Table of Contents

Executive Summary
Introduction
Building a Knowledge-Based Society
The Needs of a Knowledge-Based Society
Case Study: Finland
Vision of Education for the 21st Century
Case Study: Singapore
How Would the System Function?
Case Study: China
Shifting Roles
Conclusion
Appendix A – Measuring 21st Century Skills
Numeracy and Mathematics
Reading Literacy
Creativity
ICT/Technological Literacy
Digital Literacy
Appendix B – Consultations & Acknowledgments
Appendix C – PTC Members & Staff
Bibliography

Some quotes:

From Learning Information to Learning to Learn:
The system must place greater emphasis on the learning of skills over the learning of content.

From Data to Discovery:
Content will have to evolve constantly, not only to remain relevant but so students are ready to deal with how rapidly information changes in a knowledge-based society.

From One Size Fits All to Tailored Learning:
As students progress they will increasingly access and engage with their own content, at their own pace of learning and take an increasing role in charting a path best suited to those talents, interests and abilities.

From Testing to Assess to Assessing to Learn:
Technology allows educators and students to assess progress more regularly than with traditional classroom assessments and to identify and address each student’s challenges as they arise. This is in contrast to tests and exams that measure what a student learned at the end of an instructional unit by which time it is often too late to address shortcomings.

From Classroom Learning to Lifelong Learning:
Lifelong learning can be encouraged by incorporating aspects of a student’s life outside of school into their education.

How would the system function?

  • A Blended System:
    The system would have a mixture of face-to-face classroom and online learning. It would also incorporate the immense range of learning opportunities outside the classroom. Some students would prefer a heavier emphasis on classroom learning while others may prefer the options of online learning. There has already been a strong uptake of online learning in BC.
  • Access to Learning Objects and Teaching Tools:
    Technology allows for better access to learning objects, teaching tools, and information. This is important for students, parents and teachers to collaborate in creating an individualised learning path that incorporates the information they need to know in more customised ways.
  • Open Access to Information Systems:
    Students need to be able to access information. Unfettered (but not unguided) access will allow them to learn and to teach themselves as they go forward. Furthermore, access to information will allow students to make informed decisions about their interests and understand the implications of new information for potential career decisions.
  • Constant Feedback and Assessment:
    While the system will be more flexible, there is a need for assessment based standards that will be higher in the future than they are today. Technology can provide new options for assessment and improving learning outcomes. In particular it allows for timely assessment so that students, parents and teachers can be informed during, not after, learning and in ways that allow for correction and celebration.

Flipboard.com

.

“Flipboard, named the iPad app of the year by Apple, displays information, pictures, updates, blurbs and videos from your Twitter and Facebook accounts in a beautifully designed, magazine-like format that you can flip through with the swipe of a finger.”

— from 10 Popular iPad Apps for 2011 [thestreet.com by Olivia Oran]

Tagged with:  

Adaptive and Learning Agents Workshop 2011 [call for proposals]
The topics of interest include but are not limited to:

* Novel combinations of reinforcement and supervised learning approaches
* Integrated learning approaches that work with other agent reasoning modules like negotiation, trust models, coordination, etc.
* Supervised multi-agent learning
* Reinforcement learning (single and multi-agent)
* Planning (single and multi-agent)
* Reasoning (single and multi-agent)
* Distributed learning
* Adaptation and learning in dynamic environments
* Evolution of agents in complex environments
* Co-evolution of agents in a multi-agent setting
* Cooperative exploration and learning to cooperate and collaborate
* Learning trust and reputation
* Communication restrictions and their impact on multi-agent coordination
* Design of reward structure and fitness measures for coordination
* Scaling learning techniques to large systems of learning and adaptive agents
* Emergent behaviour in adaptive multi-agent systems
* Game theoretical analysis of adaptive multi-agent systems
* Neuro-control in multi-agent systems
* Bio-inspired multi-agent systems
* Applications of adaptive and learning agents and multi-agent systems to real world complex systems
* Learning of Co-ordination

Post Modern Pedagody - Digital Content and Tools -- Don't Leave Home Without It -- from K12 Inc. on 10-28-10.

I particularly like the last slide of this presentation; it asserts that:

Clayton Christensen, a Harvard Business Professor writes in his book titled, “Disrupting Class” that, “Like all disruptions, student-centric technology will make it affordable, convenient, and simple for many more students to learn in ways that are customized for them.” (p. 92)

Based on trends Christensen points to research which points out that, “In the subsequent six years, technology’s market share will grow from 5 percent to 50 percent. It will become a massive market. And based on further business forecasts, 80 percent of courses taken in 2024 will be online in a student-centric way.”

Tagged with:  

The Coming Golden Age of Open Educational Simulations — from Mike Caulfield

From DSC:
Thanks Mike for sharing this information, these lessons and reflections. Although your posting stopped me in my tracks, it was good to reflect upon. It made me wonder about such things as…

  • If we could get a billion from the fortunes that Gates, Buffett, and other billionaires are donating, could we create open learning objects/courses and make them available worldwide? Or would that not work?
  • Were you all ahead of your time?
  • Where does this leave us? That is, is it a wise goal to create interactive, professionally-done, engaging, multimedia-based applications? If so, under what conditions?
  • If we pursue this goal, who and how should we do it?
  • If open source models are followed, should we move towards the use of consortiums to create the learning objects? i.e. to spread out the development costs?
  • What would you say to instructional designers if they are following similar endeavors/efforts? How can one know all of the context that speaks to each individual taking the course?
  • Will “The Reusability Paradox” be a show-stopper for us?
  • What should our strategy and vision be?
  • Or did I miss the whole point here?!

Online Learning: An opportunity to transform public education in Georgia — from talkgwinnett.net by Michael Horn [via Ray Schroeder]

From DSC:
Below are some excerpts that caught my eye:

Nationwide, online learning is booming. A decade ago, fewer than 50,000 K-12 students took an online course; today more than 3 million students do, and the growth of online learning is accelerating. Twenty-seven percent of high school students report taking at least one online course in 2009.

Increasingly, students are enrolling in blended or hybrid arrangements, where they learn at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery.

Change in education is gradual, yet happening much faster than one might expect.

The final direction is still unknown, but one hypothesis is that there will be, broadly speaking, three different roles for teachers of the future:

  • Master teachers who are content experts and can answer content-specific questions.
  • Coaches whose job it is to mentor and motivate students to stay on task and work with them to find solutions for their individual problems when they are stuck.
  • Case workers who work with children who have problems nonacademic in nature.

Expect many teachers to spend less day-to-day time on lesson planning, delivering one-size-fits-none lectures and classroom management.

Teachers already in online environments are reporting that, by and large, they get to know each student far better than they ever did or could in a traditional classroom environment.

The Pivot to Digital Learning: 40 Predictions — from Tom Vander Ark, Partner, Revolution Learning — via EdNet Insights

From DSC:
That posting includes predictions for changes that we’ll see in the next 1, 5 and 10 years…with some excerpts below:

3. Lingering budget woes will cause several districts and charter networks, particularly in California, to flip to a blended model, with a shift to online or computer-based instruction for a portion of the day to boost learning and operating productivity.

9. The instant feedback from content-embedded assessment, especially learning games, simulations, virtual environments, and MMOs (massively multiplayer online games), will be widely used in formal and informal learning and will build persistence and time on task.

10. Adaptive content will result in more time on task (in some cases, two times the productive learning time over the course of a year), and better targeted learning experiences will boost achievement, particularly among low-income and minority students.

11. Comprehensive learner profiles will gather keystroke data from learning platforms, content-embedded applications, as well as after-school, summer school, tutoring, and test prep providers. Students and families will manage privacy using Facebook-like profiles.

12. Most learning platforms will feature a smart recommendation engine, like iTunes Genius, that will build recommended learning playlists for students.

18. All U.S. students will have access to online courses for Advanced Placement, high-level STEM courses, and any foreign language (this should happen next year, but it will take us five years to get out of our own way).

23. Second-generation online learning will replace courseware with adaptive components in a digital content library (objects, lessons, units, and sequences).

27. Most high school students will do most of their learning online and will attend a blended school.

28. More than one-third of all learning professionals will be in roles that do not exist today; more than 10% will be in organizations that do not exist today.

29. The higher ed funding bubble will burst, and free and low-cost higher education alternatives will displace a significant portion of third tier higher education (emphasis DSC).

37. There will be several DIY High options—online high schools with an engaging and intuitive merit badge sequence that will allow students to take ownership of and direct their own learning. They will still benefit from adult assessment, guidance, and mentorship but in a more student-directed fashion.

Schools combine netbooks and open source
.

Also see:
Laptops All Around! Now What?
— from CampusTechnology.com by Bridget McCrea

So you’ve decided to give tablets and laptops to all your students and faculty. Now how do you support that? Pennsylvania’s Seton Hill University backs up its newly expanded mobile computing program, now consisting of both Apple MacBook Pros and iPads for students and faculty, with a robust support structure modeled after AppleCare.

When Seton Hill University in Greensburg, PA launched its freshmen laptop distribution program in 2009, the institution’s IT team didn’t just match the Apple MacBook Pros up with their new owners and hope for the best. Knowing that many universities struggle to provide adequate “service after the sale” on technological equipment, the school took an active stance on the issue.

Videos: Unleashing technology to personalize learning

Video interviews include:

Karen Cator: No More Professional Development Excuses
U.S. Department of Education Director of Educational Technology Karen Cator advocates a new vision for 21st century professional development.

Karen Cator: Cyber-bullying—A Call to Action
Cator emphasizes the importance of teaching digital citizenship as a tool for curbing cyber-bullying.

Chris Lehmann: Beyond Shiny Tools
Science Leadership Academy Principal Chris Lehmann talks about how educators should use technology in ways that genuinely improve teaching and learning.

Julie Young: Balancing Academic Rigor, Student Interests
Florida Virtual Schools President and CEO Julie Young talks about how to create virtual courses that play to students’ interests while also maintaining academic standards.

Eric Sheninger: Opening Minds on Social Networking
New Milford (N.J.) High School Principal Eric Sheninger talks about his change of heart regarding the role of social networking in his school.

Bryan Setser: Demystifying Online Learning
North Carolina Virtual Public School CEO Bryan Setser outlines why schools should embrace online course-taking, what it should look like, and how they should deliver it to students.

From DSC:
Below are some notes and reflections after reading Visions 2020.2:  Student Views on Transforming Education and Training Through Advanced Technologies — by the U.S. Department of Commerce, U.S. Department of Education, and NetDay

Basic Themes

  • Digital Devices
  • Access to Computers and the Internet
  • Intelligent Tutor/Helper
  • Ways to Learn and Complete School Work Using Technology

Several recurring words jumped off the page at me, including:

  • Voice activation
  • A rugged, mobile, lightweight, all-convergent communications and entertainment device
  • Online classes
  • Interactive textbooks
  • Educational games
  • 3D virtual history enactments — take me there / time machine
  • Intelligent tutors
  • Wireless
  • 24x7x365 access
  • Easy to use
  • Digital platforms for collaborating and working with others on schoolwork/homework
  • Personalized, optimized learning for each student
  • Immersive environments
  • Augmented reality
  • Interactive
  • Multimedia
  • Virtual
  • Simulations
  • Digital diagnostics (i.e. analytics)
  • Wireless videoconferencing

Here are some quotes:

Math and reading were often cited specifically as subjects that might benefit from the use of learning technologies. (p. 5)

No concept drew greater interest from the student responders than some sort of an intelligent tutor/helper. Math was the most often mentioned subject for which tutoring help was needed. Many students desired such a tutor or helper for use in school and at home. (p. 17)

…tools, tutors, and other specialists to make it possible to continuously adjust the pace, nature and style of the learning process. (p.27)

So many automated processes have been built in for them: inquiry style, learning style, personalized activity selection, multimedia preferences, physical requirements, and favorite hardware devices. If the student is in research mode, natural dialogue inquiry and social filtering tools configure a working environment for asking questions and validating hypotheses. If students like rich multimedia and are working in astronomy, they automatically are connected to the Sky Server which accesses all the telescopic pictures of the stars, introduces an on-line expert talking about the individual constellations, and pulls up a chatting environment with other students who are looking at the same environment. (p.28)

— Randy Hinrichs | Research Manager for Learning Science and Technology | Microsoft Research Group

From DSC:
As I was thinking about the section on the intelligent tutor/helper…I thought, “You know…this isn’t just for educators. Pastors and youth group leaders out there should take note of what students were asking for here.”

  • Help, I need somebody
  • Help me with ____
  • Many students expressed interest in an “answer machine,” through which a student could pose a specific question and the machine would respond with an answer. <– I thought of online, Christian-based mentors here, available 24x7x365 to help folks along with their spiritual journeys


© 2025 | Daniel Christian