Opportunities for Education in the Metaverse -- from downes.ca by Stephen Downes

Opportunities for Education in the Metaverse — from downes.ca by Stephen Downes

Excerpt:

This short presentation introduces major elements of the metaverse, outlines some applications for education, discusses how it may be combined with other technologies for advanced applications, and outlines some issues and concerns.

Also relevant/see:

What Should Higher Ed in the Metaverse Look like? – from linkedin.com by Joe Schaefer

Excerpt:

The Metaverse is coming whether we like it or not, and it is time for educators to think critically about how it can benefit students. As higher education continues to evolve, I believe every learning product and platform working with or within the Metaverse should, at least, have these functionalities:


Addendum on 5/23/22:


 

Entrepreneur Education Platform GeniusU Raises $1.5M Seed Funding at $250M Valuation — from edtechreview.in ed by Stephen Soulunii

Excerpt (emphasis DSC):

Genius Group has recently announced that its EdTech arm, GeniusU Ltd, has raised $1.5 million in a seed round to support the development of its Genius Metaversity virtual learning plans.

With the fresh funding, GeniusU plans to extend its courses and programs to interactive learning environments in the metaverse, with students and faculty connecting and learning in global classrooms and virtual 3D environments. It also plans to integrate each student’s AI-based virtual assistant ‘Genie’ into the metaverse as 3D virtual assistants that accompany each student on their personalized journey and integrate its GEMs (Genius Education Merits) student credits into the metaverse. GEMs are earned by students as they learn and can be spent on products and services within GeniusU and counting towards their certifications.

 

Five steps to getting higher ROI on your learning content — from chieflearningofficer.com by Anindita Gupta

Excerpt:

Both scenarios point toward the fact that organizations are investing a disproportionate amount of time and money on their star content while the supporting content assets are left languishing.  In the long run, this skewed handling makes it extremely difficult for L&D teams to manage and maintain not just their content but also their budget. They could do better, be leaner, get more out of their investments, and experience smarter if they did just one thing differently.
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Live learning modules are only the tip of the iceberg of what is involved in creating them

 

Also relevant/see:

Addendum on 5/16/22:

 

24 ideas for creating a discussion-rich classroom — from ditchthattextbook.com by Matt Miller
Discussion can engage students and help them to see different perspectives. Here are strategies you can use to create a discussion-rich classroom.

10 ways to teach active listening in the classroom

Also relevant/see:

 

A Turning Point for Prison Education — from chronicle.com by Taylor Swaak
With reinstatement of Pell Grants imminent, the programs weigh technology’s long-term role.

Excerpts:

Incarcerated people who participate in postsecondary-education programs are 48 percent less likely to return to prison, according to a 2018 study from the RAND Corporation.

Three colleges that The Chronicle spoke with are in varying stages of adding technology to their prison-ed programs.

Addendum on 5/11/22:

It was a proud, and somewhat routine commencement ceremony for Calvin University on Monday, May 9, though held in the confines of a state prison.

Calvin University and Calvin Theological Seminary joined the Michigan Department of Corrections Monday to host the graduation ceremony for Calvin Prison Initiative (CPI) students at the state’s Richard A. Handlon Correctional Facility in Ionia.

Addendums on 5/16/22:

 
 

The AR Roundup: April 2022 — from linkedin.com by Tom Emrich

Excerpts:

Every month I round up what you may have missed in Augmented Reality including the latest stats, funding news and launch announcements and more. Here is what happened in augmented reality between April 1-30, 2022.

 

Remote court transcription technology enables virtual court appearances — from abajournal.com by Nicole Black

Excerpts:

That’s why it’s imperative to make certain remote options are available for all aspects of legal work since doing so is the only way to guarantee the justice system doesn’t come to a grinding halt. One way to prevent that is to take advantage of the virtual deposition transcription tools I discussed in last month’s column. In that article, I provided an overview of virtual deposition transcription products and services that rely on videoconferencing tools and software platforms to facilitate remote depositions.

Another way business continuity has been maintained since March 2020 is via virtual court proceedings. Remote court appearances are now more common since courts periodically shifted to partial or fully remote operations throughout the pandemic. Many judges have become accustomed to and appreciate the convenience of virtual court proceedings, and many expect them to continue even after the pandemic ends.

Because all signs point to the continuation of virtual court proceedings, I promised in last month’s article that I would focus on remote court proceeding options in this column. These include software platforms and artificial intelligence language-processing tools that facilitate remote court proceedings.

Nicole’s article mentioned the following vendor/product:

Live Litigation -- Remote Solutions for Attending and Participating in Depositions, Trials, Hearings, Arbitrations, Mediations, Witness Prep, and more.

 

The amazing opportunities of AI in the future of the educational metaverse [Darbinyan]

The amazing opportunities of AI in the future of the educational metaverse — from forbes.com by Rem Darbinyan

Excerpt:

Looking ahead, let’s go over several potential AI-backed applications of the metaverse that can empower the education industry in many ways.

Multilingual Learning Opportunities
Language differences may be a real challenge for students from different cultures as they may not be able to understand and keep up with the materials and assignments. Artificial intelligence, VR and AR technologies can enhance multilingual accessibility for learners no matter where they are in the world. Speech-to-text, text-to-speech and machine translation technologies enrich the learning process and create more immersive learning environments.

AI can process multiple languages simultaneously and provide real-time translations, enabling learners to engage with the materials in the language of their choice. With the ability to instantly transcribe speech across multiple languages, artificial intelligence removes any language barriers for students, enabling them to be potentially involved, learn and communicate in any language.

Artificial Intelligence (AI) in Education Market size exceeded USD 1 billion in 2020 and is expected to grow at a CAGR of over 40% between 2021 and 2027. (source)

Along the lines of innovation within our educational learning ecosystems, see:

3 Questions for Coursera’s Betty Vandenbosch & U-M’s Lauren Atkins Budde on XR — from insidehighered.com by Joshua Kiim
How might extended reality shape the future of learning?

Excerpts (emphasis DSC):

[Lauren Atkins Budde] “Being able to embed quality, effective extended reality experiences into online courses is exponentially a game-changer. One of the persistent constraints of online learning, especially at scale, is how do learners get hands-on practice? How do they experience specific contexts and situations? How do they learn things that are best experienced? XR provides that opportunity for actively doing different kinds of tasks, in various environments, in ways that would otherwise not be possible. It will open up  Lauren Atkins Buddeboth how we teach online and also what we teach online.”

These courses are really exciting and cover a broad range of disciplines, which is particularly important. To choose the right subjects, we did an extensive review of insights from industry partners, learners and market research on in-demand and emerging future-of-work skills and then paired that with content opportunities where immersive learning is really a value-add and creates what our learning experience designers call “embodied learning.”

Addendum on 5/1/22:
Can the Metaverse Improve Learning? New Research Finds Some Promise — from edsurge.com by Jeffrey R. Young

“The findings support a deeper understanding of how creating unique educational experiences that feel real (i.e., create a high level of presence) through immersive technology can influence learning through different affective and cognitive processes including enjoyment and interest,” Mayer and his colleagues write.

 

EDUCAUSE QuickPoll Results: Learning Spaces Transformation — from er.educause.edu by Jenay Robert

Excerpts:

With an eye toward the future, IT units can help institutions create inclusive, flexible spaces that support a variety of learning activities and modalities. Appropriate technology infrastructure, strategic support from institutional leaders, and financial resources are among the most essential elements for transforming learning spaces.

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Figure 1. Types of Learning Spaces Being Transformedbar graph showing percentage of respondents who said each type of learning space was being transformed. Small classrooms 52%; Spaces for remote classes 52%; Libraries 50%; Lecture halls 44%; Study spaces 44%; Experimental learning spaces 42%; Discipline-specific labs 39%; Gathering spaces; 36%; Residential spaces 20%; Hallways and foyers 16%.

 

We need to use more tools — that go beyond screen sharing — where we can collaborate regardless of where we’re at. [Christian]

From DSC:
Seeing the functionality in Freehand — it makes me once again think that we need to use more tools where faculty/staff/students can collaborate with each other REGARDLESS of where they’re coming in to partake in a learning experience (i.e., remotely or physically/locally). This is also true for trainers and employees, teachers and students, as well as in virtual tutoring types of situations. We need tools that offer functionalities that go beyond screen sharing in order to collaborate, design, present, discuss, and create things.  (more…)

 

The Digital versus Brick-and-Mortar Balancing Game — from educause.edu

Excerpt:

The blended campus required after two years of upheaval calls for out-of-the box thinking about what to keep and what to discard from both digital and physical work and learning spaces. Technology leaders face critical decisions regarding workplace culture, physical classroom design, and traditional campus spaces.

Making the move from fully in-person instruction to a learning environment that also accommodates remote students (and remote faculty) requires rethinking and redesigning physical learning spaces to provide an equitable experience for all learners. Technology leaders will need to overcome sizable obstacles to create inclusive classrooms that enable faculty and students to reap the many benefits of hybrid [hyflex] learning.

Also see some of the other most urgent issues in higher education here:

The EDUCAUSE showcase series spotlights the most urgent issues in higher education.

 

Zoom Announces New Education Features, Enhancing Hybrid [Hyflex] Learning Experience for Educators & Students — from edtechreview.in by Stephen Soulunii

Excerpt:

According to a news release, the features span Zoom’s Chat and Meeting offerings and are designed to support teachers who need to engage and manage students joining class remotely or submitting homework assignments.

Breakout Rooms Enhancements
Breakout rooms, a popular education feature, also received enhancements in this latest release. Program Audio allows meeting hosts to share content with audio to breakout rooms, adding the ability to share videos with audio. With the LTI Pro integration enhancement, educators can populate breakout rooms from the course roster. This can be used to assign breakout rooms in advance, and then automatically sort students into breakout rooms.

Anywhere Polls
Anywhere Polls will allow polling content to live in a central repository that can be accessed from any meeting on an account, instead of being associated with a particular meeting. This will make it easier for instructors to reuse polls and will also be beneficial for grading. This feature will be available this year.

 

Teaching: Fresh Approaches to Faculty Development — from chronicle.com by Beckie Supiano

Excerpt:

Baranovic can’t imagine returning to the old model: He’s sticking to panels in Zoom. Among the benefits, he says: “This arrangement breaks institutional silos, allows faculty to talk more about their experiences, shares effective practices from sources faculty trust (their peers), creates a stronger sense of community, makes it easy for panelists (they receive the questions ahead of time if they want to prepare, but because they’re speaking to experience, they don’t really have to prepare), and creates a form of support that works like therapy but doesn’t feel like therapy.”

Next, Baranovic hopes to turn the panels into a podcast format for professors unable to attend in real time.

From DSC:
As someone who had been involved with Teaching & Learning Centers for years, I can tell you that it’s very disheartening to put together a training session for faculty members and have very few — if any — people show up for it. It’s a waste of time and it leaves the T&L staff and/or IT staff members feeling discouraged and unvalued.

Over the years, I developed a preference for putting things into an asynchronous digital format for faculty members and adjunct faculty members to access per their own schedules. The institutions that I was working for got a greater ROI from those sessions and they were able to visit an internal “course” or website to reference those materials on-demand.

I also like the idea of podcasting here, but that takes a lot of time and effort — and isn’t always possible when you are one person trying to assist hundreds of faculty members (from a technical support and an LMS admin standpoint).

As an Instructional Designer, I also want to comment that it’s hard to help steer a car if you can’t even get into the car. Those institutions that are using team-based approaches will be far more successful in designing and developing more polished, effective, accessible learning experiences. Very few people can do it all.

 

Innovative and practical applications of the metaverse — from mckinsey.com

In this episode of the At the Edge podcast, McKinsey expert Richard Ward speaks with McKinsey’s Mina Alaghband.

Excerpts:

One of the things that we’ve learned during the pandemic is that if you put these metaverse design rooms up on the internet, your clients and other expert engineers can log in remotely, and the experience takes on the quality of Zoom in 3-D, which allows a new level of engineering to happen. The beauty of it is that people are able to do highly productive engineering design work without getting on an airplane. And that has a lot of rollover value for what we’re doing long term.

One of the great lessons we’ve had from the pandemic, as horrible as it’s been, is that things that people had said were impossible for decades are now possible. Like the idea that you can’t possibly have everybody not be in the office—it’s been proven wrong.

Also relevant/see:

 
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