of young students, or empowering professionals in a complex business environment, learning is the key to building a better future.

In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most. The cloud has paved the way for a new era of collaborative remote learning, while AI tools and automated systems are assisting educators in their tasks. XR has the potential to be one of the most disruptive new technologies in the educational space.

With Extended Reality technology, training professionals can deliver incredible experiences to students all over the globe, without the risks or resource requirements of traditional education. Today, we’re looking at just some of the major vendors leading the way to a future of immersive learning.

 

Keynote Wrap-Up: NVIDIA CEO Unveils Next-Gen RTX GPUs, AI Workflows in the Cloud — from blogs.nvidia.com by Brian Caulfield
Kicking off GTC, Jensen Huang unveils advances in natural language understanding, the metaverse, gaming and AI technologies impacting industries from transportation and healthcare to finance and entertainment.

Excerpt (emphasis DSC):

New cloud services to support AI workflows and the launch of a new generation of GeForce RTX GPUs featured [on 9/20/22] in NVIDIA CEO Jensen Huang’s GTC keynote, which was packed with new systems, silicon, and software.

“Computing is advancing at incredible speeds, the engine propelling this rocket is accelerated computing, and its fuel is AI,” Huang said during a virtual presentation as he kicked off NVIDIA GTC.

Again and again, Huang connected new technologies to new products to new opportunities – from harnessing AI to delight gamers with never-before-seen graphics to building virtual proving grounds where the world’s biggest companies can refine their products.

Driving the deluge of new ideas, new products and new applications: a singular vision of accelerated computing unlocking advances in AI, which, in turn will touch industries around the world.

Also relevant/see:

 

Bring Real-Time 3D Into the Classroom, and Teach for the Future — from edsurge.com by Melissa Oldrin and Davis Hepnar

Excerpt:

Real-time 3D (RT3D) is redefining interactive content. No longer confined to the realm of video games, this technology now plays key roles in industries as wide-ranging as architecture, medicine, automotive, aerospace and film.

Demand is growing rapidly for developers, programmers and artists skilled in working with Unity—the leading platform for creating and operating real-time 3D content. As use cases expand, and the much-discussed metaverse takes shape, educators today have an opportunity to prepare their students for the technology careers of tomorrow.

Real-time 3D is a technology that creates three-dimensional models, environments and complete virtual worlds that can be rendered instantly. This content goes far beyond traditional formats like film, television and print because it isn’t static; it’s both immersive and interactive. And it offers incredibly lifelike graphics while giving users precise, immediate control over their experience. In doing so, RT3D creates endless possibilities for media production and engagement.

 

What if smart TVs’ new killer app was a next-generation learning-related platform? [Christian]

TV makers are looking beyond streaming to stay relevant — from protocol.com by Janko Roettgers and Nick Statt

A smart TV's main menu listing what's available -- application wise

Excerpts:

The search for TV’s next killer app
TV makers have some reason to celebrate these days: Streaming has officially surpassed cable and broadcast as the most popular form of TV consumption; smart TVs are increasingly replacing external streaming devices; and the makers of these TVs have largely figured out how to turn those one-time purchases into recurring revenue streams, thanks to ad-supported services.

What TV makers need is a new killer app. Consumer electronics companies have for some time toyed with the idea of using TV for all kinds of additional purposes, including gaming, smart home functionality and fitness. Ad-supported video took priority over those use cases over the past few years, but now, TV brands need new ways to differentiate their devices.

Turning the TV into the most useful screen in the house holds a lot of promise for the industry. To truly embrace this trend, TV makers might have to take some bold bets and be willing to push the envelope on what’s possible in the living room.

 


From DSC:
What if smart TVs’ new killer app was a next-generation learning-related platform? Could smart TVs deliver more blended/hybrid learning? Hyflex-based learning?
.

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

.

Or what if smart TVs had to do with delivering telehealth-based apps? Or telelegal/virtual courts-based apps?


 

Nurses to trial VR to free up time with patients — from inavateonthenet.net

Excerpt:

UK nurses are set to trial “virtual reality style” goggles to free up time with patients in home visits, transcribing appointments in real time and sharing footage for second opinions.

Nurses from the Northern Lincolnshire and Goole NHS Foundation Trust will trial the technology and be able to transcribe appointment notes directly to electronic records. This will allow nurses to cut down on administrative paperwork and free up more time for home visits.

From DSC:
I wonder if AR will be used in applications like these in the near future…?

 

McKinsey Technology Trends Outlook 2022

Excerpt:

Which technology trends matter most for companies in 2022? New analysis by the McKinsey Technology Council highlights the development, possible uses, and industry effects of advanced technologies.

McKinsey Technology Trends Outlook 2022

 

Dive Into AI, Avatars and the Metaverse With NVIDIA at SIGGRAPH — from blogs.nvidia.com

Excerpt:

Innovative technologies in AI, virtual worlds and digital humans are shaping the future of design and content creation across every industry. Experience the latest advances from NVIDIA in all these areas at SIGGRAPH, the world’s largest gathering of computer graphics experts, [which ran from Aug. 8-11].

At SIGGRAPH, NVIDIA CEO Jensen Huang Illuminates Three Forces Sparking Graphics Revolution — from blogs.nvidia.com by Rick Merritt
NVIDIA unveils new products and research to transform industries with AI, the metaverse and digital humans.

NVIDIA AI Makes Performance Capture Possible With Any Camera — from blogs.nvidia.com by Isha Salian
Derivative, Notch, Pixotope and others use NVIDIA Vid2Vid Cameo and 3D body-pose estimation tools to drive performances in real time.

How to Start a Career in AI — from blogs.nvidia.com by Brian Caulfield
Four most important steps to starting a career in AI, seven big questions answered.

As Far as the AI Can See: ILM Uses Omniverse DeepSearch to Create the Perfect Sky — from blogs.nvidia.com by Richard Kerris
Omniverse AI-enabled search tool lets legendary studio sift through massive database of 3D scenes.

Future of Creativity on Display ‘In the NVIDIA Studio’ During SIGGRAPH Special Address — from blogs.nvidia.com by Gerardo Degaldo
Major NVIDIA Omniverse updates power 3D virtual worlds, digital twins and avatars, reliably boosted by August NVIDIA Studio Driver; #MadeInMachinima contest winner revealed.

What Is Direct and Indirect Lighting? — from blogs.nvidia.com by JJ Kim
In computer graphics, the right balance between direct and indirect lighting elevates the photorealism of a scene.

NVIDIA Studio Laptops Offer Students AI, Creative Capabilities That Are Best in… Class — from blogs.nvidia.com by Gerardo Degaldo
Designed for creativity and speed, Studio laptops are the ultimate creative tool for aspiring 3D artists, video editors, designers and photographers.

Design in the Age of Digital Twins: A Conversation With Graphics Pioneer Donald Greenberg — from blogs.nvidia.com by Rick Merritt
From his Cornell office, home to a career of 54 years and counting, he shares with SIGGRAPH attendees his latest works in progress.

 

Augmented Books Are On The Way According To Researchers — from vrscout.com by Kyle Melnick

Excerpt:

Imagine this. You’re several chapters into a captivating novel when a character from an earlier book makes a surprise appearance. You swipe your finger across their name on the page at which point their entire backstory is displayed on a nearby smartphone, allowing you to refresh your memory before moving forward.

This may sound like science fiction, but researchers at the University of Surrey in England say that the technology described above is already here in the form of “a-books” (augmented reality books).

The potential use-cases for such a technology are virtually endless. As previously mentioned, a-books could be used to deliver character details and plot points for a variety of fictional works. The same technology could also be applied to textbooks, allowing students to display helpful information on their smartphones, tablets, and smart TVs with the swipe of a finger.

From DSC:

  • How might instructional designers use this capability?
  • How about those in theatre/drama?
  • Educational gaming?
  • Digital storytelling?
  • Interaction design?
  • Interface design?
  • User experience design?

Also see:


 
 

Radar Trends to Watch: August 2022 — from oreilly.com by Mike Loukides
Developments in Security, Quantum Computing, Energy, and More

Excerpt:

The large model train keeps rolling on. This month, we’ve seen the release of Bloom, an open, large language model developed by the BigScience collaboration, the first public access to DALL-E (along with a guide to prompt engineering), a Copilot-like model for generating regular expressions from English-language prompts, and Simon Willison’s experiments using GPT-3 to explain JavaScript code.

On other fronts, NIST has released the first proposed standard for post-quantum cryptography (i.e., cryptography that can’t be broken by quantum computers). CRISPR has been used in human trials to re-engineer a patient’s DNA to reduce cholesterol. And a surprising number of cities are paying high tech remote workers to move there.

 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

Online Learning, From the Margins to the Center — from insidehighered.com by Ray Schroeder
Online learning has evolved over the past 25 years from a niche position on the margins of higher ed to the leading driver of growth in enrollment and innovation.

Excerpt:

Online learning has grown from a marginal niche of higher ed to the largest provider of postsecondary learning in the world. We are now on the cusp of yet another technological evolution in the delivery of online learning. The advent of the metaverse in higher education is closer than many casual observers may think. By 2025, we will begin to see significant numbers of offerings using avatars and immersive technologies such as virtual reality, augmented reality and extended reality engaging learners at a distance.

Do you have developmental immersion laboratories for your faculty and staff to prepare for 2025? Who at your university is advocating for the integration of VR, AR and XR into online delivery? Are you already collaborating with industry and business in developing the most effective and relevant technology-enhanced online programs that will meet their needs? Those who lead in these ventures will set the standards and gain the recruiting advantage in higher education.

 

The edtech top 50 — emerging companies for higher education — from medium.com by Nic Newman (back from June 27, 2022)

 
© 2022 | Daniel Christian