The single most important factor for iPad success in schools — from the Learning in Hand blog by Tony Vincent

Excerpts:

The researchers found that “personal ‘ownership’ of the device is seen as the single most important factor for successful use of this technology.” They found ownership is fundamental for increasing students levels of motivation, interest, and engagement. Personal ownership promotes greater student autonomy and self-efficacy. Best of all, ownership encourages students to take more responsibility for their learning.

The study also found that teachers using iPads changed their approach to teaching. Pedagogical shifts include:

  • more collaboration
  • more creative expression
  • a strong learning community
  • better support for students of all abilities
  • students take it upon themselves to teach and coach each other
  • higher quality of teaching perceived by students
  • teachers give better feedback to students about their learning

 

Talk about the creative side of computing! Turning video games into live music -- meet the Tacit Group

 

From DSC:
Some serious cross-disciplinary work/fun/experimentation going on here!

 

 

 

Also see:

Click to enlarge.

 

Excerpt:

Around the world, educators are fostering creative thinking with their students. We see this every day across both K-12 and higher education in compelling, engaging ways. I remembera 4th grade reading class that I attended where the teacher read aloud to students while sitting around a “virtual campfire” she’d created with iMovie – the students loved it. At the same time, we hear a lot about a growing emphasis on, “teaching to the test” that can sometimes result in a decreased focus on creativity – we think this is a huge problem for our students and for the global economy. College-educated professionals agree. I wanted to share newly-released results of what more than 1000 college graduates say about the importance of creativity in education.

Yosemite Range of Light -- by Shawn Reeder

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Magical worlds exist just above the clouds — from mymodernmet.com by Katie Hosmer


Magical worlds exist just above the clouds

Edgar Moskopp

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Proceedings from recent MSU's Meaningful Play Conference

 

Papers/tracks
(You can view the abstracts or complete papers where available.)

  • Beyond Just Crunching Numbers: Games for Learning Math and Science
  • Classroom is a Game: Technological and Educational Insights for Games for Learning
  • Game Design and Designers
  • Game Evaluation
  • Game Mechanics and Design Principles
  • Games and Data: Between Design and Research
  • Games, Ethics and Rhetoric
  • Games: Legal, Economic, and Policy Insights
  • Gamification
  • Gaming for the Sake of Healthy Mind and Body
  • Gender and Games
  • Innovation in Game Design
  • Is it the Age of Dragon Age?
  • Modding: Design and Analysis
  • Motivation, Engagement, and Enjoyment during Gameplay
  • Observe, Listen, and Learn: Studying Games Using Ethnographic Methodology
  • Social Gaming and Collaborative Play
  • The World of MMOs
  • Thinking Differently about Games 4 Learning
  • Understanding Games through the Lens of Narrative
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Gorgeous long-exposure photographs of golden waves — from mymodernmet.com by Katie Hosmer

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Addendum on 10/23/12:

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Resurrecting Abe Lincoln's bodyguard - via Twitter

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Outdoor learning spaces [Nyberg]

Outdoor learning spaces -- from artchoo.com by Jeanette Nyberg

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10 ideas for classroom video projects  — from educationaltechnology.ca by Alec Couros

Excerpt:

If you follow my Twitter-stream, you know that I spend a lot of time viewing, collecting & sharing videos. In this post, I share ideas on certain types of videos that I’ve gathered and how educators might use related methods or styles to engage students in constructing and deconstructing media while becoming critical consumers and producers of digital media.

 

Also see:

  • Chris Anderson – How web video powers global [innovation] — from innovationexcellence.com
    Excerpt:
    TED’s Chris Anderson says the rise of web video is driving a worldwide phenomenon he calls Crowd Accelerated Innovation — a self-fueling cycle of learning that could be as significant as the invention of print. But to tap into its power, organizations will need to embrace radical openness. And for TED, it means the dawn of a whole new chapter.

A 40-minute crash course in design thinking  — from fastcodesign.com by Kyle VanHemert
Let this short film on designer and teacher Inge Druckrey open your eyes to the design details all around you.

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