To “appify” old media, we need a new approach — from gigaom.com

The publishing industry is keeping its formerly inky fingers crossed that mobile devices, including the seemingly ubiquitous iPad, will save its behind. With the mobile market still in its infancy, it’s a tad early to be calling definitive trends, but there is one interesting tendency underway that may endure long-term — and that is the “appification” of media content.

This “appification” is being driven by one question — what is it that the audience wants? And the answer resoundingly is this: don’t just replicate the brand, give us something different.

High Speed Ahead– from CampusTechnology.com

Excerpt re: expanding WiFi coverage :

“WiFi is local; that’s the trouble with it,” said McCartney. “With the 4G network, users will have wireless coverage both indoors and while outside walking around between the buildings. That’s a whole lot of coverage that we didn’t have before.”

Besides the clear advantages of faster, more reliable Internet access, the 4G service helps Purdue’s faculty and staff deliver and use bandwidth-intensive applications and solutions to students in a more seamless fashion. Known for developing proprietary mobile technologies to enhance traditional college classroom experiences, the school’s latest developments include the Facebook academic application Mixable and a student discussion tool, HotSeat, which allows students to interact with their classmates and faculty using Twitter and text messages.

Another new application that was implemented in 2010 finds students making instructional use of video in the institution’s forensics classes, among others. The program and the material produced with it are bandwidth-intensive and difficult to manipulate on a traditional WiFi network. The new 4G access will help fill that gap. “To use this application solution, you have to be able to take video, deliver it and [watch] it,” said McCartney. “You can’t do that on 3G.”

With Purdue’s 4G tower activated since early-December, staff and students are already developing new applications that will have a “measurable and material impact on learning,” said McCartney, who added he expects more colleges to jump on the 4G bandwagon as the successful implementations are documented. “As a leading university, we have to keep up with the plumbing around here, and make sure that all of our services work as expected, and as advertised.”

How will technologies like AirPlay affect education? I suggest 24x7x365 access on any device may be one way. By Daniel S. Christian at Learning Ecosystems blog-- 1-17-11.

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Addendum on 1-20-11:
The future of the TV is online
— from telegraph.co.uk
Your television’s going to get connected, says Matt Warman


Get the Khan Academy on your iPhone

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— originally from Richard Byrne’s Free Technology for Teachers blog
— from DSC: I couldn’t get the actual video files to load on my iPhone, perhaps I missed a step

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Check out Paul Simbeck-Hampson’s posting:
The Future of Mobile Tagging

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The future of mobile tagging

From DSC:
How might this impact education? Hmmm…

‘First iPhone app that lets you transfer money’ — from The Telegraph by Kara Gammell
First Direct has become the first UK bank to launch a true transactional banking app for Apple’s iPhone and iPod Touch.

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Math that moves -- the use of the iPad in K-12 -- from the New York Times

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From DSC:
I post this here — with higher ed included in the tags/categories — because if the trend within K-12 continues (i.e. that of using such technologies as the iPad, digital textbooks, mobile learning devices, etc.), students’ expectations WILL be impacted. When they hit our doorsteps, they will come with their heightened sets of expectations. The question is, will we in higher ed be ready for them?

Verizon and the iPhone

Some articles on this announcement:

  • Apple’s iPhone 4 headed to Verizon network February 10http://i.usatoday.net/communitymanager/_photos/technology-live/2011/01/11/iphone-verizonx-large.jpg
  • From Apple:
    Beginning February 10, the phone that changed everything will be available on both AT&T and Verizon Wireless in the United States. Qualified Verizon Wireless customers will also have the exclusive opportunity to pre-order iPhone 4 online on February 3, ahead of general availability. Whichever network you choose, you’ll get FaceTime video calling, the high-resolution Retina display, a 5-megapixel camera, HD video recording, long battery life, and all the other great features of iPhone 4.
  • Q&A: What we know about iPhone 4 on Verizon
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BrainPOP UK leads move to kids’ mobile devices — from merline john online (MJO)

Materials for learning continue to gravitate to children’s fingertips. Online education service BrainPop UK has just launched a free, downloadable UK version of its ‘app’ for Apple mobile devices. Apps for other mobile platforms like Android are following.

“BrainPOP is committed to enabling children to embrace and engage with learning, whenever, and however they chose to do so,” says Eylan Ezekiel, head of BrainPOP UK. “21st education is not restricted to a desk in a classroom, and the new BrainPOP UK Featured Movie app allows kids, parents and teachers to learn something new every day.

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2011 NMC Symposium on New Media and Learning
March 29, 2011 – March 31, 2011
Online hosted by NMC

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative inquiry, especially in higher education.

The 2011 NMC Symposium on New Media and Learning, the seventeenth in the NMC’s Series of Virtual Symposia, will explore the impact of new media on teaching, learning, research, and creative expression, especially in higher education. New media, for this event, is interpreted broadly as anything from creative uses of digital media and new forms of communication to alternative publishing methods and media-rich tools. The Symposium seeks to explore new media in the context of a current social phenomenon and not simply as a means of content delivery.

Proposals are encouraged on any of the following themes, but this list is not exhaustive and selections will not be limited to these categories:

  • digital gaming in education
  • digital storytelling practices
  • new forms of multimedia production and delivery
  • social media, social networking and global connections
  • new media and mobile devices
  • data visualization
  • media-rich communication tools
  • new literacies
  • any technology or practice that shows promise for engaging students and supporting teaching and learning using new media
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From “New Blog List Category: Mobile Apps for Education” — Higher Education Management Group

Mobile App Development

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The future of mobile learning apps [K-12] — from Mind/Shift by Tina Barseghian

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