From Daniel Christian: Fasten your seatbelts! An accelerated ride through some ed-tech landscapes.


From DSC:
Immediately below is a presentation that I did for the Title II Conference at Calvin College back on August 11, 2011
It is aimed at K-12 audiences.


 

Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a K-12 audience)

 


From DSC:
Immediately below is a presentation that I did today for the Calvin College Fall 2011 Conference.
It is aimed at higher education audiences.


 

 Daniel S. Christian presentation -- Fasten your seatbelts! An accelerated ride through some ed-tech landscapes (for a higher ed audience)

 


Note from DSC:

There is a great deal of overlap here, as many of the same technologies are (or will be) hitting the K-12 and higher ed spaces at the same time. However, there are some differences in the two presentations and what I stressed depended upon my audience.

Pending time, I may put some audio to accompany these presentations so that folks can hear a bit more about what I was trying to relay within these two presentations.


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Yale finds cause of age related memory loss and finds it may be reversible — from NextBigFuture.com

Excerpts (emphasis DSC):

A new study published July 27 in the journal Nature shows that the neural networks in the brains of the middle-aged and elderly have weaker connections and fire less robustly than in youthful ones. Intriguingly, note the scientists, the research suggests that this condition is reversible.

Arnsten said that the aging prefrontal cortex appears to accumulate excessive levels of a signaling molecule called cAMP, which can open ion channels and weaken prefrontal neuronal firing. Agents that either inhibited cAMP or blocked cAMP-sensitive ion channels were able to restore more youthful firing patterns in the aged neurons. One of the compounds that enhanced neuronal firing was guanfacine, a medication that is already approved for treating hypertension in adults and prefrontal deficits in children, suggesting that it may be helpful in the elderly as well, note the researchers.

Arnsten’s finding is already moving to the clinical setting. Yale School of Medicine is enrolling subjects in a clinical trial testing guanfacine’s ability to improve working memory and executive functions in elderly subjects who do not have Alzheimer’s disease or other dementias.

 

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Teaching secrets: Teaching students how to learn — from Edweek.org by Cossondra George

Excerpt:

Awareness of common pitfalls and effective strategies can support your efforts to help students “learn to learn” throughout the school year…

 

From DSC:
I sure wish instructional designers, subject matter experts, professors and teachers could annotate their “books” to give concrete, practical ideas and strategies that would help students to better study, understand, and remember the relevant materials.  My early take on this might be achieved via a multi-layered, digital textbook approach that would hopefully address metacognition and help students learn how to learn:

 

 

From DSC:
Growing up with the music I did, I really liked this! It’s fun — and for some students, highly engaging! Thanks to Lee Wilson for posting it on his blog.

 


 

Also see:

flocabulary.com -- hip hop in the classroom

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Long-term memory: A user’s guide — from theelearningcoach.com by Connie Malamed

 

The definition of metacognitive skills in education — ehow.com by Gilbert Manda

Excerpt:

Controlling your thinking processes and becoming more aware of your learning is called metacognition. Metacognitive skills make you aware of your own knowledge, the ability to understand, control and manipulate your own cognitive process. In short, you learn to learn. It is important to know the process of learning and understanding your own approach to it.

From DSC:
I wish that scholars would write their articles/research findings up in two formats:

1) One format being targeted to other scholars/researchers
and
2) The second format being targeted to those folks outside academia who might benefit from it

This article is not from a scholarly journal, but it references some scholarly sources such as those from Purdue University and  Midwestern State University; however, it is much more readable and useful to me — and probably to many others. It is written in language that more people can understand and work with. Academia needs to start being more relevant like this — speaking to audiences outside ourselves; especially when we are asking them to pay many of the bills.

How can we help students develop better metacognitive skills? What strategies can we offer while they are studying a particular lesson?


Why Angry Birds is so successful and popular: A cognitive teardown of the user experience — from Pulse > UX by Charles L. Mauro

Excerpt:

Simple yet engaging interaction concept: This seems an obvious point, but few realize that a simple interaction model need not be, and rarely is, procedurally simple. Simplification means once users have a relatively brief period of experience with the software, their mental model of how the interface behaves is well formed and fully embedded. This is known technically as schema formation. In truly great user interfaces, this critical bit of skill acquisition takes place during a specific use cycle known as the First User Experience or FUE. When users are able to construct a robust schema quickly, they routinely rate the user interface as “simple”. However, simple does not equal engaging. It is possible to create a user interface solution that is initially perceived by users as simple. However, the challenge is to create a desire by users to continue interaction with a system over time, what we call user “engagement”.

What makes a user interface engaging is adding more detail to the user’s mental model at just the right time. Angry Birds’ simple interaction model is easy to learn because it allows the user to quickly develop a mental model of the game’s interaction methodology, core strategy and scoring processes. It is engaging, in fact addictive, due to the carefully scripted expansion of the user’s mental model of the strategy component and incremental increases in problem/solution methodology. These little birds are packed with clever behaviors that expand the user’s mental model at just the point when game-level complexity is increased. The process of creating simple, engaging interaction models turns out to be exceedingly complex. Most groups developing software today think expansion of the user’s mental model is for the birds. Not necessarily so.

Other key items discussed:

  • Simple yet engaging interaction concept
  • Cleverly managed response time
  • Short-term memory management
  • Mystery
  • How things sound
  • How things look
  • Measuring that which some say cannot be measured

 

From DSC:
What Apple is able to do with many of their hardware and software products, what Charles describes here with Angry Birds, what Steelcase did with their Media:Scape product’s puck — and other examples — point out that creating something that is “easy” is actually quite hard.

 

Visual storytelling: Interview with Nancy Duarte — from theelearningcoach.com

Excerpt:

Coach:
Why should learning experience designers care about stories? How does it relate to learning?

Nancy:
Stories are the oldest communication form and are proven to be easily recalled and repeated. If training material can be recalled and repeated, it’s most likely understood. Stories are a great container for memorable information. Relaying instructional content through metaphor and story helps the audience connect emotionally to the content being communicated. Instructional designers are on a steady quest to keep their audiences engaged and motivated, and storytelling is an effective strategy.

What is cognitive load? — from theelearningcoach.com by Connie Malamed

 

 

 

What causes too much demand on working memory? One cause comes from an abundance of novel information. More information than the person can process. But high cognitive load is also strongly influenced by the number of elements in working memory that interact with each other. Often, complex learning is based on interacting elements that must be processed simultaneously. For example, learning to drive involves understanding how several elements simultaneously interact, such as considering the pressure required to brake, the amount to turn the steering wheel and making adjustments for weather conditions and traffic.

 

Working memory is vulnerable to overload…

mindfulness in the digital age.

…we are in the midst of one of the most profound cognitive shifts in our intellectual history, moving from a “deep attention” to a “hyper attention” society (emphasis DSC), to quote Duke University professor Katherine Hayles. She defines “deep attention” as the cognitive preference for input from only a single information stream, to be engaged for an extended period. “Hyper attention,” by contrast, is marked by a hunger for a high level of stimulation and a desire to shift rapidly among different information streams.

From DSC:
In the near future, we may long for the days of being able to dive deeply into an item — giving it our full attention (and then again, we may not!). But to me, this type of deep focus will take practice and a concerted effort to maintain this ability; because with the information overload coming at us, to give our attention to something is asking a lot. Often times, you have but a split second to get someone’s attention. I wonder…how many people never made it to this point in this posting for example…? Probably quite a few.

If attention can be visualized as a gate...is it getting harder to get through the gate?



Learning Landscape Model Video — from Will Thalheimer

Learning Landscape Model -- by Dr. Will Thalheimer -- January 2011

The Learning Landscape Model is:

…based on the fundamental cognitive architectures of learning, remembering, and prompting as three distinct cognitive operations, all of which are needed to maximize workplace learning-and-performance results. While previous models have often forgotten forgetting or forgotten prompting mechanisms (like job aids), the Learning Landscape is complete. Perhaps more importantly, it is actionable, for example, it can be utilized to have productive discussions between us as learning professionals and our business partners. Finally, the Learning Landscape Model can be used to improve learning measurement significantly over the 4-levels or roi models.

Check out the video of the Learning Landscape Model…

‘The fundamentals of how children learn’ – ePace [from agent4change.net]
Maureen McTaggart explores a new service that helps kids learn and teachers teach

Mary Blake

A simple 45-minute test developed by an ex-teacher helps educators identify the strengths and weaknesses of all their pupils and then transform the way they teach and how those children learn. But the ePace online profiling tool, which will be launched at BETT 2011, is not about creating more record-keeping for teachers, says Mary Blake.

“We are looking at the fundamentals of how children learn rather than what attainment level they are going to get,” she says. “I think it’s an amazing thing for teachers to know but even more so for children because it empowers them to see for themselves how they are learning.”

The ePace (electronic profile of attainment cognition and efficiency) test evaluates 11 critical areas of learning – auditory memory, visual memory, listening skills, emotional control, decision making, focus, hand-eye co-ordination, mental speed, timing, literacy and impulsivity – and any child from the age of seven can take it. The support pack includes practical teacher resources and strategies and interactive sharing with students and parents is actively encouraged.

The test has been canceled — from Boston.com by Keith O’Brien
Final exams are quietly vanishing from college

The change, which was first reported in Harvard Magazine, is not a statement on the value of final exams one way or the other, Harris said. But the shrinking role of big, blockbuster tests at Harvard and colleges elsewhere is raising serious pedagogical questions about 21st century education: How best do students learn? And what’s the best way to assess that? Is the disappearance of high-stakes, high-pressure final exams a sign that universities are failing to challenge today’s students, or is it just a long overdue acknowledgment that such tests aren’t always the best indicator of actual knowledge?

From DSC:
Perhaps like many others, I don’t remember a lot from the final exams taken during my college days. My hope is that whatever methods we use, we can foster deeper, longer-lasting ROI’s from students’ studying time. We can create more “hooks” on which to hang things 5-10 years down the line (if that’s possible these days!). One thought along these lines, is to use the ideas of story, play, and promoting the creativity of our students.

The greatest teacher of all time used story — in the form of parables — all the time. I’ll bet that many of us can still recall to this day the parable of the sower, or the prodigal son…the good Samaritan or the lost coin. With enough repetition, we remember these stories and the deeper meaning behind them. They provide hooks to hang other things upon (i.e. scaffolding).



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